sopto Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (6, 17, D:1) a +0 club (6, 30, D:1) a hobgoblin corpse (skeletalised by now) (8, 47, D:1) a rat corpse (skeletalised by now) (13, 47, D:1) a +0 robe (15, 49, D:1) a frilled lizard corpse (skeletalised by now) (18, -2, D:1) a frilled lizard corpse (skeletalised by now) (22, 5, D:1) a +0 chain mail (27, 2, D:1) a hobgoblin corpse (skeletalised by now) (36, 38, D:1) a +0 dagger (36, 43, D:1) a hobgoblin skeleton (47, 26, D:1) a +0 dagger (49, 4, D:1) a rat skeleton (53, 41, D:1) a +0 dagger a stone a rat corpse (skeletalised by now) Level 2 of the Dungeon (2, -1, D:2) a +0 scythe a +0 robe (7, 0, D:2) a +0 dagger (9, 4, D:2) a +0 hand axe (11, -14, D:2) a +0 club (16, -26, D:2) an adder skeleton (17, -26, D:2) a +0 short sword 2 stones (19, -16, D:2) a ball python skeleton (31, -23, D:2) a +0 dagger (34, -22, D:2) a +0 dagger (37, -34, D:2) a +0 short sword a +0 scale mail (38, -33, D:2) a +0 club a goblin skeleton (40, -4, D:2) 3 stones a +0 dagger a kobold skeleton (46, -14, D:2) a quokka skeleton (50, -1, D:2) a +0 dagger (51, -21, D:2) a frilled lizard skeleton (51, 18, D:2) a +0 mace Level 3 of the Dungeon (2, 2, D:3) a quokka skeleton (4, 1, D:3) a +0 dagger (7, 20, D:3) a +1 sling of freezing (15, 9, D:3) 2 large rocks (20, -14, D:3) a +0 scale mail (20, 11, D:3) an adder skeleton (21, 5, D:3) 3 boomerangs (27, 17, D:3) 3 boomerangs (33, -6, D:3) a +0 club a goblin corpse (skeletalised by now) (33, 2, D:3) a +0 war axe 4 stones (33, 3, D:3) a +0 flail (33, 4, D:3) a +0 chain mail a +0 dagger a goblin corpse (33, 5, D:3) a +0 club a +0 spear a gnoll corpse (33, 6, D:3) a +0 club a +0 robe the human corpse of Jessica (35, 20, D:3) a +0 dagger (36, -8, D:3) a +0 robe (37, 12, D:3) a +0 scimitar (37, 14, D:3) a +0 halberd a gnoll corpse (42, 21, D:3) a dart of disjunction (45, -11, D:3) a rat corpse (skeletalised by now) (48, 20, D:3) the +1 pair of gloves "Doazacoph" {Infuse, Rampage rElec rC+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. (49, -5, D:3) a +0 trident (52, 9, D:3) a +0 whip