Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 13211372513123771719 60 sopto the Conjurer (level 3, -3/26 HPs) Began as a Draconian Conjurer on Sept 8, 2025. Killed from afar by an orc wizard (9 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:06:36 (2248 turns). sopto the Conjurer (Draconian Conjurer) Turns: 2248, Time: 00:06:37 Health: -3/26 AC: 5 Str: 9 XL: 3 Next: 80% Magic: 5/7 EV: 11 Int: 20 God: Gold: 87 SH: 0 Dex: 15 Spells: 4/7 levels left rFire . . . e - +0 short sword rCold . . . (no offhand) rNeg . . . (helmet unavailable) rPois . (cloak unavailable) rElec . (gloves unavailable) rCorr . n - melded +0 pair of boots SInv . d - amulet of the acrobat Will ..... b - ring of flight Stlth ++ g - +6 ring of dexterity HPRegen 0.24/turn MPRegen 0.10/turn %: acrobat @: quill-form, flying A: quills, AC +5, unfitting armour, cold-blooded, armoured tail 1 a: Begin Untransformation You were on level 3 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons c - a +0 dagger e - a +0 short sword (weapon) Armour n - a +0 pair of boots (melded) Jewellery b - a ring of flight (worn) d - an amulet of the acrobat (worn) g - a +6 ring of dexterity (worn) Scrolls i - a scroll of revelation Potions a - a potion of magic f - 2 potions of curing h - 2 potions of brilliance {unknown} k - a potion of enlightenment l - a potion of berserk rage {unknown} Talismans m - a quill talisman (active) Skills: + Level 0.2 Fighting + Level 0.5 Short Blades + Level 1.9 Dodging + Level 2.0 Stealth + Level 2.7 Spellcasting + Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You're too confused to cast spells. You bump into the rock wall. You feel less confused. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (severely wounded, 81% to hit) The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. Something closely misses you. You are too injured to fight recklessly! You feel better. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Welcome back, sopto the Draconian Conjurer. Press ? for a list of commands and other information. Okay, then. You feel better. Something hits you. Deactivating autopickup; reactivate with Ctrl-A. Magic courses through your body. Reactivating autopickup. An orc wizard appears from thin air! The orc wizard gestures at you while chanting. The magic dart hits you! * * * LOW HITPOINT WARNING * * * Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly wounded, 72% to hit) The searing ray hits the orc wizard. The orc wizard is heavily wounded. (Press . to maintain the ray.) The orc wizard casts a spell at you. The puff of flame hits you! You die... *****,**,...............,,,,,,,,, *,**,******#........**,,**,** *,**,* #........,*,,**,** *,**,#######)#.####.,*,,,*,** *,**,........#.# *****++**** *,**,#######[#,# **,,,,,,,,* *****,**,* #.#,****,,,,,,,,,, ,,,,,,**,* #o#,,**,,,,,,,,,,, *****,**,#######@#***,,,,,,,,,,,, *,,,,........##*,,,,,,,,,,,,, ****,.####..†.#,,,,,,,,,,,,,, **,,* ##.##.#,,,,,,,,,,,,,, *,,,*##....(#,,,,,,,*,,*,,, *,,,##......#,,,,,,,,**,,,, *,,.#.......#,,,,,,,,**,,,, *,...#.#....#,,,,,,,*,,*,,, *,..........#,,,,,,,,,,,,,, You could see an orc wizard. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 2 dart slugs 6 endoplasms A giant cockroach (D:1) 5 hobgoblins 2 jackals (D:1) 2 orcs (D:3) A quokka (D:2) 4 ball pythons 6 bats 2 frilled lizards 5 goblins 6 kobolds (D:1) 6 rats 50 creatures vanquished. Vanquished Creatures (others) An endoplasm (D:3) 1 creature vanquished. Grand Total: 51 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sopto the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 224 | D:1 | Reached XP level 2. HP: 12/20 MP: 1/5 1060 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 1063 | D:2 | Learned a level 2 spell: Searing Ray 2248 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_rooms, st_stairs_12, minivault_4 D:2: layout_loops_ring D:3: kennysheep_big_flooded_room, layout_loops_ring, fiery_altar_vehumet Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Fighting | | 0.2 Short Blades | | 0.5 Dodging | | 1.9 Spellcasting | | 2.7 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 24 Dagger || 20 Tailslap || 13 Short sword || 29 Cast: Magic Dart || 92 Searing Ray || 2 Use: Scroll || 4 Potion || 3 Armour: Skin || 63 Dodge: Dodged || 45 Form: Quill || 1