Dungeon Crawl Stone Soup version 0.31-a0-667-g3972659 (webtiles) character file. Game seed: 15443404612914343903 36337 steven32 the Destroyer (level 13, -3/86 HPs) Began as a Tengu Hedge Wizard on Sept 3, 2023. Was an Elder of Vehumet. Killed by an exploding ball lightning (15 damage) ... on level 5 of the Lair of Beasts. The game lasted 00:46:41 (20988 turns). steven32 the Destroyer (Tengu Hedge Wizard) Turns: 20988, Time: 00:46:42 Health: -3/86 AC: 13 Str: 16 XL: 13 Next: 89% Magic: 4/29 EV: 18 Int: 30 God: Vehumet [****..] Gold: 1138 SH: 0 Dex: 13 Spells: 14/34 levels left rFire . . . t - +8 whip "Snakebite" {venom, curare, rPois} rCold + . . (no shield) rNeg . . . g - +4 ring mail {rC+} rPois + f - +2 hat rElec . (no cloak) rCorr . N - +0 pair of gloves {Str+3} SInv . (boots unavailable) Will ..... l - amulet of regeneration Stlth + P - +6 ring of intelligence HPRegen 1.14/turn I - +6 ring of intelligence MPRegen 0.21/turn %: acrobat @: spiked, flying A: beak, talons 3, evasive flight, acrobatic a: Renounce Religion You were on level 5 of the Lair of Beasts. You worshipped Vehumet. Vehumet was greatly pleased with you. You visited 2 branches of the dungeon, and saw 15 of its levels. You also visited: Ossuary and Gauntlet. You collected 1138 gold pieces. Inventory: Hand Weapons t - the +8 whip "Snakebite" (weapon) {venom, curare, rPois} (You found it on level 1 of the Lair of Beasts) rPois: It protects you from poison w - a +2 dagger of flaming Armour b - a +0 robe c - a +0 hat f - a +2 hat (worn) g - a +4 ring mail of cold resistance (worn) D - a +0 pair of gloves N - a +0 pair of gloves of strength (worn) U - a +0 cloak Jewellery j - a ring of fire l - an amulet of regeneration (around neck) E - an amulet of magic regeneration I - a +6 ring of intelligence (right hand) P - a +6 ring of intelligence (left hand) R - a ring of willpower Wands F - a wand of digging (6) H - a wand of iceblast (4) J - a wand of polymorph (7) O - a wand of paralysis (5) Scrolls a - 2 scrolls of immolation e - a scroll of noise h - 2 scrolls of teleportation k - a scroll of fear n - 2 scrolls of vulnerability o - 2 scrolls of fog p - 4 scrolls of revelation r - 3 scrolls of enchant weapon v - 3 scrolls of brand weapon x - a scroll of silence y - a scroll of torment S - a scroll of blinking Potions d - 3 potions of magic i - 7 potions of brilliance m - 2 potions of heal wounds q - a potion of cancellation {unknown} s - 5 potions of might {unknown} u - 4 potions of haste {unknown} z - 3 potions of degeneration {unknown} A - a potion of ambrosia {unknown} B - 4 potions of invisibility {unknown} C - 8 potions of curing G - a potion of attraction {unknown} K - a potion of lignification {unknown} M - a potion of enlightenment {unknown} Q - 2 potions of berserk rage {unknown} T - a potion of resistance {unknown} Skills: - Level 12.0 Fighting - Level 6.0 Armour - Level 8.0 Dodging - Level 2.0 Stealth + Level 11.1 Spellcasting - Level 12.0 Conjurations - Level 4.0 Summonings - Level 8.0 Translocations - Level 6.0 Air Magic - Level 2.0 Poison Magic You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Conjure Ball Lightni Conj/Air 31% 3x3d10 5% 6 b - Blink Tloc 100% N/A 1% 2 c - Mephitic Cloud Conj/Pois/Air 54% N/A 1% 3 g - Stone Arrow Conj/Erth 100% 3d13 1% 3 i - Call Imp Summ 80% N/A 1% 2 m - Iskenderun's Mystic Conj/Tloc 67% 2d14 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Magic Dart Conj 100% 1d8 1% 1 Sandblast Erth 32% 2d9 1% 1 Lesser Beckoning Tloc 100% N/A 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Passage of Golubria Tloc 59% N/A 1% 4 Cigotuvi's Dreadful Rot Necr/Pois/Air 64% N/A 2% 2 Slow Hex 64% N/A 5% 1 Passwall Tmut/Erth 13% N/A 9% 2 Confusing Touch Hex 16% N/A 16% 3 Silence Hex/Air 17% N/A 41% 5 Dispel Undead Necr 16% 3d10 47% 4 Lehudib's Crystal Spear Conj/Erth 25% 10d7 99% 8 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Zot: 26620 Temple (0/1) D:7 Lair (5/5) D:9 Zot: 22837 Swamp (0/4) Lair:3 Snake (0/4) Lair:3 Slime (0/5) Lair:4 Ossuary (visited) Gauntlet (visited) Orc: D:9-12 Altars: Ashenzari Qazlal Trog Vehumet Wu Jian Shops: D:8 = Annotations: D:4 2 transporters, tchen's ghost, amateur VSFi Lair:2 2 transporters, Bient's ghost, journeyman DjCj Lair:4 1 runed translucent door Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical flight helps you evade attacks. (EV +4) You can magically evade attacks while moving or waiting. Message History The stone arrow hits the black mamba!! You kill the black mamba! Vehumet accepts your kill. You feel your power returning. Training target 8.0 for Translocations reached! Your Translocations skill increases to level 8! You need to enable at least one skill for training. Magic restored. There is a stone staircase leading up here. You now have 994 gold pieces (gained 17). A rime drake comes into view. The rime drake hisses angrily. The rime drake breathes ice at you. The icy flash freeze hits you! You partially resist. You are encased in ice. You take 11 damage, and have 75/86 hp. MP restored: 27 A rime drake is nearby! The stone arrow hits the rime drake! The rime drake is moderately wounded. You now have 24/27 mp. The stone arrow hits the rime drake!! The rime drake is almost dead. You now have 21/27 mp. The stone arrow misses the rime drake. The ice encasing you melts away. You now have 18/27 mp. The stone arrow hits the rime drake!! You kill the rime drake! Vehumet accepts your kill. You regained 2 hp, and now have 80/86 hp. You now have 15/27 mp. HP restored. You see here a rime drake corpse. You now have 1010 gold pieces (gained 16). Found 8 stones. Health restored: 86; MP restored: 27 Found a stone staircase leading up. You now have 1036 gold pieces (gained 26). You see here 8 stones. A water moccasin comes into view. A water moccasin is nearby! The stone arrow misses the water moccasin. You now have 24/27 mp. The stone arrow hits the water moccasin! The water moccasin is heavily wounded. The water moccasin misses you. The water moccasin closely misses you. You now have 21/27 mp. The stone arrow hits the water moccasin! The water moccasin is almost dead. The water moccasin completely misses you. You now have 18/27 mp. The stone arrow hits the water moccasin! You kill the water moccasin! Vehumet accepts your kill. You feel your power returning. You now have 16/27 mp. A komodo dragon comes into view. You regained 4 mp, and now have 20/27 mp. A komodo dragon is nearby! A rime drake comes into view. The rime drake hisses angrily. The komodo dragon hisses angrily. The rime drake breathes ice at you. The icy flash freeze misses you. The stone arrow hits the komodo dragon! The komodo dragon is moderately wounded. You now have 18/27 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the rime drake! The rime drake is heavily wounded. The rime drake is knocked back by the mystic blast. The mystic blast hits the komodo dragon!! The komodo dragon is severely wounded. The komodo dragon is knocked back by the mystic blast. You hear a croak. The rime drake breathes ice at you. The icy flash freeze hits you. You partially resist. You are encased in ice. You take 4 damage, and have 82/86 hp. You now have 14/27 mp. The stone arrow hits the komodo dragon! The komodo dragon is almost dead. A bullfrog comes into view. You now have 11/27 mp. The stone arrow hits the komodo dragon! You kill the komodo dragon! Vehumet accepts your kill. You feel your power returning. You regained 2 hp, and now have 85/86 hp. The stone arrow hits the rime drake!! You kill the rime drake! Vehumet accepts your kill. You feel your power returning. Health restored: 86 The stone arrow misses the bullfrog. The ice encasing you melts away. You now have 8/27 mp. The stone arrow hits the bullfrog!! You kill the bullfrog! Vehumet accepts your kill. You now have 5/27 mp. A bullfrog comes into view. You regained 5 mp, and now have 10/27 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The bullfrog croaks. The stone arrow hits the bullfrog! The bullfrog is severely wounded. You now have 8/27 mp. The stone arrow hits the bullfrog! You kill the bullfrog! Vehumet accepts your kill. You feel your power returning. You now have 7/27 mp. This spell is dangerous to cast! Vehumet grants you knowledge of Conjure Ball Lightning. You start memorising the spell. You continue memorising. x6 You finish memorising. You add the spell Conjure Ball Lightning to your library. Spell assigned to 'd'. You regained 2 mp, and now have 9/27 mp. Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. s - 5 orange potions (gained 1) A yak comes into view. Found a plate armour. MP restored: 27 A yak is nearby! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! 3 ball lightnings come into view. You now have 21/27 mp. Your ball lightning explodes! The blast of lightning engulfs the yak!! The yak is heavily wounded. You hear a bellow! You hear a croak. You hear a loud, deep croak! You hear an angry hiss. The stone arrow hits the yak!! You kill the yak! Vehumet accepts your kill. You feel your power returning. You now have 20/27 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A yak comes into view. A yak is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! 3 ball lightnings come into view. You now have 15/27 mp. A bullfrog comes into view. Your ball lightning explodes! The blast of lightning engulfs the yak!! The yak is heavily wounded. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the bullfrog! The bullfrog is heavily wounded. You hear an angry hiss. You hear a bellow! Your ball lightning explodes! The blast of lightning engulfs the bullfrog!! You kill the bullfrog! Vehumet accepts your kill. The blast of lightning engulfs the yak! The yak is almost dead. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. Your ball lightning explodes! The blast of lightning engulfs the yak!! You kill the yak! Vehumet accepts your kill. A yak comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Conjure Ball Lightning (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! 3 ball lightnings come into view. A cane toad comes into view. You now have 11/27 mp. The boulder beetle leaps! Your ball lightning explodes! The blast of lightning engulfs the yak!! The yak is severely wounded. The blast of lightning engulfs you! The blast of lightning engulfs the cane toad!! The cane toad is severely wounded. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. You hear a loud, deep croak! You take 13 damage, and have 73/86 hp. You regained 2 hp, and now have 75/86 hp. Your ball lightning explodes! The blast of lightning engulfs you! The blast of lightning engulfs the yak!! You kill the yak! Vehumet accepts your kill. You hear a loud, deep croak! You hear an angry hiss. You take 13 damage, and have 62/86 hp. The stone arrow hits the cane toad!! You kill the cane toad! Vehumet accepts your kill. You now have 8/27 mp. A cane toad comes into view. You regained 3 hp, and now have 66/86 hp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The stone arrow misses the cane toad. You now have 6/27 mp. The stone arrow hits the cane toad! The cane toad is heavily wounded. The boulder beetle curls into a ball and begins rolling! You regained 2 hp, and now have 70/86 hp. You now have 4/27 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. The boulder beetle attacks as it pursues you! The boulder beetle hits you!!! The boulder beetle stops rolling and uncurls. The boulder beetle misses you. You take 39 damage, and have 34/86 hp. MASSIVE DAMAGE!! As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The boulder beetle bites you! You take 8 damage, and have 26/86 hp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad! The cane toad is severely wounded. The cane toad is knocked back by the mystic blast. The mystic blast hits the boulder beetle! The boulder beetle is moderately wounded. The boulder beetle bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 24/86 hp. You now have 1/27 mp. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You are too injured to fight recklessly! You whack the boulder beetle! The boulder beetle is poisoned. The boulder beetle convulses. The boulder beetle seems to slow down. The boulder beetle is moderately wounded. Your surroundings suddenly seem different. Found a potion of heal wounds and a runed hand axe. You regained 2 hp, and now have 26/86 hp. m - 2 potions of heal wounds (gained 1) You regained 2 hp, and now have 28/86 hp. You start resting. You start resting. HP restored. Health restored: 86 You regained 11 mp, and now have 12/27 mp. You start resting. Magic restored. You see here a +2 hand axe of flaming. MP restored: 27 Found a pair of gloves. A cane toad is nearby! The cane toad croaks. You hear an angry hiss. The stone arrow hits the cane toad!! The cane toad is almost dead. You now have 24/27 mp. A komodo dragon comes into view. The stone arrow hits the cane toad! You kill the cane toad! Vehumet accepts your kill. You feel your power returning. The stone arrow hits the komodo dragon!! The komodo dragon is heavily wounded. You now have 21/27 mp. The stone arrow misses the komodo dragon. You now have 19/27 mp. The stone arrow hits the komodo dragon! The komodo dragon is severely wounded. You now have 16/27 mp. The stone arrow hits the komodo dragon!! You kill the komodo dragon! Vehumet accepts your kill. You feel your power returning. You can't see any susceptible monsters within range! (Use Z to cast anyway.) C - 8 potions of curing (gained 2) You see here a cane toad corpse. You see here a komodo dragon corpse. Key pressed, stopping explore. A komodo dragon comes into view. The komodo dragon hisses angrily. MP restored: 27 A komodo dragon is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) The stone arrow hits the komodo dragon!! The komodo dragon is heavily wounded. A nearby plant withers and dies. You now have 24/27 mp. The stone arrow hits the komodo dragon!! The komodo dragon is almost dead. You now have 21/27 mp. The stone arrow hits the komodo dragon! You kill the komodo dragon! Vehumet accepts your kill. You feel your power returning. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. MP restored: 27 You now have 1056 gold pieces (gained 20). There is a stone staircase leading down here. A boulder beetle is nearby! A boulder beetle is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The stone arrow hits the boulder beetle. The boulder beetle is lightly wounded. The boulder beetle curls into a ball and begins rolling! You now have 24/27 mp. The stone arrow hits the boulder beetle. The boulder beetle is lightly wounded. You now have 21/27 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (lightly wounded, rolling, chance to affect: 43%) The ball explodes into a vile cloud! The stinking cloud engulfs the boulder beetle but does no damage. The boulder beetle is lightly wounded. The boulder beetle is engulfed in noxious fumes. x2 The boulder beetle appears confused. You now have 18/27 mp. The stone arrow hits the boulder beetle!! The boulder beetle is moderately wounded. The boulder beetle barely misses you. The boulder beetle stops rolling and uncurls. You now have 15/27 mp. The stone arrow hits the boulder beetle!! The boulder beetle is severely wounded. You now have 13/27 mp. The stone arrow hits the boulder beetle!! You kill the boulder beetle! Vehumet accepts your kill. You feel your power returning. Your Spellcasting skill increases to level 10! You now have 1079 gold pieces (gained 23). Found an amulet of regeneration. MP restored: 28 h - 2 scrolls of teleportation (gained 1) A yak comes into view. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! 3 ball lightnings come into view. The yak snorts and paws the ground. You now have 22/28 mp. You swap places. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the yak! The yak is moderately wounded. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the yak!! The yak is almost dead. The blast of lightning engulfs you! The blast of lightning engulfs the fungus! The fungus begins to die. The fungus is lightly damaged. Your ball lightning explodes! The blast of lightning engulfs the yak! You kill the yak! Vehumet accepts your kill. The blast of lightning engulfs you! You hear a bellow! x2 You take 32 damage, and have 54/86 hp. MASSIVE DAMAGE!! A yak comes into view. x2 You regained 2 hp, and now have 56/86 hp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Conjure Ball Lightning (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Conjure Ball Lightning. You are very lightly contaminated with residual magic. Nothing appears to happen. The yak bellows! You now have 17/28 mp. Casting: Conjure Ball Lightning (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! 3 ball lightnings come into view. A nearby fungus withers and dies. You regained 2 hp, and now have 59/86 hp. You now have 11/28 mp. Your ball lightning explodes! The blast of lightning engulfs the yak!! The yak is severely wounded. You hear a clap of thunder! The blast of lightning engulfs the yak! You kill the yak! Vehumet accepts your kill. Your ball lightning explodes! The blast of lightning engulfs the yak!! You kill the yak! Vehumet accepts your kill. You feel your power returning. You start resting. Your magical contamination has completely faded away. You regained 5 hp, and now have 67/86 hp. A komodo dragon comes into view. You regained 3 hp, and now have 70/86 hp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Conjure Ball Lightning (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! 3 ball lightnings come into view. You now have 8/28 mp. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the komodo dragon! The komodo dragon is moderately wounded. Your ball lightning explodes! The blast of lightning engulfs the komodo dragon!! The komodo dragon is severely wounded. You regained 2 hp, and now have 75/86 hp. Casting: Conjure Ball Lightning (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! 3 ball lightnings come into view. You now have 4/28 mp. You swap places. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the komodo dragon! The komodo dragon is almost dead. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the komodo dragon. You kill the komodo dragon! Vehumet accepts your kill. You feel your power returning. The blast of lightning engulfs you! You take 7 damage, and have 72/86 hp. You regained 2 mp, and now have 6/28 mp. A ball lightning is nearby! A ball lightning is nearby! A ball lightning is nearby! You regained 2 hp, and now have 75/86 hp. A ball lightning is nearby! Your ball lightning explodes! You regained 2 hp, and now have 78/86 hp. HP restored. Magic restored. You see here an amulet of regeneration. You see here an amulet of regeneration. Found 5 javelins. Health restored: 86; MP restored: 28 You now have 1102 gold pieces (gained 23). As you open the door, it creaks loudly! There is an open door here. U - a +0 cloak Found a runed translucent door. Kickassninja's ghost turns its malevolent gaze towards you. Found a scale mail. A yak comes into view. The yak bellows! A yak is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) 2 yaks come into view. The yak bellows! The stone arrow hits the yak!! The yak is heavily wounded. The yak bellows! You now have 25/28 mp. The stone arrow hits the yak! The yak is severely wounded. You now have 22/28 mp. The stone arrow hits the yak! You kill the yak! Vehumet accepts your kill. A bullfrog comes into view. The bullfrog moves out of view. You now have 19/28 mp. The stone arrow hits the yak!! The yak is heavily wounded. You now have 17/28 mp. The stone arrow hits the yak!! You kill the yak! Vehumet accepts your kill. You feel your power returning. The stone arrow hits the yak! The yak is moderately wounded. You now have 14/28 mp. The stone arrow misses the yak. The yak gores you but does no damage. You now have 11/28 mp. The stone arrow hits the yak!! The yak is almost dead. The yak misses you. You now have 8/28 mp. The stone arrow hits the yak. You kill the yak! Vehumet accepts your kill. The bullfrog croaks. You now have 6/28 mp. The stone arrow hits the bullfrog!! You kill the bullfrog! Vehumet accepts your kill. You feel your power returning. You now have 5/28 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! Key pressed, stopping explore. You see here a yak corpse. You see here a yak corpse. You see here a bullfrog corpse. Found a stone staircase leading down. MP restored: 28 Found a stone staircase leading up. A yak comes into view. A yak is nearby! The yak bellows! A yak comes into view. The stone arrow hits the yak! The yak is moderately wounded. A yak comes into view. x2 You now have 25/28 mp. The stone arrow hits the yak! The yak is severely wounded. The yak bellows! You hear a bellow! A yak comes into view. x2 You now have 22/28 mp. The stone arrow hits the yak! The yak is almost dead. You now have 19/28 mp. The stone arrow hits the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! 3 ball lightnings come into view. You now have 14/28 mp. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs you! The blast of lightning engulfs the yak. The yak is lightly wounded. The blast of lightning engulfs the bush! The bush is lightly damaged. Your ball lightning explodes! The blast of lightning engulfs the yak!! The yak is severely wounded. The blast of lightning engulfs the yak. The yak is moderately wounded. The blast of lightning engulfs the yak!! The yak is heavily wounded. The blast of lightning engulfs the plant!! The plant begins to die. The plant is lightly damaged. Your ball lightning explodes! The blast of lightning engulfs you!! The blast of lightning engulfs the plant! The plant is lightly damaged. The blast of lightning engulfs the yak! The yak is heavily wounded. You take 41 damage, and have 45/86 hp. MASSIVE DAMAGE!! Casting: Conjure Ball Lightning (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The ball explodes into a vile cloud! The stinking cloud engulfs the yak but does no damage. The yak is heavily wounded. The stinking cloud engulfs the yak but does no damage. x2 The yak is heavily wounded. The yak is engulfed in noxious fumes. The yak appears confused. The yak is engulfed in noxious fumes. The yak appears confused. You now have 12/28 mp. You whack the yak! The yak is poisoned. The yak looks as sick as possible! The yak convulses. The yak seems to slow down. Your kick misses the yak. You peck the yak, but do no damage. The yak is severely wounded. A nearby plant withers and dies. The yak is engulfed in noxious fumes. x2 The yak appears confused. The yak is engulfed in noxious fumes. x2 The yak appears confused. The yak gores the yak. The yak gores itself. You whack the yak! The yak looks as sick as possible! The yak convulses. You kill the yak! Vehumet accepts your kill. You feel your power returning. The yak is engulfed in noxious fumes. You regained 2 hp, and now have 51/86 hp. You regained 2 mp, and now have 14/28 mp. The yak is engulfed in noxious fumes. The yak gores the yak but does no damage. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (severely wounded, confused, chance to affect: 67%) The ball explodes into a vile cloud! The stinking cloud engulfs the yak but does no damage. The yak is severely wounded. The yak is engulfed in noxious fumes. The yak appears confused. The yak gores the yak! The yak is engulfed in noxious fumes. The yak appears confused. The yak is engulfed in noxious fumes. The yak barely misses the yak. The yak is engulfed in noxious fumes. The yak appears confused. You now have 11/28 mp. You whack the yak! The yak is poisoned. The yak looks as sick as possible! The yak convulses. The yak seems to slow down. You claw the yak. You kill the yak! Vehumet accepts your kill. You feel your power returning. The yak is engulfed in noxious fumes. You regained 3 mp, and now have 14/28 mp. The yak is engulfed in noxious fumes. The yak appears confused. The yak gores something! Something barely misses the yak. The yak is engulfed in noxious fumes. The yak appears confused. The yak is engulfed in noxious fumes. The yak appears confused. You regained 2 hp, and now have 58/86 hp. The yak gores the yak. The yak gores itself! The yak gores the yak! The yak is killed! Vehumet accepts your kill. You feel your power returning. You see here a yak corpse. You regained 2 mp, and now have 17/28 mp. You hit the yak. The yak is poisoned. The yak looks as sick as possible! The yak convulses. The yak seems to slow down. Your kick misses the yak. The yak is almost dead. The yak gores the yak. The yak is killed! Vehumet accepts your kill. You see here a yak corpse. The yak seems less confused. The yak barely misses you. You see here a yak corpse. You hit the yak. The yak is poisoned. The yak looks as sick as possible! The yak convulses. The yak seems to slow down. The yak is almost dead. The yak barely misses you. You regained 2 hp, and now have 65/86 hp. You hit the yak. You claw the yak. You kill the yak! Vehumet accepts your kill. You feel your power returning. You see here a yak corpse. Found a hand axe. Health restored: 86; MP restored: 28 You see here a +0 hand axe. A komodo dragon comes into view. A komodo dragon is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! 3 ball lightnings come into view. The komodo dragon hisses angrily. You now have 22/28 mp. You hear a clap of thunder! Your ball lightning explodes! Your ball lightning explodes! The blast of lightning engulfs the komodo dragon! You kill the komodo dragon! Vehumet accepts your kill. You feel your power returning. You regained 3 mp, and now have 25/28 mp. Found a stone staircase leading down. Found a runed translucent door. MP restored: 28 You now have 1126 gold pieces (gained 24). Found a staircase to the Slime Pits. The acid blob quivers. You see here a +2 hand axe of flaming. There is a stone staircase leading down here. You see here a yak skeleton. You see here a yak skeleton. V - a scroll of identify As you read the scroll of identify, it crumbles to dust. y - a scroll of torment Okay, then. As you read the scroll labelled NAPUN POANO, it crumbles to dust. It is a scroll of amnesia. Your memory of Magic Dart unravels. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? d - Conjure Ball Lightning Adjust to which letter? a - Conjure Ball Lightning You see here a yak skeleton. The acid blob quivers. Could not explore, unopened runed door. You reach down and open the door. Casting: Conjure Ball Lightning (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Kickassninja's ghost barely misses you. You now have 26/28 mp. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. You now have 24/28 mp. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Kickassninja's ghost hits you but does no damage. You now have 24/28 mp. Kickassninja's ghost hits you but does no damage. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. You now have 22/28 mp. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! 3 ball lightnings come into view. You now have 17/28 mp. Your ball lightning explodes! The blast of lightning engulfs the plant! The plant begins to die. The plant is lightly damaged. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs kickassninja's ghost! Kickassninja's ghost is lightly damaged. The blast of lightning engulfs you!! Your ball lightning explodes! The blast of lightning engulfs the plant! The plant is lightly damaged. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs kickassninja's ghost! Kickassninja's ghost is moderately damaged. The blast of lightning engulfs you! You take 29 damage, and have 57/86 hp. MASSIVE DAMAGE!! Your ball lightning explodes! The blast of lightning engulfs the plant! The plant is moderately damaged. The blast of lightning engulfs kickassninja's ghost!! Kickassninja's ghost is heavily damaged. Casting: Conjure Ball Lightning (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! 3 ball lightnings come into view. You now have 12/28 mp. Your ball lightning explodes! The blast of lightning engulfs the plant! The plant begins to die. The plant is lightly damaged. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs you! The blast of lightning engulfs kickassninja's ghost!! Kickassninja's ghost is heavily damaged. Your ball lightning explodes! The blast of lightning engulfs the plant!! The plant is lightly damaged. The blast of lightning engulfs kickassninja's ghost! Kickassninja's ghost is severely damaged. The blast of lightning engulfs you!! * * * LOW HITPOINT WARNING * * * The blast of lightning engulfs the fungus!! The fungus begins to die. The fungus is lightly damaged. You take 41 damage, and have 19/86 hp. MASSIVE DAMAGE!! You swap places. You hear a clap of thunder! The blast of lightning engulfs the fungus! The fungus is lightly damaged. You regained 2 hp, and now have 22/86 hp. A nearby fungus withers and dies. Kickassninja's ghost promises, "I will read your future in your entrails." Casting: Conjure Ball Lightning (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Conjure Ball Lightning (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You regained 2 hp, and now have 30/86 hp. You now have 12/28 mp. Your cerulean imp hits kickassninja's ghost but does no damage. Kickassninja's ghost sprays your cerulean imp with burning goo. The sticky flame hits your cerulean imp! Your cerulean imp is covered in liquid flames! Your cerulean imp hits kickassninja's ghost but does no damage. Your cerulean imp burns! Kickassninja's ghost sprays your cerulean imp with burning goo. The sticky flame hits your cerulean imp! Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kickassninja's ghost Aim: kickassninja's ghost (severely damaged, 69% to hit) The stone arrow hits kickassninja's ghost! Kickassninja's ghost is severely damaged. You now have 10/28 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kickassninja's ghost Aim: kickassninja's ghost (severely damaged, 69% to hit) Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kickassninja's ghost Aim: kickassninja's ghost (severely damaged, 69% to hit) The stone arrow hits kickassninja's ghost!! Kickassninja's ghost is almost destroyed. You regained 2 hp, and now have 38/86 hp. You now have 7/28 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kickassninja's ghost Aim: kickassninja's ghost (almost destroyed, 69% to hit) The stone arrow hits kickassninja's ghost!! You destroy kickassninja's ghost! Vehumet accepts your kill. You now have 5/28 mp. There is an open translucent door here. You see here the +3 rapier "Mosean" {flame, Fragile rC- rN+++ Int+2}. Health restored: 86; MP restored: 28 Okay, then. You now have 1138 gold pieces (gained 12). Done exploring. Done exploring. There is an open translucent door here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. A basilisk comes into view. The basilisk hisses angrily. A basilisk is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) The stone arrow hits the basilisk!! The basilisk is heavily wounded. The basilisk gazes at you. You easily resist. You now have 25/28 mp. The stone arrow hits the basilisk! The basilisk is almost dead. The basilisk gazes at you. You easily resist. You now have 22/28 mp. The stone arrow hits the basilisk!! You kill the basilisk! Vehumet accepts your kill. You feel your power returning. A water moccasin comes into view. You now have 20/28 mp. A water moccasin is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) The stone arrow hits the water moccasin!! The water moccasin is severely wounded. You now have 18/28 mp. The stone arrow hits the water moccasin! You kill the water moccasin! Vehumet accepts your kill. You now have 15/28 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. A four-headed hydra comes into view. You see here 3 scrolls of torment. MP restored: 28 A four-headed hydra is nearby! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! 3 ball lightnings come into view. You now have 22/28 mp. Found a wand of iceblast (2). Your ball lightning explodes! You hear a bellow! You hear a shout! You hear an angry hiss. You hear a bellow! x2 You hear a trumpeting! You hear an angry hiss. You hear a howl! You hear an angry hiss. You hear a bellow! x2; You hear a trumpeting! x2 You hear an angry hiss. You hear a trumpeting! You hear a loud, deep croak! You hear a trumpeting! You hear an angry hiss. You hear a bellow! A water moccasin comes into view. The water moccasin misses you. A manticore comes into view. The water moccasin completely misses you. The water moccasin completely misses you. x2 A rime drake comes into view. The manticore flicks its tail. The volley of spikes hits you. The barbed spikes become lodged in your body. There is a stone staircase leading up here. You take 3 damage, and have 83/86 hp. Casting: Conjure Ball Lightning (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the four-headed hydra! The four-headed hydra is heavily wounded. The four-headed hydra is knocked back by the mystic blast. The mystic blast hits the water moccasin! The water moccasin is moderately wounded. The water moccasin is knocked back by the mystic blast. The water moccasin collides with the four-headed hydra! The four-headed hydra is severely wounded. The water moccasin is severely wounded. The rime drake hisses angrily. You hear a bellow! The rime drake breathes ice at you. The icy flash freeze misses you. The manticore flicks its tail. The volley of spikes hits you. The barbed spikes become lodged in your body. You take 4 damage, and have 79/86 hp. You now have 20/28 mp. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the four-headed hydra!! You kill the four-headed hydra! Vehumet accepts your kill. The mystic blast hits the water moccasin!! You kill the water moccasin! Vehumet accepts your kill. You feel your power returning. You hear a bellow! The rime drake breathes ice at you. The icy flash freeze hits you! You partially resist. You are encased in ice. Your Spellcasting skill increases to level 11! You take 14 damage, and have 65/86 hp. You now have 19/29 mp. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! 3 ball lightnings come into view. You regained 2 hp, and now have 67/86 hp. You now have 13/29 mp. Casting: Conjure Ball Lightning (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the manticore! The manticore is lightly wounded. The manticore is knocked back by the mystic blast. The ice encasing you melts away. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the rime drake! The rime drake is moderately wounded. Your ball lightning explodes! The blast of lightning engulfs the rime drake! The rime drake is severely wounded. You hear a bellow! x6; You hear an angry hiss. x2; You hear a bellow! You hear a howl! You hear an angry hiss. x2 You now have 9/29 mp. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! 3 ball lightnings come into view. The manticore flicks its tail. The volley of spikes hits your ball lightning! Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs you! The blast of lightning engulfs the manticore! The manticore is heavily wounded. You hear a bellow! You hear a loud, deep croak! You hear a bellow! You hear a trumpeting! You hear a bellow! You hear a croak. You hear a howl! You hear a trumpeting! x3; You hear a howl! You hear a trumpeting! You hear an angry hiss. You hear a trumpeting! You take 13 damage, and have 55/86 hp. You now have 3/29 mp. Okay, then. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the rime drake! The rime drake is almost dead. The blast of lightning engulfs you!! Your ball lightning explodes! The blast of lightning engulfs you!! * * * LOW HITPOINT WARNING * * * The blast of lightning engulfs the rime drake!! You kill the rime drake! Vehumet accepts your kill. You feel your power returning. The manticore flicks its tail. The volley of spikes hits your ball lightning! Your ball lightning explodes! The blast of lightning engulfs you! You die... ...... #.... . ....#......####... .. .P........#..##..# ##.. ..........#......##..#.. ...#............#...... ....................... ... #...§.......?## ....#..§.....PP...## .......@..†.#P.P...#. ......§§................ ........#.........†..... ...............#.P†#.... .......H..........#..... ......8..#...##..##..... ........##P..##### #.... ....8.....P...# ../ 8...........## You could see a manticore. Vanquished Creatures The ghost of kickassninja the Arsonist, a journeyman DrFE of Ashenzari (Lair:4) 5 hydras A boulder beetle (Lair:4) A two-headed ogre (D:9) 2 skysharks (Lair:2) A salamander (Lair:3) A cyclops (D:7) 6 elephants (Lair:3) 6 black mambas A torpor snail (Lair:2) 15 cane toads 5 rime drakes 8 komodo dragons 2 polar bears (Lair:2) A tyrant leech (Lair:3) 17 blink frogs 7 wyverns 32 yaks A steam dragon (D:9) 5 basilisks 3 nagas (Lair:3) 3 swamp worms (Lair:3) 18 water moccasins 6 ice beasts 2 orc warriors (D:9) A sky beast (D:8) 4 centaurs 7 wolves 2 phantoms (D:6) 11 bullfrogs A gnoll sergeant (D:5) 3 scorpions (D:6) 10 killer bees An electric eel (Lair:1) 4 jellies 7 orc priests A sleepcap (D:6) An iguana (D:5) 9 orc wizards 8 mummies (Ossuary) 4 adders 4 gnolls (D:5) A white imp (D:7) 2 ufetubi (D:6) 2 dart slugs 32 orcs 5 ball pythons 8 bats 6 endoplasms 5 giant cockroaches 2 gnoll zombies (Ossuary) 4 goblins 5 hobgoblins 2 jackals (D:1) 8 kobolds 4 quokkas 5 frilled lizards 2 kobold zombies (Ossuary) 7 rats 328 creatures vanquished. Vanquished Creatures (collateral kills) A queen bee (Gauntlet) Sigmund (D:3) An ice beast (D:9) 3 ogres A scorpion (D:5) A bullfrog (D:8) A killer bee (D:9) A jelly (D:4) A hound (D:5) An orc priest (D:6) 2 iguanas (D:5) An orc wizard (D:4) 3 adders A white imp (D:8) A dart slug (D:3) 8 orcs A giant cockroach (D:1) A goblin (D:3) A hobgoblin (D:3) A jackal (D:1) A quokka (D:2) A hobgoblin zombie (Ossuary) 2 kobold zombies (Ossuary) An orc zombie (Ossuary) A rat (D:1) 4 ball lightnings 42 creatures vanquished. Vanquished Creatures (others) 31 ball lightnings 31 creatures vanquished. Grand Total: 401 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | steven32 the Tengu Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 5/5 283 | D:1 | Reached XP level 2. HP: 14/15 MP: 1/7 286 | D:1 | Learned a level 2 spell: Call Imp 757 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/8 1827 | D:2 | Reached skill level 1 in Fighting 2284 | D:3 | Reached XP level 4. HP: 25/25 MP: 7/9 2331 | D:3 | Noticed Sigmund 2749 | D:3 | Found a radiant altar of Vehumet. 2763 | D:3 | Found a broken altar of Ashenzari. 2812 | D:3 | Became a worshipper of Vehumet 3311 | D:3 | Killed Sigmund 3312 | D:3 | Reached skill level 1 in Translocations 3312 | D:3 | Reached XP level 5. HP: 33/33 MP: 4/10 3312 | D:3 | Reached XP level 6. HP: 38/38 MP: 4/11 3464 | D:3 | Learned a level 2 spell: Blink 3560 | D:3 | Found a faded altar of an unknown god. 4861 | D:4 | Found a transporter. 4897 | D:4 | Found a transporter. 4901 | D:4 | Noticed tchen's ghost (amateur VSFi) 4978 | D:4 | Gained mutation: Your magical flight helps you evade | attacks. (EV +4) [Tengu growth] 4978 | D:4 | Reached XP level 7. HP: 43/43 MP: 6/12 5313 | D:5 | Entered Level 5 of the Dungeon 5895 | D:5 | Reached * piety under Vehumet 5895 | D:5 | Offered knowledge of Freeze by Vehumet. 5941 | D:5 | Reached skill level 5 in Fighting 6624 | D:5 | Found a stormy altar of Qazlal. 6804 | D:5 | Reached XP level 8. HP: 14/51 MP: 7/13 7448 | D:6 | Found a sand-covered staircase. 7452 | Ossuary | Entered an ossuary 7529 | Ossuary | Reached skill level 5 in Conjurations 7943 | D:6 | Reached ** piety under Vehumet 8101 | D:6 | Offered knowledge of Shock by Vehumet. 8382 | D:6 | Learned a level 3 spell: Mephitic Cloud 8620 | D:6 | Reached skill level 1 in Air Magic 8695 | D:6 | Found an ornate altar of the Wu Jian Council. 8921 | D:7 | Reached XP level 9. HP: 55/55 MP: 4/16 9239 | D:7 | Reached skill level 5 in Air Magic 9429 | D:7 | Found a staircase to the Ecumenical Temple. 9517 | D:7 | Reached skill level 1 in Poison Magic 9558 | D:7 | Noticed a cyclops 9618 | D:7 | Killed a cyclops 10118 | D:8 | Found Uwerek's Jewellery Shoppe. 10260 | D:8 | Offered knowledge of Inner Flame by Vehumet. 11045 | D:9 | Reached *** piety under Vehumet 11046 | D:9 | Reached XP level 10. HP: 48/66 MP: 13/17 11118 | D:9 | Noticed a two-headed ogre 11158 | D:9 | Killed a two-headed ogre 11159 | D:9 | Reached skill level 5 in Dodging 11368 | D:9 | Learned a level 3 spell: Stone Arrow 11813 | D:5 | Reached skill level 5 in Spellcasting 11824 | D:5 | Offered knowledge of Iskenderun's Mystic Blast by Vehumet. 11912 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 12594 | D:9 | Found a staircase to the Lair. 12914 | D:10 | Entered Level 10 of the Dungeon 13045 | Lair:1 | Entered Level 1 of the Lair of Beasts 13071 | Lair:1 | Noticed a cane toad 13081 | Lair:1 | Killed a cane toad 13082 | Lair:1 | Reached skill level 10 in Conjurations 13117 | Lair:1 | Reached XP level 11. HP: 71/71 MP: 2/21 13296 | Lair:1 | Noticed a four-headed hydra 13345 | Lair:1 | Killed a four-headed hydra 13509 | Lair:1 | Found a gate leading to a gauntlet. 13517 | Gauntlet | Entered a Gauntlet 13517 | Gauntlet | Found a transporter. 13517 | Gauntlet | Found a transporter. 13553 | Gauntlet | Noticed a fire crab 13599 | Gauntlet | Found a transporter. 13600 | Gauntlet | Found a transporter. 13603 | Gauntlet | Found a runed translucent door. 13603 | Gauntlet | Noticed a death scarab 13605 | Gauntlet | Found a runed translucent door. 13607 | Gauntlet | Found a transporter. 13611 | Gauntlet | Found a transporter. 13619 | Gauntlet | Found a transporter. 13638 | Gauntlet | Found a transporter. 13654 | Gauntlet | Noticed a dire elephant 13658 | Gauntlet | Found a transporter. 13659 | Gauntlet | Found a transporter. 13667 | Gauntlet | Found a transporter. 13671 | Gauntlet | Found a transporter. 13797 | Gauntlet | Identified the amulet of Tielasac {Spirit +Inv} 14029 | Gauntlet | Noticed a minotaur 14093 | Lair:1 | Reached **** piety under Vehumet 14604 | Lair:1 | Offered knowledge of Frozen Ramparts by Vehumet. 14889 | Lair:1 | Found the +8 whip "Snakebite" {venom, curare, rPois} 15050 | Lair:2 | Noticed a seven-headed hydra 15053 | Lair:2 | Reached skill level 10 in Fighting 15178 | Lair:2 | Killed a seven-headed hydra 15179 | Lair:2 | Reached XP level 12. HP: 79/79 MP: 7/26 15258 | Lair:2 | Noticed an eight-headed hydra 15269 | Lair:2 | Killed an eight-headed hydra 15710 | Lair:2 | Noticed a skyshark 15733 | Lair:2 | Killed a skyshark 15932 | Lair:2 | Found a bloodstained altar of Trog. 16150 | Lair:2 | Found a transporter. 16157 | Lair:2 | Found a transporter. 16158 | Lair:2 | Noticed Bient's ghost (journeyman DjCj) 16658 | Lair:2 | Noticed a skyshark 16661 | Lair:2 | Reached skill level 1 in Armour 16676 | Lair:2 | Killed a skyshark 17054 | Lair:2 | Noticed an eight-headed hydra 17064 | Lair:2 | Reached skill level 5 in Armour 17064 | Lair:2 | Killed an eight-headed hydra 17664 | Lair:3 | Reached skill level 5 in Translocations 17664 | Lair:3 | Reached XP level 13. HP: 86/86 MP: 19/27 18142 | Lair:3 | Reached ***** piety under Vehumet 18225 | Lair:3 | Offered knowledge of Conjure Ball Lightning by Vehumet. 18345 | Lair:3 | Found a staircase to the Snake Pit. 18969 | Lair:3 | Found a staircase to the Swamp. 19358 | Lair:4 | Learned a level 6 spell: Conjure Ball Lightning 19751 | Lair:4 | Reached skill level 10 in Spellcasting 20117 | Lair:4 | Found a runed translucent door. 20117 | Lair:4 | Noticed kickassninja's ghost (journeyman DrFE) 20433 | Lair:4 | Found a runed translucent door. 20437 | Lair:4 | Found a staircase to the Slime Pits. 20463 | Lair:4 | Noticed an acid blob 20734 | Lair:4 | Killed kickassninja's ghost 20868 | Lair:4 | Identified the +3 rapier "Mosean" {flame, Fragile rC- rN+++ | Int+2} 20893 | Lair:5 | Entered Level 5 of the Lair of Beasts 20988 | Lair:5 | Killed by an exploding ball lightning Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_basic, serial_corexii_hall, corexii_hall_statues_x, corexii_hall_statues_x D:2: layout_rooms, corexii_corridor_pit, minmay_misc_feat_four_crosses D:3: layout_loops_corners, jmf_multi_god_temple, hellmonk_ecumenical_altar_leap_of_faith, uniq_sigmund D:4: layout_basic, gammafunk_ghost_stat_death, kennysheep_generic_room_16 D:5: layout_loops_corners, grunt_qazlal_sundering D:6: kennysheep_spiral_hall, layout_rooms, lemuel_round_altar, enter_ossuary_5 D:7: layout_basic, minmay_temple_entry_trees D:8: layout_gridville, serial_shops, shop D:9: layout_irregular_city, hellmonk_lair_entry_icy, minmay_strange_pillars D:10: minmay_thick_lines, layout_irregular_city, corexii_checkpoint_a Lair:1: minmay_guarded_unrand_snakebite, layout_regular_city, gauntlet_entry_generic, infiniplex_staircase_pool_2, serial_bayou_shore_a Lair:2: nzn_winding_woodlands_cross [nzn_winding_woodlands_5x15_twine, nzn_winding_woodlands_5x15_split_checker, nzn_winding_woodlands_5x15_longhouse, nzn_winding_woodlands_5x15_eye, nzn_winding_woodlands_15x15_thick_spiral], layout_regular_city, gammafunk_ghost_wrathful_warriors, hangedman_lair_generics_rect Lair:3: layout_small_grid, minmay_swamp_entry_worms, alex1729_snake_entry_snake, lemuel_fruit_fields Lair:4: layout_loops_ring, slime_entry_2, gammafunk_ghost_grave, grunt_megastairs_1 Lair:5: evilmike_catoblepas_cave, layout_gridlike, uniq_sonja Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 | ---------------+----------------------------------------+----- Summonings | 2 3 4 | 4.0 Fighting | 1 4 6 9 10 12 | 12.0 Translocations | 1 3 4 5 8 | 8.0 Conjurations | 3 8 10 12 | 12.0 Spellcasting | 4 6 9 11 | 11.1 Air Magic | 3 6 | 6.0 Poison Magic | 2 | 2.0 Dodging | 6 8 | 8.0 Armour | 6 | 6.0 Stealth | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total ---------------------------+-------+-------+-------+-------+-------++------- Melee: Dagger | 19 | 14 | 272 | 140 | || 445 Kick | 2 | 5 | 83 | 71 | 9 || 170 Peck | 2 | 4 | 56 | 41 | 7 || 110 Punch | | | 6 | 3 | || 9 Whip | | | | 25 | 23 || 48 Cast: Magic Dart | 83 | 68 | 144 | 32 | || 327 Call Imp | 5 | 23 | 104 | 16 | 1 || 149 Blink | | | 10 | 10 | 4 || 24 Mephitic Cloud | | | 4 | 36 | 5 || 45 Stone Arrow | | | | 130 | 109 || 239 Iskenderun's Myst | | | | 43 | 19 || 62 Conjure Ball Ligh | | | | | 14 || 14 Evoke: Wand | | | 1 | 16 | || 17 Use: Scroll | | 2 | 1 | 14 | 3 || 20 Potion | | 1 | | 2 | || 3 Stab: Distracted | | | 3 | | || 3 Sleeping | | | 2 | | || 2 Confused | | | 4 | 13 | 1 || 18 Armour: Robe | 18 | 23 | 160 | 103 | || 304 Ring mail | | | | 10 | 44 || 54 Dodge: Dodged | 26 | 30 | 261 | 242 | 60 || 619 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 21002 | 19483 | 1519 | 1071 | 14281 | 17 | 1235.4 | Dungeon | 12884 | 11745 | 1139 | 406 | 8754 | 10 | 1288.4 | Lair | 7161 | 6782 | 379 | 380 | 5271 | 5 | 1432.2 | Ossuary | 413 | 413 | 0 | 0 | 167 | 1 | 413.0 | Gauntlet | 542 | 542 | 0 | 285 | 89 | 1 | 542.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Lair:2: 2070 daAuts D:3: 2001 daAuts D:5: 1931 daAuts Lair:4: 1722 daAuts Lair:3: 1719 daAuts Lair:1: 1554 daAuts D:9: 1546 daAuts D:1: 1542 daAuts D:6: 1521 daAuts D:4: 1328 daAuts D:8: 1290 daAuts D:7: 922 daAuts D:2: 694 daAuts Gauntlet: 542 daAuts Ossuary: 413 daAuts