Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 12630303360019446733 32 sopto the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Sept 4, 2025. Slain by Terence ... wielding a +1 mace of protection (12 damage) ... on level 2 of the Dungeon. The game lasted 00:02:47 (906 turns). sopto the Conjurer (Deep Elf Conjurer) Turns: 906, Time: 00:02:48 Health: -1/19 AC: 0 Str: 4 XL: 3 Next: 10% Magic: 1/13 EV: 18 Int: 24 God: Gold: 84 SH: 0 Dex: 13 Spells: 5/8 levels left rFire x . . f - melded +2 dagger rCold . . . (offhand unavailable) rNeg . . . a - melded +0 robe rPois ∞ (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.26/turn %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, magic regeneration a: Begin Untransformation You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons c - a +0 club f - a +2 dagger (melded) g - a +0 spear of venom Armour a - a +0 robe (melded) d - a +0 pair of boots j - a +0 helmet Potions b - 2 potions of magic h - a potion of resistance {unknown} k - 2 potions of heal wounds l - a potion of lignification {unknown} Talismans i - an inkwell talisman (active) Skills: + Level 2.5 Dodging + Level 2.5 Stealth + Level 3.3 Spellcasting + Level 5.3(5.8) Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 6% 2d6 26% 3 Fulminant Prism Conj/Alch 9% 3d6 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Arcjolt Conj/Air 9% 1d19 61% 5 Forge Lightning Spire Air/Frge 6% 3d4 63% 4 Nazja's Percussive Temp Frge 3% 4d4 93% 5 Splinterfrost Shell Ice/Frge 3% 6d4 100% 7 Maxwell's Capacitive Co Air 3% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 mace of protection and wearing a +0 scale mail (lightly wounded, 82% to hit) The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray misses Terence. Terence completely misses you. The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +1 mace of protection! The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence completely misses you. Terence barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 mace of protection and wearing a +0 scale mail (moderately wounded, 82% to hit) The searing ray hits Terence! Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +1 mace of protection. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence misses you. The searing ray hits Terence. Terence is severely wounded. Terence misses you. The searing ray hits Terence but does no damage. Terence is severely wounded. You finish channelling your searing ray. Terence says, "I'm tired of war. But if you want blood, you'll get blood!" Terence hits you with a +1 mace of protection! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." #.'.#P.##... #.# #####P_P#### ... ##P.#.'. #)# ##.#.#. #.# ## #P..#. ... .. #ß###. ##.####.######.## #....P ......@......... #'#### #;##.##..####.#.#. #.##............#. #.##....#####..... #.##....####...... #.#####........#.# #..............#.# #######.....#.##.# #.......##.# #.....#....# You could see Terence. Vanquished Creatures A gnoll (D:1) A dart slug (D:1) 3 endoplasms 4 hobgoblins 4 ball pythons 3 bats (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 4 kobolds 2 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sopto the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 53 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 78 | D:1 | Learned a level 2 spell: Searing Ray 202 | D:1 | Reached skill level 5 in Conjurations 711 | D:1 | Reached XP level 3. HP: 19/19 MP: 10/13 810 | D:2 | Found a faded altar of an unknown god. 891 | D:2 | Noticed Terence 906 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_basic, minmay_tripent D:2: kennysheep_six_static_rooms, layout_basic, shapermc_ecumenical_altar_ellora, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.5 Stealth | | 2.5 Spellcasting | | 3.3 Action || total ---------------------------++------- Cast: Magic Dart || 48 Searing Ray || 2 Use: Scroll || 5 Armour: Robe || 2 Skin || 3 Dodge: Dodged || 13 Form: Scroll || 1