Dungeon Crawl Stone Soup version 0.32-a0-1264-gd686d43 (webtiles) character file. Game seed: 2965312436491783655 64630 steven32 the Black Sun (level 14, 0/111 HPs) Began as a Vampire Necromancer on May 23, 2024. Was a High Priest of Kikubaaqudgha. Incinerated by a deep elf pyromancer (14 damage) ... with a pyre arrow ... on level 14 of the Dungeon. The game lasted 01:09:14 (36531 turns). steven32 the Black Sun (Vampire Necromancer) Turns: 36531, Time: 01:09:15 Health: 0/111 AC: 15 Str: 11 XL: 14 Next: 72% Magic: 19/23 EV: 11 Int: 22 God: Kikubaaqudgha [*****.] Gold: 1232 SH: 0 Dex: 15 Spells: 3/25 levels left rFire . . . b - +2 dagger (venom) rCold + . . (no shield) rNeg . . . n - +5 ring mail "Suff" {+Inv rC+} rPois . D - +1 hat rElec . O - scarf {repulsion} rCorr + m - +0 pair of gloves SInv + K - +0 pair of boots Will ++... l - amulet of faith Stlth + r - ring "Udylah" {Will+ Str+4 SInv} HPRegen 0.58/turn v - ring of resist corrosion MPRegen 0.18/turn %: repel missiles, faith @: on fire, healing quickly, glowing A: alive, fangs 3, see invisible, vampiric 2 a: Exsanguinate, Renounce Religion, Evoke Invisibility, Unearth Wretches, Torment You were on level 14 of the Dungeon. You worshipped Kikubaaqudgha. Kikubaaqudgha was extremely pleased with you. You visited 3 branches of the dungeon, and saw 20 of its levels. You collected 2204 gold pieces. You spent 972 gold pieces at shops. Inventory: Hand Weapons b - a +2 dagger of venom (weapon) Missiles L - a throwing net R - 12 curare-tipped darts Armour m - a +0 pair of gloves (worn) n - the +5 ring mail "Suff" (worn) {+Inv rC+} (You found it on level 5 of the Dungeon) rC+: It protects you from cold. +Inv: It lets you turn invisible. D - a +1 hat (worn) K - a +0 pair of boots (worn) O - a scarf of repulsion (worn) T - a +2 robe of cold resistance Jewellery a - a ring of willpower h - an amulet of magic regeneration l - an amulet of faith (around neck) r - the ring "Udylah" (left hand) {Will+ Str+4 SInv} (You bought it in a shop on level 5 of the Dungeon) [ring of see invisible] Str+4: It affects your strength (+4). Will+: It increases your willpower. SInv: It lets you see invisible. v - a ring of resist corrosion (right hand) y - the ring "Sonif" {+Blink rPois rN+} (You found it on level 5 of the Dungeon) [ring of poison resistance] rPois: It protects you from poison. rN+: It protects you from negative energy. +Blink: It lets you blink. B - a +4 ring of protection G - a +5 ring of evasion N - a ring of magical power Q - a ring of fire X - a ring of wizardry Wands g - a wand of polymorph (3) E - a wand of mindburst (6) P - a wand of charming (6) U - a wand of flame (31) Scrolls d - a scroll of fear {unknown} f - 2 scrolls of blinking j - a scroll of immolation o - 4 scrolls of amnesia s - 4 scrolls of revelation x - 4 scrolls of enchant weapon I - 2 scrolls of poison {unknown} M - 2 scrolls of noise {unknown} S - a scroll of silence {unknown} V - 2 scrolls of summoning {unknown} W - a scroll of enchant armour {unknown} Z - a scroll of vulnerability {unknown} Potions c - 3 potions of lignification e - 6 potions of curing i - 8 potions of brilliance k - 3 potions of degeneration {unknown} q - 4 potions of mutation {unknown} t - 3 potions of resistance {unknown} u - 3 potions of berserk rage {unknown} w - 3 potions of attraction {unknown} z - a potion of cancellation {unknown} A - 5 potions of enlightenment C - 3 potions of invisibility {unknown} F - a potion of experience {unknown} H - 2 potions of ambrosia {unknown} J - 2 potions of haste {unknown} Skills: + Level 10.5 Fighting - Level 8.0 Armour - Level 4.0 Dodging - Level 3.0 Stealth - Level 6.0 Spellcasting - Level 10.0 Summonings - Level 13.8 Necromancy - Level 6.0 Fire Magic - Level 12.0 Ice Magic - Level 3.0 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 100% 1d9 1% 1 b - Vampiric Draining Necr 61% 2d10 1% 3 c - Martyr's Knell Necr/Summ 56% N/A 1% 4 d - Hailstorm Conj/Ice 33% 3d8 4% 3 e - Blink Tloc 12% N/A 28% 2 r - Frozen Ramparts Ice 100% 1d16 1% 3 s - Scorch Fire 66% 2d7 2% 2 z - Dispel Undead Necr 61% 3d21 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 100% 1d10 1% 1 Call Imp Summ 100% N/A 1% 2 Sublimation of Blood Necr 61% N/A 1% 2 Cigotuvi's Dreadful Rot Necr/Alch/Air 52% N/A 4% 2 Inner Flame Hex/Fire 19% N/A 16% 3 Magic Dart Conj 24% 1d4 19% 1 Slow Hex 24% N/A 19% 1 Static Discharge Conj/Air 12% 3-4/arc 28% 2 Confusing Touch Hex 6% N/A 50% 3 Dazzling Flash Conj/Hex 12% N/A 50% 3 Mephitic Cloud Conj/Alch/Air 6% N/A 50% 3 Teleport Other Tloc 6% N/A 50% 3 Animate Dead Necr 61% N/A 1% 4 Curse of Agony Necr 61% N/A 1% 5 Death Channel Necr 30% N/A 10% 6 Anguish Hex/Necr 18% N/A 11% 4 Summon Lightning Spire Summ/Air 28% N/A 24% 4 Summon Cactus Giant Summ 25% N/A 43% 6 Flame Wave Conj/Fire 19% 2d7 47% 4 Ignite Poison Fire/Alch 19% N/A 47% 4 Sticky Flame Fire/Alch 19% 2d6 47% 4 Summon Forest Summ/Tloc 14% N/A 54% 5 Rimeblight Ice/Necr 29% 2d8 (prima61% 7 Freezing Cloud Conj/Ice/Air 12% 6-21 69% 5 Airstrike Air 3% 2d(1-17) 88% 4 Dimensional Bullseye Hex/Tloc 3% N/A 88% 4 Petrify Alch/Erth 6% N/A 88% 4 Permafrost Eruption Ice/Erth 16% 2x4d5 94% 6 Sculpt Simulacrum Ice/Alch 16% N/A 94% 6 Summon Hydra Summ 25% N/A 95% 7 Irradiate Conj/Alch 3% 3d12 99% 5 Dispersal Tloc 3% N/A 100% 6 Eringya's Noxious Bog Alch 3% 4d6 100% 6 Gell's Gavotte Tloc 3% 2d(12-18) 100% 6 Starburst Conj/Fire 9% 6d5 100% 6 Fulsome Fusillade Conj/Alch 3% (3-5)d5 100% 8 Ignition Fire 16% 3d7 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Zot: 26771 Temple (1/1) D:6 Zot: 5977 Lair (5/5) D:10 Zot: 16338 Swamp (0/4) Lair:2 Snake (0/4) Lair:3 Slime (0/5) Lair:5 Orc (0/2) D:11 Vaults (0/5) D:13 Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Shops: D:5 = D:6 ( D:11 : Portals: Trove: D:12 (give horn of Geryon) Annotations: D:3 Grinder D:13 exclusion: orange crystal statue, Jorgrun, Rupert Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History Nothing appears to happen. The centaur hits you but does no damage. The centaur misses you. You now have 5/23 mp. You hit the centaur but do no damage. The centaur barely misses you. The centaur kicks you but does no damage. The centaur hits you but does no damage. The centaur kicks you but does no damage. Flames lash the centaur. The centaur is severely wounded. The centaur's fire resistance burns away. The centaur barely misses you. The centaur kicks you but does no damage. You now have 3/23 mp. Flames lash the centaur. The centaur is burned terribly! You kill the centaur! Kikubaaqudgha accepts your kill. Your life force feels restored. You now have 1/23 mp. You don't have enough magic to cast this spell. No target in view! No target in view! A necromancer is nearby! A necromancer is nearby! A necromancer is nearby! You regained 2 hp, and now have 80/110 hp. Your magical contamination has completely faded away. You start resting. A necromancer is nearby! You regained 3 hp, and now have 83/110 hp. A necromancer is nearby! You start resting. HP restored. Health restored: 110 You regained 8 mp, and now have 11/23 mp. You start resting. A necromancer is nearby! You start resting. A necromancer is nearby! Flames lash the necromancer. The necromancer is moderately wounded. The necromancer's fire resistance burns away. The necromancer hits you but does no damage. You now have 11/23 mp. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the necromancer but does no damage. The necromancer closely misses you. You now have 8/23 mp. Flames lash the necromancer. The necromancer is burned terribly! The necromancer is severely wounded. The wall freezes the necromancer. The necromancer gestures wildly while chanting. The necromancer binds the souls of nearby monsters. You now have 6/23 mp. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The wall freezes the necromancer! The necromancer barely misses you. You now have 4/23 mp. Flames lash the necromancer. The necromancer is burned terribly! You kill the necromancer! Kikubaaqudgha accepts your kill. You now have 3/23 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! Your magical contamination has completely faded away. The frozen ramparts melt away. Key pressed, stopping explore. Key pressed, stopping explore. Magic restored. Things that are here: a +0 dagger; a +0 robe You open the door. There is an open door here. You open the large door. Key pressed, stopping explore. There is a large open door here. There is an open door here. A deep elf pyromancer comes into view. It is wielding a +0 short sword. MP restored: 23 A deep elf pyromancer is nearby! There is an open door here. Flames lash the deep elf pyromancer. The deep elf pyromancer shouts! The deep elf pyromancer is lightly wounded. The deep elf pyromancer's fire resistance burns away. The deep elf pyromancer gestures wildly while chanting. The deep elf pyromancer blinks! You now have 21/23 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Flames lash the deep elf pyromancer. The deep elf pyromancer is burned terribly! The deep elf pyromancer is heavily wounded. The deep elf pyromancer hits you but does no damage. You now have 19/23 mp. Flames lash the deep elf pyromancer. The deep elf pyromancer is burned terribly! The deep elf pyromancer is heavily wounded. The deep elf pyromancer gestures wildly while chanting. You now have 18/23 mp. Flames lash the fire elemental. The fire elemental completely resists. The deep elf pyromancer hits you but does no damage. You now have 16/23 mp. Flames lash the fire elemental. The fire elemental completely resists. The deep elf pyromancer mumbles some strange words. The deep elf pyromancer blinks! You now have 14/23 mp. Flames lash the fire elemental. The fire elemental completely resists. The fire elemental hits you. The fire elemental burns you! The deep elf pyromancer mumbles some strange words. The deep elf pyromancer blinks! You take 6 damage, and have 104/110 hp. You now have 12/23 mp. Flames lash the deep elf pyromancer but do no damage. The fire elemental hits you. The fire elemental burns you! The fire elemental hits you. The fire elemental burns you! You take 13 damage, and have 91/110 hp. You now have 10/23 mp. The deep elf pyromancer gestures wildly while chanting. The fire elemental barely misses you. Flames lash the fire elemental. The fire elemental completely resists. The fire elemental hits you. The fire elemental burns you! The deep elf pyromancer completely misses you. You take 8 damage, and have 84/110 hp. You now have 9/23 mp. You hit the deep elf pyromancer but do no damage. The deep elf pyromancer is poisoned. Your bite misses the deep elf pyromancer. The deep elf pyromancer is heavily wounded. The fire elemental hits you. The fire elemental burns you! The deep elf pyromancer hits you but does no damage. The fire elemental closely misses you. x2 You take 9 damage, and have 75/110 hp. You hit the deep elf pyromancer but do no damage. The deep elf pyromancer is heavily wounded. The fire elemental misses you. The deep elf pyromancer hits you but does no damage. The fire elemental barely misses you. You hit the deep elf pyromancer. The deep elf pyromancer is heavily wounded. The fire elemental hits you. The fire elemental burns you! The fire elemental hits you. The fire elemental burns you! The deep elf pyromancer hits you but does no damage. The fire elemental barely misses you. You take 10 damage, and have 65/110 hp. You hit the deep elf pyromancer but do no damage. The deep elf pyromancer is severely wounded. The fire elemental barely misses you. The deep elf pyromancer hits you with a +0 short sword. The fire elemental hits you. The fire elemental burns you! The fire elemental closely misses you. You take 15 damage, and have 50/110 hp. The deep elf pyromancer is no longer more vulnerable to fire. The fire elemental hits you. The fire elemental burns you! You take 4 damage, and have 46/110 hp. The fire elemental hits you. The fire elemental burns you! You take 11 damage, and have 35/110 hp. The deep elf pyromancer attacks as it pursues you! The deep elf pyromancer hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * There is an open door here. You take 2 damage, and have 33/110 hp. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate An open door. The walls around you are covered in ice. The wall freezes the deep elf pyromancer! You kill the deep elf pyromancer! Kikubaaqudgha accepts your kill. The fire elemental disappears in a puff of smoke! x2 You now have 7/23 mp. The frozen ramparts melt away. A two-headed ogre is nearby! A two-headed ogre is nearby! A two-headed ogre is nearby! You regained 21 hp, and now have 55/110 hp. You regained 7 mp, and now have 14/23 mp. You close the door. You start resting. You start resting. Magic restored. You regained 28 hp, and now have 84/110 hp. MP restored: 23 You start resting. HP restored. You open the door. There is an open door here. You now have 1191 gold pieces (gained 8). Key pressed, stopping explore. A basilisk comes into view. Health restored: 110 A basilisk is nearby! The basilisk hisses angrily. The basilisk misses you. Flames lash the basilisk. The basilisk is lightly wounded. The basilisk's fire resistance burns away. The basilisk bites you! You take 9 damage, and have 101/110 hp. You now have 21/23 mp. Flames lash the basilisk. The basilisk is burned terribly! The basilisk is heavily wounded. The basilisk gazes at you. You resist with almost no effort. You now have 19/23 mp. Flames lash the basilisk. The basilisk is burned terribly! You kill the basilisk! Kikubaaqudgha accepts your kill. You now have 17/23 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. You see here a basilisk corpse. You now have 1212 gold pieces (gained 21). Key pressed, stopping explore. Found a stone staircase leading down. Health restored: 110; MP restored: 23 Key pressed, stopping explore. Rupert the Wild comes into view. He is wielding a +2 great mace of protection. 2 hell hounds come into view. There are monsters nearby! No reachable target in view! No reachable target in view! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The hell hound barks! x2; You hear a bark! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! A hell hound is nearby! Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the hell hound. The hell hound is frozen! The wall freezes the hell hound. The hell hound is frozen! The wall freezes the hell hound! You now have 20/23 mp. The wall freezes the hell hound but does no damage. x2 The hell hound breathes flames at you. The blast of flame is repelled. The wall freezes the hell hound. x3; The hell hound is frozen! The wall freezes the hell hound! The wall freezes the hell hound but does no damage. The hell hound is frozen! The wall freezes the hell hound! You kill the hell hound! Kikubaaqudgha accepts your kill. Flames lash the hell hound. The hell hound completely resists. The wall freezes the hell hound. The hell hound is frozen! The wall freezes the hell hound! You now have 19/23 mp. Flames lash the hell hound. The hell hound completely resists. The hell hound is frozen! The wall freezes the hell hound! You kill the hell hound! Kikubaaqudgha accepts your kill. A gargoyle comes into view. It is wielding a +0 mace. You now have 17/23 mp. Okay, then. The frozen ramparts melt away as you move. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call forth a shade to shield your allies. The gargoyle hits you but does no damage. You now have 13/23 mp. You swap places. The gargoyle hits your martyred shade with a +0 mace. Flames lash the gargoyle. The gargoyle is heavily damaged. The gargoyle's fire resistance burns away. You hear a bark! The gargoyle closely misses your martyred shade. You now have 12/23 mp. Flames lash the gargoyle but do no damage. The gargoyle hits your martyred shade with a +0 mace. You now have 10/23 mp. Flames lash the gargoyle but do no damage. You hear a bark! The gargoyle misses your martyred shade. You now have 8/23 mp. Flames lash the gargoyle but do no damage. A hell hound comes into view. The gargoyle hits your martyred shade with a +0 mace. You now have 6/23 mp. Flames lash the gargoyle. The gargoyle is burned terribly! The gargoyle is severely damaged. The gargoyle hits your martyred shade with a +0 mace!! You now have 5/23 mp. Flames lash the hell hound. The hell hound completely resists. The hell hound breathes flames at you. The blast of flame hits you. The gargoyle misses your martyred shade. You take 3 damage, and have 107/110 hp. You now have 3/23 mp. Flames lash the hell hound. The hell hound completely resists. The gargoyle misses your martyred shade. You now have 1/23 mp. You don't have enough magic to cast this spell. You swap places. The gargoyle hits you with a +0 mace. You take 3 damage, and have 105/110 hp. You hit the gargoyle. The gargoyle is severely damaged. The gargoyle hits you with a +0 mace! You take 9 damage, and have 96/110 hp. You barely miss the gargoyle. The gargoyle is severely damaged. The gargoyle hurls a stone arrow at you. The stone arrow hits you! You take 12 damage, and have 84/110 hp. You hit the gargoyle but do no damage. You bite the gargoyle, but do no damage. The gargoyle is severely damaged. The gargoyle misses you. You swap places. The gargoyle is no longer more vulnerable to fire. The gargoyle hits you but does no damage. The gargoyle hits your martyred shade with a +0 mace. The gargoyle barely misses your martyred shade. The gargoyle hits your martyred shade with a +0 mace!! The gargoyle hurls a stone arrow at you. The stone arrow hits your martyred shade! The gargoyle hits your martyred shade with a +0 mace! The gargoyle misses your martyred shade. The gargoyle completely misses your martyred shade. The gargoyle closely misses your martyred shade. The gargoyle barely misses your martyred shade. The gargoyle hurls a stone arrow at you. The stone arrow hits your martyred shade!! The gargoyle misses your martyred shade. Your martyred shade disappears in a puff of smoke! Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call forth a shade to shield your allies. You now have 0/23 mp. You barely miss the gargoyle. The gargoyle is heavily damaged. The gargoyle hurls a stone arrow at you. The stone arrow is repelled. The stone arrow hits your martyred shade!! You swap places. The gargoyle hits your martyred shade with a +0 mace! The gargoyle barely misses your martyred shade. The gargoyle hurls a stone arrow at you. The stone arrow hits your martyred shade!! The gargoyle hurls a stone arrow at you. The stone arrow hits your martyred shade!! Your martyred shade wails in agony as it relives its own death. The gargoyle hurls a stone arrow at you. The stone arrow hits your flayed ghost! Your flayed ghost barely misses the gargoyle. The gargoyle hurls a stone arrow at you. The stone arrow misses your flayed ghost. The stone arrow hits you! You take 6 damage, and have 91/110 hp. Casting: Martyr's Knell (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gargoyle. The gargoyle is almost destroyed. The gargoyle's fire resistance burns away. Your flayed ghost hits the gargoyle! The gargoyle is destroyed! Kikubaaqudgha accepts your kill. You now have 0/23 mp. You start resting. Your flayed ghost disappears in a puff of smoke! A hell hound is nearby! You regained 16 hp, and now have 108/110 hp. You regained 5 mp, and now have 5/23 mp. A hell hound is nearby! Health restored: 110 You start resting. You start resting. Magic restored. MP restored: 23 You see here a +0 mace. The hell hound barks! Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. You now have 20/23 mp. The frozen ramparts melt away as you move. The hell hound breathes flames at you. The blast of flame is repelled. A hell hound is nearby! Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The hell hound is frozen! The wall freezes the hell hound! You now have 17/23 mp. Flames lash the hell hound. The hell hound completely resists. The hell hound is frozen! The wall freezes the hell hound. x2 You now have 15/23 mp. Flames lash the hell hound but do no damage. The wall freezes the hell hound but does no damage. You now have 13/23 mp. The hell hound is frozen! The wall freezes the hell hound! The wall freezes the hell hound but does no damage. The hell hound is frozen! The wall freezes the hell hound! You kill the hell hound! Kikubaaqudgha accepts your kill. The frozen ramparts melt away. Key pressed, stopping explore. A - 5 potions of enlightenment (gained 3) A cyclops and a tengu conjurer come into view. The tengu conjurer gestures at you while chanting. The bolt of lightning is repelled. The cyclops shouts! You hear a shout! There are monsters nearby! MP restored: 23 There are monsters nearby! A tengu conjurer is nearby! You start waiting. A tengu conjurer is nearby! The tengu conjurer hits you. The tengu conjurer pecks you. The tengu conjurer claws you but does no damage. You take 3 damage, and have 107/110 hp. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the tengu conjurer! The tengu conjurer barely misses you. The tengu conjurer pecks you but does no damage. The tengu conjurer closely misses you. You now have 20/23 mp. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the tengu conjurer. The tengu conjurer is heavily wounded. The tengu conjurer's fire resistance burns away. The wall freezes the tengu conjurer! The tengu conjurer barely misses you. The tengu conjurer pecks you but does no damage. The tengu conjurer claws you but does no damage. You now have 18/23 mp. Unknown command. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the tengu conjurer. The tengu conjurer is burned terribly! You kill the tengu conjurer! Kikubaaqudgha accepts your kill. You now have 16/23 mp. The frozen ramparts melt away as you move. Health restored: 110 Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call forth a shade to shield your allies. You now have 13/23 mp. Casting: Martyr's Knell (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the cyclops. The cyclops hits you but does no damage. You now have 10/23 mp. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the cyclops. The cyclops is moderately wounded. The cyclops's fire resistance burns away. The wall freezes the cyclops but does no damage. The cyclops closely misses you. You now have 8/23 mp. Unknown command. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the cyclops. The cyclops is burned terribly! The cyclops is heavily wounded. You now have 6/23 mp. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the cyclops. The cyclops is burned terribly! The cyclops is severely wounded. The wall freezes the cyclops but does no damage. The cyclops hits you! You take 11 damage, and have 99/110 hp. You now have 4/23 mp. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the cyclops. The cyclops is burned terribly! You kill the cyclops! Kikubaaqudgha accepts your kill. Training target 10.0 for Summonings reached! Your Summonings skill increases to level 10! You need to enable at least one skill for training. You now have 3/23 mp. The frozen ramparts melt away. Your martyred shade disappears in a puff of smoke! HP restored. Key pressed, stopping explore. Magic restored. You see here 2 large rocks. w - 3 bubbling clear potions (gained 1) An orange crystal statue comes into view. Found a glowing cloak. Marking area around an orange crystal statue as unsafe for travelling. Health restored: 110; MP restored: 23 Found a leather armour. You see here a +0 leather armour. Key pressed, stopping explore. There is an open door here. A two-headed ogre is nearby! A two-headed ogre is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The two-headed ogre shouts in stereo! Flames lash the two-headed ogre. The two-headed ogre is lightly wounded. The two-headed ogre's fire resistance burns away. You now have 21/23 mp. Flames lash the two-headed ogre. The two-headed ogre is burned terribly! The two-headed ogre is moderately wounded. You now have 19/23 mp. Flames lash the two-headed ogre. The two-headed ogre is burned terribly! The two-headed ogre is heavily wounded. The two-headed ogre hits you with a +0 giant club! The two-headed ogre closely misses you. You take 14 damage, and have 96/110 hp. You now have 17/23 mp. Flames lash the two-headed ogre. The two-headed ogre is burned terribly! The two-headed ogre is severely wounded. You now have 15/23 mp. Flames lash the two-headed ogre but do no damage. The two-headed ogre closely misses you. The two-headed ogre hits you with a +0 giant spiked club! You take 9 damage, and have 87/110 hp. You now have 14/23 mp. Flames lash the two-headed ogre. The two-headed ogre is burned terribly! The two-headed ogre is almost dead. The two-headed ogre hits you with a +0 giant club!! The two-headed ogre misses you. You take 17 damage, and have 70/110 hp. You now have 12/23 mp. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. You now have 9/23 mp. Flames lash the two-headed ogre. The two-headed ogre is burned terribly! The two-headed ogre is almost dead. The wall freezes the two-headed ogre! You kill the two-headed ogre! Kikubaaqudgha accepts your kill. You now have 7/23 mp. The frozen ramparts melt away. An electric eel comes into view. You regained 17 hp, and now have 88/110 hp. You regained 5 mp, and now have 12/23 mp. An electric eel is nearby! An electric eel is nearby! No target in view! No target in view! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! Flames lash the electric eel. The electric eel is heavily wounded. The electric eel's fire resistance burns away. The electric eel is engulfed in a cloud of scalding steam. The electric eel shoots out a bolt of lightning at you! The bolt of electricity is repelled. You now have 11/23 mp. Flames lash the electric eel. The electric eel is burned terribly! You kill the electric eel! Kikubaaqudgha accepts your kill. You hear a splash. An electric eel comes into view. You now have 10/23 mp. You start resting. HP restored. Health restored: 110 You regained 5 mp, and now have 15/23 mp. You start resting. Magic restored. MP restored: 23 What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You start waiting. An electric eel is nearby! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - electric eel Aim: an electric eel Your target is gone. Okay, then. Flames lash the electric eel. The electric eel is heavily wounded. The electric eel's fire resistance burns away. The electric eel is engulfed in a cloud of scalding steam. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You take 5 damage, and have 105/110 hp. You now have 21/23 mp. Flames lash the electric eel. The electric eel is burned terribly! You kill the electric eel! Kikubaaqudgha accepts your kill. You hear a splash. You now have 19/23 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. Jorgrun Earthshaker comes into view. He is wielding a staff of earth. Health restored: 110; MP restored: 23 You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading down. There is a stone staircase leading down here. You now have 1232 gold pieces (gained 20). There is a stone staircase leading down here. Key pressed, stopping explore. A boulder beetle is nearby! The boulder beetle curls into a ball and begins rolling! Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call forth a shade to shield your allies. You now have 19/23 mp. You swap places. The boulder beetle hits your martyred shade! The boulder beetle stops rolling and uncurls. Casting: Martyr's Knell (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the boulder beetle but does no damage. The boulder beetle curls into a ball and begins rolling! You now have 16/23 mp. Flames lash the boulder beetle but do no damage. The wall freezes the boulder beetle but does no damage. The boulder beetle closely misses your martyred shade. The boulder beetle stops rolling and uncurls. You now have 15/23 mp. Flames lash the boulder beetle. The boulder beetle is lightly wounded. The boulder beetle's fire resistance burns away. The wall freezes the boulder beetle but does no damage. The boulder beetle curls into a ball and begins rolling! You now have 13/23 mp. Flames lash the boulder beetle but do no damage. The wall freezes the boulder beetle but does no damage. The boulder beetle closely misses your martyred shade. The boulder beetle stops rolling and uncurls. You now have 11/23 mp. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The wall freezes the boulder beetle but does no damage. The boulder beetle bites your martyred shade! You now have 9/23 mp. Okay, then. The wall freezes the boulder beetle! The boulder beetle bites your martyred shade!! The wall freezes the boulder beetle. The boulder beetle bites your martyred shade!! The boulder beetle is no longer more vulnerable to fire. The wall freezes the boulder beetle but does no damage. The boulder beetle closely misses your martyred shade. The wall freezes the boulder beetle but does no damage. The boulder beetle curls into a ball and begins rolling! The wall freezes the boulder beetle but does no damage. The boulder beetle barely misses your martyred shade. The boulder beetle stops rolling and uncurls. The wall freezes the boulder beetle. The boulder beetle curls into a ball and begins rolling! Your martyred shade disappears in a puff of smoke! The wall freezes the boulder beetle but does no damage. Your magical contamination has completely faded away. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the boulder beetle. The boulder beetle is moderately wounded. The boulder beetle's fire resistance burns away. The wall freezes the boulder beetle. The boulder beetle completely misses you. The boulder beetle stops rolling and uncurls. You now have 9/23 mp. You hit the boulder beetle but do no damage. The boulder beetle is moderately wounded. The frozen ramparts melt away. The boulder beetle bites you! You take 7 damage, and have 103/110 hp. You hit the boulder beetle but do no damage. The boulder beetle is poisoned. The boulder beetle is moderately wounded. The boulder beetle completely misses you. You hit the boulder beetle but do no damage. The boulder beetle looks as sick as possible! You bite the boulder beetle, but do no damage. The boulder beetle is moderately wounded. The boulder beetle is no longer more vulnerable to fire. The boulder beetle bites you! You take 6 damage, and have 97/110 hp. You hit the boulder beetle but do no damage. The boulder beetle looks as sick as possible! The boulder beetle is moderately wounded. The boulder beetle bites you! You take 15 damage, and have 82/110 hp. You hit the boulder beetle. The boulder beetle looks as sick as possible! The boulder beetle is heavily wounded. The boulder beetle leaps! Flames lash the boulder beetle but do no damage. The boulder beetle bites you!! You take 18 damage, and have 66/110 hp. You now have 8/23 mp. Flames lash the boulder beetle but do no damage. The boulder beetle bites you but does no damage. You now have 6/23 mp. Flames lash the boulder beetle. The boulder beetle is almost dead. The boulder beetle's fire resistance burns away. You kill the boulder beetle! Kikubaaqudgha accepts your kill. You now have 4/23 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Partly explored, can't reach some items and places. Health restored: 110; MP restored: 23 Partly explored, can't reach some items and places. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. P - a wand of charming (6) (gained 4 charges) Found an escape hatch in the ceiling. Found a stone staircase leading up. A scorpion zombie comes into view. Okay, then. Search for what [Enter for "summon", or ? for help]? identify Can't find anything matching that. Unknown command. 2 scorpion zombies come into view. A scorpion zombie comes into view. A necromancer comes into view. It is wielding a +0 dagger. The scorpion zombie barely misses you. Unknown command. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dispel Undead (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion zombie Aim: a scorpion zombie (100% to hit) The scorpion zombie is dispelled!! The scorpion zombie hits you but does no damage. The necromancer gestures wildly while chanting. The necromancer binds the souls of nearby monsters. You now have 19/23 mp. Casting: Dispel Undead (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dispel Undead (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion zombie Aim: a scorpion zombie (severely damaged, 100% to hit) The scorpion zombie is dispelled!!! You destroy the scorpion zombie! Kikubaaqudgha accepts your kill. You now have 15/23 mp. Casting: Dispel Undead (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dispel Undead (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion zombie Aim: a scorpion zombie (100% to hit) The scorpion zombie is dispelled!!! You destroy the scorpion zombie! Kikubaaqudgha accepts your kill. You now have 11/23 mp. Casting: Dispel Undead (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The scorpion zombie completely resists. The wall freezes the scorpion zombie but does no damage. The scorpion zombie completely resists. The wall freezes the scorpion zombie but does no damage. The scorpion zombie hits you but does no damage. You now have 8/23 mp. You barely miss the scorpion zombie. The scorpion zombie completely resists. The wall freezes the scorpion zombie but does no damage. The scorpion zombie closely misses you. You hit the scorpion zombie but do no damage. The scorpion zombie resists. The wall freezes the scorpion zombie. The scorpion zombie barely misses you. You hit the scorpion zombie. Your bite misses the scorpion zombie. The scorpion zombie is lightly damaged. The wall freezes the necromancer! The scorpion zombie completely resists. The wall freezes the scorpion zombie but does no damage. You hit the necromancer but do no damage. The necromancer is poisoned. You bite the necromancer. The necromancer is moderately wounded. The scorpion zombie resists. The wall freezes the scorpion zombie. The scorpion zombie completely resists. The wall freezes the scorpion zombie but does no damage. You closely miss the necromancer. The necromancer is moderately wounded. The scorpion zombie completely resists. The wall freezes the scorpion zombie but does no damage. The wall freezes the necromancer! The necromancer hits you but does no damage. The scorpion zombie resists. The wall freezes the scorpion zombie. You hit the necromancer but do no damage. The necromancer looks as sick as possible! The necromancer is heavily wounded. The scorpion zombie resists. The wall freezes the scorpion zombie. The wall freezes the necromancer! The necromancer misses you. The scorpion zombie resists. The wall freezes the scorpion zombie. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You hit the necromancer. The necromancer looks as sick as possible! The necromancer is almost dead. The scorpion zombie resists. The wall freezes the scorpion zombie. The wall freezes the necromancer. The necromancer barely misses you. The scorpion zombie resists. The wall freezes the scorpion zombie. You hit the necromancer. The necromancer is almost dead. You kill the necromancer! Kikubaaqudgha accepts your kill. The wall freezes the scorpion zombie but does no damage. The scorpion zombie completely resists. The wall freezes the scorpion zombie but does no damage. Health restored: 111 You hit the scorpion zombie. Your bite misses the scorpion zombie. The scorpion zombie is moderately damaged. The scorpion zombie completely resists. The wall freezes the scorpion zombie but does no damage. The scorpion zombie resists. The wall freezes the scorpion zombie. The scorpion zombie hits you but does no damage. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dispel Undead (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion zombie Aim: a scorpion zombie (moderately damaged, 100% to hit) The scorpion zombie is dispelled!! You destroy the scorpion zombie! Kikubaaqudgha accepts your kill. The scorpion zombie resists. The wall freezes the scorpion zombie. You now have 6/23 mp. Casting: Dispel Undead (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dispel Undead (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion zombie Aim: a scorpion zombie (moderately damaged, 100% to hit) The scorpion zombie is dispelled!!! You destroy the scorpion zombie! Kikubaaqudgha accepts your kill. You now have 2/23 mp. The frozen ramparts melt away as you move. Things that are here: a +0 dagger; a +0 robe You start resting. You start resting. You start resting. Magic restored. MP restored: 23 Found an ancient bone altar of Kikubaaqudgha. Things that are here: a +0 dagger; a +0 robe A deep elf pyromancer comes into view. It is wielding a +0 rapier. A deep elf pyromancer is nearby! The deep elf pyromancer shouts! The deep elf pyromancer mumbles some strange words. The fire elemental closely misses you. The deep elf pyromancer mumbles some strange words. Casting: Dispel Undead (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The fire elemental barely misses you. The fire elemental is frozen! The wall freezes the fire elemental! The fire elemental hits you. The fire elemental burns you! The wall freezes the deep elf pyromancer! You take 8 damage, and have 103/111 hp. You now have 20/23 mp. You hit the deep elf pyromancer but do no damage. The deep elf pyromancer is poisoned. The deep elf pyromancer is moderately wounded. The fire elemental hits you. The fire elemental burns you! The fire elemental is frozen! The wall freezes the fire elemental. The fire elemental barely misses you. The deep elf pyromancer hits you but does no damage. You take 6 damage, and have 97/111 hp. You hit the deep elf pyromancer but do no damage. You bite the deep elf pyromancer, but do no damage. The deep elf pyromancer is moderately wounded. The fire elemental completely misses you. The fire elemental is frozen! The wall freezes the fire elemental! You destroy the fire elemental! The fire elemental disappears in a puff of smoke! The wall freezes the fire elemental but does no damage. The fire elemental barely misses you. The deep elf pyromancer hits you with a +0 rapier. You take 1 damage, and have 96/111 hp. You hit the deep elf pyromancer. The deep elf pyromancer looks as sick as possible! The deep elf pyromancer is moderately wounded. The fire elemental is frozen! The wall freezes the fire elemental! The fire elemental hits you. The fire elemental burns you! The fire elemental hits you. The fire elemental burns you! The fire elemental is frozen! The wall freezes the fire elemental! The fire elemental hits you. The fire elemental burns you! The deep elf pyromancer gestures at you while chanting. The bolt of fire is repelled. You take 24 damage, and have 72/111 hp. MASSIVE DAMAGE!! You hit the deep elf pyromancer. The deep elf pyromancer looks as sick as possible! The deep elf pyromancer is heavily wounded. The fire elemental hits you. The fire elemental burns you! The fire elemental is frozen! The wall freezes the fire elemental! You destroy the fire elemental! The fire elemental disappears in a puff of smoke! The deep elf pyromancer gestures at you while chanting. The pyre arrow is repelled. You take 8 damage, and have 64/111 hp. You hit the deep elf pyromancer. The deep elf pyromancer is severely wounded. The fire elemental hits you. The fire elemental burns you! The fire elemental barely misses you. The deep elf pyromancer gestures at you while chanting. The pyre arrow hits you. You are covered in intense liquid fire! You take 5 damage, and have 59/111 hp. You hit the deep elf pyromancer but do no damage. The deep elf pyromancer is severely wounded. The liquid fire burns you! The fire elemental closely misses you. The deep elf pyromancer casts a spell at you. The bolt of fire is repelled. You take 9 damage, and have 50/111 hp. You hit the deep elf pyromancer. The deep elf pyromancer is severely wounded. The liquid fire burns you! The fire elemental hits you. The fire elemental burns you! The deep elf pyromancer gestures at you while chanting. The pyre arrow is repelled. You take 16 damage, and have 34/111 hp. The frozen ramparts melt away as you move. You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The fire elemental hits you. The fire elemental burns you! * * * LOW HITPOINT WARNING * * * The deep elf pyromancer points at you and mumbles some strange words. The pyre arrow hits you. You are even more covered in intense liquid fire! The fire elemental barely misses you. You take 12 damage, and have 22/111 hp. Okay, then. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (mildly dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate A cannonade of hail descends around you! The hail pelts the deep elf pyromancer! You kill the deep elf pyromancer! Kikubaaqudgha accepts your kill. The fire elemental disappears in a puff of smoke! The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You take 18 damage, and have 4/111 hp. You now have 19/23 mp. You feel much better. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You regained 15 hp, and now have 19/111 hp. You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You take 13 damage, and have 6/111 hp. You feel better. The liquid fire burns you! You die... Kikubaaqudgha rasps: You have failed me! Welcome... death! ....+ #. ....# #. #... ###### #.. #..# #....##### #.. #..# #.......... #..####..###............ #....................... #..).................... #......@................ #..####...##............ #. #...##............ # #...##............ #...##............ #############........ #≈≈≈≈≈≈≈≈# #........ ####........####........ #_..........)........... There were no monsters in sight! Vanquished Creatures A catoblepas (Lair:4) 3 hydras 4 boulder beetles 2 centaur warriors (D:13) 4 two-headed ogres 3 death yaks A tengu warrior (D:13) Sonja (D:10) 2 skysharks 5 skeletal warriors Pikel (D:4) A lindwurm (Lair:5) 4 deep elf pyromancers 2 necromancers An orc knight (D:13) A deep elf zephyrmancer (D:13) 2 cyclopes 2 oklob plants 8 elephants 4 black mambas 12 cane toads A torpor snail (Lair:5) The ghost of jongho1212 the Spear-Bearer, a novice MfGl (D:5) 6 rime drakes 2 unseen horror zombies (D:9) 8 komodo dragons A tengu conjurer (D:13) Psyche (D:8) 3 trolls 9 polar bears 14 dream sheep 9 blink frogs 7 hornets 6 slime creatures Blorkula the Orcula (D:7) Sigmund (D:4) A vampire (D:11) 14 spriggans 2 wraiths 24 yaks 4 wyverns 6 basilisks A steam dragon (D:9) 4 vampire mosquitoes Menkaure (D:7) A naga (Lair:3) 4 acid dragons A swamp worm (Lair:2) 15 water moccasins 3 hell hounds (D:13) 5 orc warriors An ice beast (D:5) A black bear (Lair:4) A sky beast (D:6) An ogre (D:5) 25 wolves 9 centaurs 3 boggarts A phantom (D:5) A lemure (D:4) 2 weeping skulls (D:9) 2 kobold brigands 7 bullfrogs 3 gnoll sergeants 4 scorpions 5 wights 5 vampire bats (D:7) 11 killer bees (D:8) 3 howler monkeys 3 electric eels A crimson imp (D:5) 2 centaur zombies (D:9) A human zombie (D:9) 5 orc priests A wyvern simulacrum (D:5) 2 bombardier beetles (D:5) A hound (D:6) A sleepcap (D:5) 4 scorpion zombies (D:14) 5 iguanas 11 orc wizards 2 bullfrog simulacra (D:5) A centaur simulacrum (D:5) A scorpion simulacrum (D:5) A mummy (D:9) 2 howler monkey zombies (D:9) 21 gnolls 10 adders 2 white imps 4 ribbon worms 4 dart slugs 27 orcs 5 ball pythons 7 endoplasms 4 giant cockroaches 7 goblins 7 hobgoblins 21 kobolds 7 quokkas 5 bats 3 frilled lizards 2 rats 485 creatures vanquished. Vanquished Creatures (collateral kills) A hydra (Lair:5) A catoblepas (Lair:2) An orc knight (D:12) A manticore (D:11) An elephant (Lair:5) A slime creature (D:12) 2 gargoyles 2 cane toads A komodo dragon (Lair:4) A troll (D:11) A hornet (Lair:5) A yak (Lair:2) A spriggan (Lair:5) A warg (D:11) A bullfrog (Lair:2) An orc (D:11) A ball python (D:1) A bat (D:1) A giant cockroach (D:3) 2 goblins 23 creatures vanquished. Vanquished Creatures (others) An elephant (Lair:5) A blink frog (Lair:5) A wight (D:7) An orc priest (D:10) 4 creatures vanquished. Grand Total: 512 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | steven32 the Vampire Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 36 | D:1 | Reached skill level 1 in Fighting 147 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/5 803 | D:1 | Learned a level 2 spell: Scorch 1097 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 1097 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/6 2176 | D:3 | Reached skill level 1 in Fire Magic 2176 | D:3 | Reached XP level 4. HP: 35/35 MP: 3/7 2834 | D:3 | Found a hide-covered altar of Uskayaw. 2882 | D:3 | Found a broken altar of Ashenzari. 3063 | D:3 | Noticed Grinder 3078 | D:3 | Paralysed by Grinder for 5 turns 3312 | D:4 | Reached XP level 5. HP: 39/42 MP: 2/8 3632 | D:4 | Noticed Sigmund 4146 | D:4 | Reached XP level 6. HP: 48/48 MP: 5/9 4291 | D:4 | Found a bloodstained altar of Trog. 4528 | D:5 | Entered Level 5 of the Dungeon 4658 | D:5 | Identified the ring "Sonif" {+Blink rPois rN+} 4693 | D:5 | Found a runed translucent gate. 4693 | D:5 | Found a runed translucent gate. 4693 | D:5 | Found a runed translucent gate. 4706 | D:5 | Identified the +5 ring mail "Suff" {+Inv rC+} 4764 | D:5 | Found Botacluw's Jewellery Emporium. 4764 | D:5 | Noticed an ice beast 4775 | D:5 | Killed an ice beast 4846 | D:5 | Reached XP level 7. HP: 51/54 MP: 1/10 4944 | D:5 | Found a shimmering altar of Xom. 4944 | D:5 | Found a burning altar of Makhleb. 4961 | D:5 | Reached skill level 5 in Fire Magic 5263 | D:5 | Noticed jongho1212's ghost (novice MfGl) 5300 | D:5 | Noticed Pikel 5813 | D:5 | Reached skill level 5 in Fighting 6024 | D:6 | Learned a level 3 spell: Vampiric Draining 6124 | D:6 | Reached skill level 1 in Armour 6172 | D:6 | Found Gesil's Antique Weapon Shoppe. 6327 | D:6 | Reached XP level 8. HP: 59/62 MP: 2/11 6781 | D:6 | Found a staircase to the Ecumenical Temple. 6841 | Temple | Entered the Ecumenical Temple 6854 | Temple | Became a worshipper of Kikubaaqudgha 7291 | D:7 | Reached skill level 5 in Necromancy 7542 | D:7 | Noticed Blorkula the Orcula 7554 | D:7 | Killed Blorkula the Orcula 7555 | D:7 | Reached skill level 6 in Necromancy 7677 | D:7 | Noticed Menkaure 7793 | D:7 | Reached skill level 7 in Necromancy 7828 | D:7 | Killed Menkaure 8038 | D:7 | Found a shimmering blue altar of Sif Muna. 8040 | D:7 | Found a hazy altar of Hepliaklqana. 8046 | D:7 | Found a sacrificial altar of Ru. 8051 | D:7 | Found a blossoming altar of Fedhas. 8207 | D:8 | Reached XP level 9. HP: 63/68 MP: 3/12 8218 | D:8 | Reached skill level 8 in Necromancy 9143 | D:8 | Reached * piety under Kikubaaqudgha 9143 | D:8 | Received a gift from Kikubaaqudgha 9854 | D:8 | Noticed Psyche 10630 | D:9 | Learned a level 4 spell: Dispel Undead 11136 | D:9 | Reached XP level 10. HP: 80/80 MP: 11/16 11239 | D:9 | Found a basalt altar of Yredelemnul. 11792 | D:10 | Entered Level 10 of the Dungeon 11805 | D:9 | Reached skill level 5 in Spellcasting 11924 | D:9 | Paralysed by a hornet for 2 turns 12275 | D:9 | Reached ** piety under Kikubaaqudgha 12428 | D:10 | Noticed Sonja 12434 | D:10 | Killed Sonja 12803 | D:10 | Noticed a two-headed ogre 12936 | D:10 | Killed a two-headed ogre 13188 | D:10 | Found a staircase to the Lair. 13234 | D:10 | Found an iron altar of Okawaru. 13298 | D:10 | Found a sparkling altar of Nemelex Xobeh. 13323 | D:10 | Reached skill level 10 in Fighting 13387 | D:11 | Found Xasuomig's Book Shoppe. 13391 | D:11 | Identified the +3 scale mail of Hepliaklqana's Hope {Int+4} 13446 | D:10 | Reached skill level 1 in Evocations 13799 | D:10 | Learned a level 4 spell: Martyr's Knell 13844 | D:11 | Noticed a boulder beetle 13924 | D:10 | Reached skill level 1 in Summonings 14047 | D:10 | Reached XP level 11. HP: 21/90 MP: 4/20 14536 | D:11 | Found a staircase to the Orcish Mines. 14634 | D:11 | Killed a boulder beetle 14634 | D:11 | Reached *** piety under Kikubaaqudgha 14634 | D:11 | Received a gift from Kikubaaqudgha 14694 | D:11 | Reached skill level 5 in Summonings 15386 | D:11 | Noticed a white ugly thing 15867 | D:12 | Noticed a deep elf pyromancer 15875 | D:12 | Killed a deep elf pyromancer 15876 | D:12 | Reached skill level 9 in Necromancy 16366 | D:11 | Learned a level 3 spell: Hailstorm 16418 | Lair:1 | Entered Level 1 of the Lair of Beasts 16448 | Lair:1 | Reached skill level 1 in Ice Magic 16450 | Lair:1 | Reached skill level 10 in Necromancy 17044 | Lair:1 | Reached skill level 5 in Ice Magic 17071 | Lair:1 | Reached **** piety under Kikubaaqudgha 17344 | Lair:1 | Reached XP level 12. HP: 80/97 MP: 10/21 18161 | Lair:2 | Noticed a catoblepas 18481 | Lair:2 | Found a staircase to the Swamp. 18912 | Lair:2 | Reached skill level 5 in Armour 19203 | Lair:2 | Killed a catoblepas 20105 | Lair:3 | You fall into a shaft and drop 2 floors! 20105 | Lair:5 | Entered Level 5 of the Lair of Beasts 20564 | Lair:4 | Reached skill level 11 in Necromancy 21204 | Lair:4 | Reached ***** piety under Kikubaaqudgha 21317 | Lair:3 | Reached skill level 12 in Necromancy 21382 | Lair:3 | Noticed a six-headed hydra 21617 | Lair:3 | Killed a six-headed hydra 21849 | Lair:3 | Reached XP level 13. HP: 87/103 MP: 10/22 22354 | D:4 | Killed Sigmund 22693 | Lair:3 | Found a staircase to the Snake Pit. 22794 | Lair:3 | Found an ornate altar of the Wu Jian Council. 22795 | Lair:3 | Identified a scroll of acquirement 22796 | Lair:3 | Acquired a book of Wicked Creation 23978 | Lair:4 | Reached skill level 10 in Ice Magic 25260 | Lair:4 | Learned a level 3 spell: Frozen Ramparts 25814 | Lair:5 | Paralysed by a hornet for 2 turns 28877 | Lair:5 | Found a staircase to the Slime Pits. 29068 | Lair:5 | Reached XP level 14. HP: 84/110 MP: 7/23 29178 | Lair:5 | Got Noemess's Atlas of Imprecation and the Caves 29578 | Lair:5 | Reached skill level 13 in Necromancy 30468 | D:5 | Bought the ring "Udylah" {Will+ Str+4 SInv} for 468 gold | pieces 30495 | D:5 | Killed jongho1212's ghost 30743 | D:4 | Killed Pikel 30915 | D:8 | Killed Psyche 31001 | D:8 | Learned a level 2 spell: Blink 31485 | D:12 | Found a portal to a secret trove of treasure. 31696 | D:12 | Acquired 598 gold pieces 31750 | D:11 | Bought a Fen Folio for 504 gold pieces 34375 | D:13 | Found a gate to the Vaults. 35161 | D:13 | Noticed Rupert 35507 | D:13 | Reached skill level 10 in Summonings 35964 | D:13 | Noticed Jorgrun 36491 | D:14 | Found an ancient bone altar of Kikubaaqudgha. 36528 | D:14 | HP: 4/111 [burnt (7)] 36531 | D:14 | Incinerated by a deep elf pyromancer Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_large, layout_basic, minmay_misc_feat_tiny D:2: layout_basic D:3: layout_rooms, mainiacjoe_overflow_alcove_2, nicolae_wu_jian_glorious_leap, grunt_qazlal_sundering, nicolae_ashenzari_panopticon, st_stairs_14, minmay_strange_pillars, fountainhead, minmay_misc_feat_cross, minmay_puff, uniq_grinder D:4: layout_loops_ring, lemuel_crystal_altar, uniq_sigmund D:5: layout_basic, grunt_temple_overflow_champion_of_chaos, gammafunk_ghost_icy, serial_shops, nicolae_shop_tiny_waterfront, uniq_pikel D:6: layout_loops_ring, minmay_temple_entry_enclosed_plants, serial_shops, nicolae_shop_overgrown_old_shop D:7: layout_basic, minmay_overflow_temple_hex, uniq_blorkula_the_orcula, uniq_menkaure D:8: layout_basic, uniq_psyche D:9: layout_rooms, lemuel_mausoleum_altar_yredelemnul, nicolae_houndstooth_variations D:10: layout_big_octagon, mainiacjoe_overflow_alcove_4, hellmonk_okawaru_the_only_friend_you_need, david_lair_shrubbed, uniq_sonja D:11: layout_roguey, david_orc_3, serial_shops, shop, kennysheep_cross_room D:12: layout_basic, enter_trove_6, gauntlet_entry_generic D:13: minmay_separated_statues, layout_basic, david_vaults_1, minmay_rotating_lava, uniq_rupert, uniq_jorgrun D:14: minmay_sliced_demisemicircle, layout_small_grid, st_stairs_3, lemuel_zombie_altar_kikubaaqudgha Temple: hellmonk_temple_two_chambers Lair:1: layout_chaotic_city Lair:2: layout_gridlike, minmay_swamp_entry_worms, grunt_megastairs_2, serial_bayou_shore_a Lair:3: layout_concentric_octagons, guppyfry_snake_entry_garden, basic_altar Lair:4: layout_gridlike, lemuel_old_faithful, serial_bayou_shore_b, lemuel_fruit_tree Lair:5: minmay_lair_end_enchanted_forest, layout_hall_layers, slime_entry_1, minmay_lair_oklob_bushes, dreamdust_deal_with_the_devil, st_stairs_5 Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 | ---------------+-------------------------------------------+----- Fighting | 1 2 3 4 5 8 10 | 10.5 Fire Magic | 1 3 4 5 6 | 6.0 Armour | 1 4 6 8 | 8.0 Necromancy | 7 8 10 12 13 | 13.8 Spellcasting | 4 6 | 6.0 Evocations | 3 | 3.0 Summonings | 2 6 10 | 10.0 Ice Magic | 6 8 12 | 12.0 Dodging | 4 | 4.0 Stealth | | 3.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total ---------------------------+-------+-------+-------+-------+-------++------- Melee: Unarmed | 28 | | | | || 28 Bite | 4 | 5 | 11 | 25 | 19 || 64 Whip | 34 | 18 | | | || 52 Dagger | | 18 | 67 | 209 | 166 || 460 Throw: Dart | | | | 3 | || 3 Cast: Necrotise | 61 | 43 | 3 | 7 | 5 || 119 Scorch | | 52 | 141 | 380 | 435 || 1008 Dispel Undead | | | 9 | 15 | 30 || 54 Vampiric Draining | | | 1 | 36 | 2 || 39 Martyr's Knell | | | | 39 | 50 || 89 Hailstorm | | | | 24 | 52 || 76 Frozen Ramparts | | | | | 38 || 38 Invoke: Unearth Wretches | | | | | 2 || 2 Ability: Evoke Blink | | | | 1 | || 1 Evoke Invisibilit | | | | | 1 || 1 Evoke: Wand | | | 10 | 14 | 27 || 51 Use: Potion | | 1 | | | 6 || 7 Scroll | | 1 | 6 | 4 | 12 || 23 Stab: Sleeping | 2 | 2 | | | || 4 Invisible | | | | 1 | 1 || 2 Distracted | | | | 1 | || 1 Armour: Robe | 40 | 46 | | | || 86 Ring mail | | 10 | 195 | 581 | 866 || 1652 Dodge: Dodged | 49 | 51 | 100 | 288 | 417 || 905 Repelled | | | | 17 | 15 || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 36654 | 34416 | 2238 | 10495 | 18075 | 20 | 1832.7 | Dungeon | 22970 | 21574 | 1396 | 5553 | 12410 | 14 | 1640.7 | Temple | 22 | 12 | 10 | 0 | 0 | 1 | 22.0 | Lair | 13661 | 12830 | 831 | 4942 | 5665 | 5 | 2732.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Lair:4: 4339 daAuts Lair:5: 3667 daAuts D:12: 2952 daAuts D:9: 2584 daAuts D:13: 2510 daAuts D:11: 2173 daAuts Lair:2: 2172 daAuts Lair:3: 1907 daAuts D:4: 1831 daAuts D:8: 1809 daAuts Lair:1: 1574 daAuts D:2: 1552 daAuts D:5: 1534 daAuts D:7: 1418 daAuts D:10: 1414 daAuts