Dungeon Crawl Stone Soup version 0.31-a0-819-gf6de2f5 (webtiles) character file. Game seed: 16191981097650228484 10164 steven32 the Fighter (level 11, -2/89 HPs) Began as a Demonspawn Conjurer on Sept 23, 2023. Was a Believer of Vehumet. Slain by a white ugly thing (17 damage) ... on level 10 of the Dungeon. The game lasted 00:18:09 (12508 turns). steven32 the Fighter (Demonspawn Conjurer) Turns: 12508, Time: 00:18:09 Health: -2/89 AC: 19 Str: 8 XL: 11 Next: 32% Magic: 25/33 EV: 11 Int: 25 God: Vehumet [**....] Gold: 630 SH: 9 Dex: 12 Spells: 12/28 levels left rFire . . . L - +5 spear "Epporurutu" {freeze, rPois Int+2 SInv} rCold . . . (no shield) rNeg + . . N - +0 acid dragon scales rPois + (helmet restricted) rElec . G - +0 cloak rCorr + q - +2 pair of gloves SInv + M - +2 pair of boots {Stlth+} Will ..... s - amulet of reflection Stlth ++ r - ring of positive energy HPRegen 0.34/turn w - ring of magical power MPRegen 0.23/turn %: reflection @: no status effects A: horns 2, foul stench 2, icemail 1, sharp scales 2, condensation shield a: Renounce Religion You were on level 10 of the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You visited 2 branches of the dungeon, and saw 11 of its levels. You also visited: Sewer and Bailey. You collected 729 gold pieces. You spent 99 gold pieces at shops. Inventory: Hand Weapons c - a +0 dagger L - the +5 spear "Epporurutu" (weapon) {freeze, rPois Int+2 SInv} (You found it on level 8 of the Dungeon) Int+2: It affects your intelligence (+2). rPois: It protects you from poison SInv: It lets you see invisible. Armour q - a +2 pair of gloves (worn) G - a +0 cloak (worn) M - a +2 pair of boots of stealth (worn) N - +0 acid dragon scales (worn) Magical Staves i - a staff of air Jewellery j - a ring of see invisible r - a ring of positive energy (left hand) s - an amulet of reflection (around neck) w - a ring of magical power (right hand) H - an amulet of guardian spirit K - an amulet of the acrobat Wands F - a wand of flame (37) J - a wand of iceblast (13) Scrolls d - 4 scrolls of enchant weapon e - 4 scrolls of poison f - 4 scrolls of torment g - a scroll of identify h - a scroll of blinking {unknown} n - a scroll of silence {unknown} t - 3 scrolls of vulnerability {unknown} x - 2 scrolls of noise {unknown} y - a scroll of fog {unknown} A - a scroll of summoning {unknown} B - 5 scrolls of fear D - 3 scrolls of teleportation {unknown} I - 2 scrolls of amnesia {unknown} Potions a - a potion of heal wounds {unknown} b - 3 potions of magic k - 12 potions of curing l - 2 potions of haste {unknown} m - 5 potions of brilliance p - a potion of enlightenment {unknown} u - a potion of resistance {unknown} v - a potion of attraction {unknown} z - 3 potions of cancellation C - 2 potions of mutation E - 3 potions of invisibility Skills: - Level 9.0 Fighting - Level 1.7 Dodging - Level 1.7 Stealth - Level 9.0 Spellcasting + Level 6.9 Conjurations * Level 4.2 Translocations - Level 9.0 Ice Magic You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 92% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 39% 2d9 10% 4 d - Ozocubu's Armour Ice 54% N/A 1% 3 e - Sandblast Erth 22% 2d7 10% 1 f - Poisonous Vapours Pois/Air 22% N/A 14% 2 r - Frozen Ramparts Ice 100% 1d16 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 100% 1d9 2% 1 Dazzling Flash Conj/Hex 56% N/A 7% 3 Iskenderun's Battlesphe Conj 46% 2d10 16% 5 Fulminant Prism Conj/Hex 14% 3d9 24% 4 Swiftness Air 11% N/A 28% 3 Metabolic Englaciation Hex/Ice 16% N/A 38% 5 Airstrike Air 5% 2d(1-17) 67% 4 Petrify Tmut/Erth 11% N/A 67% 4 Ozocubu's Refrigeration Ice 27% 4d13 89% 7 Alistair's Intoxication Tmut/Pois 7% N/A 95% 5 Borgnjor's Vile Clutch Necr/Erth 5% N/A 95% 5 Bombard Conj/Erth 14% 9d3 98% 6 Eringya's Noxious Bog Tmut/Pois 5% 4d6 100% 6 Spellforged Servitor Conj/Summ 14% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Zot: 26358 Temple (1/1) D:5 Zot: 5995 Sewer (visited) Bailey (visited) Lair: D:8-11 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Shops: D:3 [ D:4 *: D:6 * Annotations: D:8 exclusions: obsidian statue and orange crystal statue D:9 3 runed translucent doors Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You sometimes emit foul miasma when damaged in melee. A meltable icy envelope protects you from harm. (AC +4) You are mostly covered in razor-sharp scales. (AC +2, Slay +2) A meltable shield of frost defends you. (SH +4) Message History You now have 25/32 mp. The yak closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded, 89% to hit) The searing ray hits the yak! The yak is almost dead. The searing ray misses the yak. The searing ray hits the yak! The yak is almost dead. (Press . to maintain the ray.) The yak barely misses you. You now have 24/32 mp. The searing ray hits the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. The searing ray hits the yak. The yak is severely wounded. The searing ray hits the yak. The yak is almost dead. You regained 2 mp, and now have 26/32 mp. The searing ray hits the yak! The yak is almost dead. The searing ray misses the yak. The yak barely misses you. You now have 25/32 mp. The searing ray misses the yak. The searing ray hits the yak. The yak is almost dead. You finish channelling your searing ray. The yak misses you. There are monsters nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead, 89% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The yak gores you but does no damage. You now have 23/32 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead, 89% to hit) The searing ray hits the yak. You kill the yak! Vehumet accepts your kill. You feel your power returning. The searing ray hits the yak! You kill the yak! Vehumet accepts your kill. (Press . to maintain the ray.) Health restored: 83 You now have 22/32 mp. You now have 21/32 mp. You finish channelling your searing ray. Your magical contamination has completely faded away. Things that are here: a yak corpse; a yak corpse Key pressed, stopping explore. g - 6 scrolls labelled EMOJUOK TAFFE (gained 1) Found a blade talisman. MP restored: 32 You now have 549 gold pieces (gained 20). You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading down. Found an escape hatch in the ceiling. Found a runed translucent gate. t - 3 scrolls labelled QEIXUS CEIGO (gained 1) E - 3 white potions (gained 1) There is an escape hatch in the ceiling here. e - 4 scrolls labelled VAHEIZX HAEZXU (gained 1) An orc wizard comes into view. It is wielding a +0 dagger. An orc wizard is nearby! The magic dart hits the orc wizard. The orc wizard is moderately wounded. You now have 31/32 mp. The magic dart hits the orc wizard. The orc wizard is moderately wounded. The orc wizard hits you but does no damage. You now have 30/32 mp. The magic dart hits the orc wizard. The orc wizard is heavily wounded. You block the orc wizard's attack. You now have 29/32 mp. The magic dart hits the orc wizard. The orc wizard is heavily wounded. You block the orc wizard's attack. The magic dart hits the orc wizard. The orc wizard is almost dead. The orc wizard casts a spell at you. The puff of flame hits you. Your icy defences dissipate! You take 1 damage, and have 82/83 hp. You now have 28/32 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead, 77% to hit) The searing ray misses the orc wizard. (Press . to maintain the ray.) The orc wizard hits you but does no damage. Health restored: 83 You now have 26/32 mp. The searing ray hits the orc wizard! You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. A howler monkey comes into view. Your icy envelope is restored. MP restored: 32 A howler monkey is nearby! A howler monkey is nearby! You reach to attack! The helpless howler monkey fails to defend itself. You puncture the howler monkey! You freeze the howler monkey. The howler monkey is heavily wounded. The howler monkey hits you. You take 5 damage, and have 78/83 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (heavily wounded, 80% to hit) The searing ray hits the howler monkey! You kill the howler monkey! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) A howler monkey comes into view. Your Ice Magic skill increases to level 9! You now have 31/32 mp. The howler monkey hoots and howls with incredible vigour! You hear a shout! x3; You hear a horrible gurgling sound! You hear a shout! x2 You hear a horrible gurgling sound! You now have 30/32 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The howler monkey hoots and howls with incredible vigour! You hear an angry hiss. You hear a shout! You see here a howler monkey corpse. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - howler monkey Aim: a howler monkey (catching its breath, 80% to hit) The searing ray hits the howler monkey! The howler monkey is severely wounded. (Press . to maintain the ray.) The howler monkey barely misses you. You now have 29/32 mp. The searing ray hits the howler monkey. The howler monkey is almost dead. The howler monkey hits you. The howler monkey hoots and howls with incredible vigour! You hear a horrible gurgling sound! You hear a shout! You take 1 damage, and have 78/83 hp. You now have 28/32 mp. The searing ray hits the howler monkey! You kill the howler monkey! Vehumet accepts your kill. You feel your power returning. You finish channelling your searing ray. You now have 27/32 mp. An orc warrior comes into view. It is wielding a +0 dire flail. An orc warrior is nearby! An orc warrior is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 dire flail and wearing a +0 chain mail (80% to hit) The searing ray misses the orc warrior. (Press . to maintain the ray.) You hear a shout! You now have 26/32 mp. The searing ray hits the orc warrior. The orc warrior is moderately wounded. You now have 25/32 mp. The searing ray misses the orc warrior. The orc warrior completely misses you. The searing ray hits the orc warrior! The orc warrior is heavily wounded. You finish channelling your searing ray. You now have 24/32 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 dire flail and wearing a +0 chain mail (heavily wounded, 80% to hit) The searing ray hits the orc warrior! The orc warrior is almost dead. (Press . to maintain the ray.) You block the orc warrior's attack. You now have 22/32 mp. The searing ray hits the orc warrior. You kill the orc warrior! Vehumet accepts your kill. You now have 21/32 mp. An orc comes into view. It is wielding a +0 flail of protection. Health restored: 83 An orc is nearby! An orc is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail of protection and wearing a +0 leather armour (wandering, hasn't noticed you, 82% to hit) The searing ray hits the orc. The orc is almost dead. (Press . to maintain the ray.) You now have 19/32 mp. The searing ray hits the orc. You kill the orc! Vehumet accepts your kill. You feel your power returning. An orc comes into view. It is wielding a +0 dagger. The searing ray misses the orc. An orc is nearby! The searing ray hits the orc. The orc is almost dead. You finish channelling your searing ray. You now have 18/32 mp. An orc is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (almost dead, 82% to hit) The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) You now have 17/32 mp. You now have 16/32 mp. Key pressed, stopping explore. Things that are here: a +0 dagger; a +0 leather armour; an orc corpse Things that are here: a +0 flail of protection; a +0 leather armour; an orc corpse MP restored: 32 Things that are here: a +0 dagger; a +0 leather armour; an orc corpse You see here a howler monkey corpse. You now have 555 gold pieces (gained 6). Found a stone staircase leading up. You pick up a book of Air and begin reading... You add the spells Shock, Swiftness and Airstrike to your library. B - 6 scrolls labelled ICESOMECLU (gained 1) Found 3 atropa-tipped darts. The white ugly thing gurgles horribly! x2 The brown ugly thing gurgles horribly! The brown ugly thing gurgles horribly! There is a stone staircase leading down here. Found a stone staircase leading up. An orc wizard comes into view. It is wielding a +0 dagger. An orc wizard is nearby! An orc wizard is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering, hasn't noticed you, 77% to hit) The searing ray misses the orc wizard. (Press . to maintain the ray.) The orc wizard shouts! The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes for a moment. You now have 30/32 mp. The searing ray hits the orc wizard. The orc wizard is moderately wounded. You now have 29/32 mp. The searing ray hits the orc wizard! The orc wizard is almost dead. You now have 28/32 mp. The searing ray hits the orc wizard. You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. You finish channelling your searing ray. Things that are here: a +0 dagger; a +0 robe; an orc corpse Found a ring mail. MP restored: 32 d - 4 scrolls labelled TEIMNUICICW (gained 1) g - 7 scrolls labelled EMOJUOK TAFFE (gained 1) Key pressed, stopping explore. a - a brown potion Key pressed, stopping explore. The brown ugly thing gurgles horribly! The cyan ugly thing gurgles horribly! The brown ugly thing gurgles horribly! Could not explore, unopened runed door. Could not explore, unopened runed door. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. Okay, then. There is a stone staircase leading down here. Okay, then. There is a stone staircase leading down here. Could not explore, unopened runed door. There is a stone staircase leading down here. You climb downwards. Found 20 gold pieces. Found a stone staircase leading up and a stone staircase leading down. There is a stone staircase leading up here. A two-headed ogre comes into view. It is wielding two +0 giant spiked clubs. Found a wand of flame (8). A two-headed ogre is nearby! An acid dragon comes into view. Found 15 gold pieces. The acid dragon roars! You hear a bellow! x2; You hear a shout! You hear a bellow! You hear a shout! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant spiked clubs (91% to hit) Okay, then. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant spiked clubs (91% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. (Press . to maintain the ray.) You now have 30/32 mp. The searing ray hits the two-headed ogre! The two-headed ogre is moderately wounded. You now have 29/32 mp. The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. You now have 28/32 mp. The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. The searing ray hits the acid dragon. The acid dragon is lightly wounded. You finish channelling your searing ray. The two-headed ogre hits you with a +0 giant spiked club. The two-headed ogre barely misses you. You take 6 damage, and have 77/83 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant spiked clubs (severely wounded, 91% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. The searing ray hits the acid dragon. The acid dragon is moderately wounded. (Press . to maintain the ray.) You now have 26/32 mp. The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. The searing ray misses the acid dragon. You block the two-headed ogre's attack. The two-headed ogre hits you with a +0 giant spiked club. You take 6 damage, and have 72/83 hp. You now have 25/32 mp. The searing ray hits the two-headed ogre. You kill the two-headed ogre! Vehumet accepts your kill. You block the acid dragon's attack. The acid dragon claws you. Your Translocations skill increases to level 1! You have reached level 11! You regained 3 hp, and now have 75/89 hp. You now have 24/33 mp. You finish channelling your searing ray. The acid dragon spits acid at you. You block the splash of acid... and reflect it back! The splash of acid misses the acid dragon. A kobold brigand comes into view. It is wielding a +0 whip and quivering poisoned darts. You hear a bellow! x3 Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - acid dragon Aim: an acid dragon (moderately wounded, catching its breath, 82% to hit) The searing ray hits the acid dragon. The acid dragon is heavily wounded. (Press . to maintain the ray.) You block the acid dragon's attack. The acid dragon claws you but does no damage. You now have 22/33 mp. The searing ray hits the acid dragon. The acid dragon is heavily wounded. The acid dragon barely misses you. You block the acid dragon's attack. You now have 21/33 mp. The searing ray hits the acid dragon! The acid dragon is almost dead. The acid dragon closely misses you. The acid dragon claws you but does no damage. You now have 20/33 mp. The searing ray hits the acid dragon. You kill the acid dragon! Vehumet accepts your kill. You feel your power returning. The acid dragon scales are intact enough to wear. You finish channelling your searing ray. A yak comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold brigand Aim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (77% to hit) The searing ray hits the kobold brigand! The kobold brigand is moderately wounded. (Press . to maintain the ray.) The yak bellows! A yak comes into view. The kobold brigand throws a poisoned dart. The poisoned dart hits you! You now have 19/33 mp. The searing ray hits the kobold brigand! The kobold brigand is severely wounded. The kobold brigand throws a poisoned dart. The poisoned dart hits you! A gargoyle comes into view. It is wielding a +0 mace. You now have 18/33 mp. The searing ray hits the kobold brigand! You kill the kobold brigand! Vehumet accepts your kill. You feel your power returning. Your Translocations skill increases to level 2! You finish channelling your searing ray. A cyclops comes into view. A wizard comes into view. It is wielding a +0 dagger. You now have 18/33 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (89% to hit) The searing ray hits the yak! The yak is moderately wounded. (Press . to maintain the ray.) The cyclops shouts! You hear a horrible gurgling sound! A yak comes into view. An orc wizard comes into view. It is wielding a +0 club. You now have 17/33 mp. The searing ray hits the yak. The yak is heavily wounded. The yak gores you but does no damage. You now have 16/33 mp. The searing ray hits the yak. The yak is heavily wounded. A white ugly thing comes into view. The yak gores you! You take 8 damage, and have 71/89 hp. You now have 15/33 mp. The yak barely misses you. The yak gores you. You climb upwards. Level annotation: 3 runed translucent doors There is a stone staircase leading down here. You take 4 damage, and have 67/89 hp. The yak attacks as it pursues you! The yak gores you! You emit a cloud of foul miasma! You take 9 damage, and have 58/89 hp. The yak is engulfed in dark miasma. The yak is poisoned. The yak seems to slow down. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (89% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The yak is no longer moving slowly. You now have 14/33 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (89% to hit) The searing ray hits the yak! You kill the yak! Vehumet accepts your kill. The searing ray hits the yak! The yak is moderately wounded. (Press . to maintain the ray.) You now have 13/33 mp. The searing ray hits the yak! The yak is heavily wounded. You now have 12/33 mp. The searing ray hits the yak! The yak is severely wounded. You now have 11/33 mp. The searing ray hits the yak. The yak is severely wounded. You finish channelling your searing ray. You now have 10/33 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded, 89% to hit) The searing ray hits the yak! The yak is almost dead. (Press . to maintain the ray.) You now have 8/33 mp. The searing ray hits the yak. You kill the yak! Vehumet accepts your kill. Your magical contamination has completely faded away. You now have 7/33 mp. You finish channelling your searing ray. You now have 6/33 mp. You start resting. You start resting. You start resting. You start resting. HP restored. Health restored: 89 You regained 19 mp, and now have 25/33 mp. You see here a +0 orcbow. There is an escape hatch in the floor here. You regained 6 mp, and now have 31/33 mp. Magic restored. There is a stone staircase leading down here. MP restored: 33 You climb downwards. There is a stone staircase leading up here. Okay, then. The wizard casts a spell at you. The fireball explodes! The fireball engulfs you! Your icy defences dissipate! You climb upwards. Level annotation: 3 runed translucent doors There is a stone staircase leading down here. You take 13 damage, and have 76/89 hp. Your icy envelope is restored. HP restored. There is a stone staircase leading down here. Health restored: 89 You climb downwards. Found a wand of iceblast (3). There is a stone staircase leading up here. As you read the scroll labelled EMOJUOK TAFFE, it crumbles to dust. It is a scroll of identify. d - 4 scrolls of enchant weapon As you read the scroll of identify, it crumbles to dust. k - 11 potions of curing As you read the scroll of identify, it crumbles to dust. m - 5 potions of brilliance As you read the scroll of identify, it crumbles to dust. z - 3 potions of cancellation As you read the scroll of identify, it crumbles to dust. E - 3 potions of invisibility As you read the scroll of identify, it crumbles to dust. B - 6 scrolls of fear As you read the scroll of identify, it crumbles to dust. e - 4 scrolls of poison J - a wand of iceblast (13) (gained 3 charges) There is a stone staircase leading up here. You open the door. An orc priest comes into view. It is wielding a +0 club. Found a scale mail. There is an open door here. An orc priest is nearby! An orc priest is nearby! An orc priest comes into view. It is wielding a +0 whip. Found a leather armour. The magic dart hits the orc priest! The orc priest is heavily wounded. The orc priest shouts! The orc priest miscasts a cantrip. An orc comes into view. It is wielding a +0 hand axe. You now have 32/33 mp. The magic dart hits the orc priest. The orc priest is lightly wounded. The orc shouts! You now have 31/33 mp. The magic dart hits the orc priest. The orc priest is heavily wounded. The orc priest casts a cantrip, but nothing happens. An orc priest breaks down the door. You now have 30/33 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest, p - orc priest Aim: an orc priest, wielding a +0 whip (heavily wounded, 82% to hit) The searing ray hits the orc priest! You kill the orc priest! Vehumet accepts your kill. You feel your power returning. The searing ray hits the orc priest! The orc priest is almost dead. (Press . to maintain the ray.) The orc priest begins to cast a cantrip, but forgets the words! The searing ray misses the orc. The searing ray hits the orc priest. You kill the orc priest! Vehumet accepts your kill. Vehumet offers you knowledge of Poisonous Vapours. You now have 29/33 mp. The searing ray hits the orc. The orc is severely wounded. You block the orc's attack. You now have 28/33 mp. The searing ray misses the orc. You finish channelling your searing ray. The orc closely misses you. You now have 27/33 mp. The orc hits you but does no damage. Unknown command. The magic dart hits the orc but does no damage. The orc is severely wounded. The orc barely misses you. The magic dart hits the orc but does no damage. The orc is severely wounded. The orc hits you with a +0 hand axe. You take 2 damage, and have 87/89 hp. You now have 26/33 mp. The magic dart hits the orc. You kill the orc! Vehumet accepts your kill. You feel your power returning. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Vehumet grants you knowledge of Poisonous Vapours. You start memorising the spell. You continue memorising. x2 You finish memorising. You add the spell Poisonous Vapours to your library. Spell assigned to 'f'. HP restored. Magic restored. Things that are here: a +0 hand axe; a +0 leather armour; an orc corpse You see here a +0 club. You see here a +0 whip. Health restored: 89; MP restored: 33 A gargoyle is nearby! A gargoyle is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The magic dart hits the gargoyle but does no damage. You now have 32/33 mp. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a +0 mace (91% to hit) The blast of sand hits the gargoyle but does no damage. You now have 31/33 mp. Casting: Sandblast (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a +0 mace (91% to hit) The blast of sand hits the gargoyle but does no damage. Casting: Sandblast (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a +0 mace (91% to hit) The blast of sand hits the gargoyle but does no damage. The gargoyle hurls a stone arrow at you. The stone arrow hits you! You take 11 damage, and have 78/89 hp. You now have 30/33 mp. Casting: Sandblast (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Sandblast (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a +0 mace (91% to hit) The searing ray hits the gargoyle but does no damage. (Press . to maintain the ray.) The gargoyle hits you but does no damage. You now have 28/33 mp. The searing ray hits the gargoyle. The gargoyle is lightly damaged. The gargoyle hurls a stone arrow at you. The stone arrow hits you!! You take 22 damage, and have 56/89 hp. MASSIVE DAMAGE!! The searing ray hits the gargoyle but does no damage. The gargoyle is lightly damaged. The gargoyle hits you with a +0 mace. You take 6 damage, and have 50/89 hp. You now have 27/33 mp. The searing ray hits the gargoyle! The gargoyle is heavily damaged. You finish channelling your searing ray. The gargoyle barely misses you. You now have 26/33 mp. The gargoyle hurls a stone arrow at you. The stone arrow hits you! You take 12 damage, and have 39/89 hp. You see here a +0 whip. You see here a +0 club. There is a broken door here. The gargoyle attacks as it pursues you! The gargoyle hits you but does no damage. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a +0 mace (heavily damaged, 91% to hit) The searing ray hits the gargoyle but does no damage. The gargoyle is heavily damaged. (Press . to maintain the ray.) You block the gargoyle's attack. You now have 26/33 mp. The searing ray hits the gargoyle. The gargoyle is severely damaged. The gargoyle hurls a stone arrow at you. The stone arrow misses you. You now have 25/33 mp. The searing ray hits the gargoyle! You destroy the gargoyle! Vehumet accepts your kill. You finish channelling your searing ray. You now have 24/33 mp. You start resting. A two-headed ogre comes into view. It is wielding a +0 giant spiked club and a +0 giant club. You regained 4 hp, and now have 47/89 hp. You regained 3 mp, and now have 27/33 mp. A two-headed ogre is nearby! A two-headed ogre is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (wandering, hasn't noticed you, 91% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is lightly wounded. The two-headed ogre shouts in stereo! (Press . to maintain the ray.) You now have 25/33 mp. The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. You now have 24/33 mp. The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. You now have 23/33 mp. The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. You finish channelling your searing ray. You block the two-headed ogre's attack. x2 You now have 22/33 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (severely wounded, 91% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. (Press . to maintain the ray.) You block the two-headed ogre's attack. The two-headed ogre hits you with a +0 giant club! You take 15 damage, and have 33/89 hp. You now have 21/33 mp. The searing ray hits the two-headed ogre. The two-headed ogre is almost dead. You now have 20/33 mp. The searing ray hits the two-headed ogre! You kill the two-headed ogre! Vehumet accepts your kill. Your Translocations skill increases to level 3! You now have 19/33 mp. Unknown command. Key pressed, stopping explore. Magic restored. Key pressed, stopping explore. HP restored. You see here a +0 mace. There is a broken door here. A cyclops is nearby! A cyclops is nearby! Health restored: 89; MP restored: 33 A cyclops is nearby! You see here a +0 whip. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cyclops Aim: a cyclops, quivering large rocks (wandering, hasn't noticed you, 98% to hit) The searing ray hits the cyclops! The cyclops is lightly wounded. (Press . to maintain the ray.) You now have 31/33 mp. The searing ray hits the cyclops! The cyclops is moderately wounded. You now have 30/33 mp. The searing ray hits the cyclops but does no damage. The cyclops is moderately wounded. You now have 29/33 mp. The searing ray hits the cyclops. The cyclops is heavily wounded. You finish channelling your searing ray. You block the cyclops's attack. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cyclops Aim: a cyclops, quivering large rocks (heavily wounded, 98% to hit) The searing ray hits the cyclops! The cyclops is severely wounded. (Press . to maintain the ray.) The cyclops closely misses you. You now have 27/33 mp. The searing ray hits the cyclops! The cyclops is almost dead. You now have 26/33 mp. The searing ray hits the cyclops. The cyclops is almost dead. The cyclops hits you. You take 4 damage, and have 85/89 hp. You now have 25/33 mp. The searing ray hits the cyclops. You kill the cyclops! Vehumet accepts your kill. You finish channelling your searing ray. Your Translocations skill increases to level 4! An orc wizard is nearby! An orc wizard is nearby! An orc wizard is nearby! An orc wizard is nearby! Health restored: 89 You regained 6 mp, and now have 31/33 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The orc wizard shouts! You see here a +0 leather armour. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the orc wizard but does no damage. The orc wizard points at you and mumbles some strange words. The magic dart hits you but does no damage. You now have 31/33 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 war axe and wearing a +0 robe (77% to hit) The searing ray hits the orc wizard. The orc wizard is moderately wounded. (Press . to maintain the ray.) You now have 29/33 mp. The searing ray hits the orc wizard! The orc wizard is severely wounded. The yak bellows! The orc wizard hits you with a +0 war axe. You take 4 damage, and have 85/89 hp. You now have 28/33 mp. The searing ray hits the orc wizard! You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. You finish channelling your searing ray. You now have 28/33 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (89% to hit) The searing ray hits the yak! The yak is moderately wounded. (Press . to maintain the ray.) The yak bellows! You now have 27/33 mp. The searing ray hits the yak! The yak is heavily wounded. The yak barely misses you. You now have 26/33 mp. The searing ray hits the yak! The yak is severely wounded. The yak gores you but does no damage. You now have 25/33 mp. The searing ray hits the yak! The yak is almost dead. You finish channelling your searing ray. The yak gores you but does no damage. You now have 24/33 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead, 89% to hit) The searing ray hits the yak. The yak is almost dead. The searing ray hits the yak! The yak is moderately wounded. (Press . to maintain the ray.) You block the yak's attack. You now have 22/33 mp. The searing ray hits the yak. You kill the yak! Vehumet accepts your kill. You feel your power returning. The searing ray hits the yak. The yak is heavily wounded. The searing ray hits the yak! The yak is severely wounded. The yak barely misses you. Health restored: 89 You now have 22/33 mp. The searing ray hits the yak. The yak is severely wounded. You finish channelling your searing ray. You block the yak's attack. You now have 21/33 mp. You block the yak's attack. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (severely wounded, 89% to hit) The searing ray hits the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) You regained 2 mp, and now have 23/33 mp. You now have 22/33 mp. You now have 21/33 mp. g - a scroll of identify As you read the scroll of identify, it crumbles to dust. f - 4 scrolls of torment You now have 582 gold pieces (gained 27). Things that are here: a +0 war axe; a +0 robe; an orc corpse Key pressed, stopping explore. You now have 597 gold pieces (gained 15). F - a wand of flame (37) (gained 8 charges) Found a dagger. MP restored: 33 k - 12 potions of curing (gained 1) g - a scroll of identify You pick up a book of Power and begin reading... You add the spells Iskenderun's Battlesphere, Bombard and Spellforged Servitor to your library. You now have 609 gold pieces (gained 12). You now have 630 gold pieces (gained 21). A white ugly thing is nearby! A white ugly thing is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white ugly thing Aim: a white ugly thing (wandering, hasn't noticed you, 82% to hit) The searing ray hits the white ugly thing. The white ugly thing is lightly wounded. (Press . to maintain the ray.) You now have 31/33 mp. The searing ray hits the white ugly thing. The white ugly thing is lightly wounded. You now have 30/33 mp. The searing ray hits the white ugly thing! The white ugly thing is lightly wounded. You now have 29/33 mp. The searing ray hits the white ugly thing! The white ugly thing is moderately wounded. You finish channelling your searing ray. The white ugly thing closely misses you. You now have 28/33 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white ugly thing Aim: a white ugly thing (moderately wounded, 82% to hit) The searing ray hits the white ugly thing. The white ugly thing is moderately wounded. (Press . to maintain the ray.) You block the white ugly thing's attack. You now have 27/33 mp. The searing ray misses the white ugly thing. The white ugly thing trunk-slaps you. The white ugly thing freezes you!! You take 32 damage, and have 57/89 hp. MASSIVE DAMAGE!! You now have 26/33 mp. The searing ray hits the white ugly thing. The white ugly thing is moderately wounded. You block the white ugly thing's attack. You now have 25/33 mp. The searing ray hits the white ugly thing! The white ugly thing is heavily wounded. You finish channelling your searing ray. The white ugly thing trunk-slaps you. The white ugly thing freezes you!! * * * LOW HITPOINT WARNING * * * You take 34 damage, and have 23/89 hp. MASSIVE DAMAGE!! You now have 24/33 mp. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The white ugly thing easily resists. The white ugly thing trunk-slaps you! * * * LOW HITPOINT WARNING * * * The white ugly thing freezes you! You die... #...........p....... #........#.C...#.... #........#.###.#.### #........#..... .. ###.....#.....#.. .# ........#.###.#.###)# ###. ........#.....#.....#..... .....#.....#....u#.....# .....#.###.#.###@#.###.# .....#.....#.....#.....# ..#.....#.....#.....#..... .)#.###.#.###.#.###.# .... ..#.....#.....#.. .# ... ..[............... .. .# ..[.(................. # ....................... ........................ You could see a white ugly thing. Vanquished Creatures A hydra (D:8) 2 two-headed ogres (D:10) An orc knight (Bailey) A cyclops (D:10) A gargoyle (D:10) A hornet (D:7) 2 wyverns (D:9) 19 yaks A steam dragon (D:8) 2 acid dragons 6 orc warriors 4 ice beasts A black bear (D:5) 2 centaurs 3 phantoms 4 ogres 3 bullfrogs A kobold brigand (D:10) A gnoll sergeant (D:9) 4 scorpions 9 wights 3 howler monkeys 2 hounds A jelly (D:5) 3 orc priests 2 sleepcaps Crazy Yiuf (D:5) 2 iguanas 8 orc wizards 7 gnolls 11 adders 6 river rats A shadow imp (D:5) 2 white imps 2 ufetubi 2 worms A dart slug (D:1) 35 orcs 7 endoplasms 5 giant cockroaches 8 goblins 5 hobgoblins 2 quokkas 6 ball pythons 5 bats 3 frilled lizards 21 kobolds 24 rats 244 creatures vanquished. Vanquished Creatures (others) An orc wizard (D:6) A kobold (Sewer) 2 creatures vanquished. Grand Total: 246 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | steven32 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 529 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 529 | D:1 | Reached XP level 2. HP: 7/19 MP: 1/5 616 | D:1 | Found a faded altar of an unknown god. 1128 | D:1 | You fall into a shaft and drop 1 floor! 1189 | D:2 | Reached skill level 5 in Conjurations 1189 | D:2 | Gained mutation: You are partially covered in razor-sharp | scales. (AC +1, Slay +1) [demonic ancestry] 1189 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6 1603 | D:2 | Learned a level 2 spell: Searing Ray 1680 | D:2 | Found a shimmering altar of Xom. 1912 | D:3 | Found Muysoiz's Armour Boutique. 1977 | D:3 | Noticed an ogre 2074 | D:3 | Reached XP level 4. HP: 30/30 MP: 4/7 2298 | D:3 | Killed an ogre 2299 | D:3 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 2299 | D:3 | Reached XP level 5. HP: 38/38 MP: 8/8 2396 | D:3 | Found an ornate altar of the Wu Jian Council. 2399 | D:3 | Found a radiant altar of Vehumet. 2735 | D:4 | Found a glowing drain. 2779 | Sewer | Entered a sewer 3000 | Sewer | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 3000 | Sewer | Reached XP level 6. HP: 48/48 MP: 9/9 3797 | D:3 | Reached skill level 5 in Fighting 3962 | D:4 | Found Ulaip's Book Shoppe. 4021 | D:4 | Found Taesot's Assorted Antiques. 4029 | D:4 | Bought a clear potion for 18 gold pieces 4029 | D:4 | Bought a scroll labelled ICESOMECLU for 21 gold pieces 4029 | D:4 | Bought a scroll labelled ICESOMECLU for 21 gold pieces 4029 | D:4 | Bought a scroll labelled OPTIOD ASKORIB for 21 gold pieces 4029 | D:4 | Bought a green potion for 18 gold pieces 4120 | D:4 | Gained mutation: You are mostly covered in razor-sharp | scales. (AC +2, Slay +2) [demonic ancestry] 4120 | D:4 | Reached XP level 7. HP: 49/57 MP: 10/10 4508 | D:5 | Entered Level 5 of the Dungeon 4534 | D:5 | Found a staircase to the Ecumenical Temple. 4605 | Temple | Entered the Ecumenical Temple 5622 | D:5 | Found a runed translucent door. 5623 | D:5 | Noticed Crazy Yiuf 5628 | D:5 | Killed Crazy Yiuf 5687 | D:6 | Found Hawim's Evil Emporium. 5697 | D:6 | Reached skill level 5 in Spellcasting 5697 | D:6 | Gained mutation: You sometimes emit foul miasma when | damaged in melee. [demonic ancestry] 5697 | D:6 | Reached XP level 8. HP: 64/64 MP: 16/16 5710 | D:6 | Learned a level 3 spell: Frozen Ramparts 5714 | D:6 | Learned a level 3 spell: Ozocubu's Armour 6113 | D:6 | Reached skill level 1 in Ice Magic 6324 | D:6 | Found a shimmering blue altar of Sif Muna. 7123 | D:3 | Became a worshipper of Vehumet 7208 | D:7 | Reached skill level 5 in Ice Magic 7523 | D:7 | Gained mutation: You have a pair of horns on your head. | [demonic ancestry] 7523 | D:7 | Reached XP level 9. HP: 69/69 MP: 17/18 7712 | D:7 | Found a large runed translucent door. 7712 | D:7 | Found a large runed translucent door. 7980 | D:7 | Found a bloodstained altar of Trog. 8170 | D:7 | Paralysed by a hornet for 3 turns 8962 | D:7 | Found an iron altar of Okawaru. 8965 | D:7 | Found an opulent altar of Gozag. 9000 | D:8 | Noticed a six-headed hydra 9009 | D:8 | Killed a six-headed hydra 9011 | D:8 | Identified the +5 spear "Epporurutu" {freeze, rPois Int+2 | SInv} 9070 | D:8 | Noticed an obsidian statue 9076 | D:8 | Noticed a red devil 9076 | D:8 | Noticed an orange demon 9093 | D:8 | Found a flagged portal. 9106 | Bailey | Entered a bailey 9245 | Bailey | Reached * piety under Vehumet 9245 | Bailey | Offered knowledge of Shock by Vehumet. 9551 | Bailey | Noticed an orc knight 9695 | Bailey | Killed an orc knight 9696 | Bailey | Gained mutation: A meltable icy envelope protects you from | harm. (AC +4) [demonic ancestry] 9696 | Bailey | Reached XP level 10. HP: 81/82 MP: 4/19 9923 | Bailey | Identified the +4 plate armour of Boiling Hail {rPois | Will++} 10475 | D:8 | Offered knowledge of Sandblast by Vehumet. 10476 | D:8 | Reached ** piety under Vehumet 10650 | D:8 | Learned a level 1 spell: Sandblast 10891 | D:8 | Noticed an orange crystal statue 11459 | D:9 | Found a runed translucent gate. 11459 | D:9 | Found a runed translucent gate. 11459 | D:9 | Found a runed translucent gate. 11459 | D:9 | Noticed a brown ugly thing 11459 | D:9 | Noticed a white ugly thing 11703 | D:9 | Noticed a white ugly thing 11703 | D:9 | Noticed a brown ugly thing 11705 | D:9 | Noticed a brown ugly thing 11856 | D:9 | Learned a level 4 spell: Iskenderun's Mystic Blast 11870 | D:10 | Entered Level 10 of the Dungeon 11873 | D:10 | Noticed a two-headed ogre 11886 | D:10 | Killed a two-headed ogre 11887 | D:10 | Reached skill level 1 in Translocations 11887 | D:10 | Reached XP level 11. HP: 75/89 MP: 24/24 11895 | D:10 | Noticed a wizard 11898 | D:10 | Noticed a white ugly thing 12098 | D:10 | Offered knowledge of Poisonous Vapours by Vehumet. 12108 | D:10 | Learned a level 2 spell: Poisonous Vapours 12172 | D:10 | Noticed a two-headed ogre 12179 | D:10 | Killed a two-headed ogre 12508 | D:10 | Slain by a white ugly thing Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_pointy, layout_loops_corners, hellmonk_ecumenical_altar_lost_god D:2: layout_rooms, basic_altar D:3: layout_rooms, chequers_temple_overflow_statue_of_worship, serial_shops, shop, minivault_4, st_stairs_6, serial_park_tiny_2 D:4: layout_cave_pools, serial_shops, shop, cheibrodos_sewer_entry_sluice, nicolae_take_the_stairs D:5: layout_loops_ring, minmay_temple_entry_mini_moons, nicolae_half_adder, uniq_crazy_yiuf_cottage D:6: layout_loops_cross, kennysheep_orc_sif_temple, nicolae_evil_shop D:7: layout_cave_pods, lightli_temple_of_fire, nicolae_tso_carved_into_rock, jmf_multi_god_temple2, minmay_curled_crystal D:8: minmay_separated_statues, layout_rooms, enter_bailey_7, hex_intersection D:9: layout_loops_cross, ploomutoo_gammafunk_ghost_potion_laboratory, chequers_serial_rivers_micro_c D:10: hangedman_cross_stitches, layout_irregular_city, erik_lair_orcish_takeover Temple: nicolae_temple_superstar Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Conjurations | 5 6 | 6.9 Fighting | 2 3 5 6 8 9 | 9.0 Spellcasting | 5 6 9 | 9.0 Ice Magic | 5 8 9 | 9.0 Translocations | 1 4 | 4.2 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Dagger | 32 | | | || 32 Unarmed | 2 | | | || 2 Staff | 6 | 24 | | || 30 Headbutt | | 2 | | 2 || 4 Spear | | | 2 | 9 || 11 Cast: Magic Dart | 76 | 109 | 90 | 36 || 311 Searing Ray | | 17 | 79 | 64 || 160 Frozen Ramparts | | | 1 | 2 || 3 Sandblast | | | | 3 || 3 Use: Scroll | | | | 9 || 9 Stab: Sleeping | | | | 1 || 1 Armour: Robe | 40 | 34 | 100 | 26 || 200 Acid dragon scale | | | | 41 || 41 Dodge: Dodged | 33 | 38 | 93 | 62 || 226 Block: Other | 9 | 30 | 63 | 50 || 152 Reflection | | 2 | 1 | 2 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 12547 | 11987 | 560 | 606 | 9639 | 13 | 965.2 | Dungeon | 10522 | 9966 | 556 | 398 | 8211 | 10 | 1052.2 | Temple | 4 | 1 | 3 | 0 | 0 | 1 | 4.0 | Sewer | 972 | 972 | 0 | 0 | 818 | 1 | 972.0 | Bailey | 1048 | 1048 | 0 | 208 | 609 | 1 | 1048.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:7: 1953 daAuts D:5: 1227 daAuts D:6: 1200 daAuts D:1: 1127 daAuts D:9: 1126 daAuts Bailey: 1048 daAuts Sewer: 972 daAuts D:3: 937 daAuts D:8: 892 daAuts D:4: 839 daAuts D:2: 750 daAuts D:10: 465 daAuts Temple: 4 daAuts