Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 13568723883014157710 13 sopto the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Sept 4, 2025. Slain by Sigmund ... wielding a +0 scythe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:45 (1345 turns). sopto the Conjurer (Deep Elf Conjurer) Turns: 1345, Time: 00:03:45 Health: -2/15 AC: 2 Str: 4 XL: 2 Next: 24% Magic: 8/8 EV: 11 Int: 22 God: Gold: 67 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . d - +6 quarterstaff (spect) rCold . . . [offhand occupied] rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: attractive A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons c - a +0 club d - a +6 spectral quarterstaff (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of vulnerability {unknown} Skills: + Level 2.4 Dodging + Level 2.5 Stealth + Level 3.1 Spellcasting + Level 4.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep, 100% to hit) The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 77% to hit) The searing ray hits Sigmund! Sigmund is moderately wounded. (Press . to maintain the ray.) The searing ray misses Sigmund. Sigmund barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 77% to hit) The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) The searing ray misses Sigmund. Sigmund closely misses you. The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund points at you and mumbles some strange words. The puff of flame hits you! Ouch! That really hurt! You are too injured to fight recklessly! You stop channelling your searing ray. Sigmund hits you with a +0 scythe. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. It was a potion of attraction. You feel attractive to monsters. Magic courses through your body. Sigmund hits you with a +0 scythe. You die... Sigmund begins carving another notch in his scythe. #............#....# #. #>...........#############. ###.###+###................ ####+####.### #............#### ............# ............# ..........#.#+# ............### .....)....#.... ..............# ..........#....##@..........##.# .........##.....@...........##.# .........##......###########.#.# .......####....#.# #.#.# #......# ######.# #.#.# #......# #.# #.#.## #......# #.###### ##..... #......# #......#####.....# #......# ######.##......... ######## #.##....###.. You could see Sigmund. Vanquished Creatures A ribbon worm (D:2) 4 hobgoblins A bat (D:2) 2 endoplasms (D:1) 2 frilled lizards A goblin (D:1) A kobold (D:2) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sopto the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 931 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 934 | D:2 | Learned a level 2 spell: Searing Ray 935 | D:2 | Identified a scroll of acquirement 935 | D:2 | Acquired a +6 spectral quarterstaff 1333 | D:2 | Noticed Sigmund 1345 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic D:2: layout_basic, nicolae_shop_antique_consumables, uniq_sigmund, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 32 Searing Ray || 3 Use: Scroll || 4 Potion || 2 Armour: Robe || 4 Dodge: Dodged || 2