Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 6105907857612149639 61 sopto the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Sept 10, 2025. Slain by an orc priest ... wielding a +0 morningstar (5 damage) ... on level 3 of the Dungeon. The game lasted 00:05:12 (1820 turns). sopto the Conjurer (Deep Elf Conjurer) Turns: 1820, Time: 00:05:13 Health: -3/19 AC: 3 Str: 4 XL: 3 Next: 83% Magic: 9/9 EV: 11 Int: 24 God: Gold: 120 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . c - +0 falchion rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . o - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 120 gold pieces. Inventory: Hand Weapons c - a +0 falchion (weapon) l - a +0 short sword Missiles d - 15 poisoned darts Armour a - a +0 robe (worn) o - a +0 pair of boots (worn) Potions f - a potion of heal wounds {unknown} h - a potion of lignification i - a potion of resistance {unknown} j - 2 potions of ambrosia k - 2 potions of curing {unknown} m - a potion of moonshine {unknown} Talismans e - a scarab talisman g - a storm talisman Skills: + Level 2.5 Dodging + Level 2.6 Stealth + Level 3.3 Spellcasting + Level 5.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 8% N/A 16% 2 Maxwell's Portable Pile Tloc 4% (3-9)d2 30% 3 Teleport Other Tloc 4% N/A 30% 3 Fulminant Prism Conj/Alch 9% 3d6 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (lightly wounded, 79% to hit) The searing ray hits the orc but does no damage. The orc is lightly wounded. (Press . to maintain the ray.) The orc hits you with a +0 dagger. The searing ray hits the orc! You kill the orc! The searing ray hits the orc but does no damage. The searing ray hits the orc! You kill the orc! The orc priest casts a cantrip, but nothing happens. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 morningstar and wearing a +3 leather armour (79% to hit) The searing ray hits the orc priest but does no damage. The searing ray hits the orc but does no damage. (Press . to maintain the ray.) The searing ray hits the orc priest! The orc priest is heavily wounded. The searing ray hits the orc. The orc is heavily wounded. The searing ray hits the orc priest. The orc priest is severely wounded. The searing ray misses the orc. The orc priest shouts, "Surrender to Beogh and we'll let you live!" Without enough magic to sustain it, your Searing Ray dissipates. The orc priest closely misses you. The orc hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Magic courses through your body. The orc priest hits you with a +0 morningstar. You die... .#####. ##......... ......o####..#....... #.o..........# ###...#o######## #.###........# ### #.o......# ##.......# ####.......# ####@o..####### #. ###...o#### #.. #.####...###### #..###............... ............######### ....##.#####........ .....<...##.####### .##..[......# #.......##....... You could see an orc priest and an orc. Vanquished Creatures 2 adders (D:2) 6 endoplasms A giant cockroach (D:2) 5 hobgoblins 3 jackals (D:1) 3 orcs (D:3) 2 quokkas (D:1) 4 ball pythons 4 bats 5 frilled lizards 5 kobolds 5 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sopto the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 323 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 368 | D:1 | Reached skill level 5 in Conjurations 495 | D:1 | Learned a level 2 spell: Searing Ray 845 | D:2 | Reached XP level 3. HP: 16/19 MP: 6/9 1820 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_loops_ring, ebering_dispersal_statue_hall, minmay_stone_trees_small D:2: layout_basic, serial_forest, infiniplex_forest_end_double, infiniplex_forest_end_double, infiniplex_forest_clump_curved, infiniplex_forest_clump_cross, infiniplex_forest_clump_tiny, infiniplex_forest_clump_small, infiniplex_forest_end_3, chequers_garden D:3: layout_rooms, lemuel_coloured_pillars_altar, ebering_ecumenical_altar_mist, kennysheep_doodads, minmay_cupped Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.8 Dodging | | 2.5 Stealth | | 2.6 Spellcasting | | 3.3 Action || total ---------------------------++------- Melee: Falchion || 192 Cast: Magic Dart || 83 Searing Ray || 2 Use: Scroll || 5 Potion || 1 Armour: Robe || 9 Dodge: Dodged || 8