Dungeon Crawl Stone Soup version 0.34-a0-585-gf915fd9588 (webtiles) character file. Game seed: 11913265631957245297 40597 steven32 the Slicer (level 14, -11/103 HPs) Began as a Poltergeist Enchanter on Aug 8, 2025. Was a High Priest of Dithmenos. Mangled by a death yak (19 damage) ... on level 4 of the Lair of Beasts on Aug 10, 2025. The game lasted 00:46:13 (26878 turns). steven32 the Slicer (Poltergeist Enchanter) Turns: 26878, Time: 00:46:14 Health: -11/103 AC: 10 Str: 4 XL: 14 Next: 11% Magic: 16/21 EV: 13 Int: 21 God: Dithmenos [*****.] Gold: 818 SH: 5 Dex: 14 Spells: 5/23 levels left rFire + . . (50%) a - +1 dagger (venom) rCold + + + (20%) i - orb {Mesmerism} rNeg + + + (0%) k - +1 cloak rPois ∞ (0%) d - +2 cloak rElec . (100%) c - +0 cloak {rPois} rCorr . (100%) (no armour) SInv . (no armour) Will +.... (no armour) Stlth ++++ q - amulet of reflection HPRegen 0.37/turn e - ring "Qetuf" {Fly rF+ rC++ Wiz Dex-2} MPRegen 0.17/turn h - ring of protection from cold %: reflection, wizardry (x1) @: on blink cooldown, on mesmerism cooldown, flying, trickster (+4 AC) A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 2, trickster, accursed a: Cacophony, Renounce Religion, Shadowslip, Aphotic Marionette, Primordial Nightfall You were on level 4 of the Lair of Beasts. You worshipped Dithmenos. Dithmenos was extremely pleased with you. You visited 3 branches of the dungeon, and saw 16 of its levels. You collected 995 gold pieces. You spent 177 gold pieces at shops. Inventory: Hand Weapons a - a +1 dagger of venom (weapon) b - a +0 rapier j - a +1 dagger Missiles m - 5 throwing nets r - 5 atropa-tipped darts s - 2 curare-tipped darts Armour c - a +0 cloak of poison resistance (haunted) d - a +2 cloak (haunted) g - a +0 helmet of light i - an orb of mesmerism (worn) k - a +1 cloak (haunted) l - +0 acid dragon scales p - a +0 cloak of corrosion resistance Jewellery e - the ring "Qetuf" (worn) {Fly rF+ rC++ Wiz Dex-2} (You acquired it on level 2 of the Dungeon) [ring of wizardry] Fly: It grants you flight. rF+: It protects you from fire. rC++: It greatly protects you from cold. Wiz: It increases the success rate of your magical spells. Dex-2: It affects your dexterity (-2). f - an amulet of guardian spirit h - a ring of protection from cold (worn) n - a ring of resist corrosion o - a ring of see invisible q - an amulet of reflection (worn) t - a ring of willpower Wands p - a wand of polymorph (5) a - a wand of flame (5) c - a wand of warping (12) b - a wand of light (17) e - a wand of paralysis (19) Scrolls j - a scroll of enchant weapon {unknown} x - 8 scrolls of amnesia t - 3 scrolls of teleportation a - 3 scrolls of enchant armour r - a scroll of revelation V - 2 scrolls of vulnerability e - 2 scrolls of blinking {unknown} s - 3 scrolls of summoning I - 2 scrolls of immolation m - 2 scrolls of torment {unknown} q - 2 scrolls of poison {unknown} f - 3 scrolls of fear v - 4 scrolls of noise {unknown} c - a scroll of silence {unknown} i - 3 scrolls of identify Potions d - a potion of moonshine {unknown} h - a potion of haste e - 3 potions of enlightenment w - a potion of heal wounds n - 2 potions of cancellation {unknown} f - a potion of magic {unknown} m - 4 potions of might k - a potion of mutation {unknown} o - 4 potions of attraction {unknown} c - 9 potions of curing p - a potion of ambrosia {unknown} l - a potion of brilliance {unknown} s - 2 potions of lignification {unknown} Skills: - Level 12.0 Fighting - Level 14.0 Short Blades - Level 6.0 Dodging - Level 10.0 Stealth + Level 5.3 Spellcasting - Level 6.0 Hexes - Level 4.0 Translocations - Level 4.0 Ice Magic - Level 4.0 Earth Magic - Level 6.0 Alchemy - Level 8.0 Invocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Tukima's Dance Hex 30% N/A 1% 3 b - Blink Tloc 44% N/A 1% 2 c - Confusing Touch Hex 30% N/A 1% 3 d - Petrify Alch/Erth 13% N/A 6% 4 e - Vhi's Electric Charg Tloc/Air 26% N/A 19% 4 z - Ensorcelled Hibernat Hex/Ice 52% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 44% N/A 1% 1 Sandblast Erth 44% 2d11 1% 1 Momentum Strike Conj/Tloc 26% 3d8 2% 2 Frozen Ramparts Ice 44% 1d7 2% 3 Maxwell's Portable Pile Tloc 22% (3-9)d4 2% 3 Ozocubu's Armour Ice 22% N/A 2% 3 Kinetic Grapnel Frge 20% 1d4 4% 1 Shock Conj/Air 20% 1d4 4% 1 Summon Small Mammal Summ 20% N/A 4% 1 Gloom Hex/Necr 36% N/A 4% 3 Summon Ice Beast Ice/Summ 13% N/A 6% 3 Dimensional Bullseye Hex/Tloc 13% N/A 6% 4 Ignite Poison Fire/Alch 18% N/A 12% 4 Launch Clockwork Bee Frge 5% N/A 13% 3 Lee's Rapid Deconstruct Erth 11% 3d8* 22% 5 Flame Wave Conj/Fire 5% 2d5 38% 4 Iskenderun's Battlesphe Conj/Frge 5% 2d7 38% 4 Eringya's Noxious Bog Alch 15% 4d6 45% 6 Permafrost Eruption Ice/Erth 11% 2x4d3 75% 6 Magnavolt Erth/Air 6% 4d10 100% 7 Maxwell's Capacitive Co Air 2% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Zot: 22491 Temple (1/1) D:7 Zot: 5988 Lair (4/5) D:9 Zot: 16386 Shoals (0/4) Lair:2 Snake (0/4) Lair:2 Orc (0/2) D:11 Slime: Lair:4-5 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Shops: D:2 * D:7 ( D:8 * Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination and unleash them. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History The centaur warrior resists with almost no effort. The centaur warrior hits you with a +0 long sword! The centaur warrior kicks you but does no damage. The centaur warrior closely misses you. The centaur warrior kicks you but does no damage. You take 7 damage, and have 49/97 hp. You now have 7/19 mp. You hit the centaur warrior. The centaur warrior looks as sick as possible! The centaur warrior is lightly wounded. The centaur warrior hits you with a +0 long sword. The centaur warrior misses you. You take 3 damage, and have 46/97 hp. You hit the centaur warrior but do no damage. The centaur warrior is lightly wounded. You barely miss the centaur warrior. The centaur warrior is lightly wounded. Your orb has recharged its mesmeric power. The centaur warrior hits you with a +0 long sword! Your orb emites a pulse of dizzying energy. The centaur warrior completely misses you. You take 9 damage, and have 37/97 hp. The centaur warrior unwields a +0 long sword. The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * You take 23 damage, and have 15/97 hp. MASSIVE DAMAGE!! The centaur warrior unwields a +0 shortbow. The centaur warrior wields a +0 long sword. The centaur warrior closely misses you. The centaur warrior kicks you but does no damage. You feel much better. The centaur warrior completely misses you. The centaur warrior kicks you but does no damage. You regained 26 hp, and now have 42/97 hp. Okay, then. Unknown command. You hit the centaur warrior but do no damage. The centaur warrior looks as sick as possible! The centaur warrior is moderately wounded. Your shadow hits the centaur warrior with a dagger! The centaur warrior hits you with a +0 long sword! The centaur warrior kicks you but does no damage. You take 8 damage, and have 34/97 hp. You hit the centaur warrior but do no damage. The centaur warrior looks as sick as possible! The centaur warrior is severely wounded. The centaur warrior hits you with a +0 long sword! * * * LOW HITPOINT WARNING * * * The centaur warrior kicks you but does no damage. You take 10 damage, and have 24/97 hp. You hit the centaur warrior. The centaur warrior looks as sick as possible! The centaur warrior is severely wounded. You hit the centaur warrior. The centaur warrior is almost dead. The centaur warrior hits you but does no damage. The centaur warrior closely misses you. You hit the centaur warrior. The centaur warrior looks as sick as possible! The centaur warrior is almost dead. The centaur warrior hits you with a +0 long sword! * * * LOW HITPOINT WARNING * * * The centaur warrior kicks you. * * * LOW HITPOINT WARNING * * * You take 16 damage, and have 9/97 hp. You feel much better. You kill the centaur warrior! Your Spellcasting skill increases to level 3! You regained 28 hp, and now have 37/97 hp. Your shadow fades away. You now have 712 gold pieces (gained 60). t - a ring of willpower Things that are here: a +0 long sword; a +0 shortbow; a centaur corpse You feel your existence waver again. You start resting. Your orb has recharged its mesmeric power. You regained 4 hp, and now have 42/97 hp. You start resting. You start resting. Magic restored. You regained 18 hp, and now have 60/97 hp. MP restored: 19 Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. HP restored. You now have 748 gold pieces (gained 36). Things that are here: a +0 hand axe; a +0 robe; an ogre corpse Key pressed, stopping explore. There is an open door here. There is a broken door here. Key pressed, stopping explore. You see here a manticore skeleton. Things that are here: a +0 leather armour; a +0 battleaxe There is an open door, spattered with blood here. There is an open door here. There is an open door here. There is an open door here. Key pressed, stopping explore. There is an open door here. Things that are here: a +0 hand axe; an orc skeleton There is an open door, spattered with blood here. You see here a +0 flail. There is an open door here. Key pressed, stopping explore. You see here a +1 short sword of electrocution. Key pressed, stopping explore. x - 8 scrolls of amnesia (gained 1) There is an open door here. Key pressed, stopping explore. There is a large open door here. c - 9 potions of curing (gained 1) You now have 766 gold pieces (gained 18). Key pressed, stopping explore. You now have 779 gold pieces (gained 13). You now have 793 gold pieces (gained 14). You now have 808 gold pieces (gained 15). i - 3 scrolls of identify (gained 1) Done exploring. Health restored: 97 Done exploring. Done exploring. Done exploring. Done exploring. There is a large open door here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down, spattered with blood here. Things that are here: a +0 plate armour; a +0 heavy glaive; an orc skeleton Items here: )) [[ ÷. Items here: ( ) [ ÷. There is a stone staircase leading up here. You fly upwards. Level annotation: exclusion: floor There is a stone staircase leading down here. Okay, then. Unknown command. There is an open door, spattered with blood here. There are monsters nearby! The helpless deep elf pyromancer fails to defend itself. You perforate the deep elf pyromancer like a sieve!!!! You kill the deep elf pyromancer! You have reached level 14! Health restored: 103; MP restored: 20 A kobold demonologist comes into view. It is wielding a +0 dagger. The kobold demonologist shouts! You hear a shout! Found Maxwell's Memoranda and a parchment of Vhi's Electric Charge. The kobold demonologist casts a cantrip, but nothing happens. The kobold demonologist barely misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (chance to affect: 37%) The kobold demonologist resists with some effort. Your shadow casts a spell at the rock wall. The creeping shadows grasp the kobold demonologist! x2 The kobold demonologist hits you but does no damage. The kobold demonologist hits you with a +0 dagger. Your orb emites a pulse of dizzying energy. You take 1 damage, and have 102/103 hp. You now have 18/20 mp. You hit the kobold demonologist but do no damage. The kobold demonologist is poisoned. The kobold demonologist snaps out of its daze. The kobold demonologist is heavily wounded. Your shadow hits the kobold demonologist with a dagger. The kobold demonologist hits you but does no damage. You hit the kobold demonologist. The kobold demonologist looks as sick as possible! The kobold demonologist is severely wounded. You hit the kobold demonologist. The kobold demonologist is poisoned. The kobold demonologist snaps out of its daze. The kobold demonologist is moderately wounded. The kobold demonologist misses you. The kobold demonologist closely misses you. Health restored: 103 You hit the kobold demonologist but do no damage. The kobold demonologist is moderately wounded. Your shadow hits the kobold demonologist with a dagger! You completely miss the kobold demonologist. The kobold demonologist is severely wounded. The kobold demonologist hits you but does no damage. x2 You closely miss the kobold demonologist. The kobold demonologist is severely wounded. Your shadow completely misses the kobold demonologist. You hit the kobold demonologist. The kobold demonologist looks as sick as possible! The kobold demonologist is severely wounded. The kobold demonologist misses you. The kobold demonologist hits you with a +0 dagger. You take 2 damage, and have 101/103 hp. You hit the kobold demonologist but do no damage. The kobold demonologist looks as sick as possible! The kobold demonologist is almost dead. You hit the kobold demonologist but do no damage. The kobold demonologist looks as sick as possible! The kobold demonologist is almost dead. Your shadow hits the kobold demonologist with a dagger! You kill the kobold demonologist! x2 Your Spellcasting skill increases to level 4! Things that are here: a +0 dagger; a +0 robe You swap places. Health restored: 103 You pick up Maxwell's Memoranda and begin reading... You add the spells Maxwell's Portable Piledriver, Magnavolt and Maxwell's Capacitive Coupling to your library. Your shadow fades away. This spell is dangerous to cast! You start memorising the spell. You continue memorising. Magic restored. You continue memorising. x3 You finish memorising. Spell assigned to 'e'. MP restored: 20 Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. Your orb has recharged its mesmeric power. Done exploring. Done exploring. Done exploring. Things that are here: a +0 dagger; a +0 robe There is an open door, spattered with blood here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is an open door here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. Unknown command. What level of the Dungeon? (default 1, ? - help) Okay, then. Unknown command. Okay, then. Unknown command. What level of the Lair of Beasts? (default 1, ? - help) You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is an open door here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. You see here a +0 dagger. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Items here: ( ) [ ÷. Items here: )) [[ ÷. There is a stone staircase leading down, spattered with blood here. Things that are here: a +0 plate armour; a +0 heavy glaive; an orc skeleton You fly downwards. There is a stone staircase leading up here. Things that are here: a +0 mace; an orc skeleton There is a staircase to the Lair here. You fly downwards. Welcome back to the Lair of Beasts! There is a staircase back to the Dungeon here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You fly downwards. The death yak bellows! There is a stone staircase leading up here. A death yak is nearby! There is a stone staircase leading up here. The death yak resists with almost no effort. You now have 18/20 mp. The death yak resists with almost no effort. The death yak gores you but does no damage. You now have 16/20 mp. You hit the death yak. The death yak is lightly wounded. Your shadow hits the death yak with a dagger. The death yak closely misses you. You hit the death yak but do no damage. The death yak is poisoned. The death yak is lightly wounded. The death yak misses you. You fly upwards. There is a stone staircase leading down here. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is lightly wounded. The death yak completely misses you. You hit the death yak. The death yak looks as sick as possible! The death yak is lightly wounded. You hit the death yak. The death yak is moderately wounded. The death yak misses you. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is moderately wounded. You completely miss the death yak. The death yak is moderately wounded. Your shadow hits the death yak but does no damage. The death yak gores you! Your orb emites a pulse of dizzying energy. You take 10 damage, and have 93/103 hp. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Your shadow gestures at the death yak while chanting. You feel bolstered by spreading misfortune. The death yak is pinned to its own shadow. You now have 15/20 mp. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak snaps out of its daze. The death yak is moderately wounded. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is moderately wounded. The death yak gores you! You take 10 damage, and have 85/103 hp. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is moderately wounded. Your shadow fades away. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is moderately wounded. You feel ready to blink again. The death yak gores you but does no damage. You hit the death yak. The death yak looks as sick as possible! The death yak is moderately wounded. You completely miss the death yak. The death yak is moderately wounded. The death yak gores you. You take 4 damage, and have 81/103 hp. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is moderately wounded. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is moderately wounded. The death yak gores you but does no damage. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is moderately wounded. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is moderately wounded. The death yak gores you! You take 7 damage, and have 74/103 hp. You hit the death yak but do no damage. The death yak is heavily wounded. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is heavily wounded. The death yak closely misses you. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is heavily wounded. Your shadow hits the death yak with a dagger. You hit the death yak but do no damage. The death yak is heavily wounded. The death yak gores you!! You take 18 damage, and have 57/103 hp. You hit the death yak but do no damage. The death yak is heavily wounded. You hit the death yak. The death yak looks as sick as possible! The death yak is heavily wounded. The death yak gores you but does no damage. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your tendrils begin to glow red. The death yak gores you. You take 1 damage, and have 56/103 hp. You now have 14/20 mp. You hit the death yak but do no damage. The death yak is heavily wounded. You feel your existence waver again. You hit the death yak but do no damage. The death yak is heavily wounded. The death yak gores you!! * * * LOW HITPOINT WARNING * * * You take 26 damage, and have 30/103 hp. MASSIVE DAMAGE!! Casting: Confusing Touch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Your shadow gestures at the death yak while chanting. You feel bolstered by spreading misfortune. The death yak is pinned to its own shadow. You now have 12/20 mp. You feel ready to blink again. Your shadow fades away. There is an escape hatch in the ceiling here. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. Your tendrils stop glowing. You start resting. Your orb has recharged its mesmeric power. You start resting. You feel your existence waver again. Magic restored. You regained 10 hp, and now have 46/103 hp. MP restored: 20 You start resting. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up, spattered with blood here. You see here an elephant skeleton. You regained 51 hp, and now have 97/103 hp. HP restored. A death yak is nearby! A death yak is nearby! Health restored: 103 Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a death yak (wandering, hasn't noticed you, chance to affect: 4%) The death yak resists with almost no effort. The death yak bellows! You now have 18/20 mp. You hit the death yak but do no damage. The death yak is poisoned. Your shadow hits the death yak with a dagger. The death yak gores your shadow! You hit the death yak. The death yak looks as sick as possible! The death yak is lightly wounded. You hit the death yak. The death yak is lightly wounded. The death yak gores you. Your orb emites a pulse of dizzying energy. You take 5 damage, and have 98/103 hp. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak snaps out of its daze. The death yak is moderately wounded. Your shadow hits the death yak with a dagger. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is moderately wounded. The death yak gores you. You take 5 damage, and have 93/103 hp. You hit the death yak. The death yak is moderately wounded. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is moderately wounded. The death yak gores you. You take 5 damage, and have 88/103 hp. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is moderately wounded. You barely miss the death yak. The death yak is moderately wounded. Your shadow hits the death yak with a dagger. The death yak closely misses you. You hit the death yak. The death yak looks as sick as possible! The death yak is heavily wounded. Your shadow hits the death yak with a dagger. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is heavily wounded. The death yak gores you! You take 17 damage, and have 71/103 hp. You barely miss the death yak. The death yak is heavily wounded. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is heavily wounded. The death yak gores you!! You take 20 damage, and have 51/103 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is heavily wounded. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is heavily wounded. Your shadow hits the death yak but does no damage. The death yak gores you!! * * * LOW HITPOINT WARNING * * * You take 22 damage, and have 29/103 hp. MASSIVE DAMAGE!! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. You now have 17/20 mp. You feel ready to blink again. There is a stone staircase leading up here. MP restored: 20 You fly upwards. There is a stone staircase leading down here. You start resting. Your orb has recharged its mesmeric power. You start resting. You start resting. HP restored. Health restored: 103 You fly downwards. The death yak gores you. Your orb emites a pulse of dizzying energy. There is a stone staircase leading up here. You take 4 damage, and have 99/103 hp. You hit the death yak but do no damage. The death yak is poisoned. The death yak snaps out of its daze. Your shadow hits the death yak with a dagger. The death yak gores you. You take 3 damage, and have 96/103 hp. You hit the death yak. The death yak looks as sick as possible! The death yak is lightly wounded. You hit the death yak but do no damage. The death yak is lightly wounded. The death yak closely misses you. You hit the death yak but do no damage. The death yak is lightly wounded. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is lightly wounded. Your shadow hits the death yak with a dagger! The death yak misses you. You hit the death yak. The death yak looks as sick as possible! The death yak is lightly wounded. You hit the death yak. The death yak looks as sick as possible! The death yak is moderately wounded. Your shadow hits the death yak with a dagger! The death yak closely misses you. You barely miss the death yak. The death yak is moderately wounded. You hit the death yak but do no damage. The death yak is moderately wounded. The death yak gores you but does no damage. You hit the death yak. The death yak looks as sick as possible! The death yak is moderately wounded. You hit the death yak. The death yak looks as sick as possible! The death yak is heavily wounded. Your shadow hits the death yak with a dagger. The death yak completely misses you. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is heavily wounded. You hit the death yak. The death yak looks as sick as possible! The death yak is heavily wounded. The death yak gores you! You take 10 damage, and have 88/103 hp. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is heavily wounded. Your shadow hits the death yak with a dagger! You hit the death yak. The death yak looks as sick as possible! The death yak is severely wounded. The death yak barely misses you. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is severely wounded. You hit the death yak but do no damage. The death yak is severely wounded. The death yak gores you! You take 13 damage, and have 76/103 hp. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is severely wounded. Your shadow hits the death yak with a dagger! You barely miss the death yak. The death yak is almost dead. Your shadow hits the death yak but does no damage. The death yak gores you! You hit the death yak. The death yak looks as sick as possible! The death yak is almost dead. Your shadow hits the death yak with a dagger! You kill the death yak! No target in view! You take 12 damage, and have 64/103 hp. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Your shadow fades away. Your orb has recharged its mesmeric power. Key pressed, stopping explore. HP restored. Key pressed, stopping explore. Done exploring. Health restored: 103 Done exploring. Done exploring. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Done exploring. What are your orders? t - Wail! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You wail for attention! You start waiting. Done waiting. Done exploring. You start waiting. Done waiting. Done exploring. You see here a rime drake skeleton. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There are monsters nearby! What are your orders? t - Wail! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You wail for attention! The death yak bellows! The death yak bellows! The death yak gores you! Your orb emites a pulse of dizzying energy. You fly upwards. There is a stone staircase leading down here. You take 9 damage, and have 94/103 hp. You hit the death yak but do no damage. The death yak is poisoned. The death yak snaps out of its daze. Your shadow hits the death yak with a dagger. You hit the death yak but do no damage. The death yak looks even sicker. The death yak is lightly wounded. The death yak barely misses you. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is lightly wounded. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is lightly wounded. The death yak gores you! You take 10 damage, and have 84/103 hp. You barely miss the death yak. The death yak is lightly wounded. You hit the death yak but do no damage. The death yak is lightly wounded. The death yak gores you! You take 8 damage, and have 77/103 hp. You hit the death yak but do no damage. The death yak is lightly wounded. You hit the death yak but do no damage. The death yak is moderately wounded. The death yak snorts and paws the ground. The death yak gores you!! You take 21 damage, and have 56/103 hp. MASSIVE DAMAGE!! You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is lightly wounded. You barely miss the death yak. The death yak is moderately wounded. Your shadow fades away. The death yak misses you. You completely miss the death yak. The death yak is lightly wounded. You completely miss the death yak. The death yak is moderately wounded. Your shadow hits the death yak with a dagger! The death yak gores you. You take 4 damage, and have 53/103 hp. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is moderately wounded. You barely miss the death yak. The death yak is moderately wounded. The death yak snorts and paws the ground. The death yak gores you! You take 13 damage, and have 40/103 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. You now have 18/20 mp. Aiming: Bolt of Light Press: ? - help, Shift-Dir - straight line Aim: a death yak (heavily wounded, extremely poisoned, 90% to hit) The bolt of light hits the death yak! The death yak is severely wounded. You feel bolstered by spreading misfortune. The death yak is blinded. You feel ready to blink again. The death yak is no longer blind. MP restored: 20 You hit the death yak but do no damage. The death yak is severely wounded. The death yak gores you! You take 16 damage, and have 31/103 hp. You hit the death yak. The death yak looks as sick as possible! The death yak is almost dead. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. You now have 18/20 mp. You kill the death yak! You feel ready to blink again. You start resting. Your orb has recharged its mesmeric power. You feel your existence waver again. You start resting. Magic restored. You regained 3 hp, and now have 38/103 hp. MP restored: 21 You start resting. HP restored. Health restored: 103 There is an escape hatch in the floor here. There is a stone staircase leading down here. Okay, then. You fly downwards. There is a stone staircase leading up here. A death yak is nearby! A death yak is nearby! A death yak is nearby! What are your orders? t - Wail! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You wail for attention! The death yak bellows! x2 There is a stone staircase leading up here. The death yak bellows! The death yak gores you!! Your orb emites a pulse of dizzying energy. You fly upwards. There is a stone staircase leading down here. You take 23 damage, and have 80/103 hp. MASSIVE DAMAGE!! You hit the death yak. The death yak is poisoned. The death yak snaps out of its daze. The death yak is lightly wounded. Your shadow hits the death yak with a dagger. The death yak barely misses you. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is lightly wounded. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is lightly wounded. The death yak misses you. You barely miss the death yak. The death yak is lightly wounded. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is lightly wounded. The death yak gores you! You take 7 damage, and have 74/103 hp. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is lightly wounded. Your shadow hits the death yak with a dagger! You hit the death yak. The death yak looks as sick as possible! The death yak is moderately wounded. The death yak barely misses you. The death yak gores you but does no damage. The death yak attacks as it pursues you! The death yak gores you! You take 17 damage, and have 58/103 hp. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your tendrils begin to glow red. Your shadow fades away. The death yak gores you. You take 3 damage, and have 55/103 hp. You now have 18/21 mp. You hit the death yak but do no damage. The death yak is heavily wounded. You hit the death yak but do no damage. The death yak is heavily wounded. The death yak gores you!! You take 24 damage, and have 31/103 hp. MASSIVE DAMAGE!! Casting: Confusing Touch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. You now have 16/21 mp. You feel ready to blink again. Your tendrils stop glowing. MP restored: 21 You kill the death yak! Your Spellcasting skill increases to level 5! Your orb has recharged its mesmeric power. Key pressed, stopping explore. Key pressed, stopping explore. HP restored. Done exploring. Health restored: 103 You see here a rime drake skeleton. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. A cane toad comes into view. The cane toad gives a loud, deep croak! Okay, then. A cane toad is nearby! The cane toad resists with significant effort. The cane toad closely misses you. You now have 19/21 mp. You hit the cane toad but do no damage. Your shadow hits the cane toad with a dagger. The cane toad closely misses you. The cane toad looks drowsy... You feel bolstered by spreading misfortune. You now have 17/21 mp. The helpless cane toad fails to defend itself. You spit the cane toad like a pig!!!! You kill the cane toad! No target in view! Your shadow fades away. You feel your existence waver again. Magic restored. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. You now have 818 gold pieces (gained 10). Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. A death yak is nearby! A death yak is nearby! A death yak is nearby! A death yak is nearby! MP restored: 21 The death yak attacks as it pursues you! The death yak gores you!! Your orb emites a pulse of dizzying energy. You take 26 damage, and have 77/103 hp. MASSIVE DAMAGE!! The death yak is no longer dazed. You barely miss the death yak. Your shadow hits the death yak but does no damage. You hit the death yak but do no damage. The death yak is poisoned. Your shadow hits the death yak with a dagger. The death yak gores you but does no damage. You hit the death yak but do no damage. The death yak looks as sick as possible! You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak gores you! You take 16 damage, and have 65/103 hp. You hit the death yak but do no damage. The death yak looks as sick as possible! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a death yak (extremely poisoned, ally target, chance to affect: 4%) The death yak resists with almost no effort. The death yak gores you. You take 6 damage, and have 59/103 hp. You now have 19/21 mp. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your tendrils begin to glow red. Your shadow casts a spell at the death yak. You feel bolstered by spreading misfortune. The death yak seems to slow down. x2; The death yak gores you! You take 9 damage, and have 50/103 hp. You now have 16/21 mp. You hit the death yak but do no damage. The death yak is lightly wounded. You hit the death yak but do no damage. The death yak is lightly wounded. You hit the death yak but do no damage. The death yak is lightly wounded. Your shadow hits the death yak but does no damage. The death yak is no longer moving slowly. The death yak gores you! You take 9 damage, and have 41/103 hp. You hit the death yak but do no damage. The death yak is lightly wounded. The death yak misses your shadow. You hit the death yak but do no damage. The death yak is lightly wounded. You hit the death yak but do no damage. The death yak is lightly wounded. Your shadow hits the death yak with a dagger! The death yak completely misses your shadow. You hit the death yak but do no damage. The death yak is moderately wounded. The death yak closely misses you. You hit the death yak but do no damage. The death yak is moderately wounded. Your shadow hits the death yak with a dagger. The death yak barely misses your shadow. You hit the death yak but do no damage. The death yak is moderately wounded. The death yak is no longer moving slowly. You hit the death yak but do no damage. The death yak is moderately wounded. The death yak gores you but does no damage. The death yak barely misses your shadow. You hit the death yak but do no damage. The death yak is moderately wounded. You hit the death yak but do no damage. The death yak is moderately wounded. The death yak gores you!! * * * LOW HITPOINT WARNING * * * The death yak gores your shadow! You take 22 damage, and have 21/103 hp. MASSIVE DAMAGE!! Casting: Confusing Touch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. The death yak closely misses you. The death yak gores your shadow! Your shadow is destroyed! You now have 15/21 mp. The death yak misses you. The death yak attacks as it pursues you! The death yak gores you! * * * LOW HITPOINT WARNING * * * You take 15 damage, and have 7/103 hp. Okay, then. Unknown command. You feel much better. Your tendrils stop glowing. The death yak gores you!! * * * LOW HITPOINT WARNING * * * The death yak gores you!! You die... ..........................#.<.# ...........#P...........PP##..# .....Y..#..####.........###.#.# ....>.P.#### #........####...## #.÷.##### #.P##..######...# ##..## #########P#....## #P..## ####....### ##...#### ####P....### ##.......# ###@#....### #.......#### #.YY.....## ...........###Y........# ......#...#......#.....# ......#.#####...##.....# ....#.### ##..#......### ...#.## ##..#P......## ..#### #..###....#.# .## ##..###.##### You could see 3 death yaks. Vanquished Creatures Harold (D:11) 4 hydras 2 ogre magi (D:10) 2 centaur warriors (D:10) A boulder beetle (D:10) 3 two-headed ogres 3 death yaks A tengu warrior (D:10) Pikel (D:6) 2 harpies (Lair:2) A deep elf pyromancer (D:7) An ugly thing (D:10) 2 cyclopes (D:11) A salamander (Lair:2) A manticore (D:10) Maurice (D:7) 9 elephants 5 black mambas 2 gargoyles (D:10) 5 cane toads 2 unseen horrors Jeremiah (D:7) 8 kobold demonologists 2 rime drakes (Lair:3) 4 komodo dragons A freezing wraith (D:10) 2 ice devils (Lair:3) 3 trolls 3 polar bears A hornet (D:9) Blorkula the Orcula (D:7) A shadowghast (D:10) 3 vampires A raven (Lair:2) 6 wyverns 3 wraiths 14 yaks Eustachio (D:4) Grum (D:10) 3 steam dragons 2 vampire mosquitoes (D:11) 3 nagas (Lair:2) 2 acid dragons (D:10) 12 water moccasins Duvessa (D:6) 2 ice beasts 9 orc warriors 3 sky beasts 3 black bears 2 ogres 3 wolves 3 centaurs A lemure (D:6) A phantom (D:4) 7 kobold brigands 6 bullfrogs A gnoll sergeant (D:10) 5 scorpions A marrowcuda (D:9) 3 wights (D:8) Dowan (D:6) 24 killer bees 2 electric eels (D:9) 9 howler monkeys 9 hounds 6 orc priests Crazy Yiuf (D:2) A jelly (D:6) 2 drudes 2 iguanas (D:6) A sleepcap (D:5) 4 orc wizards Natasha (twice) (D:4) 7 hell rats (Lair:4) Robin (D:3) 7 adders 2 shadow imps 2 ufetubi (D:6) 2 dart slugs 36 orcs 5 endoplasms 4 giant cockroaches 7 hobgoblins 8 jackals A quokka (D:5) 10 ball pythons 7 bats 7 frilled lizards 14 goblins 13 kobolds 8 rats 384 creatures vanquished. Vanquished Creatures (others) 7 shadows 7 creatures vanquished. Grand Total: 391 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | steven32 the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 152 | D:1 | Reached skill level 5 in Stealth 214 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 217 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 468 | D:1 | Reached skill level 5 in Hexes 643 | D:2 | Reached XP level 3. HP: 20/21 MP: 6/6 936 | D:2 | Reached skill level 1 in Ice Magic 1047 | D:2 | Found Muyryroo's Assorted Antiques. 1075 | D:2 | Bought a scroll labelled HEIMUE SOAG for 30 gold pieces 1151 | D:2 | Noticed Crazy Yiuf 1398 | D:2 | Killed Crazy Yiuf 1399 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/7 1621 | D:3 | Noticed an ice beast 1642 | D:2 | Identified a scroll of acquirement 1646 | D:2 | Acquired the ring "Qetuf" {Fly rF+ rC++ Wiz Dex-2} 1686 | D:2 | Learned a level 3 spell: Confusing Touch 1934 | D:3 | Killed an ice beast 1935 | D:3 | Reached skill level 1 in Fighting 1935 | D:3 | Reached XP level 5. HP: 27/33 MP: 5/8 2247 | D:4 | Noticed Robin 2470 | D:4 | Noticed Natasha 2482 | D:4 | Killed Natasha 2483 | D:4 | Reached XP level 6. HP: 24/39 MP: 0/9 2619 | D:4 | Noticed Eustachio 2644 | D:4 | Killed Eustachio 3037 | D:3 | Killed Robin 3547 | D:4 | Reached XP level 7. HP: 19/49 MP: 6/10 3767 | D:4 | Found a sparkling altar of Nemelex Xobeh. 3937 | D:4 | Found a blossoming altar of Fedhas. 3937 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 4044 | D:4 | Noticed Natasha 4064 | D:4 | Killed Natasha 4170 | D:4 | Reached skill level 5 in Fighting 4243 | D:4 | Learned a level 3 spell: Tukima's Dance 4274 | D:5 | Entered Level 5 of the Dungeon 4855 | D:5 | Reached skill level 2 in Short Blades 4906 | D:5 | Reached skill level 3 in Short Blades 4906 | D:5 | Reached XP level 8. HP: 45/57 MP: 7/11 4909 | D:5 | Learned a level 2 spell: Blink 5017 | D:5 | Reached skill level 1 in Translocations 5199 | D:5 | Found a stormy altar of Qazlal. 5491 | D:6 | Noticed Dowan 5492 | D:6 | Noticed Duvessa 5502 | D:6 | Killed Dowan 5507 | D:6 | Killed Duvessa 5644 | D:6 | Found a hide-covered altar of Uskayaw. 5779 | D:6 | Noticed Pikel 5806 | D:6 | Found a shimmering blue altar of Sif Muna. 5833 | D:6 | Killed Pikel 5834 | D:6 | Reached XP level 9. HP: 28/66 MP: 0/12 5848 | D:6 | HP: 1/66 [orc/+0 whip (5)] 6238 | D:6 | Reached skill level 4 in Short Blades 6401 | D:7 | Noticed Jeremiah 6407 | D:7 | Killed Jeremiah 6408 | D:7 | Reached skill level 6 in Short Blades 6505 | D:7 | Found an ornate altar of the Wu Jian Council. 6615 | D:7 | Found a statue of an orb of winter. 6616 | D:7 | Found a staircase to the Ecumenical Temple. 6617 | D:7 | Found a statue of an orb of winter. 6736 | Temple | Entered the Ecumenical Temple 6842 | D:7 | Reached skill level 7 in Short Blades 6956 | D:7 | Found Guipol's Weapon Shop. 6984 | D:7 | Noticed Maurice 6986 | D:7 | Maurice stole a +1 dagger 6991 | D:7 | Maurice stole 135 gold 6993 | D:7 | Maurice stole 138 gold 7016 | D:7 | Killed Maurice 7017 | D:7 | Reached skill level 8 in Short Blades 7229 | D:7 | Noticed Blorkula the Orcula 7258 | D:6 | Reached XP level 10. HP: 38/74 MP: 5/13 7700 | D:7 | Killed Blorkula the Orcula 7729 | D:7 | Noticed a deep elf pyromancer 7852 | D:7 | Found a shadowy altar of Dithmenos. 7853 | D:7 | Found a radiant altar of Vehumet. 7875 | D:7 | Became a worshipper of Dithmenos the Shrouded 8490 | D:8 | Found Vazoge Leif's Assorted Antiques. 8508 | D:8 | Bought a silvery potion for 22 gold pieces 8508 | D:8 | Bought a scroll labelled VEGGA URYI for 25 gold pieces 8508 | D:8 | Bought a tapered silver wand for 100 gold pieces 9365 | D:8 | Reached skill level 10 in Fighting 9580 | D:8 | Reached skill level 1 in Invocations 9627 | D:8 | Upgraded the game from 0.34-a0-582-g15649fa837 to | 0.34-a0-584-gdd7f91d1c4 9994 | D:9 | Noticed a two-headed ogre 10092 | D:9 | Killed a two-headed ogre 10093 | D:9 | Reached skill level 5 in Invocations 10381 | D:9 | Reached XP level 11. HP: 71/81 MP: 12/15 10494 | D:9 | Found a staircase to the Lair. 10854 | D:9 | Found a basalt altar of Yredelemnul. 11148 | D:10 | Entered Level 10 of the Dungeon 11148 | D:10 | Reached * piety under Dithmenos 11240 | D:10 | Noticed Grum 11625 | D:10 | Killed Grum 11731 | D:10 | Noticed an ogre mage 11740 | D:10 | Paralysed by an ogre mage for 4 turns 12118 | D:10 | Paralysed by something for 4 turns 12131 | D:10 | Paralysed by something for 4 turns 12262 | D:10 | Killed an ogre mage 12894 | D:10 | Noticed a two-headed ogre 13456 | D:10 | Found a shimmering altar of Xom. 13624 | D:10 | Reached skill level 5 in Dodging 14175 | D:10 | Killed a two-headed ogre 14252 | D:10 | Noticed a tengu warrior 14252 | D:10 | Noticed a centaur warrior 14302 | D:10 | Killed a tengu warrior 14303 | D:10 | Reached skill level 10 in Stealth 14428 | D:10 | Noticed a boulder beetle 14472 | D:11 | Noticed Harold 14486 | D:11 | Killed Harold 14738 | D:11 | Upgraded the game from 0.34-a0-584-gdd7f91d1c4 to | 0.34-a0-585-gf915fd9588 14741 | D:11 | Reached skill level 9 in Short Blades 14741 | D:11 | Reached XP level 12. HP: 87/87 MP: 18/18 15373 | D:11 | Reached skill level 10 in Short Blades 15902 | D:11 | Found a staircase to the Orcish Mines. 15941 | D:11 | Reached ** piety under Dithmenos 16159 | D:11 | Reached skill level 11 in Short Blades 16553 | D:11 | Noticed a sixfirhy 16663 | D:11 | Noticed a sun demon 16675 | D:11 | Noticed a sixfirhy 17232 | D:11 | Noticed a two-headed ogre 17432 | D:11 | Reached skill level 12 in Short Blades 17682 | D:11 | Killed a two-headed ogre 17805 | Lair:1 | Entered Level 1 of the Lair of Beasts 18096 | Lair:1 | Learned a level 4 spell: Petrify 18125 | Lair:1 | Reached *** piety under Dithmenos 18152 | Lair:1 | Reached skill level 1 in Alchemy 18816 | Lair:2 | Found a staircase to the Shoals. 18832 | Lair:2 | Reached skill level 5 in Alchemy 19313 | Lair:2 | Reached skill level 1 in Earth Magic 19313 | Lair:2 | Gained mutation: You can equip up to 6 pieces of aux armour | in any combination and unleash them. [Poltergeist growth] 19313 | Lair:2 | Reached XP level 13. HP: 90/92 MP: 12/19 20429 | Lair:2 | Found a staircase to the Snake Pit. 21054 | Lair:3 | Reached **** piety under Dithmenos 21406 | Lair:3 | Found a frozen archway. 22725 | Lair:4 | Reached ***** piety under Dithmenos 22757 | Lair:3 | Reached skill level 13 in Short Blades 24310 | D:10 | Reached skill level 14 in Short Blades 24497 | D:10 | Paralysed by an ogre mage for 5 turns 25041 | D:7 | Reached XP level 14. HP: 103/103 MP: 20/20 25068 | D:7 | Learned a level 4 spell: Vhi's Electric Charge 26512 | Lair:3 | Reached skill level 5 in Spellcasting 26878 | Lair:4 | Mangled by a death yak Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_small, layout_rooms D:2: layout_basic, serial_shops, nicolae_shop_getting_attention, grunt_ministairs_10, minmay_strange_pillars, minmay_octomino_c4, uniq_crazy_yiuf_cottage D:3: layout_loops_ring D:4: layout_cave_pods, grunt_temple_overflow_growth_and_decay, nicolae_overflow_crystal_walls, uniq_robin, uniq_eustachio, uniq_natasha D:5: layout_basic, marbit_many_paths D:6: layout_gridville, eat_drink_and_be_merry_uskayaw, lemuel_tele_altar, uniq_pikel, uniq_duvessa D:7: layout_loops_ring, mainiacjoe_overflow_six_doors_small, mainiacjoe_overflow_divided_tiny, minmay_temple_entry_stoned_glass, serial_shops, nicolae_stop_n_shop_2, minmay_misc_feat_rugged, serial_library_hellmonk_metal_room, uniq_blorkula_the_orcula, uniq_jeremiah, uniq_maurice D:8: layout_loops_ring, serial_shops, nicolae_shop_stone D:9: layout_basic, mainiacjoe_overflow_alcove_1, erik_lair_island D:10: minmay_the_grid_3x3 [minmay_the_grid_large_cup, minmay_the_grid_zigzag_pyramid, minmay_the_grid_empty, minmay_the_grid_square_x, minmay_the_grid_spin_star, minmay_the_grid_embedded, minmay_the_grid_minigrid_small_alt, minmay_the_grid_diamond_grid, minmay_the_grid_prize_inner_circle], layout_basic, xom_redecorated, tso_oasis_becter, kennysheep_dice, uniq_grum D:11: layout_roguey, david_orc_1_choice, hangedman_misty_isle, uniq_harold Temple: hellmonk_temple_rainy Lair:1: layout_gridlike, nicolae_lair_treehouse, lemuel_fruit_fields Lair:2: layout_small_grid, nicolae_shoals_entry_roost, alex1729_snake_entry_snake, nicolae_lair_sylvan_descent Lair:3: layout_gridlike, portal_ice_cave_demonic_guard, nicolae_lair_former_tree_maze, st_stairs_9, grunt_megastairs_1 Lair:4: layout_cave_pods, basic_altar, wander_river Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 | ---------------+-------------------------------------------+----- Stealth | 5 8 10 | 10.0 Hexes | 5 6 | 6.0 Ice Magic | 2 4 | 4.0 Fighting | 1 2 4 6 8 9 10 12 | 12.0 Short Blades | 3 8 9 12 14 | 14.0 Translocations | 4 | 4.0 Invocations | 5 8 | 8.0 Dodging | 6 | 6.0 Alchemy | 6 | 6.0 Earth Magic | 1 4 | 4.0 Spellcasting | 3 5 | 5.3 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total ---------------------------+-------+-------+-------+-------+-------++------- Melee: Dagger | 149 | 169 | 217 | 814 | 363 || 1712 Rapier | | | | 47 | || 47 Cast: Ensorcelled Hiber | 5 | 7 | 12 | 182 | 93 || 299 Confusing Touch | | 4 | 9 | 21 | 9 || 43 Blink | | | 1 | 15 | 16 || 32 Tukima's Dance | | | | 3 | || 3 Petrify | | | | | 14 || 14 Evoke: Wand | | | | 10 | 2 || 12 Use: Potion | 1 | | 4 | | 5 || 10 Scroll | | 9 | 1 | 7 | || 17 Stab: Sleeping | 12 | 9 | 20 | 80 | 44 || 165 Invisible | 2 | | 3 | | || 5 Distracted | 1 | | | 2 | || 3 Confused | | 4 | 13 | 20 | 3 || 40 Blind | | | | 1 | || 1 Petrified | | | | | 5 || 5 Petrifying | | | | | 2 || 2 Armour: Skin | 69 | 141 | 168 | 544 | 228 || 1150 Dodge: Dodged | 121 | 97 | 125 | 423 | 150 || 916 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 26340 | 24801 | 1539 | 6335 | 13990 | 16 | 1646.2 | Dungeon | 18716 | 17571 | 1145 | 4462 | 9881 | 11 | 1701.5 | Temple | 11 | 5 | 6 | 0 | 0 | 1 | 11.0 | Lair | 7612 | 7225 | 387 | 1873 | 4109 | 4 | 1903.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:10: 3780 daAuts D:11: 2817 daAuts Lair:3: 2497 daAuts D:9: 2086 daAuts Lair:1: 1767 daAuts Lair:2: 1690 daAuts Lair:4: 1657 daAuts D:6: 1649 daAuts D:4: 1582 daAuts D:8: 1536 daAuts D:7: 1417 daAuts D:3: 1266 daAuts D:5: 1027 daAuts D:2: 917 daAuts D:1: 634 daAuts