Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 3351309869299601380 15 sopto the Conjurer (level 2, -6/15 HPs) Began as a Deep Elf Conjurer on Oct 7, 2025. Mangled by Sigmund ... wielding a +0 scythe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:04 (778 turns). sopto the Conjurer (Deep Elf Conjurer) Turns: 778, Time: 00:02:04 Health: -6/15 AC: 3 Str: 4 XL: 2 Next: 34% Magic: 0/8 EV: 6 Int: 22 God: Gold: 31 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . e - staff of conjuration rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . h - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: vertiginous A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Armour a - a +0 robe (worn) h - a +0 pair of gloves (worn) Magical Staves e - a staff of conjuration (weapon) Scrolls c - a scroll of silence {unknown} g - a scroll of enchant weapon {unknown} Potions b - a potion of magic i - a potion of invisibility {unknown} Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 5.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 4% 1 b - Searing Ray Conj 76% 2d7 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 22% 1 Blink Tloc 6% N/A 32% 2 Call Imp Summ 6% N/A 32% 2 Confusing Touch Hex 3% N/A 52% 3 Teleport Other Tloc 3% N/A 52% 3 Fulminant Prism Conj/Alch 10% 3d8 56% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 56% 4 Cigotuvi's Putrefaction Necr/Air 3% N/A 87% 4 Malign Gateway Summ/Tloc 1% N/A 100% 7 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits you! You're too confused to cast spells. You're too confused to cast spells. It was a potion of moonshine. You feel tipsy. Sigmund hits you from afar with a +0 scythe. It was a potion of curing. You feel better. Sigmund points at you and mumbles some strange words. The magic dart hits you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 78% to hit) You feel a surge of power! The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund hits you from afar with a +0 scythe. The searing ray misses Sigmund. The searing ray misses Sigmund. Sigmund hits you but does no damage. The searing ray hits Sigmund! Sigmund is moderately wounded. You finish channelling your searing ray. Sigmund barely misses you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 78% to hit) You feel a surge of power! The searing ray hits Sigmund. Sigmund is heavily wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is severely wounded. Sigmund hits you from afar with a +0 scythe. * * * LOW HITPOINT WARNING * * * The searing ray hits Sigmund! Sigmund is almost dead. Sigmund hits you from afar with a +0 scythe! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. #....# #....# #....######## #...........# ##..........# ## #..........# .. #..........# #..#.#####..........# #...>...@.@.........# #.<#.#.###..........# # #.# #..........#### #@. ####.##........ ... #........... ..?. ####........ ..!.. #<....... ...... #.##.#### ... ... You could see Sigmund. Vanquished Creatures 2 endoplasms (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) 4 ball pythons (D:1) 4 goblins (D:1) A kobold (D:1) A quokka (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sopto the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 313 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 316 | D:1 | Learned a level 2 spell: Searing Ray 420 | D:1 | Got the Treatise on Location 482 | D:1 | Reached skill level 5 in Conjurations 760 | D:2 | Noticed Sigmund 778 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham_2, layout_basic, serial_bayou_pond_e, chequers_serial_rivers_small_b D:2: layout_basic, serial_shops, nicolae_shop_swords_in_saltire, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Cast: Magic Dart || 29 Searing Ray || 2 Use: Potion || 2 Armour: Robe || 7 Dodge: Dodged || 1