Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 15238268307631329561 396 sopto the Conjurer (level 6, -1/32 HPs) Began as a Deep Elf Conjurer on July 4, 2025. Slain by Edmund ... wielding a +3 flail of protection (4 damage) ... on level 5 of the Dungeon on July 5, 2025. The game lasted 00:18:26 (4480 turns). sopto the Conjurer (Deep Elf Conjurer) Turns: 4480, Time: 00:18:27 Health: -1/32 AC: 5 Str: 4 XL: 6 Next: 52% Magic: 3/17 EV: 22 Int: 25 God: Gold: 169 SH: 0 Dex: 16 Spells: 3/17 levels left rFire x . . D - +5 dagger of Ravage {vamp, Fly rPois rF- Dex+3} rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + n - +0 helmet rElec . B - +1 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ x - +5 ring of evasion HPRegen 0.25/turn p - +5 ring of evasion MPRegen 0.30/turn %: no passive effects @: flying, very slightly contaminated A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 191 gold pieces. You spent 22 gold pieces at shops. Inventory: Hand Weapons c - a +0 club e - a +0 dagger h - a +5 flail l - a +0 short sword of speed D - the +5 dagger of Ravage (weapon) {vamp, Fly rPois rF- Dex+3} (You found it on level 5 of the Dungeon) Fly: It grants you flight. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex+3: It affects your dexterity (+3). Missiles f - a throwing net Armour a - a +0 robe (worn) m - a +0 cloak n - a +0 helmet (worn) v - a +2 leather armour of fire resistance y - the scarf of Theistic Finitism {repulsion, rElec Will- Int+4 Dex+4} (You found it on level 4 of the Dungeon) rElec: It insulates you from electricity. Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). B - a +1 cloak (worn) Magical Staves A - a staff of alchemy Jewellery g - a ring of fire p - a +5 ring of evasion (worn) x - a +5 ring of evasion (worn) Wands r - a wand of flame (28) u - a wand of light (9) Scrolls j - 2 scrolls of fear k - a scroll of teleportation s - a scroll of poison t - a scroll of acquirement z - a scroll of fog C - a scroll of revelation {unknown} Potions b - a potion of magic i - 3 potions of mutation o - 2 potions of moonshine q - 2 potions of enlightenment Talismans d - a maw talisman Skills: + Level 0.2 Fighting + Level 3.2 Dodging + Level 3.3 Stealth + Level 6.2 Spellcasting + Level 6.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 c - Fulminant Prism Conj/Alch 12% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 19% 4 e - Tukima's Dance Hex 7% N/A 22% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 48% 3d9 2% 2 Blink Tloc 14% N/A 11% 2 Lesser Beckoning Tloc 14% N/A 11% 2 Rending Blade Conj/Frge 24% 2d8 19% 4 Dimensional Bullseye Hex/Tloc 3% N/A 58% 4 Platinum Paragon Frge 3% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Kikubaaqudgha Qazlal Shops: D:2 ? D:3 [ Annotations: D:5 Edmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You are very lightly contaminated with residual magic. The light around you dims momentarily. You feel yourself slow down. Edmund hits you with a +3 flail of protection. Casting: Tukima's Dance (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +3 flail of protection and wearing a +0 ring mail of fire resistance (heavily wounded, 84% to hit) The searing ray hits Edmund but does no damage. Edmund is heavily wounded. (Press . to maintain the ray.) Edmund closely misses you. The searing ray hits Edmund! Edmund is severely wounded. Edmund hits you with a +3 flail of protection! * * * LOW HITPOINT WARNING * * * Edmund misses you. The searing ray hits Edmund but does no damage. Edmund is severely wounded. Edmund closely misses you. You feel better. You stop channelling your searing ray. You feel yourself speed up. Edmund says, "I'm quite good with sums, too." Edmund hits you but does no damage. Edmund misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +3 flail of protection and wearing a +0 ring mail of fire resistance (severely wounded, 84% to hit) The searing ray hits Edmund. Edmund is severely wounded. (Press . to maintain the ray.) Edmund hits you with a +3 flail of protection! * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund but does no damage. Edmund is severely wounded. Edmund hits you with a +3 flail of protection. You die... Edmund says, "That'll show my brother!" #......#.# #............ #.######.## #............ ######.#.......# #............ #......(.####..## #............ #........# #...# #............ #........# ##<.# #............ #........# ##.# #............ #........# #.# ############# #........# #@# ## #........# #@### #. #..).....# #...# #. #........# ###†# #. #........# ..# #. #........# ... .. #........# ##.. .. #........# ... ... ########## .. ... You could see Edmund. Vanquished Creatures A hound (D:5) 2 iguanas Ijyb (D:3) An orc wizard (D:3) 11 gnolls 7 adders 4 ufetubi 3 dart slugs A ribbon worm (D:2) 9 hobgoblins 7 jackals (D:1) 4 orcs 6 quokkas 7 ball pythons 5 bats 3 endoplasms 3 frilled lizards 4 giant cockroaches 8 goblins 5 kobolds 5 rats 97 creatures vanquished. Vanquished Creatures (others) A bat (D:3) 1 creature vanquished. Grand Total: 98 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sopto the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 108 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 119 | D:1 | Learned a level 2 spell: Searing Ray 181 | D:1 | Found a faded altar of an unknown god. 436 | D:1 | Reached skill level 5 in Conjurations 714 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 1100 | D:2 | Found Fovips's Magic Scroll Emporium. 1105 | D:2 | Bought a scroll of identify for 22 gold pieces 1158 | D:2 | Identified the +0 ring mail of the Sun {rPois} 1513 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/11 1521 | D:2 | Learned a level 4 spell: Fulminant Prism 1932 | D:3 | Found a stormy altar of Qazlal. 2087 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2177 | D:3 | Found Biwep's Armour Emporium. 2235 | D:3 | Reached XP level 5. HP: 28/28 MP: 11/14 2501 | D:3 | Reached skill level 5 in Spellcasting 2746 | D:3 | Noticed Ijyb 2756 | D:3 | Killed Ijyb 3051 | D:4 | Identified a scroll of acquirement 3056 | D:4 | Learned a level 3 spell: Tukima's Dance 3336 | D:4 | Identified the scarf of Theistic Finitism {repulsion, rElec | Will- Int+4 Dex+4} 3390 | D:4 | Reached XP level 6. HP: 32/32 MP: 12/16 4001 | D:5 | Entered Level 5 of the Dungeon 4019 | D:5 | Found an ancient bone altar of Kikubaaqudgha. 4315 | D:5 | Identified the +5 dagger of Ravage {vamp, Fly rPois rF- | Dex+3} 4434 | D:5 | Noticed Edmund 4480 | D:5 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_basic, serial_bayou, serial_bayou_pond_e, serial_bayou_lake_a, serial_bayou_pond_e, serial_bayou_lagoon_a, chequers_ecumenical_altar_grove, feat_on_display, chequers_big_river D:2: wad_woods_tower, layout_basic, serial_shops, nicolae_shop_hallway_plus, nicolae_figureground_pulse D:3: layout_loops_corners, lemuel_tele_altar, serial_shops, shop_statue, uniq_ijyb D:4: layout_gridville D:5: layout_basic, mainiacjoe_overflow_cross_hatched, minmay_temple_entry_tees, uniq_blorkula_the_orcula, uniq_prince_ribbit1, uniq_edmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 | 6.7 Dodging | 3 | 3.2 Spellcasting | 4 5 6 | 6.2 Stealth | 3 | 3.3 Fighting | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 10 || 10 Cast: Magic Dart | 91 | 146 || 237 Searing Ray | | 5 || 5 Tukima's Dance | | 1 || 1 Fulminant Prism | | 1 || 1 Use: Scroll | 3 | 8 || 11 Potion | | 1 || 1 Armour: Robe | 4 | 22 || 26 Dodge: Dodged | 16 | 44 || 60