Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 5079289781332949552 84 sopto the Conjurer (level 4, -1/36 HPs) Began as a Deep Elf Conjurer on Sept 5, 2025. Slain by Sigmund ... wielding a +3 scythe of flaming (9 damage) ... on level 3 of the Dungeon. The game lasted 00:05:39 (1423 turns). sopto the Conjurer (Deep Elf Conjurer) Turns: 1423, Time: 00:05:40 Health: -1/36 AC: 22 Str: 4 XL: 4 Next: 24% Magic: 6/11 EV: 2 Int: 25 God: Gold: 39 SH: 0 Dex: 13 Spells: 3/10 levels left rFire . . . c - +2 short sword rCold . . . (no offhand) rNeg . . . a - melded +0 robe rPois + k - melded +0 helmet rElec . i - melded +1 cloak rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.24/turn %: no passive effects @: mighty, tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, magic regeneration a: no special abilities You were on level 3 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons c - a +2 short sword (weapon) Armour a - a +0 robe (melded) i - a +1 cloak (melded) k - a +0 helmet (melded) Jewellery l - a ring of protection from fire Scrolls d - a scroll of teleportation g - 2 scrolls of revelation Potions b - a potion of magic Baubles e - 3 flux baubles Skills: + Level 2.6 Dodging + Level 2.5 Stealth + Level 3.7 Spellcasting + Level 5.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 16% N/A 10% 1 Call Imp Summ 8% N/A 14% 2 Call Canine Familiar Summ 4% N/A 28% 3 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Eringya's Surprising Cr Summ 4% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You regenerate magic rapidly. Message History Your roots penetrate the ground. Sigmund hits you from afar with a +3 scythe of flaming! Sigmund burns you. You cannot move. (Use ctrl+direction or * direction to attack while stationary and confused.) You throw an atropa-tipped dart. Sigmund hits you from afar with a +3 scythe of flaming. Sigmund burns you. You're too confused to cast spells. You throw an atropa-tipped dart. You feel less invigorated. You feel less confused. Nothing quivered! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +3 scythe of flaming and wearing a +0 robe (78% to hit) The searing ray hits Sigmund! Sigmund is moderately wounded. (Press . to maintain the ray.) Sigmund hits you from afar with a +3 scythe of flaming. Sigmund burns you. The searing ray hits Sigmund! Sigmund is heavily wounded. Sigmund hits you from afar with a +3 scythe of flaming. * * * LOW HITPOINT WARNING * * * Sigmund burns you. * * * LOW HITPOINT WARNING * * * The searing ray hits Sigmund. Sigmund is severely wounded. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +3 scythe of flaming and wearing a +0 robe (severely wounded, 78% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund hits you from afar with a +3 scythe of flaming! You die... Sigmund begins carving another notch in his scythe. .. .[.. #.### .#.# #...# ...# #... ...# #... ...# #..# ...# #..#############...# #...(......♣.@....(# #.##..##.#######.#.# #....<##.# .# ####.###.# .# #.# #)# .# #.# #.# .. #.# #.# ># #.# #.# .# #. You could see Sigmund. Vanquished Creatures Robin (D:2) 3 adders (D:2) A dart slug (D:1) An endoplasm (D:1) 4 giant cockroaches 7 hobgoblins 4 jackals (D:2) 3 quokkas A ball python (D:1) 5 bats A frilled lizard (D:1) 14 goblins 5 kobolds 4 rats (D:1) 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sopto the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 65 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 68 | D:1 | Learned a level 2 spell: Searing Ray 174 | D:1 | Found a faded altar of an unknown god. 327 | D:1 | Reached skill level 5 in Conjurations 600 | D:2 | Reached XP level 3. HP: 16/19 MP: 1/9 1077 | D:2 | Reached XP level 4. HP: 24/24 MP: 5/11 1077 | D:2 | Noticed Robin 1082 | D:2 | Learned a level 4 spell: Fulminant Prism 1138 | D:2 | Killed Robin 1404 | D:3 | Noticed Sigmund 1423 | D:3 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_rooms, dreamdust_ecumenical_altar_statues, minmay_misc_feat_doors, minmay_domino_2 D:2: layout_basic, uniq_robin D:3: layout_loops_ring, lemuel_round_altar, minmay_unequal, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.9 Dodging | | 2.6 Stealth | | 2.5 Spellcasting | | 3.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 13 | || 13 Throw: Dart | | 6 || 6 Cast: Magic Dart | 83 | 16 || 99 Searing Ray | | 2 || 2 Use: Scroll | 5 | 2 || 7 Potion | | 3 || 3 Armour: Robe | 11 | 4 || 15 Skin | | 5 || 5 Dodge: Dodged | 19 | 3 || 22