Dungeon Crawl Stone Soup version 0.31-a0-819-gf6de2f5 (webtiles) character file. Game seed: 11988981886343945488 1772 steven32 the Fighter (level 8, 0/69 HPs) Began as a Demonspawn Conjurer on Sept 23, 2023. Was a Believer of Fedhas. Slain by a death yak (8 damage) ... on level 7 of the Dungeon. The game lasted 00:12:54 (8664 turns). steven32 the Fighter (Demonspawn Conjurer) Turns: 8664, Time: 00:12:54 Health: 0/69 AC: 7 Str: 8 XL: 8 Next: 80% Magic: 11/17 EV: 12 Int: 22 God: Fedhas [**....] Gold: 276 SH: 0 Dex: 11 Spells: 14/19 levels left rFire . . . a - +4 dagger rCold . . . (no shield) rNeg . . . j - +0 robe rPois . (no helmet) rElec . d - scarf {shadows} rCorr . g - +0 pair of gloves SInv . A - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.31/turn (no ring) MPRegen 0.15/turn %: no passive effects @: no status effects A: molten scales 2, weakness stinger 1 a: Renounce Religion, Wall of Briars You were on level 7 of the Dungeon. You worshipped Fedhas. Fedhas was pleased with you. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 441 gold pieces. You spent 165 gold pieces at shops. Inventory: Hand Weapons a - a +4 dagger (weapon) b - a +0 dagger of venom C - a +2 short sword of draining Missiles h - 13 poisoned darts Armour d - a scarf of shadows (worn) g - a +0 pair of gloves (worn) j - a +0 robe (worn) r - a +0 cloak A - a +0 pair of boots (worn) Jewellery x - a ring of poison resistance Wands t - a wand of paralysis (6) Scrolls c - a scroll of immolation f - a scroll of brand weapon l - 2 scrolls of revelation m - a scroll of fog n - 2 scrolls of enchant armour p - 3 scrolls of amnesia q - a scroll of blinking u - 6 scrolls of teleportation y - a scroll of poison z - a scroll of fear D - a scroll of noise {unknown} Potions e - a potion of enlightenment i - a potion of resistance k - a potion of brilliance o - 3 potions of haste s - a potion of mutation {unknown} v - 2 potions of magic w - 2 potions of lignification {unknown} B - a potion of curing {unknown} Skills: + Level 8.4 Fighting - Level 1.7 Dodging - Level 1.7 Stealth - Level 6.0 Spellcasting - Level 6.0 Conjurations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Blink Tloc 12% N/A 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 76% 2d11 2% 1 Momentum Strike Conj/Tloc 38% 3d9 4% 2 Dazzling Flash Conj/Hex 38% N/A 8% 3 Lesser Beckoning Tloc 12% N/A 14% 2 Sublimation of Blood Necr 6% N/A 14% 2 Wereblood Tmut 6% N/A 14% 2 Confusing Touch Hex 6% N/A 26% 3 Ignite Poison Fire/Tmut/Pois 6% N/A 26% 3 Ozocubu's Armour Ice 6% N/A 26% 3 Fulminant Prism Conj/Hex 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Sticky Flame Conj/Fire 19% 2d4 26% 4 Dispel Undead Necr 6% 3d8 65% 4 Ozocubu's Refrigeration Ice 3% 4d8 100% 7 Summon Hydra Summ 3% N/A 100% 7 Ignition Fire 3% 3d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Zot: 26449 Temple (1/1) D:4 Zot: 5965 Lair: D:8-11 Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Uskayaw Vehumet Wu Jian Xom Shops: D:6 ? Annotations: D:6 Jeremiah D:8 Psyche Innate Abilities, Weirdness & Mutations You are mostly covered in molten scales. (AC +3) You have a small tail. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold brigand Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts (76% to hit) The searing ray hits the kobold. You kill the kobold! Fedhas appreciates your contribution to the ecosystem. The searing ray hits the kobold! You kill the kobold! Fedhas appreciates your contribution to the ecosystem. The searing ray hits the kobold brigand. The kobold brigand is lightly wounded. (Press . to maintain the ray.) You now have 14/16 mp. The searing ray hits the kobold brigand. The kobold brigand is moderately wounded. You hear a shout! You now have 13/16 mp. The searing ray hits the kobold brigand but does no damage. The kobold brigand is moderately wounded. You now have 12/16 mp. The magic dart hits the kobold brigand! The kobold brigand is heavily wounded. The kobold brigand closely misses you. You now have 11/16 mp. The magic dart hits the kobold brigand. The kobold brigand is heavily wounded. The kobold brigand hits you with a +0 short sword. You take 6 damage, and have 58/64 hp. You now have 10/16 mp. The magic dart hits the kobold brigand. The kobold brigand is severely wounded. The kobold closely misses you. The kobold brigand hits you but does no damage. The magic dart hits the kobold brigand. The kobold brigand is severely wounded. The kobold closely misses you. The kobold brigand completely misses you. You now have 9/16 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold brigand Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts (severely wounded, 76% to hit) The searing ray hits the kobold brigand! You kill the kobold brigand! Fedhas appreciates your contribution to the ecosystem. (Press . to maintain the ray.) The kobold closely misses you. You now have 7/16 mp. The kobold hits you but does no damage. You now have 6/16 mp. Unknown command. Unknown command. You hit the kobold. You kill the kobold! Fedhas appreciates your contribution to the ecosystem. No target in view! No target in view! A kobold comes into view. It is wielding a +0 short sword. You regained 2 hp, and now have 61/64 hp. A kobold is nearby! A kobold is nearby! The magic dart hits the kobold. You kill the kobold! Fedhas appreciates your contribution to the ecosystem. You now have 6/16 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A kobold comes into view. It is wielding a +0 club. Health restored: 64 You regained 6 mp, and now have 12/16 mp. A kobold is nearby! A kobold is nearby! The magic dart hits the kobold but does no damage. You now have 11/16 mp. The magic dart hits the kobold. The kobold is moderately wounded. You now have 10/16 mp. The magic dart hits the kobold. You kill the kobold! Fedhas appreciates your contribution to the ecosystem. You now have 9/16 mp. A kobold comes into view. It is wielding a +0 dagger. You regained 6 mp, and now have 15/16 mp. A kobold is nearby! A kobold is nearby! A kobold is nearby! MP restored: 16 The magic dart hits the kobold. You kill the kobold! Fedhas appreciates your contribution to the ecosystem. You now have 15/16 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) d - 3 scrolls of identify (gained 1) As you read the scroll of identify, it crumbles to dust. l - a scroll of revelation As you read the scroll of identify, it crumbles to dust. m - a scroll of fog As you read the scroll of identify, it crumbles to dust. q - a scroll of blinking MP restored: 16 h - 13 poisoned darts (gained 5) Items here: )) ††. You now have 230 gold pieces (gained 12). You see here a +0 club. Found a shimmering altar of Xom. There is an open door here. There is a shimmering altar of Xom here. There is an open door here. You see here a +0 short sword. Things that are here: a +0 short sword; a kobold corpse Items here: )) ††. A wight, a bullfrog and a howler monkey come into view. The howler monkey howls! You hear a howl! A howler monkey comes into view. A wight comes into view. It is wielding a +0 dagger. The howler monkey moves out of view. Unknown command. The magic dart hits the wight. The wight is moderately damaged. The bullfrog gives a loud, deep croak! You now have 15/16 mp. The howler monkey hoots and howls with incredible vigour! You hear a shout! MP restored: 16 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +4 scimitar and wearing a +0 robe (moderately damaged, 81% to hit) Okay, then. You see here a +0 falchion. The howler monkey hoots and howls with incredible vigour! You hear a shout! x4; You hear a loud, deep croak! There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +4 scimitar and wearing a +0 robe (moderately damaged, 81% to hit) The searing ray hits the wight. The wight is heavily damaged. (Press . to maintain the ray.) You now have 14/16 mp. The searing ray misses the wight. The bullfrog barely misses you. You now have 13/16 mp. The wight closely misses you. The bullfrog hits you. The howler monkey hoots and howls with incredible vigour! You hear a shout! x2 You climb upwards. Level annotation: Jeremiah There is a stone staircase leading down here. You take 1 damage, and have 63/64 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +4 scimitar and wearing a +0 robe (heavily damaged, 81% to hit) The searing ray hits the wight! You destroy the wight! Fedhas accepts your kill. (Press . to maintain the ray.) The bullfrog closely misses you. The bullfrog barely misses you. Training target 6.0 for Spellcasting reached! Your Spellcasting skill increases to level 6! You need to enable at least one skill for training. You now have 11/17 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog Aim: a bullfrog (76% to hit) The searing ray hits the bullfrog! The bullfrog is moderately wounded. (Press . to maintain the ray.) The bullfrog closely misses you. You now have 10/17 mp. The searing ray hits the bullfrog. The bullfrog is heavily wounded. The bullfrog closely misses you. The bullfrog barely misses you. You now have 9/17 mp. The searing ray hits the bullfrog. The bullfrog is almost dead. The bullfrog closely misses you. Health restored: 64 You now have 8/17 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (almost dead, 76% to hit) The searing ray hits the bullfrog! You kill the bullfrog! Fedhas appreciates your contribution to the ecosystem. (Press . to maintain the ray.) Health restored: 65 You now have 6/17 mp. You start resting. You start resting. Magic restored. MP restored: 17 You start waiting. Done waiting. Things that are here: a +4 scimitar; a +0 robe There is an open door here. You open the door. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +0 dagger and wearing a +0 robe (81% to hit) The searing ray hits the wight. The wight is lightly damaged. (Press . to maintain the ray.) The howler monkey barely misses you. You now have 15/17 mp. The searing ray hits the wight! The wight is severely damaged. You now have 14/17 mp. The searing ray hits the wight! You destroy the wight! Fedhas accepts your kill. You now have 13/17 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - howler monkey Aim: a howler monkey (78% to hit) The searing ray misses the howler monkey. (Press . to maintain the ray.) The howler monkey hoots and howls with incredible vigour! x2 The howler monkey misses you. You hear a loud, deep croak! You now have 11/17 mp. The searing ray hits the howler monkey! The howler monkey is heavily wounded. The howler monkey hits you but does no damage. A gnoll sergeant comes into view. It is wielding a +0 spear. The howler monkey hoots and howls with incredible vigour! The howler monkey hits you but does no damage. You now have 10/17 mp. The searing ray hits the howler monkey. The howler monkey is almost dead. The howler monkey misses you. x2 You now have 9/17 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (almost dead, catching its breath, 78% to hit) The searing ray hits the howler monkey. You kill the howler monkey! Fedhas appreciates your contribution to the ecosystem. (Press . to maintain the ray.) The howler monkey hits you but does no damage. You now have 8/17 mp. The howler monkey hits you but does no damage. You now have 7/17 mp. The howler monkey hoots and howls with incredible vigour! A gnoll comes into view. It is wielding a +0 spear. You hear a shout! You hear a loud, deep croak! You now have 6/17 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - howler monkey Aim: a howler monkey (catching its breath, 78% to hit) The searing ray hits the howler monkey. The howler monkey is moderately wounded. (Press . to maintain the ray.) The howler monkey hits you but does no damage. The howler monkey misses you. You now have 4/17 mp. The searing ray hits the howler monkey! You kill the howler monkey! Fedhas appreciates your contribution to the ecosystem. The gnoll sergeant closely misses you. A gnoll comes into view. It is wielding a +0 whip. You now have 3/17 mp. The gnoll sergeant completely misses you. A bullfrog comes into view. You now have 2/17 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail (86% to hit) The searing ray hits the gnoll sergeant but does no damage. (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 club. The gnoll sergeant hits you from afar with a +0 spear! You take 7 damage, and have 58/65 hp. You now have 0/17 mp. Without enough magic to sustain it, your searing ray dissipates. The gnoll sergeant hits you from afar with a +0 spear. You take 2 damage, and have 56/65 hp. The gnoll shouts! A gnoll comes into view. It is wielding a +0 halberd. The gnoll hits you from afar with a +0 spear. The gnoll sergeant hits you but does no damage. You take 6 damage, and have 50/65 hp. The gnoll barely misses you. The gnoll sergeant hits you but does no damage. You climb upwards. Level annotation: Jeremiah There is a stone staircase leading down here. You start resting. HP restored. You start resting. Magic restored. Health restored: 65; MP restored: 17 You climb downwards. The gnoll misses you. The bullfrog hits you. The gnoll hits you but does no damage. The bullfrog closely misses you. The gnoll misses you. The gnoll hits you but does no damage. There is a stone staircase leading up, spattered with blood here. You take 5 damage, and have 60/65 hp. The bullfrog barely misses you. The gnoll misses you. The gnoll hits you with a +0 whip. You climb upwards. Level annotation: Jeremiah There is a stone staircase leading down here. You take 1 damage, and have 59/65 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog Aim: a bullfrog (76% to hit) The searing ray misses the bullfrog. (Press . to maintain the ray.) The bullfrog hits you. The gnoll hits you with a +0 club. The bullfrog barely misses you. The gnoll hits you with a +0 whip. You take 8 damage, and have 51/65 hp. You now have 15/17 mp. The searing ray hits the bullfrog! The bullfrog is moderately wounded. The bullfrog hits you but does no damage. The gnoll misses you. x2 You now have 14/17 mp. The searing ray hits the bullfrog! The bullfrog is severely wounded. The bullfrog hits you but does no damage. The bullfrog closely misses you. The gnoll barely misses you. x2 You now have 13/17 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (severely wounded, 76% to hit) The searing ray hits the bullfrog! You kill the bullfrog! Fedhas appreciates your contribution to the ecosystem. (Press . to maintain the ray.) The gnoll closely misses you. The gnoll misses you. Your Fighting skill increases to level 7! You regained 2 hp, and now have 53/67 hp. You now have 11/17 mp. The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. You take 3 damage, and have 50/67 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll barely misses you. You now have 10/17 mp. The searing ray hits the gnoll! You kill the gnoll! Fedhas appreciates your contribution to the ecosystem. The searing ray hits the gnoll! You kill the gnoll! Fedhas appreciates your contribution to the ecosystem. You now have 9/17 mp. You now have 8/17 mp. Unknown command. You start resting. You start resting. HP restored. Health restored: 67 You regained 8 mp, and now have 16/17 mp. You now have 251 gold pieces (gained 21). Things that are here: a +0 club; a gnoll corpse Unknown command. There is a stone staircase leading down here. You climb downwards. The gnoll sergeant hits you from afar with a +0 spear. There is a stone staircase leading up, spattered with blood here. You take 5 damage, and have 62/67 hp. MP restored: 17 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail (86% to hit) The searing ray hits the gnoll sergeant but does no damage. (Press . to maintain the ray.) The gnoll sergeant hits you from afar with a +0 spear! The gnoll hits you from afar with a +0 spear. You take 11 damage, and have 51/67 hp. You now have 15/17 mp. The searing ray misses the gnoll sergeant. The gnoll sergeant hits you from afar with a +0 spear! The gnoll misses you. You take 11 damage, and have 40/67 hp. You now have 14/17 mp. The gnoll sergeant hits you from afar with a +0 spear. The gnoll hits you but does no damage. The gnoll hits you from afar with a +0 halberd. You climb upwards. Level annotation: Jeremiah There is a stone staircase leading down here. You take 8 damage, and have 32/67 hp. You start resting. Magic restored. You regained 5 hp, and now have 37/67 hp. MP restored: 17 You start resting. HP restored. Health restored: 67 You climb downwards. The gnoll closely misses you. The gnoll hits you with a +0 club. There is a stone staircase leading up, spattered with blood here. You take 2 damage, and have 65/67 hp. The gnoll closely misses you. There is a stone staircase leading up, spattered with blood here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (83% to hit) The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll barely misses you. You now have 15/17 mp. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll closely misses you. Health restored: 67 You now have 14/17 mp. The searing ray hits the gnoll! You kill the gnoll! Fedhas appreciates your contribution to the ecosystem. The gnoll hits you from afar with a +0 spear. The gnoll barely misses you. You take 3 damage, and have 64/67 hp. You now have 13/17 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (83% to hit) The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll closely misses you. The gnoll hits you from afar with a +0 halberd! You take 8 damage, and have 56/67 hp. You now have 11/17 mp. The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear. The gnoll hits you from afar with a +0 halberd! You take 15 damage, and have 41/67 hp. MASSIVE DAMAGE!! You now have 10/17 mp. The searing ray hits the gnoll! You kill the gnoll! Fedhas appreciates your contribution to the ecosystem. The gnoll hits you from afar with a +0 halberd! You take 8 damage, and have 33/67 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +0 ring mail (86% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd. You take 6 damage, and have 27/67 hp. You now have 8/17 mp. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. You now have 7/17 mp. The searing ray hits the gnoll! You kill the gnoll! Fedhas appreciates your contribution to the ecosystem. You now have 6/17 mp. The gnoll sergeant hits you from afar with a +0 spear! You climb upwards. Level annotation: Jeremiah There is a stone staircase leading down here. You take 6 damage, and have 22/67 hp. You start resting. You start resting. Magic restored. You regained 21 hp, and now have 43/67 hp. MP restored: 17 You start resting. HP restored. Health restored: 67 You climb downwards. There is a stone staircase leading up, spattered with blood here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start waiting. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You start waiting. A scorpion comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (81% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) You now have 15/17 mp. The searing ray hits the scorpion! The scorpion is severely wounded. You now have 14/17 mp. The searing ray hits the scorpion but does no damage. The scorpion is severely wounded. The scorpion stings you but does no damage. You now have 13/17 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, 81% to hit) The searing ray hits the scorpion. You kill the scorpion! Fedhas appreciates your contribution to the ecosystem. (Press . to maintain the ray.) Health restored: 68 You now have 11/17 mp. You now have 10/17 mp. You now have 9/17 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail (86% to hit) The searing ray hits the gnoll sergeant. The gnoll sergeant is lightly wounded. (Press . to maintain the ray.) You now have 8/17 mp. The searing ray hits the gnoll sergeant. The gnoll sergeant is moderately wounded. You now have 7/17 mp. The searing ray hits the gnoll sergeant! The gnoll sergeant is heavily wounded. The gnoll sergeant hits you from afar with a +0 spear. You take 1 damage, and have 67/68 hp. You now have 6/17 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail (heavily wounded, 86% to hit) The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is heavily wounded. (Press . to maintain the ray.) The gnoll sergeant hits you but does no damage. You now have 4/17 mp. The searing ray misses the gnoll sergeant. The gnoll sergeant hits you from afar with a +0 spear! You take 8 damage, and have 59/68 hp. You now have 3/17 mp. The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. The gnoll sergeant hits you from afar with a +0 spear. You take 5 damage, and have 54/68 hp. You now have 2/17 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail (severely wounded, 86% to hit) The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is severely wounded. (Press . to maintain the ray.) The gnoll sergeant hits you from afar with a +0 spear. You take 5 damage, and have 49/68 hp. You now have 0/17 mp. Without enough magic to sustain it, your searing ray dissipates. The gnoll sergeant hits you from afar with a +0 spear. You take 6 damage, and have 43/68 hp. The gnoll sergeant hits you from afar with a +0 spear. You take 4 damage, and have 39/68 hp. The gnoll sergeant closely misses you. You climb upwards. Level annotation: Jeremiah There is a stone staircase leading down here. You start resting. You start resting. HP restored. Health restored: 68 You regained 14 mp, and now have 15/17 mp. You climb downwards. There is a stone staircase leading up, spattered with blood here. Things that are here: a +0 robe; a +0 dagger; a scorpion corpse What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You start resting. A gnoll sergeant is nearby! MP restored: 17 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail (moderately wounded, 86% to hit) The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. (Press . to maintain the ray.) You now have 15/17 mp. The searing ray hits the gnoll sergeant. The gnoll sergeant is almost dead. The gnoll sergeant hits you from afar with a +0 spear. You take 1 damage, and have 67/68 hp. You now have 14/17 mp. The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is almost dead. The gnoll sergeant hits you from afar with a +0 spear. You take 3 damage, and have 64/68 hp. You now have 13/17 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail (almost dead, 86% to hit) The searing ray misses the gnoll sergeant. (Press . to maintain the ray.) The gnoll sergeant hits you from afar with a +0 spear! You take 9 damage, and have 55/68 hp. You now have 11/17 mp. The searing ray hits the gnoll sergeant. The gnoll sergeant is almost dead. The gnoll sergeant hits you from afar with a +0 spear. You take 4 damage, and have 51/68 hp. You now have 10/17 mp. The searing ray hits the gnoll sergeant. You kill the gnoll sergeant! Fedhas appreciates your contribution to the ecosystem. You now have 9/17 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Key pressed, stopping explore. Magic restored. HP restored. Things that are here: a +0 spear; a gnoll skeleton You now have 276 gold pieces (gained 25). Things that are here: a +0 ring mail; a +0 halberd; a gnoll skeleton There is a stone staircase leading up, spattered with blood here. Key pressed, stopping explore. d - a scroll of identify Health restored: 68; MP restored: 17 A sky beast comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sky beast Aim: a sky beast (wandering, hasn't noticed you, 73% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 15/17 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (73% to hit) The searing ray hits the sky beast. The sky beast is moderately wounded. (Press . to maintain the ray.) You now have 13/17 mp. The searing ray misses the sky beast. You now have 12/17 mp. The searing ray hits the sky beast! The sky beast is heavily wounded. The sky beast misses you. You now have 11/17 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (heavily wounded, 73% to hit) The searing ray misses the sky beast. (Press . to maintain the ray.) The sky beast barely misses you. You now have 9/17 mp. The searing ray hits the sky beast! You kill the sky beast! Fedhas appreciates your contribution to the ecosystem. Your Fighting skill increases to level 8! You now have 8/17 mp. Your magical contamination has completely faded away. Key pressed, stopping explore. Found a stone staircase leading down. MP restored: 17 D - a scroll labelled BAUKEZ TEMUZO o - 3 purple potions (gained 1) Found a snail-covered altar of Cheibriados. l - 2 scrolls of revelation (gained 1) u - 5 scrolls of teleportation (gained 1) Found a ring mail. Found a stone staircase leading down. You see here a +0 halberd. Done exploring. Done exploring. Done exploring. Okay, then. Unknown command. As you read the scroll of identify, it crumbles to dust. o - 3 potions of haste Done exploring. Done exploring. There is a stone staircase leading up, spattered with blood here. You see here +0 steam dragon scales. You see here a +0 flail. You see here 5 javelins. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading up here. There is a stone staircase leading up here. An orc wizard comes into view. It is wielding a +0 dagger. An orc wizard is nearby! Found a stone staircase leading up. An orc comes into view. It is wielding a +0 dagger. The orc shouts! The orc wizard shouts! You hear a shout! An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard points at you and mumbles some strange words. The magic dart hits you! The magic dart hits the orc wizard. The orc wizard is moderately wounded. The orc wizard gestures at you while chanting. The magic dart hits you. You take 8 damage, and have 60/68 hp. You now have 16/17 mp. The magic dart hits the orc. The orc is lightly wounded. You now have 15/17 mp. The magic dart hits the orc. The orc is severely wounded. The orc closely misses you. You now have 14/17 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger (severely wounded, 81% to hit) The searing ray hits the orc. You kill the orc! Fedhas appreciates your contribution to the ecosystem. (Press . to maintain the ray.) The orc wizard hits you but does no damage. You now have 12/17 mp. The orc wizard hits you but does no damage. You now have 11/17 mp. The orc wizard barely misses you. You now have 10/17 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 76% to hit) The searing ray misses the orc wizard. (Press . to maintain the ray.) The orc wizard casts a spell at you. You are confused. The orc wizard barely misses you. You now have 9/17 mp. The orc wizard hits you but does no damage. The orc wizard hits you with a +0 dagger. You take 3 damage, and have 59/68 hp. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc wizard hits you but does no damage. You bump into the rock wall. Something hits you but does no damage. The orc wizard hits you but does no damage. You bump into the rock wall. Something hits you. The orc wizard hits you with a +0 dagger. You take 3 damage, and have 56/68 hp. You bump into the rock wall. You feel less confused. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! The orc wizard gestures at you while chanting. The magic dart hits you! You take 16 damage, and have 40/68 hp. MASSIVE DAMAGE!! Something hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc wizard! The orc wizard is moderately wounded. (Press . to maintain the ray.) Something hits you. You take 1 damage, and have 39/68 hp. You now have 8/17 mp. The searing ray hits something! The searing ray hits the orc wizard. The orc wizard is severely wounded. The orc wizard casts a spell at you. The puff of flame misses you. Something hits you but does no damage. You now have 7/17 mp. The searing ray hits something. Fedhas appreciates your contribution to the ecosystem. Reactivating autopickup. You feel a bit more experienced. The searing ray hits the orc wizard. The orc wizard is severely wounded. The orc wizard points at you and mumbles some strange words. The puff of flame misses you. You now have 6/17 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc wizard. The orc wizard is severely wounded. (Press . to maintain the ray.) The orc wizard casts a spell at you. The magic dart hits you but does no damage. You now have 4/17 mp. The searing ray hits the orc wizard! You kill the orc wizard! Fedhas appreciates your contribution to the ecosystem. You now have 3/17 mp. Key pressed, stopping explore. HP restored. Magic restored. Things that are here: a +0 dagger; a +0 robe Things that are here: a +0 dagger; a +0 robe; an orc corpse There is a stone staircase leading up here. Found a club. Health restored: 69; MP restored: 17 u - 6 scrolls of teleportation (gained 1) You see here a +0 club. d - a scarf of shadows Found an arbalest. You start removing your armour. You continue taking off your +0 cloak. x4 You finish taking off your +0 cloak. You start putting on your armour. You continue putting on your scarf of shadows. x5 You finish putting on your scarf of shadows. It gets dark. You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading down. A death yak comes into view. A death yak is nearby! A death yak comes into view. The death yak bellows! An orc comes into view. It is wielding a +0 falchion. Okay, then. Unknown command. Okay, then. The death yak gores you but does no damage. The death yak gores you!! You hear a deafening roar! You hear a bellow! You take 25 damage, and have 44/69 hp. MASSIVE DAMAGE!! A briar patch grows up from the ground. You hear a shout! x4 The death yak misses you. You now have 14/17 mp. You walk carefully through the plants. The death yak attacks as it pursues you! The death yak gores you!! The death yak gores you! * * * LOW HITPOINT WARNING * * * You take 30 damage, and have 14/69 hp. MASSIVE DAMAGE!! The death yak is struck by your briar patch's thorns. The death yak gores your briar patch. The death yak gores your briar patch! There is a stone staircase leading up here. There is a stone staircase leading up here. MP restored: 17 You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You regained 6 hp, and now have 26/69 hp. You start resting. HP restored. Health restored: 69 You climb downwards. There is a stone staircase leading up here. A death yak comes into view. The death yak moves out of view. A hell rat comes into view. There are monsters nearby! Unknown command. There is a stone staircase leading up here. A death yak is nearby! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a +0 halberd. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. There is a stone staircase leading up here. The death yak bellows! There is a stone staircase leading up here. Okay, then. The death yak gores you but does no damage. You climb upwards. There is a stone staircase leading down here. A briar patch grows up from the ground. x7; The death yak gores you!! You take 26 damage, and have 43/69 hp. MASSIVE DAMAGE!! You now have 14/17 mp. You walk carefully through the plants. The death yak misses you. The death yak completely misses your briar patch. The death yak gores your briar patch!! Your briar patch is destroyed! Your briar patch disappears in a puff of smoke! The death yak is struck by your briar patch's thorns. The death yak gores your briar patch!! Your briar patch is destroyed! Your briar patch disappears in a puff of smoke! MP restored: 17 There is a stone staircase leading down, spattered with blood here. You climb downwards. There is a stone staircase leading up here. You regained 2 hp, and now have 60/69 hp. You see here a +0 club. You enter the shallow water. Moving in this stuff is going to be slow. Psyche the Insane Magess comes into view. She is wielding a +4 dagger of chaos and carrying a wand of iceblast. A quokka comes into view. Psyche moves out of view. Unknown command. Psyche shouts! Psyche zaps a wand. The mass of ice explodes! The iceblast engulfs you!! You hear a deafening roar! You hear a shout! You take 20 damage, and have 46/69 hp. MASSIVE DAMAGE!! There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Psyche Aim: Psyche, wielding a +4 dagger of chaos, wearing a +2 robe and carrying a wand of iceblast (76% to hit) The searing ray hits the quokka! You kill the quokka! Fedhas appreciates your contribution to the ecosystem. The searing ray hits Psyche. Psyche is lightly wounded. (Press . to maintain the ray.) You now have 15/17 mp. The searing ray hits Psyche! Psyche is moderately wounded. You now have 14/17 mp. The searing ray misses Psyche. Psyche mumbles some strange words. Psyche flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You now have 13/17 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You hear a zap. An iceblast appears from out of thin air! The mass of ice explodes! The iceblast engulfs you. You hear a deafening roar! You hear a howl! You climb upwards. Reactivating autopickup. The death yak gores you! There is a stone staircase leading down, spattered with blood here. You take 15 damage, and have 33/69 hp. MASSIVE DAMAGE!! A death yak is nearby! Unknown command. A briar patch grows up from the ground. x7; The death yak gores you!! * * * LOW HITPOINT WARNING * * * You take 25 damage, and have 8/69 hp. MASSIVE DAMAGE!! You now have 10/17 mp. You walk carefully through the plants. The death yak gores you! You die... Fedhas appreciates your contribution to the ecosystem. #.#..#........####.### #....#.........###...# ###.........#...####.. ###......####.....#. ############............... #.........##....####......# #..........#......#...##..# #.......PPP.........#..#... #[.......Y@................ ######..PPP................ #.............^....##.#.. #........####............ #........####............ #........................ #........##.............. #...........##........... ######........#####.........#. You could see a death yak (ally target). Vanquished Creatures 2 steam dragons (D:7) A sky beast (D:7) 2 ogres (D:5) A kobold brigand (D:7) 2 gnoll sergeants (D:7) 3 bullfrogs 3 scorpions 3 wights 3 howler monkeys A hound (D:6) 2 jellies (D:6) An orc priest (D:4) An iguana (D:5) 3 orc wizards 3 adders 9 gnolls An ufetubus (D:3) 6 dart slugs 13 orcs 10 bats An endoplasm (D:4) 4 giant cockroaches 4 goblins 6 hobgoblins 6 jackals A quokka (D:8) 7 ball pythons 2 frilled lizards 9 kobolds 3 rats 113 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | steven32 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 256 | D:1 | Gained mutation: You are partially covered in molten | scales. (AC +2) [demonic ancestry] 256 | D:1 | Reached XP level 2. HP: 10/20 MP: 0/5 445 | D:1 | Reached skill level 1 in Fighting 1302 | D:2 | Noticed a black bear 1435 | D:2 | Learned a level 2 spell: Searing Ray 1584 | D:3 | Reached XP level 3. HP: 26/26 MP: 3/6 1925 | D:3 | Learned a level 2 spell: Blink 2133 | D:3 | Reached skill level 5 in Conjurations 2198 | D:3 | Found an iron altar of Okawaru. 2374 | D:4 | Found a staircase to the Ecumenical Temple. 2397 | Temple | Entered the Ecumenical Temple 2424 | Temple | Became a worshipper of Fedhas Madash 2462 | D:4 | Found a sparkling altar of Nemelex Xobeh. 2533 | D:4 | Reached XP level 4. HP: 33/33 MP: 3/7 2710 | D:4 | Identified the +0 mace of the Real Monster {heavy, Drain | rElec MP+9 Str-2} 2804 | D:4 | Reached skill level 2 in Fighting 3011 | D:4 | Found an ornate altar of the Wu Jian Council. 3354 | D:5 | Entered Level 5 of the Dungeon 3465 | D:5 | Reached XP level 5. HP: 37/39 MP: 1/8 3539 | D:5 | Reached * piety under Fedhas 3598 | D:5 | Reached skill level 3 in Fighting 3779 | D:5 | Noticed an ogre 3786 | D:5 | Killed an ogre 3787 | D:5 | Reached skill level 4 in Fighting 3787 | D:5 | Gained mutation: You are mostly covered in molten scales. | (AC +3) [demonic ancestry] 3787 | D:5 | Reached XP level 6. HP: 45/48 MP: 2/9 3881 | D:5 | Noticed a +0 spear 3881 | D:5 | Noticed a +0 spear 3881 | D:5 | Noticed a +0 short sword 3882 | D:5 | Noticed a +0 short sword 3882 | D:5 | Noticed a +0 falchion 3883 | D:5 | Noticed a +0 dagger 3883 | D:5 | Noticed a +0 falchion 3883 | D:5 | Noticed a +0 dagger 3957 | D:5 | Found a hide-covered altar of Uskayaw. 4250 | D:5 | Reached skill level 5 in Fighting 4663 | D:6 | Gained mutation: You have a small tail. [demonic ancestry] 4663 | D:6 | Reached XP level 7. HP: 55/57 MP: 0/10 4806 | D:6 | Reached skill level 6 in Fighting 5045 | D:6 | Found Duqeac's Magic Scroll Shop. 5053 | D:6 | Bought a scroll of poison for 44 gold pieces 5053 | D:6 | Bought a scroll of fear for 44 gold pieces 5053 | D:6 | Bought a scroll of teleportation for 33 gold pieces 5053 | D:6 | Bought a scroll of identify for 22 gold pieces 5053 | D:6 | Bought a scroll of identify for 22 gold pieces 5075 | D:6 | Noticed a two-headed ogre 5521 | D:6 | Noticed Jeremiah 5854 | D:7 | Noticed a steam dragon 5934 | D:7 | Killed a steam dragon 6244 | D:7 | Noticed a steam dragon 6270 | D:7 | Killed a steam dragon 6271 | D:7 | Reached skill level 5 in Spellcasting 6577 | D:7 | Reached XP level 8. HP: 53/64 MP: 0/16 6733 | D:7 | Reached ** piety under Fedhas 6908 | D:7 | Found a shimmering altar of Xom. 7324 | D:6 | Reached skill level 7 in Fighting 7886 | D:7 | Reached skill level 8 in Fighting 7986 | D:7 | Found a snail-covered altar of Cheibriados. 8309 | D:8 | Noticed a death yak 8310 | D:8 | Noticed a death yak 8507 | D:8 | Noticed a death yak 8648 | D:8 | Noticed Psyche 8664 | D:7 | Slain by a death yak Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic D:2: layout_basic D:3: layout_rooms, lemuel_doored_altar D:4: layout_loops_ring, nicolae_wu_jian_immortal_techniques, kennysheep_little_box, minmay_temple_entry_offerings D:5: layout_basic, nicolae_uskayaw_en_pointe, grunt_decor_junction, minivault_27 D:6: layout_loops_corners, good_gods_mini_temple, serial_shops, nicolae_shop_crystal, kennysheep_diamond, roderic_batcave, uniq_jeremiah D:7: layout_rooms, mainiacjoe_overflow_chevrons, mainiacjoe_overflow_surrounded_room D:8: layout_basic, kiku_gazebo_garden_becter, dpeg_lair_monsters, chequers_big_river, chequers_serial_rivers_small_3, uniq_psyche, uniq_grum Temple: nicolae_temple_ecumenical_triangle Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 4 5 6 8 | 8.4 Conjurations | 5 6 | 6.0 Spellcasting | 5 6 | 6.0 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 49 | | || 49 Dagger | 3 | 12 | 7 || 22 Cast: Magic Dart | 77 | 49 | 47 || 173 Searing Ray | | 11 | 51 || 62 Invoke: Wall of Briars | | | 3 || 3 Evoke: Wand | | | 6 || 6 Use: Scroll | | | 11 || 11 Stab: Paralysed | | | 1 || 1 Armour: Robe | 25 | 18 | 119 || 162 Dodge: Dodged | 30 | 13 | 82 || 125 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8683 | 8212 | 471 | 1941 | 5168 | 9 | 964.8 | Dungeon | 8648 | 8184 | 464 | 1941 | 5150 | 8 | 1081.0 | Temple | 34 | 27 | 7 | 0 | 18 | 1 | 34.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:6: 2104 daAuts D:5: 1496 daAuts D:7: 1338 daAuts D:1: 1206 daAuts D:4: 1029 daAuts D:3: 803 daAuts D:2: 365 daAuts D:8: 304 daAuts Temple: 34 daAuts