Dungeon Crawl Stone Soup version 0.31-a0-819-gf6de2f5 (webtiles) character file. Game seed: 11204714148980125021 17370 steven32 the Fighter (level 12, -2/106 HPs) Began as a Red Draconian Ice Elementalist on Sept 23, 2023. Was a Follower of Sif Muna. Succumbed to a death drake's dark miasma ... in a Gauntlet. The game lasted 00:15:11 (11454 turns). steven32 the Fighter (DrIE) Turns: 11454, Time: 00:15:12 Health: -2/106 AC: 10 Str: 11 XL: 12 Next: 18% Magic: 2/24 EV: 13 Int: 22 God: Sif Muna [*.....] Gold: 449 SH: 5 Dex: 13 Spells: 8/27 levels left rFire . . . K - +8 hand axe of Uliasubos {flame, +Blink rF- rC+ Int+3 SInv} rCold + . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . w - +0 cloak {Will+} rCorr . y - +0 pair of gloves SInv + (no boots) Will +.... g - amulet of reflection Stlth ++ (no ring) HPRegen 0.37/turn (no ring) MPRegen 0.19/turn %: no teleportation, reflection @: lethally poisoned (-2 -> -23), very slightly contaminated, slowed, very slow A: breathe fire, AC +8, unfitting armour, fire resistance 1, cold-blooded a: Breathe Fire, Renounce Religion, Evoke Blink, Channel Magic You were in a Gauntlet. You worshipped Sif Muna. Sif Muna was aware of your devotion. You visited 2 branches of the dungeon, and saw 12 of its levels. You also visited: Bailey and Gauntlet. You collected 449 gold pieces. Inventory: Hand Weapons s - a +0 rapier t - a +1 dagger of protection E - a +2 vampiric dagger K - the +8 hand axe of Uliasubos (weapon) {flame, +Blink rF- rC+ Int+3 SInv} (You found it on level 10 of the Dungeon) Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. SInv: It lets you see invisible. +Blink: It lets you blink. Missiles I - 2 throwing nets Armour w - a +0 cloak of willpower (worn) y - a +0 pair of gloves (worn) Jewellery g - an amulet of reflection (around neck) p - a ring of fire N - a ring of positive energy O - a ring of protection from cold Wands o - a wand of flame (14) C - a wand of polymorph (8) Scrolls c - 5 scrolls of vulnerability {unknown} e - 4 scrolls of revelation {unknown} i - a scroll of brand weapon {unknown} k - 7 scrolls of identify l - 6 scrolls of teleportation n - 2 scrolls of poison {unknown} q - 2 scrolls of torment {unknown} v - a scroll of immolation {unknown} A - 2 scrolls of noise {unknown} D - a scroll of fog {unknown} F - 2 scrolls of amnesia {unknown} G - a scroll of butterflies {unknown} H - 2 scrolls of enchant weapon {unknown} J - a scroll of blinking {unknown} M - a scroll of enchant armour {unknown} Potions a - 4 potions of magic b - 2 potions of resistance {unknown} d - 7 potions of haste h - 4 potions of brilliance {unknown} j - 3 potions of enlightenment {unknown} m - a potion of attraction {unknown} r - a potion of mutation {unknown} u - 2 potions of degeneration {unknown} x - a potion of ambrosia {unknown} z - a potion of lignification {unknown} B - 2 potions of heal wounds {unknown} L - a potion of might {unknown} Miscellaneous P - a tin of tremorstones (inert) Skills: - Level 10.0 Fighting - Level 4.0 Dodging - Level 1.7 Stealth - Level 8.3 Spellcasting + Level 1.6 Conjurations - Level 6.6 Ice Magic - Level 9.9 Air Magic - Level 8.0 Poison Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Freezing Cloud Conj/Ice/Air 18% 6-21 16% 5 c - Mephitic Cloud Conj/Pois/Air 38% N/A 1% 3 d - Arcjolt Conj/Air 17% 1d27 19% 5 r - Frozen Ramparts Ice 76% 1d12 1% 3 v - Poisonous Vapours Pois/Air 96% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Cigotuvi's Dreadful Rot Necr/Pois/Air 70% N/A 1% 2 Ozocubu's Armour Ice 38% N/A 1% 3 Magic Dart Conj 64% 1d6 3% 1 Slow Hex 36% N/A 7% 1 Summon Lightning Spire Summ/Air 31% N/A 9% 4 Vhi's Electric Charge Tloc/Air 62% N/A 9% 4 Call Imp Summ 18% N/A 11% 2 Summon Ice Beast Ice/Summ 23% N/A 19% 4 Call Canine Familiar Summ 9% N/A 22% 3 Confusing Touch Hex 9% N/A 22% 3 Sigil of Binding Hex 9% N/A 22% 3 Vampiric Draining Necr 9% 2d6 22% 3 Dimensional Bullseye Hex/Tloc 4% N/A 56% 4 Dispel Undead Necr 9% 3d8 56% 4 Leda's Liquefaction Hex/Erth 4% N/A 56% 4 Lee's Rapid Deconstruct Erth 4% 3d5* 89% 5 Death Channel Necr 4% N/A 100% 6 Maxwell's Capacitive Co Air 26% ∞ 100% 8 Animate Armour Summ/Erth Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Zot: 26982 Temple (1/1) D:7 Zot: 5909 Bailey (visited) Gauntlet (1/1) Zot: 5820 Lair: D:8-11 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:8 = Annotations: D:3 Grinder D:7 2 transporters, Grum; skewfiend's ghost, novice FeSh Gauntlet 11 transporters Innate Abilities, Weirdness & Mutations You can breathe blasts of fire. Your fiery red scales are hard. (AC +8) You cannot fit into any form of body armour. Your flesh is heat resistant. (rF+) You are cold-blooded and may be slowed by cold attacks. Message History You now have 15/22 mp. You freeze the gnoll! You kill the gnoll! Sif Muna accepts your kill. You now have 14/22 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The frozen ramparts melt away. Key pressed, stopping explore. Magic restored. Things that are here: a +0 hand axe; a +0 leather armour; a gnoll corpse Items here: )) [[ ††. Health restored: 91; MP restored: 22 A goblin comes into view. It is wielding a +0 hand axe. The goblin moves out of view. B - 2 fizzy brown potions (gained 1) H - 2 scrolls labelled ACEITS LEIMI (gained 1) d - 6 green potions (gained 1) A kobold comes into view. The kobold moves out of view. M - a scroll labelled WIQANT RE ZINU A kobold is nearby! Found a gate leading back out of this place. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. The kobold shouts! You hear a shout! You freeze the kobold. The kobold is heavily wounded. The kobold barely misses you. You now have 21/22 mp. Your unstable footing causes you to fumble your attack. The kobold barely misses you. You freeze the kobold. You kill the kobold! Sif Muna accepts your kill. You hear a splash. x2 You now have 20/22 mp. A hobgoblin comes into view. It is wielding a +0 hand axe. An orc comes into view. It is wielding a +0 hand axe. There are monsters nearby! There are monsters nearby! Things that are here: a boomerang; 17 gold pieces; a kobold corpse The hobgoblin hits you with a +0 hand axe. The hobgoblin closely misses you. You take 1 damage, and have 90/91 hp. The orc shouts! You hit the hobgoblin but do no damage. You tail-slap the hobgoblin. You kill the hobgoblin! Sif Muna accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The orc hits you but does no damage. Health restored: 91; MP restored: 22 You freeze the orc. The orc is heavily wounded. The orc hits you but does no damage. You now have 21/22 mp. Your unstable footing causes you to fumble your attack. The orc barely misses you. The orc hits you with a +0 hand axe. You freeze the orc! You kill the orc! Sif Muna accepts your kill. You now have 20/22 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You enter the shallow water. Moving in this stuff is going to be slow. You now have 378 gold pieces (gained 17). Things that are here: a boomerang; a kobold corpse Things that are here: a +0 hand axe; a +0 leather armour; a hobgoblin corpse Things that are here: a +0 hand axe; a +0 leather armour There is an open door here. MP restored: 22 A goblin is nearby! A goblin is nearby! The kobold throws a boomerang. The boomerang hits you but does no damage. The goblin shouts! You slash the kobold! You burn the kobold. You kill the kobold! Sif Muna accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The goblin closely misses you. You freeze the goblin. You kill the goblin! Sif Muna accepts your kill. You now have 21/22 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You start resting. Magic restored. MP restored: 22 You see here a kobold skeleton. There is an open door here. Items here: ( ) [ ÷. Items here: )) [[ ÷. You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. Things that are here: a +0 hand axe; a +0 leather armour Items here: )) [[ ††. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You open the gate. You start waiting. An orc is nearby! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - orc Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (wandering, hasn't noticed you) Poisonous vapours surround the orc! The orc is poisoned. The orc shouts! You now have 20/22 mp. Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - orc Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (heavily wounded, very poisoned, fire blocked by a granite statue) Poisonous vapours surround the orc! The orc looks as sick as possible! You now have 18/22 mp. An orc is nearby! You kill the orc! Sif Muna accepts your kill. You start resting. Magic restored. MP restored: 22 You start waiting. An orc warlord is nearby! Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - orc warlord Aim: an orc warlord, wielding a +7 broad axe and wearing a +0 plate armour Poisonous vapours surround the orc warlord! The orc warlord is poisoned. You now have 20/22 mp. Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - orc warlord Aim: an orc warlord, wielding a +7 broad axe and wearing a +0 plate armour (lightly wounded, very poisoned, fire blocked by a granite statue) Poisonous vapours surround the orc warlord! The orc warlord looks as sick as possible! You now have 18/22 mp. There is an open door here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! An orc warlord is nearby! Things that are here: a +0 hand axe; a +0 leather armour; a hobgoblin corpse Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - orc warlord Aim: an orc warlord, wielding a +7 broad axe and wearing a +0 plate armour (moderately wounded, very poisoned) Poisonous vapours surround the orc warlord! The orc warlord looks as sick as possible! You now have 19/22 mp. Things that are here: a +0 hand axe; a +0 leather armour There is an open door here. Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - orc warlord Aim: an orc warlord, wielding a +7 broad axe and wearing a +0 plate armour (heavily wounded, very poisoned) Poisonous vapours surround the orc warlord! The orc warlord looks as sick as possible! You now have 18/22 mp. Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - orc warlord Aim: an orc warlord, wielding a +7 broad axe and wearing a +0 plate armour (heavily wounded, very poisoned) Poisonous vapours surround the orc warlord! The orc warlord looks as sick as possible! You now have 18/22 mp. There is an open door here. Things that are here: a +0 hand axe; a +0 leather armour; a boomerang Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the orc warlord. You now have 16/22 mp. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The ball explodes into a vile cloud! The stinking cloud engulfs the orc warlord but does no damage. The orc warlord is severely wounded. The stinking cloud engulfs you but does no damage. The wall freezes the orc warlord but does no damage. The orc warlord hits you with a +7 broad axe! You take 11 damage, and have 80/91 hp. You now have 13/22 mp. Casting: Mephitic Cloud (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warlord Aim: an orc warlord, wielding a +7 broad axe and wearing a +0 plate armour (severely wounded, extremely poisoned, chance to affect: 29%) Okay, then. Casting: Mephitic Cloud (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warlord Aim: an orc warlord, wielding a +7 broad axe and wearing a +0 plate armour (severely wounded, extremely poisoned, chance to affect: 29%) You miscast Mephitic Cloud. You are very lightly contaminated with residual magic. Nothing appears to happen. The wall freezes the orc warlord. The orc warlord hits you with a +7 broad axe!! You take 30 damage, and have 50/91 hp. MASSIVE DAMAGE!! You now have 10/22 mp. Casting: Mephitic Cloud (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warlord Aim: an orc warlord, wielding a +7 broad axe and wearing a +0 plate armour (severely wounded, very poisoned, chance to affect: 29%) The ball explodes into a vile cloud! The stinking cloud engulfs the orc warlord but does no damage. The orc warlord is severely wounded. The stinking cloud engulfs you but does no damage. The orc warlord is engulfed in noxious fumes. The wall freezes the orc warlord. The orc warlord hits you with a +7 broad axe!! * * * LOW HITPOINT WARNING * * * You take 34 damage, and have 16/91 hp. MASSIVE DAMAGE!! You now have 8/22 mp. Okay, then. You feel better. The orc warlord is engulfed in noxious fumes. The orc warlord appears confused. The wall freezes the orc warlord! You regained 7 hp, and now have 23/91 hp. The frozen ramparts melt away as you move. The orc warlord is engulfed in noxious fumes. The orc warlord hits itself with a +7 broad axe!! The orc warlord is killed! Sif Muna accepts your kill. Your Air Magic skill gained 2 levels and is now at level 4! You have reached level 11! You regained 2 hp, and now have 25/97 hp. You start resting. Your magical contamination has completely faded away. You regained 2 hp, and now have 27/97 hp. You start resting. Magic restored. You regained 27 hp, and now have 54/97 hp. MP restored: 23 Items here: ( )) [[ †. Okay, then. Unknown command. Items here: )) [[. Things that are here: a +0 hand axe; a +0 leather armour There is an open door here. Things that are here: a +0 hand axe; a +0 leather armour; a gnoll skeleton Items here: )) [[ ÷÷. There is an open translucent gate here. You enter the shallow water. Moving in this stuff is going to be slow. You regained 6 hp, and now have 60/97 hp. You start resting. HP restored. Health restored: 97 d - 7 green potions (gained 1) N - a ring of positive energy O - a potion of experience You see here the +3 greatsling "Punk" {acid, rCorr}. You feel more experienced! Your Air Magic skill gained 5 levels and is now at level 9! Training target 6.0 for Air Magic reached! You need to enable at least one skill for training. You have reached level 12! You feel agile. Your scales feel tougher. Health restored: 104; MP restored: 24 You enter the shallow water. Moving in this stuff is going to be slow. There is an open translucent gate here. Key pressed, stopping explore. There is an open door here. Things that are here: a +0 hand axe; a +0 leather armour Things that are here: a +0 hand axe; a +0 leather armour There is an open door here. There is an open gate here. You now have 398 gold pieces (gained 20). There is an open gate here. You see here a boomerang. You see here a boomerang. Things that are here: a +0 hand axe; a +0 leather armour; 2 boomerangs There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. You see here 2 boomerangs. There is an open gate here. There is an empty arch of ancient stone here. Partly explored, can't reach some places. Partly explored, can't reach some places. There is a gate leading back out of this place here. Welcome back to the Dungeon! There is an empty arch of ancient stone here. You see here a +0 hand axe of flaming. You see here a +0 hand axe. As you open the door, it creaks loudly! There is an open door here. Things that are here: a +0 leather armour; a +0 war axe Items here: ))) [[[. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. Found a leather armour. Found a radiant altar of Vehumet. Key pressed, stopping explore. Found a mace. You open the door. There is an open door here. O - a ring of protection from cold Shopping list: removing a ring of protection from cold on D:8 Okay, then. There is an open door here. Found 4 atropa-tipped darts. 2 kobolds come into view. There are monsters nearby! 2 kobolds come into view. The kobold shouts! x3; You hear a shout! A kobold brigand comes into view. It is wielding a +0 short sword and quivering curare-tipped darts. You see here a fuming sapphire potion. 2 kobolds come into view. The kobold brigand shouts! The kobold shouts! The kobold closely misses you. The kobold hits you but does no damage. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The kobold shouts! The wall freezes the kobold! You kill the kobold! Sif Muna accepts your kill. The kobold barely misses you. The wall freezes the kobold brigand! You now have 21/24 mp. The wall freezes the kobold! You kill the kobold! Sif Muna accepts your kill. The kobold hits you with a +0 dagger. The wall freezes the kobold brigand! The kobold brigand throws a curare-tipped dart. The curare-tipped dart closely misses you. You take 1 damage, and have 103/104 hp. The kobold closely misses you. You block the kobold's attack. The wall freezes the kobold brigand. Health restored: 104 The kobold hits you but does no damage. The wall freezes the kobold brigand. The kobold closely misses you. You freeze the kobold brigand. The kobold brigand is almost dead. You block the kobold's attack. The kobold misses you. The wall freezes the kobold. You kill the kobold! Sif Muna accepts your kill. You freeze the kobold brigand. You kill the kobold brigand! Sif Muna accepts your kill. The kobold hits you but does no damage. The wall freezes the kobold but does no damage. The kobold hits you but does no damage. You now have 20/24 mp. You freeze the kobold. You kill the kobold! Sif Muna accepts your kill. The kobold closely misses you. The wall freezes the kobold. The kobold hits you but does no damage. You now have 19/24 mp. You freeze the kobold! You kill the kobold! Sif Muna accepts your kill. You block the kobold's attack. You now have 18/24 mp. You freeze the kobold. You kill the kobold! Sif Muna accepts your kill. You now have 17/24 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The frozen ramparts melt away. Magic restored. Items here: ( ))) †††. MP restored: 24 Things that are here: a +0 dagger; 3 stones; a kobold corpse u - 2 fuming sapphire potions (gained 1) You pick up a book of the Hunter and begin reading... You add the spells Call Canine Familiar, Dimensional Bullseye and Leda's Liquefaction to your library. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x5 You finish memorising. Spell assigned to 'b'. Key pressed, stopping explore. As you open the door, it creaks loudly! A shadow comes into view. There is an open door here. A shadow is nearby! A shadow is nearby! The shadow slips into darkness. The shadow flickers and vanishes for a moment. The shadow barely misses you. There is an open door here. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You barely miss the shadow. You tail-slap the shadow, but do no damage. The shadow misses you. You hit the shadow. You burn the shadow. The shadow is moderately damaged. The shadow hits you! The shadow misses you. You take 7 damage, and have 97/104 hp. You closely miss the shadow. The shadow is moderately damaged. The shadow closely misses you. You slash the shadow! You burn the shadow. The shadow is almost destroyed. The shadow hits you. You barely miss the shadow. The shadow is almost destroyed. The shadow slips into darkness. The shadow flickers and vanishes for a moment. The shadow closely misses you. You barely miss the shadow. The shadow is almost destroyed. The shadow completely misses you. You barely miss the shadow. The shadow is almost destroyed. The shadow completely misses you. You hit the shadow. You burn the shadow. You tail-slap the shadow, but do no damage. The shadow is almost destroyed. The shadow hits you. You take 5 damage, and have 95/104 hp. You hit the shadow. You burn the shadow. You destroy the shadow! Sif Muna accepts your kill. No target in view! HP restored. You open the door. There is an open door here. You open the door. There is an open door here. You now have enough gold to buy a ring of protection from fire on D:8. You can access your shopping list by pressing '$'. You now have 410 gold pieces (gained 12). You see here a +0 trident of flaming. Health restored: 104 Okay, then. 2 yaks come into view. Found a stone staircase leading up. The yak bellows! You hear a bellow! A yak comes into view. There are monsters nearby! There are monsters nearby! A yak comes into view. The yak bellows! x2 Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (chance to affect: 67%) The ball explodes into a vile cloud! The stinking cloud engulfs the yak but does no damage. x3 You hear a bellow! The yak is engulfed in noxious fumes. You hear a bellow! You now have 21/24 mp. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The yak is engulfed in noxious fumes. The yak appears confused. The wall freezes the yak! The yak gores you but does no damage. The wall freezes the yak. The yak misses you. The yak is engulfed in noxious fumes. The yak appears confused. The wall freezes the yak. The yak gores itself! You now have 18/24 mp. You freeze the yak! The yak is heavily wounded. The yak is engulfed in noxious fumes. The yak appears confused. The wall freezes the yak. The yak gores the yak! The yak is engulfed in noxious fumes. The yak appears confused. The wall freezes the yak! The yak gores the yak! The wall freezes the yak! The yak gores you but does no damage. You now have 17/24 mp. You freeze the yak. The yak is almost dead. The yak is engulfed in noxious fumes. The wall freezes the yak! You kill the yak! Sif Muna accepts your kill. The wall freezes the yak! You block the yak's attack. The yak is engulfed in noxious fumes. The yak appears confused. The wall freezes the yak. You kill the yak! Sif Muna accepts your kill. Health restored: 105 You now have 16/24 mp. You freeze the yak! The yak is severely wounded. The yak is engulfed in noxious fumes. The wall freezes the yak. The yak misses you. The wall freezes the yak but does no damage. The yak barely misses you. You freeze the yak! The yak is almost dead. The yak is engulfed in noxious fumes. The wall freezes the yak but does no damage. You block the yak's attack. The wall freezes the yak. You kill the yak! Sif Muna accepts your kill. You now have 15/24 mp. You freeze the yak! The yak is moderately wounded. The wall freezes the yak. The yak barely misses you. You now have 14/24 mp. You freeze the yak! The yak is severely wounded. The wall freezes the yak! The yak gores you but does no damage. You now have 13/24 mp. A yak is nearby! A yak is nearby! You freeze the yak. The yak is almost dead. The wall freezes the yak. You kill the yak! Sif Muna accepts your kill. You now have 12/24 mp. The frozen ramparts melt away. You open the door. There is an open door here. Key pressed, stopping explore. You open the door. Found a stone staircase leading down. MP restored: 24 There is an open door here. An orc comes into view. It is wielding a +0 short sword. An orc is nearby! An orc is nearby! An orc priest comes into view. It is wielding a +0 flail. The orc priest shouts! You hear a shout! The orc priest moves out of view. An orc wizard comes into view. It is wielding a +0 dagger. An orc priest comes into view. It is wielding a +0 club. An orc comes into view. It is wielding a +0 club. The orc priest shouts! The orc shouts! The orc barely misses you. You closely miss the orc. You tail-slap the orc. The orc is heavily wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! The orc wizard casts a spell. The orc wizard flickers and vanishes for a moment. The orc closely misses you. You freeze the orc. You kill the orc! Sif Muna accepts your kill. You take 9 damage, and have 96/105 hp. You now have 23/24 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The orc priest begins to cast a cantrip, but forgets the words! You see here a +0 short sword. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (slightly transparent, chance to affect: 86%) Okay, then. Unknown command. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the orc wizard. The orc wizard completely misses you. The wall freezes the orc priest! The orc priest hits you with a +0 flail. You take 3 damage, and have 94/105 hp. You now have 20/24 mp. You freeze the orc priest. The orc priest is almost dead. The wall freezes the orc wizard! The orc wizard barely misses you. The wall freezes the orc priest. x2 You kill the orc priest! Sif Muna accepts your kill. You now have 19/24 mp. You freeze the orc wizard. The orc wizard is severely wounded. The wall freezes the orc wizard. You kill the orc wizard! Sif Muna accepts your kill. The wall freezes the orc! You kill the orc! Sif Muna accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The frozen ramparts melt away as you move. The orc priest hits you with a +0 club. Things that are here: a +0 dagger; a +0 robe You take 3 damage, and have 92/106 hp. You completely miss the orc priest. Your tail-slap misses the orc priest. The orc priest is moderately wounded. The orc priest hits you but does no damage. The orc priest closely misses you. You barely miss the orc priest. The orc priest is moderately wounded. The orc priest barely misses you. You slash the orc priest! You burn the orc priest. You kill the orc priest! Sif Muna accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. A wyvern comes into view. Health restored: 106; MP restored: 24 A wyvern is nearby! The wyvern hisses menacingly. The wyvern closely misses you. The wyvern barely misses you. You freeze the wyvern. The wyvern is lightly wounded. The wyvern bites you! You take 10 damage, and have 96/106 hp. You now have 23/24 mp. You freeze the wyvern! The wyvern is heavily wounded. The wyvern bites you! You block the wyvern's attack. You take 14 damage, and have 82/106 hp. You now have 22/24 mp. You freeze the wyvern! The wyvern is almost dead. You block the wyvern's attack. You now have 21/24 mp. You freeze the wyvern. The wyvern is almost dead. The wyvern closely misses you. The wyvern bites you. You take 3 damage, and have 79/106 hp. You now have 20/24 mp. A wyvern is nearby! You freeze the wyvern! You kill the wyvern! Sif Muna accepts your kill. Key pressed, stopping explore. You now have 434 gold pieces (gained 24). You now have 449 gold pieces (gained 15). Key pressed, stopping explore. You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You open the door. 3 yaks come into view. Health restored: 106; MP restored: 24 There are monsters nearby! There is an open door here. The yak bellows! There is an open door here. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate An open door. The walls around you are covered in ice. The yak bellows! You now have 21/24 mp. The wall freezes the yak but does no damage. The wall freezes the yak. The wall freezes the yak! You block the yak's attack. You freeze the yak. The yak is moderately wounded. The wall freezes the yak. The yak misses you. You now have 20/24 mp. You freeze the yak! The yak is heavily wounded. The wall freezes the yak. The yak gores you. The wall freezes the yak. You take 2 damage, and have 104/106 hp. You now have 19/24 mp. You freeze the yak. The yak is severely wounded. The wall freezes the yak. The yak gores you but does no damage. The wall freezes the yak. The yak closely misses you. The wall freezes the yak! You freeze the yak! The yak is almost dead. The wall freezes the yak but does no damage. The yak misses you. The wall freezes the yak. The yak closely misses you. The wall freezes the yak. You now have 18/24 mp. You miscast Freeze. You are very lightly contaminated with residual magic. Nothing appears to happen. The wall freezes the yak. You kill the yak! Sif Muna accepts your kill. The wall freezes the yak. The yak completely misses you. The wall freezes the yak but does no damage. You now have 17/24 mp. You freeze the yak. The yak is heavily wounded. The wall freezes the yak. The yak closely misses you. The wall freezes the yak. The yak gores you but does no damage. Health restored: 106 You now have 16/24 mp. You freeze the yak! The yak is severely wounded. The wall freezes the yak! You block the yak's attack. The wall freezes the yak! You kill the yak! Sif Muna accepts your kill. You now have 15/24 mp. You freeze the yak! The yak is almost dead. The wall freezes the yak but does no damage. The yak gores you but does no damage. You freeze the yak. You kill the yak! Sif Muna accepts your kill. The frozen ramparts melt away. Your Fighting skill increases to level 10! You now have 14/24 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. Key pressed, stopping explore. Key pressed, stopping explore. There is a stone staircase leading up here. There is a large open door here. There is an open door here. Things that are here: a +0 giant club; a +0 dire flail Done exploring. MP restored: 24 Done exploring. Done exploring. Search for what [Enter for "sif", or ? for help]? tremor You see here a tin of tremorstones (2/2). P - a tin of tremorstones (2/2) Done exploring. Done exploring. There is an open door here. There is a stone staircase leading down here. You climb downwards. You hear a distant snort. Hark! There is a gateway to a gauntlet on this level. Find the entrance quickly before the gate is sealed! There is a stone staircase leading up here. Found a gate leading to a gauntlet. Found a chain mail. There is a gate leading to a gauntlet here. Beware, the minotaur awaits! The world spins around you as you enter the gateway. You enter a gauntlet! The nature of this place prevents you from teleporting. Found a gate leading back out of this place. Found a transporter. There is an empty arch of ancient stone here. The jumping spider's many legs skitter faintly. The wolf spider's many legs skitter. The jumping spider's many legs skitter faintly. Found a transporter. The entropy weaver shouts! Found a morningstar. Found a transporter. Found a transporter. Found a transporter. The hell hound barks! Found a transporter. Found a transporter. Found a phial of floods. Found a transporter. Found a club. Found a transporter. The glowing orange brain turns its attention towards you. The brown ugly thing gurgles horribly! You hear a horrible gurgling sound! Found a transporter. Found a transporter. Found a transporter. The hellwing gives a chilling moan. The reaper draws a finger across its throat. The reaper says, "Everyone has to die sometime, and your time is now." There is a transporter here. The death drake hisses angrily. The reaper shouts, "Death awaits you!" Partly explored, unvisited transporter. Partly explored, unvisited transporter. Search for what [Enter for "tremor", or ? for help]? . Unknown command. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x5 You finish memorising. Spell assigned to 'd'. Press: ? - help, . - travel You can't see that place. [a translucent stone wall.] Unknown command. There is a transporter here. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You enter the transporter and appear at another place. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 21% risk of failure) Press: ? - help, Dir - move target, f - death drake Aim: a death drake Okay, then. Casting: Freezing Cloud (dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 21% risk of failure) Press: ? - help, Dir - move target, f - centaur warrior zombie Aim: a centaur warrior zombie The spectral centaur warrior is engulfed in freezing vapours. The centaur warrior zombie is engulfed in freezing vapours. The death drake is engulfed in freezing vapours. The death drake seems to slow down. The death drake breathes miasma at you. The foul vapour engulfs the centaur warrior zombie. The centaur warrior zombie completely resists. The spectral centaur warrior is engulfed in freezing vapours. The spectral centaur warrior fails to trigger a net trap. The boggart zombie is engulfed in freezing vapours. You now have 19/24 mp. Okay, then. Unknown command. Okay, then. Unknown command. Okay, then. As you read the scroll labelled OJY YR APAZXA, it crumbles to dust. It is a scroll of identify. d - 7 potions of haste You are engulfed in dark miasma. You are poisoned. You feel very sick. The centaur warrior zombie is engulfed in freezing vapours. The death drake is engulfed in freezing vapours. The spectral centaur warrior hits you but does no damage. The spectral centaur warrior kicks you. The centaur warrior zombie is engulfed in freezing vapours. The boggart zombie is engulfed in freezing vapours. You take 4 damage, and have 102/106 hp. Okay, then. You are engulfed in dark miasma. You are more poisoned. You feel very sick. You block the spectral centaur warrior's attack. The spectral centaur warrior kicks you but does no damage. The death drake is engulfed in freezing vapours. The death drake seems to slow down. The death drake fails to trigger a net trap. The centaur warrior zombie is engulfed in freezing vapours. The boggart zombie is engulfed in freezing vapours. You take 10 damage, and have 92/106 hp. Casting: Freezing Cloud (dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Freezing Cloud (dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The death drake is struck by an electric surge! The death drake is heavily wounded. The centaur warrior zombie is struck by an electric surge! The centaur warrior zombie is lightly damaged. The boggart zombie is struck by an electric surge! The boggart zombie is heavily damaged. The spectral centaur warrior is struck by an electric surge. The spectral centaur warrior is lightly damaged. You feel very sick. The centaur warrior zombie is engulfed in freezing vapours. The spectral centaur warrior is engulfed in freezing vapours. You take 5 damage, and have 87/106 hp. You now have 14/24 mp. Casting: Arcjolt (dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The death drake is struck by an electric surge! The death drake is severely wounded. The centaur warrior zombie is struck by an electric surge! The centaur warrior zombie is moderately damaged. The boggart zombie is struck by an electric surge. The boggart zombie is severely damaged. The spectral centaur warrior is struck by an electric surge! The spectral centaur warrior is moderately damaged. You feel very sick. The centaur warrior zombie is engulfed in freezing vapours. The spectral centaur warrior is engulfed in freezing vapours. The death drake breathes miasma at you. The foul vapour engulfs you. You are more poisoned. The centaur warrior zombie is engulfed in freezing vapours. The spectral centaur warrior is engulfed in freezing vapours. You take 5 damage, and have 82/106 hp. You now have 10/24 mp. You are engulfed in dark miasma. You are more poisoned. You feel extremely sick. The centaur warrior zombie is engulfed in freezing vapours. You block the death drake's attack. You take 18 damage, and have 64/106 hp. You feel better. You are engulfed in dark miasma. You are poisoned. You feel very sick. The centaur warrior zombie is engulfed in freezing vapours. The death drake bites you. You take 13 damage, and have 51/106 hp. You feel very sick. The boggart zombie fails to trigger a net trap. You take 2 damage, and have 49/106 hp. Casting: Arcjolt (dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Arcjolt. You are very lightly contaminated with residual magic. Strange energies run through your body! You feel very sick. The spectral centaur warrior fails to trigger a net trap. You take 12 damage, and have 37/106 hp. You now have 5/24 mp. Casting: Arcjolt (dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The death drake is struck by an electric surge. The death drake is severely wounded. The boggart zombie is struck by an electric surge. The boggart zombie is almost destroyed. The spectral centaur warrior is struck by an electric surge!! The spectral centaur warrior is severely damaged. You feel sick. You block the death drake's attack. You take 2 damage, and have 35/106 hp. You now have 1/24 mp. The tremorstone explodes into fragments! The burst of rock shards engulfs the boggart zombie!! You destroy the boggart zombie! Sif Muna accepts your kill. x2 You feel a bit more experienced. The burst of rock shards engulfs the death drake! You feel sick. The centaur warrior zombie fails to trigger a net trap. The death drake bites you! * * * LOW HITPOINT WARNING * * * Your Conjurations skill increases to level 1! You take 10 damage, and have 25/106 hp. The tremorstone explodes into fragments! The burst of rock shards engulfs the centaur warrior zombie!! The tin is emptied! You feel sick. The death drake bites you but does no damage. You take 2 damage, and have 23/106 hp. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior zombie Aim: a centaur warrior zombie (almost destroyed, 97% to hit) The puff of flame hits the death drake. The death drake is almost dead. You feel sick. The death drake bites you but does no damage. You take 1 damage, and have 22/106 hp. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior zombie Aim: a centaur warrior zombie (almost destroyed, 97% to hit) The puff of flame hits the death drake. The death drake is almost dead. You feel sick. The death drake breathes miasma at you. The foul vapour engulfs you! You are more poisoned. You feel yourself slow down. * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 15/106 hp. You feel better. You are engulfed in dark miasma. You are poisoned. * * * LOW HITPOINT WARNING * * * You die... §#≈#≈#≈#≈#§#....§§§§§....#≈#≈#≈#≈ §..............∩..8..∩.........§§ .....8.....8§.....©......8.....8. .....©.......###########.......©. .#########...#.........#...###### .##.#.#.##...#.#.....#^#...#..... .#.#.#.#2#...#○##...##.#...#..... .##.#.#.##...#.○##○##..#...#.#### .#.#.#©#4#.8.#.○@kZ....#.8.#...©. .##.#.#.##...#○○#####^.#...#.#### .#.#.#[#.#...#○##...##.#...#..... .##$#©#$##...#.#.....#.#...#s.!©= .#########...#..).©=}..#...###### ...#.©.#.....###########.....#.©. ...#.8.#...8....#.©.#....8...#.8. ...#.©.#........#...#........#.©. ###########.....#.©.#.....####### You could see a death drake (slow, catching breath) and a centaur warrior zombie. Vanquished Creatures An orc warlord (Bailey) Harold (D:10) 3 two-headed ogres Pikel (D:5) A spectral centaur (Gauntlet) 2 trolls (D:9) 7 yaks (D:10) A shadow (D:10) Sigmund (D:3) 2 wyverns Eustachio (D:5) A steam dragon (D:7) Menkaure (D:7) An acid dragon (D:8) 3 water moccasins 5 orc warriors 3 ogres (D:5) A black bear (D:7) 2 centaurs 4 phantoms 2 kobold brigands A bullfrog (D:8) A gnoll sergeant (D:9) A scorpion (D:5) 5 wights (D:7) 2 howler monkeys (D:8) 4 jellies 2 hounds 3 orc priests Crazy Yiuf (D:5) A boggart zombie (Gauntlet) 3 sleepcaps An iguana (D:6) 6 orc wizards 15 gnolls 6 adders 2 shadow imps A white imp (D:6) An ufetubus (D:5) 2 worms 4 dart slugs 26 orcs 6 endoplasms 3 giant cockroaches 8 goblins 8 hobgoblins 7 jackals 39 kobolds 4 quokkas 5 ball pythons 3 bats 5 frilled lizards 5 rats 225 creatures vanquished. Vanquished Creatures (others) An ufetubus (D:7) 1 creature vanquished. Grand Total: 226 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | steven32 the Draconian Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 359 | D:1 | Reached XP level 2. HP: 18/20 MP: 0/5 989 | D:2 | Reached skill level 5 in Ice Magic 989 | D:2 | Reached XP level 3. HP: 22/26 MP: 2/6 1422 | D:2 | Learned a level 3 spell: Frozen Ramparts 1757 | D:3 | Noticed Grinder 1783 | D:3 | Reached XP level 4. HP: 17/33 MP: 0/7 2058 | D:3 | Found a sacrificial altar of Ru. 2076 | D:3 | Noticed Sigmund 2094 | D:3 | Killed Sigmund 2095 | D:3 | Reached XP level 5. HP: 29/38 MP: 0/8 2454 | D:3 | Reached XP level 6. HP: 37/45 MP: 5/9 3048 | D:4 | Reached skill level 1 in Fighting 3190 | D:4 | Reached skill level 2 in Fighting 3595 | D:4 | Reached skill level 3 in Fighting 3595 | D:4 | Your scales start taking on a fiery red colour. 3595 | D:4 | Reached XP level 7. HP: 49/57 MP: 4/10 3595 | D:4 | Gained mutation: Your flesh is heat resistant. (rF+) [Red | Draconian growth] 3814 | D:5 | Entered Level 5 of the Dungeon 3880 | D:5 | Found a snail-covered altar of Cheibriados. 3882 | D:5 | Noticed Eustachio 3933 | D:5 | Killed Eustachio 3934 | D:5 | Reached skill level 4 in Fighting 4178 | D:5 | Reached skill level 5 in Fighting 4255 | D:5 | Identified the +1 robe "Pyqosa" {rElec rPois rN+ Dex+2} 4354 | D:5 | Reached skill level 6 in Fighting 4450 | D:5 | Noticed Pikel 4456 | D:5 | Killed Pikel 4457 | D:5 | Reached skill level 5 in Spellcasting 4457 | D:5 | Reached XP level 8. HP: 51/70 MP: 2/15 4707 | D:5 | Found a hide-covered altar of Uskayaw. 5053 | D:5 | Found a runed translucent door. 5054 | D:5 | Noticed Crazy Yiuf 5061 | D:5 | Killed Crazy Yiuf 5521 | D:6 | Reached XP level 9. HP: 61/75 MP: 10/18 6238 | D:7 | Found a staircase to the Ecumenical Temple. 6260 | Temple | Entered the Ecumenical Temple 6424 | D:7 | Noticed a two-headed ogre 6434 | D:7 | Killed a two-headed ogre 6435 | D:7 | Reached skill level 7 in Fighting 6701 | D:7 | Noticed Menkaure 6704 | D:7 | Killed Menkaure 6752 | D:7 | Identified the +0 scale mail "Soryt" {Str+5} 6752 | D:7 | Identified the +8 kite shield of Free Will {Stlth+} 6791 | D:7 | Found a transporter. 6795 | D:7 | Noticed skewfiend's ghost (novice FeSh) 6847 | D:7 | Reached skill level 8 in Fighting 7047 | D:7 | Found a transporter. 7051 | D:7 | Found an iron altar of Okawaru. 7094 | D:7 | Noticed Grum 7198 | D:7 | Reached skill level 9 in Fighting 7493 | D:8 | Reached XP level 10. HP: 90/91 MP: 15/22 7557 | D:8 | Found an ornate altar of the Wu Jian Council. 7631 | D:8 | Found Ycepy's Jewellery Shop. 7710 | D:8 | Learned a level 2 spell: Poisonous Vapours 7714 | D:8 | Learned a level 3 spell: Mephitic Cloud 7965 | D:8 | Reached skill level 1 in Poison Magic 8206 | D:8 | Noticed a two-headed ogre 8216 | D:8 | Killed a two-headed ogre 8283 | D:9 | Found a shimmering blue altar of Sif Muna. 8283 | D:9 | Found an opulent altar of Gozag. 8283 | D:9 | Found a sparkling altar of Nemelex Xobeh. 8287 | D:9 | Became a worshipper of Sif Muna the Loreminder 8341 | D:9 | Found a shadowy altar of Dithmenos. 8614 | D:9 | Reached skill level 5 in Poison Magic 9115 | D:10 | Entered Level 10 of the Dungeon 9251 | D:10 | Found a bloodstained altar of Trog. 9254 | D:10 | Found a shimmering altar of Xom. 9267 | D:10 | Noticed Harold 9287 | D:10 | Killed Harold 9449 | D:10 | Noticed a two-headed ogre 9475 | D:10 | Killed a two-headed ogre 9504 | D:10 | Found a flagged portal. 9508 | D:10 | Identified the +8 hand axe of Uliasubos {flame, +Blink rF- | rC+ Int+3 SInv} 9514 | Bailey | Entered a bailey 9540 | Bailey | Noticed an orc warlord 9540 | Bailey | Found the +3 greatsling "Punk" {acid, rCorr} 9594 | Bailey | Reached * piety under Sif Muna 9607 | Bailey | Reached skill level 1 in Air Magic 9852 | Bailey | Found a runed translucent gate. 9855 | Bailey | Found a runed translucent gate. 9856 | Bailey | Found a runed translucent gate. 10142 | Bailey | Killed an orc warlord 10143 | Bailey | Reached XP level 11. HP: 25/97 MP: 8/23 10363 | Bailey | Reached XP level 12. HP: 104/104 MP: 24/24 10471 | D:10 | Found a radiant altar of Vehumet. 10598 | D:10 | Learned a level 5 spell: Freezing Cloud 11029 | D:10 | Reached skill level 10 in Fighting 11258 | D:11 | Found a gate leading to a gauntlet. 11274 | Gauntlet | Entered a Gauntlet 11274 | Gauntlet | Found a transporter. 11277 | Gauntlet | Found a transporter. 11279 | Gauntlet | Noticed an entropy weaver 11293 | Gauntlet | Found a transporter. 11296 | Gauntlet | Found a transporter. 11316 | Gauntlet | Found a transporter. 11327 | Gauntlet | Noticed a hell beast 11329 | Gauntlet | Found a transporter. 11335 | Gauntlet | Found a transporter. 11338 | Gauntlet | Found a transporter. 11358 | Gauntlet | Found a transporter. 11383 | Gauntlet | Found a transporter. 11385 | Gauntlet | Found a transporter. 11388 | Gauntlet | Noticed a reaper 11394 | Gauntlet | Found a transporter. 11434 | Gauntlet | Learned a level 5 spell: Arcjolt 11451 | Gauntlet | Reached skill level 1 in Conjurations 11454 | Gauntlet | Succumbed to a death drake's dark miasma Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_basic, nicolae_titane D:2: layout_loops_ring D:3: layout_rooms, nicolae_ru_path_of_blood, kennysheep_cluttered_room, uniq_sigmund, uniq_grinder D:4: kennysheep_kobold_camp, layout_rooms D:5: nicolae_cairo_tiling_large, layout_basic, nicolae_uskayaw_murder_on_the_dancefloor, mainiacjoe_overflow_catwalk, chequers_mini_garden, uniq_eustachio, uniq_pikel, uniq_crazy_yiuf_cottage D:6: layout_gridville, corexii_hall_statues_x D:7: layout_rooms, mainiacjoe_overflow_chevrons, minmay_temple_entry_statues_pillars, gammafunk_ghost_gnarly_gnolls, hex_large, uniq_menkaure D:8: layout_loops_ring, mainiacjoe_overflow_paths, serial_shops, shop D:9: layout_irregular_city, chequers_temple_overflow_statue_of_worship, nicolae_dithmenos_shadow_blocks D:10: layout_irregular_city, mainiacjoe_overflow_concentric_impassable, amethyst_overflow_temple_binary, enter_bailey_2, uniq_harold D:11: layout_basic, dpeg_oklobed_lair, david_orc_5, gauntlet_entry_generic, nicolae_concentric_dashed_squares_wild, uniq_josephine Temple: eino_temple_lava Gauntlet: minmay_gauntlet_mixed_oops_all_seconds [minmay_gauntlet_arena_77_chump_sandwich, gammafunk_gauntlet_arena_split_x, minmay_gauntlet_arena_77_checkered, nicolae_gauntlet_arena_grate_2, minmay_gauntlet_arena_77_tiled_triplets, gammafunk_gauntlet_arena_spirals, nicolae_gauntlet_exit_dead_adventurers] Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 | ---------------+-------------------------------------+----- Ice Magic | 5 7 6 | 6.6 Fighting | 3 6 9 10 | 10.0 Spellcasting | 5 6 8 | 8.3 Dodging | 4 | 4.0 Poison Magic | 8 | 8.0 Air Magic | 4 9 | 9.9 Conjurations | 1 | 1.6 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Unarmed | 32 | 10 | | || 42 Tailslap | 3 | 4 | 21 | 10 || 38 Punch | 1 | 1 | 3 | || 5 Spear | | 37 | | || 37 Dagger | | 9 | 130 | 12 || 151 Rapier | | 2 | | || 2 Hand axe | | | | 27 || 27 Cast: Freeze | 59 | 45 | 129 | 99 || 332 Frozen Ramparts | 2 | 13 | 28 | 18 || 61 Poisonous Vapours | | | | 18 || 18 Mephitic Cloud | | | | 4 || 4 Arcjolt | | | | 3 || 3 Freezing Cloud | | | | 1 || 1 Ability: Breathe Fire | | | 5 | 1 || 6 Evoke: Wand | | | 3 | 2 || 5 Tin of tremorston | | | | 2 || 2 Use: Scroll | | 1 | | 1 || 2 Potion | | | | 5 || 5 Armour: Skin | 41 | 54 | 158 | 106 || 359 Dodge: Dodged | 39 | 50 | 181 | 96 || 366 Block: Other | 8 | 30 | 66 | 28 || 132 Reflection | | 6 | 2 | 2 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 11470 | 10972 | 498 | 648 | 8380 | 14 | 819.3 | Dungeon | 10268 | 9770 | 498 | 181 | 7927 | 11 | 933.5 | Temple | 90 | 90 | 0 | 89 | 0 | 1 | 90.0 | Bailey | 932 | 932 | 0 | 378 | 313 | 1 | 932.0 | Gauntlet | 179 | 179 | 0 | 0 | 140 | 1 | 179.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1320 daAuts D:4: 1314 daAuts D:10: 1222 daAuts D:6: 1102 daAuts D:7: 1036 daAuts D:2: 991 daAuts Bailey: 932 daAuts D:8: 919 daAuts D:1: 832 daAuts D:9: 831 daAuts D:3: 678 daAuts Gauntlet: 179 daAuts Temple: 90 daAuts D:11: 17 daAuts