stayk Level 1 of the Dungeon (0, 0, D:1) 2 datura-tipped darts (2, 8, D:1) 6 stones (6, 3, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (7, 6, D:1) a quokka corpse (skeletalised by now) (13, 10, D:1) a +0 scale mail (24, -3, D:1) a stone (25, 16, D:1) a stone (26, 9, D:1) a +0 short sword (28, 24, D:1) a ball python skeleton (29, 5, D:1) a +0 chain mail (29, 19, D:1) a bat skeleton (29, 24, D:1) a rat skeleton (29, 25, D:1) a goblin skeleton a rat skeleton a hobgoblin skeleton (32, 16, D:1) a +0 dagger (39, 2, D:1) a +0 spear a quokka corpse (skeletalised by now) (40, 1, D:1) a +0 dagger a goblin corpse (skeletalised by now) (49, 28, D:1) a +0 club (51, 5, D:1) a +0 chain mail (51, 8, D:1) a +0 club a goblin corpse (skeletalised by now) (53, 26, D:1) 2 stones (55, 18, D:1) a hobgoblin corpse (skeletalised by now) (58, 16, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 5 boomerangs (2, 16, D:2) a +0 club (3, -12, D:2) a +0 dagger a goblin corpse (skeletalised by now) (4, 19, D:2) a +0 ring mail (7, -6, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (7, 18, D:2) a +0 short sword (9, -10, D:2) a +0 club (9, 18, D:2) a +0 dagger (10, 8, D:2) a scroll of identify (11, -7, D:2) a +0 dagger a goblin corpse (skeletalised by now) (18, 0, D:2) a +0 club (24, 1, D:2) 7 stones (24, 7, D:2) a quokka corpse (27, 0, D:2) a +0 dagger a goblin corpse (31, -7, D:2) a +0 leather armour