Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 18290237873355882091 2219 steven32 the Destroyer (level 9, -3/66 HPs) Began as a Gnoll Conjurer on May 21, 2023. Was a Believer of Ashenzari. Slain by an orc warrior ... wielding a +0 glaive (18 damage) ... on level 7 of the Dungeon. The game lasted 00:16:15 (8981 turns). steven32 the Destroyer (Gnoll Conjurer) Turns: 8981, Time: 00:16:16 Health: -3/66 AC: 9 Str: 7 XL: 9 Next: 35% Magic: 1/28 EV: 13 Int: 21 God: Ashenzari [**....] Gold: 188 SH: 0 Dex: 11 Spells: 6/21 levels left rFire . . . h - +0 dagger "Behold Eternity" {venom, Bglg, Comp} (curse) rCold . . . (no shield) rNeg + . . D - +0 leather armour "Revealing Monotheism" {Melee, Bglg} (curse) rPois . (no helmet) rElec . E - +0 cloak rCorr . z - +2 pair of gloves of Ashenzari's Seer {Fort, Cun} (curse) SInv + c - +0 pair of boots Will ..... (no amulet) Stlth +++ i - ring of positive energy HPRegen 0.31/turn y - ring of magical power MPRegen 0.21/turn %: no passive effects @: stuck, very slightly contaminated A: fangs 1, strong nose, distributed training a: Renounce Religion, Shatter the Chains You were on level 7 of the Dungeon. You worshipped Ashenzari. Ashenzari was pleased with you. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 372 gold pieces. You spent 184 gold pieces at shops. Inventory: Hand Weapons g - a +0 spear h - the cursed +0 dagger "Behold Eternity" (weapon) {venom, Bglg, Comp} (You took it off a kobold on level 1 of the Dungeon) It has a curse which improves the following skills: Beguiling: Conjurations, Hexes and Translocations. Companions: Summonings and Necromancy. Missiles d - 7 javelins Armour a - a +0 robe c - a +0 pair of boots (worn) z - the cursed +2 pair of gloves of Ashenzari's Seer (worn) {Fort, Cun} (You found it on level 3 of the Dungeon) It has a curse which improves the following skills: Fortitude: Armour and Shields. Cunning: Dodging and Stealth. D - the cursed +0 leather armour "Revealing Monotheism" (worn) {Melee, Bglg} (You found it on level 5 of the Dungeon) It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Beguiling: Conjurations, Hexes and Translocations. E - a +0 cloak (worn) Magical Staves n - a staff of fire Jewellery i - a ring of positive energy (left hand) y - a ring of magical power (right hand) G - an amulet of guardian spirit Wands F - a wand of mindburst (13) Scrolls e - 2 scrolls of vulnerability f - 4 scrolls of enchant weapon k - 3 scrolls of fear m - 3 scrolls of silence r - 3 scrolls of amnesia w - a scroll of enchant armour x - 3 scrolls of magic mapping A - a scroll of teleportation Potions b - 2 potions of magic j - 4 potions of curing l - a potion of mutation o - 2 potions of flight q - a potion of haste s - 2 potions of invisibility t - a potion of ambrosia u - a potion of lignification v - 3 potions of might C - 2 potions of brilliance H - a potion of heal wounds Skills: + Level 4.3 Fighting + Level 4.3(5.4) Short Blades + Level 4.3(5.4) Long Blades + Level 4.3(5.4) Axes + Level 4.3(5.4) Maces & Flails + Level 4.3(5.4) Polearms + Level 4.3(5.4) Staves + Level 4.3 Ranged Weapons + Level 4.3 Throwing + Level 4.3(5.4) Armour + Level 6.3(7.5) Dodging + Level 6.1(7.2) Stealth + Level 4.3(5.4) Shields + Level 4.3(5.4) Unarmed Combat + Level 6.7 Spellcasting + Level 8.0(9.8) Conjurations + Level 3.5(5.1) Hexes + Level 3.5(4.6) Summonings + Level 3.5(4.6) Necromancy + Level 3.5(5.1) Translocations + Level 3.5 Transmutations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Poison Magic + Level 4.7 Invocations + Level 4.3 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Iskenderun's Mystic Conj/Tloc 38% 2d9 6% 4 c - Blink Tloc 56% N/A 2% 2 d - Momentum Strike Conj/Tloc 76% 3d10 1% 2 e - Fulminant Prism Conj/Hex 19% 3d11 6% 4 f - Searing Ray Conj 96% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 100% 1d9 1% 1 Slow Hex 100% N/A 1% 1 Dazzling Flash Conj/Hex 76% N/A 1% 3 Lesser Beckoning Tloc 56% N/A 2% 2 Confusing Touch Hex 28% N/A 4% 3 Vampiric Draining Necr 26% 2d7 6% 3 Volatile Blastmotes Fire/Tloc 50% 2d14 6% 3 Swiftness Air 22% N/A 9% 3 Airstrike Air 11% 2d(2-18) 30% 4 Borgnjor's Vile Clutch Necr/Erth 12% N/A 54% 5 Alistair's Intoxication Tmut/Pois 14% N/A 63% 5 Lee's Rapid Deconstruct Erth 11% 3d8* 63% 5 Eringya's Noxious Bog Tmut/Pois 11% N/A 99% 6 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Zot: 26627 Temple (1/1) D:4 Zot: 5855 Altars: Ashenzari Cheibriados Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:3 !? D:4 = Annotations: D:2 exclusion: door D:3 Sigmund D:6 2 transporters, arghonaut's ghost, novice DsGl Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The searing ray hits the iguana! You kill the iguana! You now have 9/26 mp. A sleepcap comes into view. You regained 5 mp, and now have 14/26 mp. A sleepcap is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 16% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You now have 11/26 mp. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the sleepcap! The sleepcap is heavily damaged. Casting: Fulminant Prism (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 16% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You now have 7/26 mp. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the sleepcap!! You destroy the sleepcap! Casting: Fulminant Prism (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 16% risk of failure) Press: ? - help, Dir - move target, f - you Okay, then. Magic restored. Things that are here: a +1 spear of venom; a +0 ring mail; a gnoll corpse MP restored: 26 Things that are here: a +1 spear of venom; a +0 ring mail; a gnoll corpse Found a stone staircase leading down. A hound comes into view. A hound is nearby! The magic dart hits the hound. The hound is lightly wounded. The hound barks! You now have 25/26 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 16% risk of failure) Press: ? - help, Dir - move target, p - hound You conjure a prism of explosive energy! A fulminant prism comes into view. The hound bites your fulminant prism. You now have 21/26 mp. The hound bites your fulminant prism. Your fulminant prism detonates feebly. Casting: Fulminant Prism (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 16% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 18/26 mp. Casting: Fulminant Prism (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (lightly wounded, 73% to hit) The searing ray hits the hound! The hound is heavily wounded. (Press . to maintain the ray.) You now have 16/26 mp. The searing ray hits the hound! The hound is almost dead. The hound bites you but does no damage. You now have 15/26 mp. The searing ray hits the hound but does no damage. The hound is almost dead. The hound barely misses you. The hound closely misses you. You now have 14/26 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (almost dead, 73% to hit) The searing ray hits the hound but does no damage. The hound is almost dead. (Press . to maintain the ray.) The hound barely misses you. You now have 12/26 mp. A hound is nearby! The searing ray misses the hound. The hound barely misses you. The hound closely misses you. The searing ray hits the hound. You kill the hound! Your Hexes skill increases to level 3! Your Summonings skill increases to level 3! Your Necromancy skill increases to level 3! Your Translocations skill increases to level 3! Your Transmutations skill increases to level 3! Your Fire Magic skill increases to level 3! Your Ice Magic skill increases to level 3! Your Air Magic skill increases to level 3! Your Earth Magic skill increases to level 3! Your Poison Magic skill increases to level 3! Your Invocations skill increases to level 4! Health restored: 59 You now have 11/26 mp. Your magical contamination has completely faded away. Prince Ribbit is nearby! Prince Ribbit is nearby! You regained 14 mp, and now have 25/26 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 14% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Prince Ribbit croaks. A fulminant prism comes into view. You now have 21/26 mp. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Prince Ribbit! Prince Ribbit is heavily wounded. Casting: Fulminant Prism (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 14% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You now have 18/26 mp. Prince Ribbit hits your fulminant prism!! Your fulminant prism detonates feebly. Casting: Fulminant Prism (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 14% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Prince Ribbit blinks! You now have 14/26 mp. Found a stone staircase leading down. Your fulminant prism crackles loudly. Your fulminant prism explodes! You hear a shout! x2 Casting: Fulminant Prism (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 14% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You now have 11/26 mp. Your fulminant prism crackles loudly. There is a stone staircase leading down here. Prince Ribbit blinks! Your fulminant prism explodes! Prince Ribbit barely misses you. Casting: Fulminant Prism (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 14% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Prince Ribbit hits you but does no damage. You now have 7/26 mp. You hit Prince Ribbit but do no damage. Prince Ribbit is heavily wounded. Prince Ribbit hits you! You take 9 damage, and have 50/59 hp. You hit Prince Ribbit. Prince Ribbit is poisoned. Prince Ribbit is heavily wounded. Prince Ribbit hits you. Your fulminant prism crackles loudly. You take 2 damage, and have 48/59 hp. Casting: Fulminant Prism (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - fulminant prism Aim: a fulminant prism (friendly, 100% to hit) Really fire at your fulminant prism? Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - fulminant prism The searing ray hits Prince Ribbit. Prince Ribbit is severely wounded. (Press . to maintain the ray.) Prince Ribbit hits you! Your fulminant prism explodes! The blast of energy engulfs Prince Ribbit! You kill Prince Ribbit! Prince Ribbit returns to his original shape as he dies. You hear a shout! Your Dodging skill increases to level 6! You take 7 damage, and have 41/60 hp. You now have 6/26 mp. You start resting. You start resting. HP restored. Health restored: 60 You regained 12 mp, and now have 18/26 mp. You start resting. Magic restored. MP restored: 26 There is a stone staircase leading down here. There is a stone staircase leading down here. Key pressed, stopping explore. You see here the human corpse of Prince Ribbit. There is a stone staircase leading down here. You see here a hound skeleton. Found a club. Key pressed, stopping explore. A gnoll comes into view. It is wielding a +0 spear. A gnoll is nearby! The magic dart hits the gnoll but does no damage. The gnoll shouts! You now have 25/26 mp. The magic dart hits the gnoll! The gnoll is severely wounded. You now have 24/26 mp. The magic dart hits the gnoll. The gnoll is almost dead. You now have 23/26 mp. The magic dart hits the gnoll! You kill the gnoll! You now have 22/26 mp. You now have enough gold to buy a potion of haste on D:3. You can access your shopping list by pressing '$'. You now have 129 gold pieces (gained 21). MP restored: 26 Found 3 stones. An ufetubus comes into view. Found 2 poisoned darts. An ufetubus is nearby! The magic dart hits the ufetubus. The ufetubus is heavily wounded. You now have 25/26 mp. The magic dart hits the ufetubus! You kill the ufetubus! You now have 24/26 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a transporter. MP restored: 26 Arghonaut's ghost turns its malevolent gaze towards you. An orc comes into view. It is wielding a +0 club. The orc shouts! The magic dart hits the orc but does no damage. You now have 25/26 mp. The magic dart hits the orc but does no damage. Ashenzari invites you to partake of a vision and a curse of fortitude and cunning. You now have 24/26 mp. The magic dart hits the orc but does no damage. You now have 23/26 mp. The magic dart hits the orc. The orc is lightly wounded. You now have 22/26 mp. The magic dart hits the orc. The orc is moderately wounded. The magic dart hits the orc. The orc is severely wounded. The orc hits you but does no damage. You now have 21/26 mp. The magic dart hits the orc but does no damage. The orc is severely wounded. The orc hits you with a +0 club. You take 1 damage, and have 59/60 hp. You now have 20/26 mp. The magic dart hits the orc. You kill the orc! You now have 19/26 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your +2 pair of gloves glows black for a moment. Ashenzari will now identify your possessions. f - 4 scrolls of enchant weapon; l - a potion of mutation m - 3 scrolls of silence; q - a potion of haste; t - a potion of ambrosia u - a potion of lignification; w - a scroll of enchant armour x - 2 scrolls of magic mapping; H - a potion of heal wounds Okay, then. Okay, then. Unknown command. HP restored. Found a stone staircase leading up. b - 2 potions of magic (gained 1) Things that are here: a +0 plate armour; a +0 club Health restored: 60; MP restored: 26 Found a stone staircase leading down. There is a stone staircase leading down here. You now have 136 gold pieces (gained 7). You now have 152 gold pieces (gained 16). An ogre comes into view. It is wielding a +0 giant spiked club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 12% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You now have 22/26 mp. Your fulminant prism crackles loudly. The ogre hits your fulminant prism with a +0 giant spiked club! Your fulminant prism explodes! The blast of energy engulfs the ogre! The ogre is heavily wounded. Casting: Fulminant Prism (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 12% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You now have 18/26 mp. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the ogre! The ogre is severely wounded. You hear a shout! x4 Casting: Fulminant Prism (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 12% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You now have 15/26 mp. The ogre hits your fulminant prism with a +0 giant spiked club! Your fulminant prism detonates feebly. Casting: Fulminant Prism (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 12% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You now have 12/26 mp. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the ogre! You kill the ogre! You hear a shout! x2 You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Health restored: 65 Unknown command. A sky beast comes into view. You regained 2 mp, and now have 14/27 mp. A sky beast is nearby! The magic dart hits the sky beast. The sky beast is lightly wounded. You now have 13/27 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 10% risk of failure) Press: ? - help, Dir - move target, p - sky beast You conjure a prism of explosive energy! A fulminant prism comes into view. You now have 9/27 mp. The sky beast hits your fulminant prism. The sky beast shocks your fulminant prism. Your fulminant prism resists. Your fulminant prism crackles loudly. A phantom comes into view. You hear an explosion! You hear a chilling moan. Casting: Fulminant Prism (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 10% risk of failure) Press: ? - help, Dir - move target, f - phantom Aim: a phantom (wandering, hasn't noticed you) Okay, then. Casting: Fulminant Prism (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 10% risk of failure) Press: ? - help, Dir - move target There is a wall there. Okay, then. Casting: Fulminant Prism (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. You now have 8/27 mp. The phantom attacks as you move away! The phantom misses you. Your fulminant prism crackles loudly. Your fulminant prism explodes! Casting: Fulminant Prism (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The phantom closely misses you. Something hits your fulminant prism. Something shocks your fulminant prism. Your fulminant prism resists. You now have 4/27 mp. Something hits your fulminant prism but does no damage. Your fulminant prism crackles loudly. The phantom attacks as you move away! The phantom hits you but does no damage. Something hits your fulminant prism. Something shocks your fulminant prism. Your fulminant prism resists. Your fulminant prism explodes! The blast of energy engulfs something!! Reactivating autopickup. You feel a bit more experienced. The blast of energy engulfs the phantom! The phantom is severely damaged. Your Fighting skill increases to level 4! Your Short Blades skill increases to level 4! Your Long Blades skill increases to level 4! Your Axes skill increases to level 4! Your Maces & Flails skill increases to level 4! Your Polearms skill increases to level 4! Your Staves skill increases to level 4! Your Ranged Weapons skill increases to level 4! Your Throwing skill increases to level 4! Your Armour skill increases to level 4! Your Shields skill increases to level 4! Your Unarmed Combat skill increases to level 4! Your Evocations skill increases to level 4! Casting: Fulminant Prism (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - phantom Aim: a phantom (severely damaged, 75% to hit) The searing ray misses the phantom. (Press . to maintain the ray.) The phantom barely misses you. You now have 3/27 mp. The searing ray hits the phantom. The phantom is almost destroyed. The phantom hits you. You take 2 damage, and have 63/65 hp. You now have 2/27 mp. The searing ray hits the phantom! You destroy the phantom! You now have 1/27 mp. Key pressed, stopping explore. You see here a +0 giant spiked club. A gnoll comes into view. It is wielding a +0 falchion. The gnoll moves out of view. Health restored: 65; MP restored: 27 A gnoll is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The gnoll shouts! A fulminant prism comes into view. You hear a shout! You now have 23/27 mp. Something hits your fulminant prism. Your fulminant prism crackles loudly. Something hits your fulminant prism! Your fulminant prism explodes! You hear a shout! You start resting. A gnoll is nearby! There is a stone staircase leading up here. The magic dart hits the gnoll. The gnoll is almost dead. You now have 23/27 mp. The magic dart hits the gnoll but does no damage. The gnoll is almost dead. You now have 22/27 mp. A gnoll is nearby! The magic dart hits the gnoll. You kill the gnoll! You now have 21/27 mp. A gnoll sergeant comes into view. It is wielding a +0 trident. A gnoll sergeant is nearby! The magic dart hits the gnoll sergeant. The gnoll sergeant is lightly wounded. You now have 21/27 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 10% risk of failure) Press: ? - help, Dir - move target, p - gnoll sergeant You conjure a prism of explosive energy! A fulminant prism comes into view. You now have 17/27 mp. The gnoll sergeant hits your fulminant prism with a +0 trident. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the gnoll sergeant! The gnoll sergeant is heavily wounded. You hear a shout! Casting: Fulminant Prism (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You now have 14/27 mp. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the gnoll sergeant. The gnoll sergeant is severely wounded. You hear a chilling moan. You hear a shout! x2 Casting: Fulminant Prism (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You now have 10/27 mp. The gnoll sergeant hits your fulminant prism with a +0 trident! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the gnoll sergeant! You kill the gnoll sergeant! You hear a chilling moan. A gnoll comes into view. It is wielding a +0 spear. A gnoll is nearby! The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! A sky beast comes into view. You now have 10/27 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 9% risk of failure) Press: ? - help, Dir - move target, p - gnoll You conjure a prism of explosive energy! A fulminant prism comes into view. You now have 7/27 mp. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. The gnoll hits your fulminant prism with a +0 spear. Your fulminant prism crackles loudly. The gnoll hits your fulminant prism with a +0 spear! Your fulminant prism explodes! The blast of energy engulfs something! The blast of energy engulfs the gnoll! The gnoll is almost dead. Casting: Fulminant Prism (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 9% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. A sky beast appears from thin air! Reactivating autopickup. You now have 3/27 mp. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs something. The blast of energy engulfs the gnoll!! You kill the gnoll! Casting: Fulminant Prism (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 9% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You now have 0/27 mp. Your fulminant prism crackles loudly. Something hits your fulminant prism but does no damage. Your fulminant prism explodes! You feel a bit more experienced. Your Stealth skill increases to level 6! Your Conjurations skill increases to level 8! Key pressed, stopping explore. Magic restored. You see here a sky beast corpse. Arghonaut's ghost turns its malevolent gaze towards you. The quasit gives a chilling moan. You hear a chilling moan. Items here: )) ? [. Found 14 gold pieces, a book of Decay and a scroll of identify. Found a transporter. MP restored: 27 Found a stone staircase leading up. You see here a +0 falchion. The quasit gives a chilling moan. Found a potion of brilliance. A kobold comes into view. It is wielding a +0 club. A kobold comes into view. It is wielding a +0 whip and quivering poisoned darts. The magic dart hits the kobold. You kill the kobold! A kobold comes into view. It is wielding a +0 short sword of protection. You now have 26/27 mp. The magic dart hits the kobold but does no damage. The kobold shouts! You now have 25/27 mp. The magic dart hits the kobold. The kobold is severely wounded. A kobold brigand comes into view. It is wielding a +0 dagger and quivering poisoned darts. You now have 24/27 mp. The magic dart hits the kobold but does no damage. The kobold is severely wounded. The kobold brigand shouts! The kobold brigand throws a poisoned dart. The poisoned dart misses you. The kobold throws a poisoned dart. The poisoned dart barely misses you. You now have 23/27 mp. The magic dart hits the kobold. You kill the kobold! The magic dart hits the kobold. The kobold is heavily wounded. A kobold comes into view. It is wielding a +0 short sword. You now have 22/27 mp. The magic dart hits the kobold but does no damage. The kobold is heavily wounded. The kobold shouts! The kobold throws a stone. The stone hits you but does no damage. You now have 21/27 mp. The magic dart hits the kobold but does no damage. The kobold is heavily wounded. You now have 20/27 mp. The magic dart hits the kobold. You kill the kobold! You now have 19/27 mp. The magic dart hits the kobold brigand. The kobold brigand is lightly wounded. The magic dart hits the kobold brigand. The kobold brigand is moderately wounded. You now have 18/27 mp. The magic dart hits the kobold brigand but does no damage. The kobold brigand is moderately wounded. The kobold brigand hits you with a +0 dagger! You take 7 damage, and have 58/65 hp. You now have 17/27 mp. The magic dart hits the kobold brigand. The kobold brigand is moderately wounded. The kobold barely misses you. The kobold brigand hits you with a +0 dagger. You take 3 damage, and have 55/65 hp. You now have 16/27 mp. The magic dart hits the kobold brigand. The kobold brigand is heavily wounded. The kobold brigand hits you with a +0 dagger. The kobold hits you with a +0 short sword. You take 2 damage, and have 53/65 hp. You now have 15/27 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 9% risk of failure) Press: ? - help, Dir - move target, p - kobold brigand You conjure a prism of explosive energy! A fulminant prism comes into view. The kobold brigand hits you with a +0 dagger. The kobold completely misses you. You take 3 damage, and have 50/65 hp. You now have 12/27 mp. The kobold brigand barely misses you. The kobold throws a stone. The stone hits you but does no damage. Your fulminant prism crackles loudly. The kobold brigand attacks as you move away! The kobold brigand closely misses you. The kobold brigand throws a poisoned dart. The poisoned dart closely misses you. The kobold throws a stone. The stone misses you. Your fulminant prism explodes! The blast of energy engulfs the kobold! You kill the kobold! The blast of energy engulfs the kobold brigand! You kill the kobold brigand! HP restored. Key pressed, stopping explore. Arghonaut's ghost turns its malevolent gaze towards you. You hear a chilling moan. The quasit gives a chilling moan. Items here: ( )) †. Found 9 gold pieces. Health restored: 65; MP restored: 27 You see here 9 gold pieces. Found Great Wizards, Vol. II. A sky beast comes into view. A sky beast is nearby! The magic dart hits the sky beast. The sky beast is lightly wounded. You now have 26/27 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 9% risk of failure) Press: ? - help, Dir - move target, p - sky beast You conjure a prism of explosive energy! A fulminant prism comes into view. You now have 22/27 mp. You hear a loud crackle. You hear an explosion! Casting: Fulminant Prism (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 9% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You now have 19/27 mp. Your fulminant prism crackles loudly. Your fulminant prism explodes! Casting: Fulminant Prism (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 9% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You now have 15/27 mp. Your fulminant prism crackles loudly. The sky beast hits your fulminant prism. The sky beast shocks your fulminant prism. Your fulminant prism resists. Your fulminant prism explodes! The blast of energy engulfs the sky beast! The sky beast is almost dead. Casting: Fulminant Prism (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 9% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You now have 12/27 mp. The sky beast flickers out of sight! Something hits your fulminant prism. Something shocks your fulminant prism. Your fulminant prism resists. Your fulminant prism crackles loudly. Something hits your fulminant prism but does no damage. Your fulminant prism explodes! The blast of energy engulfs something! Reactivating autopickup. You feel a bit more experienced. You now have 161 gold pieces (gained 9). Things that are here: a +0 whip; 8 poisoned darts; MP restored: 28 Things that are here: a +0 dagger; 4 poisoned darts; a kobold corpse Things that are here: a +0 plate armour; a +0 club You now have 177 gold pieces (gained 16). Things that are here: a +0 trident; a +0 scale mail You see here a +0 falchion. Key pressed, stopping explore. You pick up Great Wizards, Vol. II and begin reading... You add the spells Alistair's Intoxication, Borgnjor's Vile Clutch and Eringya's Noxious Bog to your library. Okay, then. Unknown command. You now have 188 gold pieces (gained 11). Key pressed, stopping explore. Okay, then. Unknown command. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. (D) Dungeon (T) Temple Where to? (Enter - D:6, ? - help) You see here 3 stones. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Key pressed, stopping explore. Found a +0 dagger. v - 3 potions of might (gained 1) Ashenzari invites you to partake of a vision and a curse of melee combat and beguiling. Your +0 leather armour glows black for a moment. Ashenzari will now reveal the unseen. Found an escape hatch in the ceiling. An iguana comes into view. An iguana is nearby! The magic dart hits the iguana. The iguana is moderately wounded. The iguana hisses angrily. You now have 27/28 mp. The magic dart hits the iguana. The iguana is moderately wounded. You now have 26/28 mp. The magic dart hits the iguana but does no damage. The iguana is moderately wounded. You now have 25/28 mp. The magic dart hits the iguana but does no damage. The iguana is moderately wounded. You now have 24/28 mp. The magic dart hits the iguana but does no damage. The iguana is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 6% risk of failure) Press: ? - help, Dir - move target, p - iguana You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 20/28 mp. Press: ? - help, v - describe, . - travel The floor. An iguana is nearby! Press: ? - help, v - describe, . - travel The floor. Unknown command. Casting: Fulminant Prism (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 6% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The iguana barely misses you. You now have 16/28 mp. Your fulminant prism crackles loudly. The iguana attacks as you move away! The iguana bites you but does no damage. Your fulminant prism explodes! The blast of energy engulfs the iguana. The iguana is severely wounded. You hear a shout! The magic dart hits the iguana but does no damage. The iguana is heavily wounded. The iguana bites you. You take 2 damage, and have 63/65 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (heavily wounded, 85% to hit) The searing ray hits the iguana. The iguana is almost dead. (Press . to maintain the ray.) The iguana barely misses you. You now have 14/28 mp. The searing ray hits the iguana! You kill the iguana! You now have 13/28 mp. This spell is dangerous to cast! Memorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 6? You start memorising the spell. You continue memorising. Your magical contamination has completely faded away. You continue memorising. x3 HP restored. You finish memorising. Spell assigned to 'f'. Health restored: 65 A shadow imp comes into view. You regained 6 mp, and now have 20/28 mp. A shadow imp is nearby! Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? f - Iskenderun's Mystic Blast Adjust to which letter? b - Iskenderun's Mystic Blast; f - Searing Ray The shadow imp shouts, "Face thy requiem, thou horrid folly-fallen mish-mash!" The magic dart hits the shadow imp. The shadow imp is heavily wounded. You now have 19/28 mp. The magic dart hits the shadow imp. The shadow imp is almost dead. You now have 18/28 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the shadow imp! You kill the shadow imp! You now have 15/28 mp. Magic restored. Key pressed, stopping explore. Found 5 stones. MP restored: 28 r - 3 scrolls of amnesia (gained 1) x - 3 scrolls of magic mapping (gained 1) Found a stone staircase leading down. There is a stone staircase leading down here. A hound comes into view. A hound is nearby! The magic dart hits the hound. The hound is moderately wounded. You now have 27/28 mp. The magic dart hits the hound. The hound is moderately wounded. You now have 26/28 mp. The magic dart hits the hound. The hound is heavily wounded. You now have 25/28 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the hound. The hound is almost dead. The hound is knocked back by the mystic blast. You hear a shout! x2 You now have 22/28 mp. The magic dart hits the hound. You kill the hound! An orc comes into view. It is wielding a +0 hand axe. Health restored: 66 You now have 21/28 mp. The magic dart hits the orc. The orc is heavily wounded. An orc comes into view. It is wielding a +0 mace. You now have 20/28 mp. The magic dart hits the orc but does no damage. The orc is heavily wounded. You now have 19/28 mp. The magic dart hits the orc but does no damage. The orc is heavily wounded. An orc warrior comes into view. It is wielding a +0 glaive. You now have 18/28 mp. The magic dart hits the orc. You kill the orc! The magic dart hits the orc. The orc is heavily wounded. You now have 17/28 mp. The magic dart hits the orc. You kill the orc! You now have 16/28 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 6% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You now have 12/28 mp. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the orc warrior. The orc warrior is lightly wounded. Something shouts, "Slither hence, thou spongy full-gorged ratsbane!" Casting: Fulminant Prism (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 6% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You now have 9/28 mp. The orc warrior hits you with a +0 glaive! Your fulminant prism crackles loudly. You take 12 damage, and have 54/66 hp. The orc warrior barely misses you. Your fulminant prism explodes! The blast of energy engulfs the orc warrior! The orc warrior is severely wounded. Casting: Fulminant Prism (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 6% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The orc warrior hits you from afar with a +0 glaive! You take 7 damage, and have 47/66 hp. You now have 6/28 mp. Your fulminant prism crackles loudly. Your fulminant prism explodes! Casting: Fulminant Prism (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior. The orc warrior is almost dead. The orc warrior is knocked back by the mystic blast. You now have 2/28 mp. Casting: Iskenderun's Mystic Blast (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (almost dead, 100% to hit) The magic dart hits the orc warrior but does no damage. The orc warrior is almost dead. You now have 2/28 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (almost dead, 100% to hit) The magic dart hits the orc warrior but does no damage. The orc warrior is almost dead. You now have 1/28 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The orc warrior hits you with a +0 glaive. You take 3 damage, and have 48/66 hp. The orc warrior hits you with a +0 glaive. You take 5 damage, and have 43/66 hp. The orc warrior hits you from afar with a +0 glaive! You take 9 damage, and have 34/66 hp. There is a stone staircase leading down here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. The world appears momentarily distorted. You are magically locked in place. The orc warrior hits you from afar with a +0 glaive! You take 10 damage, and have 28/66 hp. You now have 2/28 mp. You cannot move. You cannot move. Unknown command. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (severely wounded, 83% to hit) The searing ray hits the orc warrior but does no damage. The orc warrior is severely wounded. (Press . to maintain the ray.) The orc warrior hits you from afar with a +0 glaive! * * * LOW HITPOINT WARNING * * * You take 14 damage, and have 14/66 hp. MASSIVE DAMAGE!! You now have 0/28 mp. Without enough magic to sustain it, your searing ray dissipates. The orc warrior hits you from afar with a +0 glaive!! You die... #.# **#.# # #.# ,,,* ,* #.#***######## * #.# #......# , #.# #.#>...#, * #.# #.#o#######.. #.# #.#.......... #.#####.#..######## #.@.o...#...o.# ##########.##.# #.##.# #.##.# #.##.# #.##.# #.##.# * * #. #.# , , #.# You could see an orc warrior. Vanquished Creatures Prince Ribbit (D:6) A water moccasin (D:6) 2 black bears (D:6) 3 sky beasts (D:6) 3 ogres A phantom (D:6) A kobold brigand (D:6) 2 gnoll sergeants (D:6) A scorpion (D:3) A howler monkey (D:5) 2 jellies (D:5) 5 hounds 3 orc priests (D:5) A sleepcap (D:6) Natasha (thrice) (D:2) 4 iguanas 3 orc wizards 6 gnolls 7 adders A shadow imp (D:7) An ufetubus (D:6) 2 worms 2 dart slugs 15 orcs 4 bats 13 endoplasms 5 giant cockroaches 5 goblins 12 hobgoblins 2 jackals (D:1) 21 kobolds 7 quokkas 7 ball pythons 5 frilled lizards 3 rats 155 creatures vanquished. Vanquished Creatures (others) 43 fulminant prisms 8 plants (D:2) 9 toadstools (D:2) 60 creatures vanquished. Grand Total: 215 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | steven32 the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 200 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/7 655 | D:1 | Learned a level 2 spell: Searing Ray 747 | D:1 | Reached skill level 5 in Spellcasting 747 | D:1 | Reached XP level 3. HP: 25/25 MP: 5/9 1209 | D:2 | Noticed Natasha 1237 | D:2 | Killed Natasha 1238 | D:2 | Reached skill level 1 in Fighting 1238 | D:2 | Reached skill level 1 in Short Blades 1238 | D:2 | Reached skill level 1 in Long Blades 1238 | D:2 | Reached skill level 1 in Axes 1238 | D:2 | Reached skill level 1 in Maces & Flails 1238 | D:2 | Reached skill level 1 in Polearms 1238 | D:2 | Reached skill level 1 in Staves 1238 | D:2 | Reached skill level 1 in Ranged Weapons 1238 | D:2 | Reached skill level 1 in Throwing 1238 | D:2 | Reached skill level 1 in Armour 1238 | D:2 | Reached skill level 1 in Shields 1238 | D:2 | Reached skill level 1 in Unarmed Combat 1238 | D:2 | Reached skill level 1 in Invocations 1238 | D:2 | Reached skill level 1 in Evocations 1238 | D:2 | Reached XP level 4. HP: 28/32 MP: 0/11 1480 | D:2 | Learned a level 2 spell: Blink 1577 | D:2 | Noticed Natasha 1581 | D:2 | Reached skill level 1 in Hexes 1581 | D:2 | Reached skill level 1 in Summonings 1581 | D:2 | Reached skill level 1 in Necromancy 1581 | D:2 | Reached skill level 1 in Translocations 1581 | D:2 | Reached skill level 1 in Transmutations 1581 | D:2 | Reached skill level 1 in Fire Magic 1581 | D:2 | Reached skill level 1 in Ice Magic 1581 | D:2 | Reached skill level 1 in Air Magic 1581 | D:2 | Reached skill level 1 in Earth Magic 1581 | D:2 | Reached skill level 1 in Poison Magic 1595 | D:2 | Killed Natasha 2093 | D:2 | Reached XP level 5. HP: 37/37 MP: 9/12 2114 | D:2 | Noticed Natasha 2119 | D:2 | Killed Natasha 2519 | D:2 | Found a glowing silver altar of Zin. 2695 | D:3 | Reached XP level 6. HP: 41/44 MP: 1/14 2936 | D:3 | Reached skill level 5 in Dodging 2989 | D:3 | Noticed Sigmund 3036 | D:3 | Found a burning altar of Makhleb. 3550 | D:3 | Found Adynij's Magic Scroll Boutique. 3556 | D:3 | Bought a scroll of identify for 28 gold pieces 3556 | D:3 | Bought a scroll of teleportation for 42 gold pieces 3556 | D:3 | Bought a scroll of fear for 56 gold pieces 3556 | D:3 | Bought a scroll of noise for 14 gold pieces 3662 | D:3 | Learned a level 2 spell: Momentum Strike 3700 | D:3 | Found Foityd's Distillery. 3706 | D:3 | Bought a potion of brilliance for 44 gold pieces 4267 | D:4 | Found Fasahaf's Jewellery Shoppe. 4269 | D:4 | Found a sparkling altar of Nemelex Xobeh. 4610 | D:4 | Found a staircase to the Ecumenical Temple. 4622 | Temple | Entered the Ecumenical Temple 4708 | Temple | Became a worshipper of Ashenzari the Shackled 4828 | D:4 | Reached XP level 7. HP: 50/50 MP: 15/15 4896 | D:5 | Entered Level 5 of the Dungeon 5371 | D:5 | Found a sacrificial altar of Ru. 5381 | D:5 | Reached skill level 5 in Stealth 5596 | D:5 | Found a snail-covered altar of Cheibriados. 5694 | D:5 | Learned a level 4 spell: Fulminant Prism 6117 | D:5 | Reached XP level 8. HP: 35/58 MP: 7/16 6760 | D:6 | Found an ornate altar of the Wu Jian Council. 6772 | D:6 | Noticed a spectral centipede 6772 | D:6 | Noticed a spectral black mamba 6813 | D:6 | Noticed Prince Ribbit 7344 | D:6 | Killed Prince Ribbit 7630 | D:6 | Found a transporter. 7639 | D:6 | Noticed arghonaut's ghost (novice DsGl) 7651 | D:6 | Reached * piety under Ashenzari 7754 | D:6 | Reached XP level 9. HP: 65/65 MP: 12/18 7986 | D:6 | Reached skill level 8 in Conjurations 8138 | D:6 | Found a transporter. 8690 | D:7 | Reached ** piety under Ashenzari 8737 | D:7 | Learned a level 4 spell: Iskenderun's Mystic Blast 8981 | D:7 | Slain by an orc warrior Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_basic D:2: cheibrodos_fertilizer, layout_basic, serial_forest, infiniplex_forest_lined_room_2, infiniplex_forest_corner_1, infiniplex_forest_clump_small, infiniplex_forest_straight_2, infiniplex_forest_lined_room_2, infiniplex_forest_clump_medium, basic_altar, minmay_fractal_squares_5, uniq_natasha D:3: layout_loops_corners, lemuel_doored_altar, serial_shops, nicolae_shop_tiny_statue_garden, shop, minmay_circle_x, uniq_sigmund D:4: layout_basic, nemelex_xobeh_ov_fountains_minmay, minmay_temple_entry_offerings, serial_shops, shop, chequers_serial_rivers_room_a D:5: layout_basic, kennysheep_slug_shrine, nicolae_ru_sacrificial_ziggurat D:6: layout_cave_pods, pdpol_wu_jian_five_deadly_venoms, gammafunk_ghost_stat_death, minmay_between, uniq_prince_ribbit1 D:7: layout_basic, serial_shops, kennysheep_mini_moat Temple: regret_index_temple_waves Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Spellcasting | 5 6 | 6.7 Fighting | 1 2 3 4 | 4.3 Short Blades | 1 2 3 4 | 4.3 Long Blades | 1 2 3 4 | 4.3 Axes | 1 2 3 4 | 4.3 Maces & Flails | 1 2 3 4 | 4.3 Polearms | 1 2 3 4 | 4.3 Staves | 1 2 3 4 | 4.3 Ranged Weapons | 1 2 3 4 | 4.3 Throwing | 1 2 3 4 | 4.3 Armour | 1 2 3 4 | 4.3 Shields | 1 2 3 4 | 4.3 Unarmed Combat | 1 2 3 4 | 4.3 Invocations | 1 2 3 4 | 4.7 Evocations | 1 2 3 4 | 4.3 Hexes | 1 2 3 | 3.5 Summonings | 1 2 3 | 3.5 Necromancy | 1 2 3 | 3.5 Translocations | 1 2 3 | 3.5 Transmutations | 1 2 3 | 3.5 Fire Magic | 1 2 3 | 3.5 Ice Magic | 1 2 3 | 3.5 Air Magic | 1 2 3 | 3.5 Earth Magic | 1 2 3 | 3.5 Poison Magic | 1 2 3 | 3.5 Dodging | 5 6 | 6.3 Stealth | 5 6 | 6.1 Conjurations | 8 | 8.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | | 7 | 2 || 9 Cast: Magic Dart | 64 | 144 | 101 || 309 Searing Ray | | 13 | 20 || 33 Fulminant Prism | | | 43 || 43 Blink | | | 1 || 1 Iskenderun's Myst | | | 3 || 3 Invoke: Curse Item | | | 3 || 3 Use: Scroll | | 6 | || 6 Armour: Robe | | 5 | || 5 Leather armour | | | 10 || 10 Dodge: Dodged | 5 | 9 | 28 || 42