Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 12562630415317432191 114 sopto the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Sept 30, 2025. Slain by a scorpion (6 damage) ... on level 3 of the Dungeon on Oct 2, 2025. The game lasted 00:11:00 (3107 turns). sopto the Conjurer (Deep Elf Conjurer) Turns: 3107, Time: 00:11:01 Health: -1/24 AC: 3 Str: -1 XL: 4 Next: 66% Magic: 5/12 EV: 11 Int: 29 God: Gold: 78 SH: 0 Dex: 15 Spells: 0/11 levels left rFire . . . e - +4 mace of the Dark Horse {freeze, *Corrode Str-5 Int+4 Dex+2} rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . k - +0 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth ++ c - ring of see invisible HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: corrode self (3%) @: lethally poisoned (-1 -> -8), very slightly contaminated, slowed, lost strength, very slow A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons d - a +0 short sword of draining e - the +4 mace of the Dark Horse (weapon) {freeze, *Corrode Str-5 Int+4 Dex+2} (You found it on level 2 of the Dungeon) *Corrode: It may corrode you when you take damage. Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). Missiles l - 4 curare-tipped darts n - 6 javelins Armour a - a +0 robe (worn) k - a +0 pair of gloves (worn) Magical Staves f - a staff of alchemy Jewellery c - a ring of see invisible (worn) Potions b - a potion of magic g - a potion of ambrosia {unknown} i - 2 potions of enlightenment {unknown} m - a potion of brilliance {unknown} o - a potion of curing {unknown} Talismans h - a rimehorn talisman Skills: + Level 2.5 Dodging + Level 3.0 Stealth + Level 4.3 Spellcasting + Level 5.9 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 c - Fulminant Prism Conj/Alch 11% 3d8 21% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 6% N/A 21% 3 Irradiate Conj/Alch 11% 3d15 50% 5 Detonation Catalyst Fire/Alch 6% 2d3 88% 5 Ignition Fire 3% 3d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History a +0 dagger; a +0 robe; an orc corpse Things that are here: a +0 whip; a +0 chain mail You now have 78 gold pieces (gained 11). There is an open door here. Things that are here: a +0 short sword; a +0 leather armour; an orc corpse i - a dark potion i - 2 dark potions (gained 1) There is an open door here. A scorpion comes into view. The magic dart hits the scorpion but does no damage. The magic dart hits the scorpion but does no damage. The scorpion stings you but does no damage. The magic dart hits the scorpion but does no damage. The scorpion completely misses you. The scorpion stings you but does no damage. The magic dart hits the scorpion but does no damage. The scorpion barely misses you. The scorpion closely misses you. The magic dart hits the scorpion but does no damage. The scorpion stings you. You are poisoned. The scorpion poisons you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel very sick. The scorpion stings you. x2 You are more poisoned. The scorpion poisons you! You hit the scorpion but do no damage. You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion stings you. You die... ##.#####.........####.#.# #.# ##ß.....ß##.##.#.# #.# ##.....###......# #.# ###ß.ß## ####.### #.. #.##'## #.# ### #.##..#######.# #.#...........# #.##s#.#.######### #....@.#.# ####.....# ####### You could see a scorpion. Vanquished Creatures An orc wizard (D:3) 5 adders A dart slug (D:3) 2 ribbon worms (D:2) 4 orcs (D:3) 3 giant cockroaches 3 hobgoblins 2 jackals (D:2) 2 quokkas A ball python (D:3) 3 bats 4 endoplasms 2 frilled lizards (D:1) 2 goblins 4 kobolds 6 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sopto the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 333 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 381 | D:1 | Found a faded altar of an unknown god. 888 | D:2 | Learned a level 2 spell: Searing Ray 912 | D:2 | Identified the +4 mace of the Dark Horse {freeze, *Corrode | Str-5 Int+4 Dex+2} 964 | D:2 | Reached skill level 5 in Conjurations 1122 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 2772 | D:3 | Reached XP level 4. HP: 24/24 MP: 9/11 3040 | D:3 | Learned a level 4 spell: Fulminant Prism 3045 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3107 | D:3 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_loops_ring, hellmonk_ecumenical_altar_slurped_away D:2: layout_basic D:3: layout_loops_cross, dk_noncrumbling_4, nrook_mini_vaults Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.9 Stealth | 3 | 3.0 Spellcasting | 4 | 4.3 Dodging | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 1 | 1 || 2 Cast: Magic Dart | 65 | 26 || 91 Searing Ray | 4 | 2 || 6 Use: Scroll | 5 | || 5 Armour: Robe | 6 | 14 || 20 Dodge: Dodged | 5 | 8 || 13