Dungeon Crawl Stone Soup version 0.31-a0-726-g3c93526 (webtiles) character file. Game seed: 2743708745106787616 32015 steven32 the Fighter (level 13, -1/114 HPs) Began as a Merfolk Ice Elementalist on Sept 11, 2023. Was a Follower of Ashenzari. Slain by a minotaur ... wielding a +0 quick blade (25 damage) ... in a Gauntlet. The game lasted 00:59:23 (24827 turns). steven32 the Fighter (Merfolk Ice Elementalist) Turns: 24827, Time: 00:59:23 Health: -1/114 AC: 9 Str: 9 XL: 13 Next: 61% Magic: 0/27 EV: 14 Int: 25 God: Ashenzari [*.....] Gold: 207 SH: 0 Dex: 10 Spells: 18/32 levels left rFire . . . b - +2 spear "Piquez" {flame, rPois rC+ Dex-4} rCold + + + (no shield) rNeg . . . P - +0 steam dragon scales "Chained Trepidation" {Bglg, Alch} (curse) rPois + (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... z - amulet of Ashenzari's Skepticism {Acrobat, Comp, Elem} (curse) Stlth ++ V - ring "Coczimau" {rElec rC++ Int+6 Slay-2 SInv} HPRegen 0.39/turn E - +4 ring of protection MPRegen 0.20/turn %: no teleportation, acrobat @: freezing walls, invisible A: (nimble swimmer 2), mertail a: Renounce Religion, Curse Item, Shatter the Chains You were in a Gauntlet. You worshipped Ashenzari. Ashenzari was aware of your devotion. You visited 3 branches of the dungeon, and saw 17 of its levels. You also visited: Sewer, Ossuary and Gauntlet. You collected 834 gold pieces. You spent 627 gold pieces at shops. Inventory: Hand Weapons a - the +3 whip of Attainder {heavy, *Rage rC+ Int+4, !a} (You found it on level 2 of the Dungeon) Int+4: It affects your intelligence (+4). rC+: It protects you from cold. *Rage: It berserks you when you make melee attacks (+20% chance). b - the +2 spear "Piquez" (weapon) {flame, rPois rC+ Dex-4} (You bought it in a shop on level 10 of the Dungeon) Dex-4: It affects your dexterity (-4). rC+: It protects you from cold. rPois: It protects you from poison Armour M - a +0 troll leather armour P - the cursed +0 steam dragon scales "Chained Trepidation" (worn) {Bglg, Alch} (You found it on level 2 of the Lair of Beasts) It has a curse which improves the following skills: Beguiling: Conjurations, Hexes and Translocations. Alchemy: Poison Magic and Transmutations. Jewellery f - a ring of wizardry g - a ring of fire p - a ring of willpower q - a ring of protection from cold z - the cursed amulet of Ashenzari's Skepticism (around neck) {Acrobat, Comp, Elem} (You found it on level 9 of the Dungeon) [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. It has a curse which improves the following skills: Companions: Summonings and Necromancy. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. E - a +4 ring of protection (right hand) J - a +5 ring of evasion U - a ring of magical power V - the ring "Coczimau" (left hand) {rElec rC++ Int+6 Slay-2 SInv} (You found it in a Gauntlet) [ring of intelligence] Int+6: It affects your intelligence (+6). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). rC++: It greatly protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. Wands h - a wand of flame (8) m - a wand of polymorph (6) F - a wand of iceblast (15) K - a wand of mindburst (3) S - a wand of paralysis (4) Scrolls c - 4 scrolls of noise e - 3 scrolls of teleportation i - 3 scrolls of fog j - 2 scrolls of enchant armour o - a scroll of summoning u - 3 scrolls of amnesia w - 3 scrolls of brand weapon x - 2 scrolls of immolation y - 5 scrolls of torment C - 2 scrolls of identify D - a scroll of blinking H - a scroll of fear L - 4 scrolls of revelation Q - 3 scrolls of vulnerability R - 4 scrolls of enchant weapon Potions d - 5 potions of heal wounds k - 4 potions of degeneration l - 3 potions of curing n - 6 potions of haste r - 2 potions of invisibility s - 2 potions of mutation t - a potion of enlightenment v - 2 potions of brilliance A - 2 potions of might B - 3 potions of attraction G - 2 potions of lignification I - 2 potions of berserk rage N - 2 potions of magic O - a potion of resistance Miscellaneous T - a phial of floods Skills: + Level 14.5 Fighting - Level 8.0 Dodging - Level 4.0 Stealth - Level 10.0 Spellcasting - Level 6.0(6.7) Conjurations - Level 12.0(12.7) Ice Magic - Level 5.6(6.4) Earth Magic You had 18 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Ozocubu's Armour Ice 66% N/A 1% 3 c - Summon Ice Beast Ice/Summ 44% N/A 3% 4 g - Stone Arrow Conj/Erth 90% 3d12 1% 3 r - Frozen Ramparts Ice 100% 1d16 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 1% 1 Momentum Strike Conj/Tloc 58% 3d9 1% 2 Searing Ray Conj 92% 2d7 1% 2 Blink Tloc 24% N/A 7% 2 Lesser Beckoning Tloc 24% N/A 7% 2 Sublimation of Blood Necr 12% N/A 7% 2 Wereblood Tmut 12% N/A 8% 2 Lee's Rapid Deconstruct Erth 22% 3d12* 10% 5 Fulminant Prism Conj/Hex 14% 3d9 12% 4 Animate Armour Summ/Erth 56% N/A 13% 4 Tukima's Dance Hex 12% N/A 14% 3 Borgnjor's Vile Clutch Necr/Erth 14% N/A 36% 5 Animate Dead Necr 12% N/A 43% 4 Passage of Golubria Tloc 12% N/A 43% 4 Summon Lightning Spire Summ/Air 12% N/A 43% 4 Yara's Violent Unravell Hex/Tmut 6% 3d5 80% 5 Death Channel Necr 6% N/A 100% 6 Summon Hydra Summ 6% N/A 100% 7 Lehudib's Crystal Spear Conj/Erth 22% 10d6 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Zot: 26585 Temple (1/1) D:7 Zot: 5822 Lair (5/5) D:10 Zot: 21744 Shoals (0/4) Lair:2 Spider (0/4) Lair:3 Orc (0/2) D:9 Sewer (visited) Ossuary (visited) Gauntlet (1/1) Zot: 4869 Slime: Lair:4-5 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:2 * D:8 ** D:9 * D:10 *(=* Portals: Trove: D:10 (give 2 scrolls of acquirement) Annotations: D:3 exclusion: door Lair:2 2 transporters, exclusion: ice statue, Acitasko's ghost, journeyman HuMo Lair:3 exclusion: 2 oklob plants Gauntlet 8 transporters, 2 runed translucent doors Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The boulder beetle bites you. You take 3 damage, and have 63/111 hp. You hit the boulder beetle but do no damage. The boulder beetle is almost dead. The boulder beetle bites you! The boulder beetle bites you!! * * * LOW HITPOINT WARNING * * * You take 31 damage, and have 32/111 hp. MASSIVE DAMAGE!! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (almost dead, 100% to hit) The stone arrow hits the boulder beetle! The boulder beetle is almost dead. The boulder beetle closely misses you. You now have 0/27 mp. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, p - boulder beetle The mass of ice explodes! The iceblast engulfs the boulder beetle! You kill the boulder beetle! Key pressed, stopping explore. Magic restored. Key pressed, stopping explore. HP restored. Things that are here: a hell rat skeleton; a hell rat skeleton; a hell rat skeleton You now have 207 gold pieces (gained 14). Key pressed, stopping explore. Found a war axe. Health restored: 112; MP restored: 27 U - a ring of magical power Found a morningstar. Found a stone staircase leading down. Okay, then. Found a stone staircase leading down. There is a stone staircase leading down here. Ashenzari invites you to partake of a vision and a curse of beguiling and alchemy. Your +0 steam dragon scales glows black for a moment. Ashenzari will now identify your possessions. Found a +0 leather armour. Found a stone. Found a +0 rapier. Found a stone staircase leading up. Found a stone staircase leading down. A basilisk comes into view. A basilisk is nearby! A basilisk is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) The stone arrow hits the basilisk! The basilisk is heavily wounded. The basilisk hisses angrily. The basilisk gazes at you. You are slowing down. You now have 24/27 mp. The stone arrow hits the basilisk! The basilisk is severely wounded. The basilisk hisses menacingly. The basilisk gazes at you. Your limbs have turned to stone. You have turned to stone. The basilisk gazes at you. The basilisk bites you but does no damage. The basilisk bites you but does no damage. The basilisk gazes at you. You easily resist. The basilisk bites you! x2 The basilisk barely misses you. You turn to flesh and can move again. You take 8 damage, and have 104/112 hp. You now have 23/27 mp. Unknown command. The stone arrow hits the basilisk! You kill the basilisk! You now have 20/27 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. Key pressed, stopping explore. Found an escape hatch in the ceiling and an escape hatch in the floor. Health restored: 112; MP restored: 27 There is an escape hatch in the floor here. Found 5 stones. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. You hear a distant snort. Hark! There is a gateway to a gauntlet on this level. Find the entrance quickly before the gate is sealed! Found a stone staircase leading up. You have a vision of a gate. There is a stone staircase leading up here. The blink frog croaks. x3; You hear a trumpeting! An elephant comes into view. The wyvern hisses angrily. The yak bellows! You hear a bellow! x3 A black mamba comes into view. The blink frog blinks! x2 A yak comes into view. x2 The black mamba hisses angrily. You hear a bellow! The komodo dragon hisses angrily. The blink frog blinks! x2 The komodo dragon hisses menacingly. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. You hear a distant snort. Hark! There is a gateway to a gauntlet on this level. Find the entrance quickly before the gate is sealed! The water moccasin hisses angrily. The yak bellows! You hear a deafening roar! The black mamba bites you! The yak completely misses you. The blink frog blinks! The black mamba barely misses you. The hell rat roars deafeningly! Found 6 stones and 17 gold pieces. There is a stone staircase leading up here. You take 10 damage, and have 102/112 hp. You hear a bellow! You hear a trumpeting! The wyvern barely misses you. The blink frog blinks! The black mamba misses you. The yak gores you! The wyvern closely misses you. You climb upwards. There is a stone staircase leading down here. You take 10 damage, and have 92/112 hp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading down. Okay, then. The black mamba completely misses you. The wyvern closely misses you. The black mamba bites you! The yak gores you! You take 19 damage, and have 73/112 hp. The black mamba barely misses you. The yak barely misses you. The black mamba completely misses you. The wyvern completely misses you. The black mamba attacks as it pursues you! The black mamba misses you. The black mamba bites you. You take 2 damage, and have 71/112 hp. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the wyvern. The wall freezes the black mamba! The black mamba bites you! The wall freezes the yak but does no damage. The wall freezes the black mamba! The black mamba closely misses you. You take 12 damage, and have 59/112 hp. You now have 24/27 mp. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black mamba Aim: a black mamba (heavily wounded, 57% to hit) The stone arrow misses the black mamba. The wall freezes the black mamba. The black mamba bites you. The wall freezes the wyvern. You take 4 damage, and have 55/112 hp. You now have 21/27 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black mamba Aim: a black mamba (heavily wounded, 57% to hit) The stone arrow misses the black mamba. The wall freezes the black mamba! The black mamba seems to slow down. The black mamba bites you but does no damage. The wall freezes the black mamba. The black mamba seems to slow down. The black mamba bites you! The wall freezes the yak! The wall freezes the wyvern. You take 9 damage, and have 46/112 hp. You now have 18/27 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black mamba Aim: a black mamba (severely wounded, slow, 57% to hit) The stone arrow misses the black mamba. The wall freezes the black mamba. The black mamba bites you. You take 6 damage, and have 40/112 hp. You now have 15/27 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black mamba Aim: a black mamba (almost dead, slow, 57% to hit) The stone arrow misses the black mamba. The wall freezes the wyvern! The wall freezes the black mamba but does no damage. The black mamba bites you. The wall freezes the yak! The wall freezes the black mamba but does no damage. The black mamba bites you! * * * LOW HITPOINT WARNING * * * You take 10 damage, and have 30/112 hp. You now have 13/27 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black mamba Aim: a black mamba (almost dead, slow, 57% to hit) The stone arrow hits the black mamba!! You kill the black mamba! The wall freezes the wyvern! You now have 10/27 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wyvern Aim: a wyvern (almost dead, 74% to hit) The stone arrow misses the wyvern. The wall freezes the wyvern! You kill the wyvern! The wall freezes the yak. You now have 7/27 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (severely wounded, 84% to hit) The stone arrow hits the yak! You kill the yak! Your Fighting skill increases to level 14! You now have 4/27 mp. You start resting. The frozen ramparts melt away. You start resting. You start resting. Magic restored. You regained 42 hp, and now have 74/113 hp. MP restored: 27 You start resting. HP restored. Health restored: 113 You see here a black mamba skeleton. There is a stone staircase leading down here. You climb downwards. You hear a distant snort. Hark! There is a gateway to a gauntlet on this level. Find the entrance quickly before the gate is sealed! You hear the thunderous beating of a drum. The water moccasin hisses angrily. The cane toad gives a loud, deep croak! You hear an angry hiss. The cane toad barely misses you. Found a gate leading to a gauntlet. There is a stone staircase leading up here. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cane toad Aim: a cane toad (77% to hit) The stone arrow hits the cane toad! The cane toad is moderately wounded. The cane toad barely misses you. A komodo dragon comes into view. You now have 24/27 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. The walls around you are covered in ice. The wall freezes the cane toad! The cane toad seems to slow down. The cane toad stings you! The water moccasin closely misses you. The wall freezes the cane toad! The cane toad completely misses you. You take 12 damage, and have 101/113 hp. You now have 21/27 mp. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (57% to hit) The stone arrow misses the water moccasin. The water moccasin bites you. You take 5 damage, and have 96/113 hp. You now have 18/27 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (57% to hit) The stone arrow misses the water moccasin. The water moccasin bites you but does no damage. The wall freezes the cane toad but does no damage. The cane toad stings you! The water moccasin completely misses you. You take 15 damage, and have 81/113 hp. You now have 15/27 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin You freeze the water moccasin. The water moccasin is lightly wounded. The water moccasin seems to slow down. The wall freezes the cane toad. You kill the cane toad! The water moccasin closely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, slow) You freeze the water moccasin. The water moccasin is moderately wounded. The water moccasin closely misses you. You now have 14/27 mp. The water moccasin misses you. The frozen ramparts melt away. You climb upwards. There is a stone staircase leading down here. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (moderately wounded, slow, 57% to hit) The stone arrow hits the water moccasin!! You kill the water moccasin! You now have 11/27 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. You start resting. You start resting. You start resting. Magic restored. You regained 29 hp, and now have 112/113 hp. MP restored: 27 You start resting. HP restored. Health restored: 113 You climb downwards. You hear a distant snort. Hark! There is a gateway to a gauntlet on this level. Find the entrance quickly before the gate is sealed! You hear the thunderous beating of a drum. The komodo dragon bites you but does no damage. The komodo dragon misses you. There is a stone staircase leading up, spattered with blood here. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - komodo dragon Aim: a komodo dragon You freeze the komodo dragon. The komodo dragon is lightly wounded. The komodo dragon seems to slow down. You now have 26/27 mp. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (lightly wounded, slow, 81% to hit) The stone arrow hits the komodo dragon!! The komodo dragon is heavily wounded. The komodo dragon bites you but does no damage. You now have 23/27 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (heavily wounded, slow, 81% to hit) The stone arrow hits the komodo dragon! The komodo dragon is severely wounded. You now have 20/27 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (severely wounded, slow, 81% to hit) The stone arrow hits the komodo dragon!! You kill the komodo dragon! You now have 17/27 mp. There is a gate leading to a gauntlet here. Beware, the minotaur awaits! You start resting. You hear the deafening beating of a drum. You regained 8 mp, and now have 26/27 mp. Magic restored. The world spins around you as you enter the gateway. You enter a gauntlet! The nature of this place prevents you from teleporting. Found a gate leading back out of this place. Found a transporter. There is an empty arch of ancient stone here. MP restored: 27 The tengu conjurer shouts! x2 There is a transporter here. Unknown command. Found a book of Blood. Found a transporter. The tengu warrior shouts! Found a transporter. Found a potion of haste. Unknown command. The wizard shouts! You hear a shout! x2 The wizard wildly gestures. You feel disoriented. The wizard shouts, "You can't withstand my power!" Key pressed, stopping explore. Found a transporter. Found a transporter. Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. Found a transporter. Your legs become a tail as you enter the water. The white ugly thing gurgles horribly! Your legs become a tail as you enter the water. The glowing orange brain turns its attention towards you. Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. The glowing orange brain turns its attention towards you. Key pressed, stopping explore. Your legs become a tail as you enter the water. Found a transporter. Your legs become a tail as you enter the water. Found a gate leading back out of this place. The glowing orange brain pulsates ominously. The elephant trumpets! You hear a trumpeting! The elephant trumpets! Found 7 stones. Found a transporter. Your legs become a tail as you enter the water. Found a transporter. Your legs become a tail as you enter the water. Ashenzari invites you to partake of a vision and a curse of cunning and elements. The cyan ugly thing gurgles horribly! You hear a horrible gurgling sound! Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. The brown ugly thing gurgles horribly! Your legs become a tail as you enter the water. Found a transporter. Your legs become a tail as you enter the water. The ufetubus shouts! Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. Found a transporter. Found a transporter. The ufetubus shouts! You hear a shout! A nearby fungus withers and dies. Key pressed, stopping explore. Found a transporter. The elephant trumpets! x2 Found a runed translucent door. Found a runed translucent door. Found a transporter. Key pressed, stopping explore. The white ugly thing gurgles horribly! The red ugly thing gurgles horribly! The glowing orange brain turns its attention towards you. The glowing orange brain turns its attention towards you. Found a +0 glaive. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Search for what [Enter for "ash", or ? for help]? . Unknown command. Unknown command. Unknown command. Search for what [Enter for "."]? helmet The glowing orange brain pulsates ominously. Your legs become a tail as you enter the water. The shadow imp shouts, "Back with thee, thou wayward dizzy-eyed gudgeon!" The shadow imp shouts, "Slither away, thou mammering limp-willed codpiece!" There is a gate leading back out of this place here. There is a transporter here. You enter the transporter and appear at another place. The tengu conjurer shouts! The wizard shouts! You hear a shout! You see here a book of Blood. You pick up a book of Blood and begin reading... You add the spells Sublimation of Blood, Wereblood and Summon Hydra to your library. The tengu conjurer attacks as it pursues you! The tengu conjurer hits you but does no damage. The tengu conjurer pecks you but does no damage. The tengu conjurer claws you but does no damage. There is a transporter here. You see here a potion of haste. n - 6 potions of haste (gained 1) The tengu conjurer points at you and mumbles some strange words. The bolt of lightning hits you! The bolt of lightning hits you!! You take 35 damage, and have 78/113 hp. MASSIVE DAMAGE!! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The ufetubus shouts! The wall freezes the tengu conjurer! The tengu conjurer closely misses you. The tengu conjurer pecks you but does no damage. The tengu conjurer claws you but does no damage. You now have 24/27 mp. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - tengu conjurer Aim: a tengu conjurer (moderately wounded, 51% to hit) The stone arrow misses the tengu conjurer. The wall freezes the tengu conjurer. The tengu conjurer hits you but does no damage. The tengu conjurer barely misses you. The tengu conjurer claws you but does no damage. You now have 21/27 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - tengu conjurer Aim: a tengu conjurer (heavily wounded, 51% to hit) The stone arrow misses the tengu conjurer. The ufetubus shouts! The wall freezes the tengu conjurer! The tengu conjurer hits you but does no damage. The tengu conjurer barely misses you. The tengu conjurer claws you but does no damage. The wall freezes the tengu warrior but does no damage. The tengu warrior hits you from afar with a +0 glaive. You take 1 damage, and have 78/113 hp. You now have 18/27 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - tengu conjurer Aim: a tengu conjurer (severely wounded, 51% to hit) The stone arrow misses the tengu conjurer. x2 The wall freezes the tengu conjurer! You kill the tengu conjurer! The wall freezes the tengu conjurer! The wall freezes the tengu warrior but does no damage. The tengu warrior hits you from afar with a +0 glaive! You take 10 damage, and have 68/113 hp. You now have 15/27 mp. The frozen ramparts melt away as you move. The tengu conjurer closely misses you. The tengu conjurer barely misses you. The tengu conjurer completely misses you. There is a transporter here. You enter the transporter and appear at another place. The tengu conjurer misses you. The tengu conjurer pecks you but does no damage. The tengu conjurer misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The tengu conjurer hits you but does no damage. The tengu conjurer closely misses you. The tengu conjurer claws you but does no damage. You now have 13/27 mp. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - tengu conjurer Aim: a tengu conjurer (moderately wounded, 51% to hit) Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A transporter landing site. The walls around you are covered in ice. The wall freezes the tengu conjurer. The tengu conjurer hits you but does no damage. The tengu conjurer pecks you but does no damage. The tengu conjurer barely misses you. You now have 10/27 mp. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - tengu conjurer Aim: a tengu conjurer (moderately wounded, 51% to hit) The stone arrow hits the tengu conjurer!! You kill the tengu conjurer! You now have 7/27 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. The frozen ramparts melt away. You regained 4 hp, and now have 74/113 hp. You regained 3 mp, and now have 10/27 mp. You start resting. You start resting. The white imp spits at you. Your icy armour starts to melt. You regained 12 hp, and now have 86/113 hp. You regained 6 mp, and now have 16/27 mp. You start resting. The wizard mumbles some strange words. The wizard glows brightly for a moment. Your icy armour evaporates. The white imp shouts, "Turn tail, thou weedy miscreant tiddler!" You regained 2 hp, and now have 88/113 hp. You see here a tengu corpse. The shadow imp laughs crazily. The wizard mumbles some strange words. You feel troubled. The white imp grinds its teeth. You start resting. The wizard shouts, "Entram moth deg ulag!" The white imp picks up a beetle and eats it. The white imp shouts, "Out, out, thou euchred mumble-news vassal!" You start resting. The shadow imp laughs crazily. The wizard mumbles some strange words. You feel troubled. The shadow imp puffs mist at you. The wizard howls an incantation. You feel troubled. Magic restored. You regained 16 hp, and now have 107/113 hp. MP restored: 27 You start resting. The shadow imp shouts, "Embrace thy dedition, thou quaking sow-suckled mish-mash!" The shadow imp shouts, "Run away, thou churlish rude-growing yak-dropping!" HP restored. Health restored: 113 Unknown command. There is a transporter here. You enter the transporter and appear at another place. The glowing orange brain turns its attention towards you. The wizard casts a spell at you. The fireball explodes! The fireball engulfs you!! The fireball engulfs the white imp!!!! The white imp is burned terribly! The white imp dies! You take 33 damage, and have 80/113 hp. MASSIVE DAMAGE!! The wizard mumbles some strange words. The wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You see here a scroll of enchant weapon. R - 4 scrolls of enchant weapon (gained 1) The white ugly thing gurgles horribly! The shadow imp grinds its teeth. The shadow imp completely misses you. There is a transporter here. You enter the transporter and appear at another place. The shadow imp hits you but does no damage. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - shadow imp Aim: a shadow imp (71% to hit) The stone arrow hits the shadow imp!! You kill the shadow imp! The glowing orange brain pulsates ominously. You now have 24/27 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. The glowing orange brain turns its attention towards you. Magic restored. You regained 5 hp, and now have 88/113 hp. MP restored: 27 You start resting. A wizard appears from thin air! Reactivating autopickup. You regained 2 hp, and now have 90/113 hp. You start resting. The wizard's eyes start to glow. The wizard wildly gestures. The wizard glows brightly for a moment. The glowing orange brain pulsates ominously. The shadow imp summons a swarm of flies. The shadow imp sputters. The wizard becomes larger for a moment. The wizard mumbles some strange words. You feel troubled. The wizard wildly gestures. You feel troubled. The wizard shouts, "You can't withstand my power!" The wizard's eyes start to glow. HP restored. Health restored: 113 You start waiting. The shadow imp shouts, "Scamper home, thou quaking fat-kidneyed minnow reeky!" The wizard shouts, "You can't withstand my power!" The shadow imp shouts, "Out, out, thou mewling elf-skinned reprobate!" The shadow imp shouts, "Away with thee, thou qualling mumble-news joithead!" The wizard howls an incantation. You feel disoriented. The wizard wildly gestures. The wizard shimmers violently. The shadow imp picks up a beetle and eats it. The wizard wildly gestures. You feel troubled. You start waiting. The shadow imp grinds its teeth. The wizard's eyes start to glow. The wizard becomes larger for a moment. The wizard's eyes start to glow. The glowing orange brain pulsates ominously. The wizard wildly gestures. The wizard shimmers violently. The glowing orange brain pulsates ominously. The wizard wildly gestures. You feel disoriented. You start waiting. The wizard becomes larger for a moment. The shadow imp shouts, "Turn tail, thou foppish guts-griping boar-pig!" The wizard howls an incantation. The wizard's hands start to glow. The glowing orange brain pulsates ominously. The shadow imp shouts, "Back with thee, thou puny beef-witted joithead!" The glowing orange brain pulsates ominously. The shadow imp summons a swarm of flies. The shadow imp shouts, "Get thee hence, thou bumbling doghearted pimple!" The shadow imp puffs mist at you. The wizard's eyes start to glow. The wizard howls an incantation. You feel troubled. The wizard shouts, "You can't withstand my power!" Done waiting. You start waiting. The wizard says, "Argatax netranoch dertex." The shadow imp sputters. The glowing orange brain pulsates ominously. x2 The wizard mumbles some strange words. The wizard shimmers violently. Done waiting. There is a transporter landing site here. There is a transporter landing site here. There is a transporter here. There are no items here. You enter the transporter and appear at another place. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The white ugly thing punches your ice beast. The white ugly thing freezes your ice beast. Your ice beast completely resists. You now have 23/27 mp. The white ugly thing punches your ice beast! The white ugly thing freezes your ice beast. Your ice beast completely resists. Your ice beast hits the white ugly thing. Your ice beast freezes the white ugly thing. The white ugly thing resists. The white ugly thing punches your ice beast. The white ugly thing freezes your ice beast. Your ice beast completely resists. Your ice beast hits the white ugly thing but does no damage. You see here a potion of curing. V - the ring "Coczimau" {rElec rC++ Int+6 Slay-2 SInv} There are no items here. You see here a potion of curing. You swap places. The white ugly thing barely misses you. The glowing orange brain pulsates. The glowing orange brain radiates an aura of fear! You are terrified of the glowing orange brain! Your ice beast looks frightened! You are no longer terrified. The white ugly thing attacks as it pursues you! The white ugly thing barely misses you. There is a transporter here. You enter the transporter and appear at another place. The white ugly thing barely misses you. The glowing orange brain pulsates. You are confused. You're too confused to cast spells. Okay, then. Unknown command. You feel better. The white ugly thing punches you! The white ugly thing freezes you! You resist. The glowing orange brain pulsates ominously. The glowing orange brain blinks! You take 23 damage, and have 90/113 hp. MASSIVE DAMAGE!! Casting: Summon Ice Beast (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The white ugly thing punches you. The white ugly thing freezes you! You resist. You take 9 damage, and have 81/113 hp. You now have 21/27 mp. Casting: Summon Ice Beast (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line, f - white ugly thing Aim: a white ugly thing (lightly wounded, ally target, chance to affect: 31%) Okay, then. Okay, then. Unknown command. Casting: Summon Ice Beast (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white ugly thing Aim: a white ugly thing (lightly wounded, ally target, 74% to hit) The stone arrow hits the white ugly thing!! The white ugly thing is heavily wounded. The white ugly thing punches you but does no damage. Your ice beast barely misses the white ugly thing. You now have 18/27 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white ugly thing Aim: a white ugly thing (heavily wounded, ally target, 74% to hit) The stone arrow hits the white ugly thing!! The white ugly thing is severely wounded. The white ugly thing punches you! The white ugly thing freezes you! You resist. The glowing orange brain pulsates. The glowing orange brain radiates an aura of fear! You are terrified of the glowing orange brain! Your ice beast looks frightened! You take 20 damage, and have 62/113 hp. You now have 15/27 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white ugly thing Aim: a white ugly thing (severely wounded, ally target, 74% to hit) The stone arrow hits the white ugly thing!! You kill the white ugly thing! You now have 12/27 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - glowing orange brain Aim: a glowing orange brain (inspiring fear, ally target, 94% to hit) The stone arrow hits the glowing orange brain!! The glowing orange brain is moderately wounded. You now have 10/27 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - glowing orange brain Aim: a glowing orange brain (moderately wounded, inspiring fear, ally target, 94% to hit) The stone arrow hits the glowing orange brain!! The glowing orange brain is severely wounded. The glowing orange brain pulsates. You are confused. Your ice beast appears confused. You now have 7/27 mp. You're too confused to cast spells. There are no items here. Unknown command. Okay, then. Unknown command. You're too confused to move! You're too confused to move! You're too confused to move! You hit the glowing orange brain. You burn the glowing orange brain. The glowing orange brain is severely wounded. The glowing orange brain pulsates. You are more confused. Your ice beast appears confused. You barely miss the glowing orange brain. The glowing orange brain is severely wounded. You hit the glowing orange brain. You burn the glowing orange brain. The glowing orange brain is almost dead. The glowing orange brain pulsates. Something tries to feed on your intellect! You bump into the stone wall. Your ice beast seems to regain its courage. The glowing orange brain pulsates. Send 'em back where they came from! Your ice beast disappears in a puff of smoke! You puncture the glowing orange brain! You burn the glowing orange brain. You are no longer terrified. You kill the glowing orange brain! You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or f - a ring of wizardry; > or E - a +4 ring of protection You remove your ring of wizardry. You feel clever. V - the ring "Coczimau" (left hand) {rElec rC++ Int+6 Slay-2 SInv} You feel less confused. You start resting. You start resting. Magic restored. You regained 33 hp, and now have 102/114 hp. MP restored: 27 You start resting. HP restored. Health restored: 114 Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Okay, then. Unknown command. Okay, then. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You start waiting. Done waiting. Partly explored, unvisited transporter and can't reach some places. Partly explored, unvisited transporter and can't reach some places. Okay, then. Unknown command. Okay, then. Unknown command. You fade into invisibility! You open the door. A minotaur comes into view. It is wielding a +0 quick blade, wearing the ring "Iciuhom" {rElec Will+ EV+5} and quivering silver javelins. Found a scroll of amnesia and a book of Misfortune. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The minotaur bellows! You now have 23/27 mp. Casting: Summon Ice Beast (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - minotaur Aim: a minotaur, wielding a +0 quick blade, wearing a +0 plate armour, wearing the ring "Iciuhom" {rElec Will+ EV+5} and quivering silver javelins (unable to see you, ally target, 73% to hit) The stone arrow misses the minotaur. You now have 20/27 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - minotaur Aim: a minotaur, wielding a +0 quick blade, wearing a +0 plate armour, wearing the ring "Iciuhom" {rElec Will+ EV+5} and quivering silver javelins (wandering, unable to see you, ally target, hasn't noticed you, 73% to hit) The stone arrow hits the minotaur but does no damage. Your ice beast closely misses the minotaur. You now have 18/27 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - minotaur Aim: a minotaur, wielding a +0 quick blade, wearing a +0 plate armour, wearing the ring "Iciuhom" {rElec Will+ EV+5} and quivering silver javelins (unable to see you, ally target, 73% to hit) The stone arrow hits the minotaur!! The minotaur is moderately wounded. The minotaur throws a silver javelin. The silver javelin misses you. Your ice beast hits the minotaur but does no damage. You now have 15/27 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the minotaur but does no damage. You now have 12/27 mp. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - minotaur Aim: a minotaur, wielding a +0 quick blade, wearing a +0 plate armour, wearing the ring "Iciuhom" {rElec Will+ EV+5} and quivering silver javelins (moderately wounded, unable to see you, ally target, 73% to hit) The stone arrow misses the minotaur. The wall freezes the minotaur! The minotaur hits you with a +0 quick blade!! The minotaur hits you with a +0 quick blade. The minotaur gores you! Your ice beast hits the minotaur but does no damage. You take 40 damage, and have 74/114 hp. MASSIVE DAMAGE!! You now have 9/27 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - minotaur Aim: a minotaur, wielding a +0 quick blade, wearing a +0 plate armour, wearing the ring "Iciuhom" {rElec Will+ EV+5} and quivering silver javelins (moderately wounded, unable to see you, ally target, 73% to hit) The stone arrow misses the minotaur. The wall freezes the minotaur but does no damage. The minotaur hits your ice beast with a +0 quick blade! The minotaur hits your ice beast with a +0 quick blade. The minotaur gores your ice beast! Your ice beast hits the minotaur. Your ice beast freezes the minotaur! You now have 6/27 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - minotaur Aim: a minotaur, wielding a +0 quick blade, wearing a +0 plate armour, wearing the ring "Iciuhom" {rElec Will+ EV+5} and quivering silver javelins (heavily wounded, unable to see you, ally target, 73% to hit) The stone arrow hits the minotaur! The minotaur is severely wounded. The wall freezes the minotaur but does no damage. The minotaur misses you. The minotaur hits you with a +0 quick blade!! The minotaur barely misses you. Your ice beast hits the minotaur but does no damage. You take 27 damage, and have 47/114 hp. MASSIVE DAMAGE!! You now have 4/27 mp. Okay, then. Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - minotaur Aim: a minotaur, wielding a +0 quick blade, wearing a +0 plate armour, wearing the ring "Iciuhom" {rElec Will+ EV+5} and quivering silver javelins (severely wounded, unable to see you, ally target, 73% to hit) The stone arrow hits the minotaur! The minotaur is almost dead. The wall freezes the minotaur but does no damage. The minotaur closely misses you. The minotaur hits you with a +0 quick blade! The minotaur closely misses you. Your ice beast hits the minotaur but does no damage. You take 12 damage, and have 35/114 hp. You now have 1/27 mp. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line, f/p - minotaur Aim: a minotaur, wielding a +0 quick blade, wearing a +0 plate armour, wearing the ring "Iciuhom" {rElec Will+ EV+5} and quivering silver javelins (almost dead, unable to see you, ally target, chance to affect: 0%) Okay, then. Unknown command. Okay, then. Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - minotaur Aim: a minotaur, wielding a +0 quick blade, wearing a +0 plate armour, wearing the ring "Iciuhom" {rElec Will+ EV+5} and quivering silver javelins (almost dead, unable to see you, ally target) You freeze the minotaur! The minotaur is almost dead. The wall freezes the minotaur but does no damage. The minotaur hits you with a +0 quick blade! * * * LOW HITPOINT WARNING * * * The minotaur hits you with a +0 quick blade!! You die... #:. #8. ####?. #### ###8.#8. #.8### #....#.. #....# #.#..#8. #..#.# #.#..##'##..#.# #.......YH@...# #.#.##.#.##.#.# #.#....#....#.# ###.#.#######.#.### #.................# #.♣.♣.©.©.©.©.♣.♣.# #.................# ## ##################### ### ### ≈###≈###...........###≈###≈###≈## You could see a minotaur (unable to see you, ally target) and a friendly ice beast (summoned). Vanquished Creatures 2 hydras A boulder beetle (Lair:4) 2 two-headed ogres (D:10) 6 death yaks Sonja (Lair:2) A glowing orange brain (Gauntlet) A swamp dragon (Lair:2) Pikel (D:8) An ugly thing (Gauntlet) A manticore (Lair:2) 4 elephants (Lair:3) 4 black mambas Jeremiah (D:6) 6 cane toads 2 rime drakes (Lair:2) 7 komodo dragons 2 tengu conjurers (Gauntlet) 7 polar bears 2 trolls A hornet (D:8) 5 blink frogs (Lair:1) A jumping spider (Lair:3) 3 wyverns 2 basilisks 10 yaks 3 steam dragons Duvessa (D:6) 11 water moccasins 2 orc warriors (D:9) 6 black bears (Lair:2) A sky beast (D:8) An ogre (D:6) 13 wolves 6 centaurs 4 kobold brigands A lemure (D:8) 9 bullfrogs 2 elf zombies (Ossuary) A gnoll sergeant (D:8) 3 scorpions 9 wights Dowan (D:6) An electric eel (D:10) 3 howler monkeys 2 centaur zombies 2 jellies (D:7) A human zombie (Ossuary) 6 orc priests A gnoll bouda (D:7) 2 hounds Jessica (D:2) 6 iguanas Natasha (thrice) (D:2) 9 orc wizards 10 hell rats A killer bee zombie (D:9) 2 mummies (Ossuary) 10 adders 19 gnolls 4 shadow imps 2 white imps An adder zombie (Ossuary) 4 worms 2 dart slugs 52 orcs 5 endoplasms A giant cockroach (D:2) 21 hobgoblins 5 jackals A quokka (D:4) 4 ball pythons 5 bats 12 frilled lizards 29 goblins 2 goblin zombies (Ossuary) 15 hobgoblin zombies (Ossuary) 20 kobolds 9 kobold zombies (Ossuary) 6 orc zombies (Ossuary) 3 rats 430 creatures vanquished. Vanquished Creatures (collateral kills) A two-headed ogre (D:9) Joseph (D:8) A cane toad (Lair:1) 2 trolls A yak (Lair:2) An acid dragon (D:8) 2 ice beasts A centaur (D:11) 2 wights (D:9) A hell rat (Lair:1) 3 gnolls (D:8) A shadow imp (D:8) An orc (D:8) 18 creatures vanquished. Vanquished Creatures (others) A polar bear (Lair:2) A white imp (Gauntlet) 2 creatures vanquished. Grand Total: 450 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | steven32 the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 816 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 947 | D:2 | Noticed Jessica 953 | D:2 | Killed Jessica 954 | D:2 | Reached skill level 1 in Fighting 954 | D:2 | Reached skill level 5 in Ice Magic 954 | D:2 | Reached XP level 3. HP: 23/26 MP: 0/6 1110 | D:2 | Identified the +3 whip of Attainder {heavy, *Rage rC+ | Int+4} 1374 | D:2 | Noticed Natasha 1382 | D:2 | Killed Natasha 1383 | D:2 | Reached XP level 4. HP: 26/33 MP: 1/7 1514 | D:2 | Learned a level 3 spell: Frozen Ramparts 1553 | D:2 | Found Rekhaon's Assorted Antiques. 1571 | D:2 | Reached skill level 2 in Fighting 1842 | D:2 | Found a basalt altar of Yredelemnul. 1930 | D:2 | Noticed Natasha 1935 | D:2 | Killed Natasha 1936 | D:2 | Reached XP level 5. HP: 30/38 MP: 3/9 1996 | D:2 | Noticed Natasha 2002 | D:2 | Killed Natasha 2590 | D:3 | Found a faded altar of an unknown god. 2600 | D:3 | Found a shimmering blue altar of Sif Muna. 3073 | D:4 | Noticed a centaur 3077 | D:4 | Killed a centaur 3078 | D:4 | Reached skill level 3 in Fighting 3078 | D:4 | Reached XP level 6. HP: 40/47 MP: 6/11 3429 | D:4 | Found a stormy altar of Qazlal. 3429 | D:4 | Noticed a fire elemental 3430 | D:4 | Noticed an air elemental 3430 | D:4 | Noticed a water elemental 3546 | D:4 | Reached skill level 4 in Fighting 3598 | D:4 | Found a sand-covered staircase. 3606 | Ossuary | Entered an ossuary 4300 | Ossuary | Reached XP level 7. HP: 6/54 MP: 11/14 4334 | Ossuary | Reached skill level 5 in Spellcasting 4881 | D:4 | Learned a level 3 spell: Ozocubu's Armour 4886 | D:4 | Learned a level 4 spell: Summon Ice Beast 5148 | D:5 | Entered Level 5 of the Dungeon 5402 | D:5 | Reached XP level 8. HP: 58/60 MP: 12/17 6210 | D:2 | Bought a bubbling cyan potion for 23 gold pieces 6210 | D:2 | Bought a scroll labelled OSOHAD ECRI for 26 gold pieces 6210 | D:2 | Bought a scroll labelled IMOAKA JIRCHORU for 26 gold pieces 6210 | D:2 | Bought a scroll labelled NOOF ARAKUOMA for 26 gold pieces 6210 | D:2 | Bought a scroll labelled GOOLOC YTIM for 26 gold pieces 7430 | D:6 | Found a glowing drain. 7434 | D:6 | Reached skill level 5 in Fighting 7497 | Sewer | Entered a sewer 8056 | D:6 | Reached skill level 6 in Fighting 8435 | D:6 | Noticed Duvessa 8437 | D:6 | Noticed Dowan 8445 | D:6 | Killed Dowan 8447 | D:6 | Killed Duvessa 8448 | D:6 | Reached XP level 9. HP: 29/69 MP: 9/18 8695 | D:6 | Noticed Jeremiah 8710 | D:6 | Killed Jeremiah 8711 | D:6 | Reached skill level 10 in Ice Magic 9441 | D:7 | Reached skill level 7 in Fighting 9580 | D:7 | Found a staircase to the Ecumenical Temple. 9608 | Temple | Entered the Ecumenical Temple 9772 | Temple | Became a worshipper of Ashenzari the Shackled 9898 | D:7 | Reached skill level 8 in Fighting 10186 | D:7 | Reached skill level 9 in Fighting 10458 | D:8 | Noticed a hornet 10459 | D:8 | Noticed Joseph 10467 | D:8 | Killed a hornet 10468 | D:8 | Reached XP level 10. HP: 83/83 MP: 9/20 10476 | D:8 | Killed Joseph 10588 | D:8 | Found Siumnud's General Store. 10588 | D:8 | Found Siuperph's Specific Store. 10986 | D:8 | Noticed Pikel 10992 | D:8 | Killed Pikel 12566 | D:9 | Noticed a two-headed ogre 12592 | D:9 | Killed a two-headed ogre 13074 | D:9 | Found Unubek's Lightly-Used Armoury. 13189 | D:9 | Found a staircase to the Orcish Mines. 13215 | D:9 | Reached XP level 11. HP: 86/89 MP: 17/23 13590 | D:10 | Entered Level 10 of the Dungeon 13606 | D:10 | Found Ithiuz's Assorted Antiques. 13606 | D:10 | Found Gulel's Jewellery Boutique. 13607 | D:10 | Found Kymeigydo's Weapon Shop. 13712 | D:10 | Bought 2 scrolls labelled IKIKLU HIUVYDO for 48 gold pieces 13712 | D:10 | Bought a scroll of identify for 48 gold pieces 13712 | D:10 | Bought a scorched spear for 192 gold pieces 13712 | D:10 | Identified the +2 spear "Piquez" {flame, rPois rC+ Dex-4} | (You bought it in a shop on level 10 of the Dungeon) 13712 | D:10 | Bought a scroll of teleportation for 72 gold pieces 13745 | D:10 | Found a shimmering altar of Xom. 13755 | D:10 | Found a hazy altar of Hepliaklqana. 13755 | D:10 | Found an ancient bone altar of Kikubaaqudgha. 13756 | D:10 | Found a radiant altar of Vehumet. 13756 | D:10 | Found a white marble altar of Elyvilon. 13758 | D:10 | Found a glowing silver altar of Zin. 13866 | D:10 | Noticed a two-headed ogre 13930 | D:10 | Killed a two-headed ogre 13931 | D:10 | Reached skill level 10 in Fighting 14022 | D:10 | Found a staircase to the Lair. 14228 | D:10 | Noticed a two-headed ogre 14494 | D:10 | Killed a two-headed ogre 14495 | D:10 | Reached skill level 11 in Fighting 14717 | D:10 | Found a portal to a secret trove of treasure. 14907 | D:10 | Found Usiamoitt's Assorted Antiques. 14910 | D:10 | Bought a scroll of identify for 70 gold pieces 14910 | D:10 | Bought a scroll labelled IKIKLU HIUVYDO for 35 gold pieces 14910 | D:10 | Bought a scroll labelled QUWUEM WEUCSAI for 35 gold pieces 15187 | D:11 | Noticed a two-headed ogre 15288 | Lair:1 | Entered Level 1 of the Lair of Beasts 15319 | Lair:1 | Reached skill level 12 in Fighting 15559 | Lair:1 | Learned a level 3 spell: Stone Arrow 16046 | Lair:1 | Reached skill level 1 in Conjurations 16046 | Lair:1 | Reached skill level 1 in Earth Magic 16564 | Lair:1 | Identified the +2 ring mail of Inviolability {Harm *Corrode | Will+} 16721 | Lair:1 | Reached XP level 12. HP: 55/102 MP: 16/24 16939 | Lair:1 | Reached * piety under Ashenzari 17660 | Lair:2 | Found a transporter. 17675 | Lair:2 | Found a transporter. 17680 | Lair:2 | Noticed Acitasko's ghost (journeyman HuMo) 17703 | Lair:2 | Noticed a death yak 17705 | Lair:2 | Noticed a death yak 17891 | Lair:2 | Noticed a four-headed hydra 18137 | Lair:1 | Killed a four-headed hydra 18835 | Lair:2 | Reached skill level 5 in Conjurations 18835 | Lair:2 | Reached skill level 5 in Earth Magic 19018 | Lair:2 | Noticed a death yak 19019 | Lair:2 | Noticed a death yak 19051 | Lair:1 | Killed a death yak 19418 | Lair:2 | Found a staircase to the Shoals. 19722 | Lair:2 | Noticed Sonja 19725 | Lair:2 | Killed Sonja 20024 | Lair:2 | Killed a death yak 20110 | Lair:2 | Killed a death yak 20298 | Lair:2 | Reached XP level 13. HP: 108/108 MP: 16/26 20632 | Lair:3 | Identified the +4 trident of the Jester {flame, rF+ Dex+3} 20658 | Lair:3 | Reached skill level 10 in Spellcasting 20929 | Lair:3 | Identified the +9 longbow of Tartarus {drain, rN+ Str+4 | Dex+5} 21274 | Lair:2 | Reached skill level 13 in Fighting 22040 | Lair:3 | Found a hole to the Spider Nest. 23244 | Lair:5 | Entered Level 5 of the Lair of Beasts 23293 | Lair:4 | Reached skill level 14 in Fighting 23543 | Lair:5 | Found a gate leading to a gauntlet. 23683 | Gauntlet | Entered a Gauntlet 23683 | Gauntlet | Found a transporter. 23690 | Gauntlet | Found a transporter. 23692 | Gauntlet | Found a transporter. 23708 | Gauntlet | Found a transporter. 23709 | Gauntlet | Found a transporter. 23716 | Gauntlet | Found a transporter. 23716 | Gauntlet | Identified the ring "Coczimau" {rElec rC++ Int+6 Slay-2 | SInv} 23735 | Gauntlet | Identified the ring "Gaeloido" {rElec rF+ rC+ Str+3 Dex+3} 23737 | Gauntlet | Found a transporter. 23745 | Gauntlet | Noticed a dire elephant 23751 | Gauntlet | Found a transporter. 23751 | Gauntlet | Identified the ring "Kunkuxt" {rF+ rC- rN+ Str+4 Int+4} 23756 | Gauntlet | Identified the +0 helmet "Ceyreel" {Drain Will+ Int+6} 23758 | Gauntlet | Found a transporter. 23774 | Gauntlet | Noticed a great orb of eyes 23777 | Gauntlet | Found a transporter. 23791 | Gauntlet | Found a transporter. 23792 | Gauntlet | Found a transporter. 23838 | Gauntlet | Found a transporter. 23846 | Gauntlet | Found a runed translucent door. 23850 | Gauntlet | Found a runed translucent door. 23852 | Gauntlet | Found a transporter. 23885 | Gauntlet | Identified Sif Muna's Lectures on Attendants 24815 | Gauntlet | Identified the +3 robe of the Manifold Brambles {rC+} 24815 | Gauntlet | Identified the ring "Iciuhom" {rElec Will+ EV+5} 24815 | Gauntlet | Noticed a minotaur 24827 | Gauntlet | Slain by a minotaur Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic, minmay_distorted D:2: layout_loops_ring, basic_altar, serial_shops, nicolae_shop_behind_doors, uniq_natasha, uniq_jessica D:3: layout_rooms, led_sif_book, ebering_ecumenical_altar_ruins, chequers_serial_rivers_large_b D:4: layout_loops_ring, nicolae_qazlal_style_of_elements, chequers_ossuary_entry_cave D:5: minmay_goblin_kobold_castle, layout_basic, kennysheep_decorative_pillar D:6: layout_loops_ring, cheibrodos_sewer_entry_sluice, uniq_duvessa, uniq_jeremiah D:7: layout_rooms, temple_statues D:8: layout_basic, hangedman_glass_teeth, st_stairs_2, nicolae_specific_store, uniq_joseph, uniq_pikel D:9: layout_long_grid, hiddenorc2_lemuel, serial_undead, serial_undead_c, serial_undead_e, serial_undead_b, serial_undead_f, minmay_shop_damaged D:10: layout_irregular_city, minitemple, david_lair_shrubbed, serial_shops, nicolae_shop_real_fake_doors, nicolae_trove_entry_columns, nicolae_wooded_promenade, st_stairs_8 D:11: layout_cave_pools, nicolae_ru_path_of_blood Temple: eino_temple_water Lair:1: layout_cave_pods Lair:2: beast_lair_carwin_large_3, layout_cellular_growth, minmay_shoals_entry_beasts, nzn_ghost_randoct, grunt_megastairs_3, uniq_sonja Lair:3: minmay_lair_oklob_tunnel, layout_regular_city, spider_nest_entry_a, lemuel_fruit_tree Lair:4: layout_hall_layers, minivault_11 Lair:5: minmay_lair_end_enchanted_forest, layout_big_grid, dpeg_slime_entry_enclosed, gauntlet_entry_generic, minmay_lindwurm_lava Gauntlet: minmay_gauntlet_77_tree [minmay_gauntlet_arena_77_two_paths, minmay_gauntlet_arena_77_tiled_triplets, minmay_gauntlet_arena_77_squiggly, minmay_gauntlet_arena_77_fan, minmay_gauntlet_arena_77_radiant_squares, minmay_gauntlet_arena_77_shame_cube, minmay_gauntlet_arena_77_braids, nicolae_gauntlet_exit_dead_adventurers] Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 | ---------------+----------------------------------------+----- Fighting | 1 2 3 4 6 9 12 14 | 14.5 Ice Magic | 5 6 9 10 12 | 12.0 Spellcasting | 3 4 6 7 8 9 10 | 10.0 Dodging | 4 6 8 | 8.0 Stealth | 4 | 4.0 Conjurations | 2 6 | 6.0 Earth Magic | 2 5 | 5.6 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total ---------------------------+-------+-------+-------+-------+-------++------- Melee: Unarmed | 7 | | | | || 7 Punch | 1 | | 1 | | 1 || 3 Whip | | 64 | 90 | 23 | || 177 Spear | | | | 8 | 28 || 36 Cast: Freeze | 34 | 78 | 204 | 187 | 8 || 511 Frozen Ramparts | | 11 | 36 | 54 | 16 || 117 Summon Ice Beast | | | 8 | 30 | 3 || 41 Ozocubu's Armour | | | 1 | 2 | 1 || 4 Stone Arrow | | | | 96 | 100 || 196 Invoke: Curse Item | | | | 2 | 1 || 3 Shatter the Chain | | | | 1 | || 1 Evoke: Wand | | | | 11 | 1 || 12 Use: Potion | | | 4 | | 2 || 6 Scroll | | | 5 | 13 | 1 || 19 Stab: Distracted | | | 1 | | || 1 Armour: Robe | 10 | 110 | 188 | 220 | || 528 Steam dragon scal | | | | 52 | 117 || 169 Dodge: Dodged | 23 | 88 | 200 | 310 | 114 || 735 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 24959 | 23988 | 971 | 4889 | 15203 | 20 | 1247.9 | Dungeon | 13824 | 13320 | 504 | 1765 | 9598 | 11 | 1256.7 | Temple | 177 | 147 | 30 | 0 | 145 | 1 | 177.0 | Lair | 8256 | 7820 | 436 | 1795 | 4923 | 5 | 1651.2 | Sewer | 356 | 356 | 0 | 0 | 259 | 1 | 356.0 | Ossuary | 1215 | 1215 | 0 | 575 | 92 | 1 | 1215.0 | Gauntlet | 1129 | 1129 | 0 | 753 | 184 | 1 | 1129.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Lair:2: 2817 daAuts Lair:1: 2722 daAuts D:5: 1952 daAuts D:8: 1873 daAuts D:10: 1673 daAuts D:6: 1417 daAuts D:9: 1372 daAuts Lair:4: 1361 daAuts Lair:3: 1288 daAuts D:2: 1271 daAuts Ossuary: 1215 daAuts D:4: 1200 daAuts Gauntlet: 1129 daAuts D:7: 1016 daAuts D:1: 944 daAuts