stayk Level 1 of the Dungeon (0, 0, D:1) 4 stones (6, -18, D:1) a +0 club a goblin corpse (skeletalised by now) (8, 8, D:1) a hobgoblin skeleton (8, 22, D:1) a +0 sling (11, 15, D:1) 9 stones (16, 11, D:1) a +0 dagger (17, 12, D:1) a +0 club a gnoll skeleton (22, 17, D:1) a goblin skeleton (29, -8, D:1) a +0 club (29, -4, D:1) a +0 hand axe (43, -5, D:1) 4 stones Level 2 of the Dungeon (0, 0, D:2) a hobgoblin skeleton (1, 8, D:2) a stone (8, -1, D:2) a +0 dagger a bat skeleton an adder skeleton a kobold skeleton (9, 1, D:2) a bat skeleton (11, 13, D:2) a frilled lizard skeleton (19, 12, D:2) a +0 hand axe (20, -4, D:2) a ball python corpse (20, 1, D:2) a staff of earth (26, 12, D:2) a frilled lizard corpse (skeletalised by now) (28, -8, D:2) a +0 hand axe (34, -6, D:2) a +0 hand axe (34, -5, D:2) a potion of magic (34, -4, D:2) a potion of attraction (34, 6, D:2) the +0 robe of Weguiv {Harm Dex+3} Dex+3: It affects your dexterity (+3). Harm: It increases damage dealt and taken. (35, -6, D:2) 8 gold pieces (35, -5, D:2) a +0 leather armour (35, -4, D:2) a +0 spear (36, -6, D:2) a +0 sling (36, -5, D:2) a scroll of noise (36, -4, D:2) a scroll of identify (38, -3, D:2) a frilled lizard corpse