Dungeon Crawl Stone Soup version 0.34-a0-585-gf915fd9588 (webtiles) character file. Game seed: 6913383536891299554 2964 steven32 the Frost Mage (level 9, -7/62 HPs) Began as a Poltergeist Enchanter on Aug 10, 2025. Was a Follower of Dithmenos. Mangled by a two-headed ogre ... wielding a +0 giant club (22 damage) ... on level 7 of the Dungeon. The game lasted 00:14:45 (8889 turns). steven32 the Frost Mage (Poltergeist Enchanter) Turns: 8889, Time: 00:14:46 Health: -7/62 AC: 9 Str: 4 XL: 9 Next: 82% Magic: 7/12 EV: 11 Int: 21 God: Dithmenos [*.....] Gold: 383 SH: 0 Dex: 15 Spells: 1/12 levels left rFire . . . (100%) a - +1 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) c - +0 cloak {rPois} rPois ∞ (0%) b - +2 cloak rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.30/turn (no ring) MPRegen 0.13/turn (no ring) %: no passive effects @: flying, studying Throwing, invisible, trickster (+5 AC) A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: Renounce Religion You were on level 7 of the Dungeon. You worshipped Dithmenos. Dithmenos was aware of your devotion. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 383 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) d - a +4 quarterstaff of chaos e - the +8 whip of Nooma {vamp, rCorr} (You found it on level 3 of the Dungeon) rCorr: It protects you from acid and corrosion. f - a +0 rapier g - the +9 trident of Adiagurch {protect, rPois rF+ rC+} (You found it on level 5 of the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Armour b - a +2 cloak (haunted) c - a +0 cloak of poison resistance (haunted) Wands p - a wand of polymorph (6) d - a wand of digging (7) e - a wand of charming (4) Scrolls f - 3 scrolls of fear a - a scroll of enchant armour I - 2 scrolls of immolation p - a scroll of poison N - 2 scrolls of noise w - a scroll of enchant weapon t - 3 scrolls of teleportation x - 2 scrolls of amnesia v - a scroll of blinking {unknown} Potions i - 2 potions of invisibility f - 5 potions of heal wounds {unknown} j - 4 potions of curing {unknown} k - a potion of resistance {unknown} l - 3 potions of attraction {unknown} d - a potion of brilliance {unknown} n - 2 potions of moonshine {unknown} o - a potion of might {unknown} p - a potion of berserk rage {unknown} q - a potion of enlightenment {unknown} s - a potion of haste {unknown} Skills: - Level 6.0 Fighting - Level 6.0 Short Blades - Level 2.1 Dodging - Level 6.1 Stealth - Level 2.0 Spellcasting + Level 6.5 Hexes - Level 4.0 Necromancy - Level 9.0 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Gloom Hex/Necr 48% N/A 4% 3 b - Passwall Erth 2% N/A 41% 3 c - Confusing Touch Hex 29% N/A 3% 3 z - Ensorcelled Hibernat Hex/Ice 68% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 40% 2d8 6% 1 Magic Dart Conj 8% 1d3 14% 1 Tukima's Dance Hex 29% N/A 3% 3 Grave Claw Necr 36% 2d9 4% 2 Fugue of the Fallen Necr 18% N/A 9% 3 Vampiric Draining Necr 18% 2d7 9% 3 Call Imp Summ 4% N/A 22% 2 Summon Seismosaurus Egg Summ/Erth 2% N/A 82% 4 Alistair's Walking Alem Alch/Frge 2% N/A 99% 5 Bombard Conj/Erth 1% 9d1 100% 6 Starburst Conj/Fire 1% 6d3 100% 6 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Zot: 26192 Temple (1/1) D:5 Zot: 5737 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Kikubaaqudgha Makhleb Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Shops: D:5 = Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History Found a stone staircase leading up. There is a stone staircase leading up here. There is a stone staircase leading up here. Key pressed, stopping explore. Found a stone staircase leading down. d - a wand of digging (7) (gained 2 charges) There is a stone staircase leading down here. s - a dark potion You now have 275 gold pieces (gained 14). An orc comes into view. It is wielding a +0 club. An orc is nearby! An orc is nearby! The orc shouts! An orc comes into view. It is wielding a +0 club. You closely miss the orc. An orc comes into view. It is wielding a +0 club. The orc misses you. The orc shouts! You hit the orc but do no damage. The orc looks drowsy... You feel bolstered by spreading misfortune. You now have 9/11 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The helpless orc fails to defend itself. You perforate the orc like a sieve!!! You kill the orc! The orc looks drowsy... An orc wizard comes into view. It is wielding a +0 dagger. The helpless orc fails to defend itself. You perforate the orc like a sieve!!! You kill the orc! You now have 7/11 mp. The orc hits you with a +0 club. The orc wizard shouts! The orc wizard hits you with a +0 dagger. Things that are here: a +0 club; a +0 club; a +0 chain mail You take 2 damage, and have 55/57 hp. The orc wizard looks drowsy... The orc hits you with a +0 club. The helpless orc wizard fails to defend itself. You spit the orc wizard like a pig!!! You kill the orc wizard! You now have 5/11 mp. You barely miss the orc. The orc hits you with a +0 club. You take 5 damage, and have 50/57 hp. The orc looks drowsy... You now have 3/11 mp. The helpless orc fails to defend itself. You skewer the orc like a kebab!!! You kill the orc! No target in view! HP restored. You feel your existence waver again. Key pressed, stopping explore. Found a long sword. Health restored: 57; MP restored: 11 A yak comes into view. A yak is nearby! A yak is nearby! A yak is nearby! A bullfrog and 2 yaks come into view. The bullfrog gives a loud, deep croak! Found a scroll labelled PUETSO DEEMN. The yak bellows! x2 A yak comes into view. The yak bellows! The bullfrog attacks as it pursues you! The bullfrog closely misses you. The bullfrog resists with significant effort. The bullfrog hits you! The bullfrog hits you but does no damage. You take 7 damage, and have 50/57 hp. You now have 9/11 mp. Casting: Ensorcelled Hibernation (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Gloom (dangerous; 19% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Unknown command. Casting: Gloom (dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Gloom (dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Gloom (dangerous; 19% risk of failure) Press: ? - help, Dir - look around, f - activate You feel bolstered by spreading misfortune. The bullfrog is enveloped in gloom. The bullfrog barely misses you. You now have 6/11 mp. You hit the bullfrog. The bullfrog is lightly wounded. The bullfrog closely misses you. The bullfrog misses you. You hit the bullfrog. The bullfrog is moderately wounded. The yak gores you. The bullfrog hits you. You take 2 damage, and have 49/57 hp. You catch the helpless bullfrog completely off-guard! You impale the bullfrog!! You kill the bullfrog! The yak closely misses you. The yak attacks as it pursues you! The yak barely misses you. The yak attacks as it pursues you! The yak barely misses you. The yak attacks as it pursues you! The yak gores you but does no damage. A howler monkey comes into view. The yak attacks as it pursues you! The yak closely misses you. Things that are here: a +0 dagger; a +0 robe Things that are here: a +0 club; a +0 club; a +0 chain mail You feel your existence waver again. The yak gores you but does no damage. The yak looks drowsy... You feel bolstered by spreading misfortune. You now have 7/11 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The helpless yak fails to defend itself. You spit the yak like a pig!!! You kill the yak! Your Ice Magic skill increases to level 6! The yak closely misses you. The yak looks drowsy... Health restored: 57 You now have 5/11 mp. The helpless yak fails to defend itself. You perforate the yak like a sieve!!! You kill the yak! Your Ice Magic skill increases to level 7! You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Health restored: 62 Okay, then. Unknown command. Unknown command. Unknown command. The yak looks drowsy... You now have 3/12 mp. The helpless yak fails to defend itself. You perforate the yak like a sieve!!! You kill the yak! You start resting. A yak is nearby! A yak is nearby! A yak is nearby! No target in view! You can't see any susceptible monsters within range! (Use Z to cast anyway.) The yak looks drowsy... You now have 3/12 mp. The yak wakes up again. The yak bellows! The yak barely misses you. You hit the yak. The yak is lightly wounded. The yak gores you but does no damage. You completely miss the yak. The yak is lightly wounded. You completely miss the yak. The yak is lightly wounded. The yak gores you! You take 10 damage, and have 52/62 hp. You hit the yak but do no damage. The yak is lightly wounded. The yak gores you but does no damage. You hit the yak. The yak is lightly wounded. You hit the yak but do no damage. The yak is lightly wounded. The yak barely misses you. You hit the yak but do no damage. The yak is lightly wounded. The yak gores you! You take 6 damage, and have 46/62 hp. You closely miss the yak. The yak is lightly wounded. The yak gores you. You take 3 damage, and have 43/62 hp. You closely miss the yak. The yak is lightly wounded. You hit the yak. The yak is lightly wounded. The yak misses you. You hit the yak but do no damage. The yak is lightly wounded. The yak closely misses you. You hit the yak but do no damage. The yak is lightly wounded. You hit the yak. The yak is moderately wounded. The yak barely misses you. You hit the yak. The yak is moderately wounded. The yak gores you! You take 14 damage, and have 30/62 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line That would be overly suicidal. Okay, then. Unknown command. Unknown command. The yak attacks as it pursues you! The yak gores you. You take 2 damage, and have 29/62 hp. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your tendrils begin to glow red. You feel your existence waver again. The yak closely misses you. You now have 2/12 mp. You hit the yak but do no damage. You feel bolstered by spreading misfortune. The yak appears confused. The yak is moderately wounded. You completely miss the yak. The yak is moderately wounded. The yak closely misses you. You strike the helpless yak from behind! You impale the yak!! The yak is severely wounded. You hit the yak but do no damage. The yak is severely wounded. You barely miss the yak. The yak is severely wounded. The yak gores you! * * * LOW HITPOINT WARNING * * * You take 12 damage, and have 18/62 hp. You hit the yak but do no damage. The yak is severely wounded. The yak gores you but does no damage. You hit the yak but do no damage. The yak is severely wounded. You hit the yak. The yak is almost dead. You catch the helpless yak completely off-guard! You impale the yak!! You kill the yak! Your Ice Magic skill increases to level 8! You feel your existence waver again. Magic restored. A howler monkey is nearby! You regained 32 hp, and now have 51/62 hp. MP restored: 12 A howler monkey is nearby! You start resting. A howler monkey is nearby! A howler monkey is nearby! The howler monkey looks drowsy... You feel bolstered by spreading misfortune. You now have 10/12 mp. The howler monkey wakes up again. The howler monkey hoots and howls with incredible vigour! You closely miss the howler monkey. The howler monkey hoots and howls with incredible vigour! You hit the howler monkey but do no damage. You hit the howler monkey. The howler monkey is moderately wounded. The howler monkey hits you. You take 4 damage, and have 52/62 hp. You hit the howler monkey. The howler monkey is heavily wounded. The howler monkey hits you but does no damage. You barely miss the howler monkey. The howler monkey is heavily wounded. The howler monkey hits you. You take 3 damage, and have 49/62 hp. You hit the howler monkey. The howler monkey is heavily wounded. You feel your existence waver again. The howler monkey hits you but does no damage. You closely miss the howler monkey. The howler monkey is heavily wounded. The howler monkey closely misses you. You hit the howler monkey but do no damage. The howler monkey is heavily wounded. You hit the howler monkey. The howler monkey is almost dead. The howler monkey misses you. You hit the howler monkey. You kill the howler monkey! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Magic restored. HP restored. Found a stone staircase leading down. Health restored: 62; MP restored: 12 Found a chain mail. You see here a +0 chain mail. u - 2 scrolls labelled PUETSO DEEMN (gained 1) Found an escape hatch in the ceiling. Items here: ) [[ ÷. There is a stone staircase leading up here. Key pressed, stopping explore. You now have 286 gold pieces (gained 11). An ice beast comes into view. An ice beast is nearby! An ice beast is nearby! An ice beast is nearby! An ice beast is nearby! Found 16 gold pieces. An adder comes into view. The ice beast attacks as it pursues you! The ice beast misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your tendrils begin to glow red. The ice beast barely misses you. You now have 9/12 mp. Unknown command. Unknown command. You closely miss the ice beast. You hit the ice beast but do no damage. You feel bolstered by spreading misfortune. The ice beast appears confused. The ice beast hits you but does no damage. You hit the ice beast. The ice beast is moderately wounded. The ice beast hits itself. You hit the ice beast. The ice beast is moderately wounded. The ice beast hits you but does no damage. The ice beast barely misses itself. You catch the helpless ice beast completely off-guard! You impale the ice beast!! You kill the ice beast! No target in view! The helpless adder fails to defend itself. You stick the adder like a pincushion!!! You kill the adder! No target in view! You feel your existence waver again. You now have 302 gold pieces (gained 16). You reach down and open the door. There is an open door here. You now have 314 gold pieces (gained 12). A jelly comes into view. MP restored: 12 A jelly is nearby! A jelly is nearby! A jelly is nearby! A jelly is nearby! The jelly quivers. The jelly hits you. You are splashed with acid! The acid corrodes you! You take 11 damage, and have 51/62 hp. Casting: Confusing Touch (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (chance to affect: 68%) The jelly struggles to resist. The jelly hits you. You are splashed with acid. You take 6 damage, and have 45/62 hp. You now have 10/12 mp. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (chance to affect: 68%) You miscast Ensorcelled Hibernation. Nothing appears to happen. The jelly barely misses you. You now have 8/12 mp. Unknown command. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (chance to affect: 68%) The jelly looks drowsy... You feel bolstered by spreading misfortune. You now have 6/12 mp. The helpless jelly fails to defend itself. You perforate the jelly like a sieve!!! You kill the jelly! You start resting. You are no longer corroded. You regained 4 hp, and now have 49/62 hp. You regained 2 mp, and now have 8/12 mp. You start resting. You feel your existence waver again. Magic restored. You regained 9 hp, and now have 58/62 hp. MP restored: 12 You start resting. HP restored. Health restored: 62 You start waiting. Done waiting. You reach down and open the door. Found a stone staircase leading up. There is an open door here. You now have 335 gold pieces (gained 21). You now have 346 gold pieces (gained 11). f - 3 scrolls of fear (gained 1) Found a stone staircase leading down. A sky beast comes into view. A sky beast is nearby! A sky beast is nearby! A sky beast is nearby! The helpless sky beast fails to defend itself. You spit the sky beast like a pig!!! You kill the sky beast! You see here a sky beast corpse. Found an orcbow. Dithmenos quiets all noise in your surroundings. You see here a +0 orcbow. Found an escape hatch in the floor. An orc comes into view. It is wielding a +0 flail. An orc is nearby! An orc is nearby! An orc comes into view. It is wielding a +0 flail. The orc shouts! The orc moves out of view. An orc comes into view. It is wielding a +0 flail. An orc comes into view. It is wielding a +0 short sword. The orc moves out of view. An orc wizard comes into view. It is wielding a +0 dagger. The orc hits you with a +0 flail. You take 3 damage, and have 59/62 hp. You closely miss the orc. The orc shouts! The orc wizard shouts! You barely miss the orc. You hear a shout! The orc hits you with a +0 flail. You take 4 damage, and have 55/62 hp. You hit the orc. The orc is moderately wounded. You hit the orc. The orc is heavily wounded. You hit the orc. The orc is severely wounded. You hit the orc. You kill the orc! The orc wizard hits you with a +0 dagger. You see here a +0 flail. You take 3 damage, and have 52/62 hp. You hit the orc wizard but do no damage. The orc wizard hits you but does no damage. You miss the orc wizard. You hit the orc wizard but do no damage. The orc wizard hits you with a +0 dagger. You take 1 damage, and have 51/62 hp. You barely miss the orc wizard. The orc wizard hits you with a +0 dagger. You hit the orc wizard but do no damage. You hit the orc wizard but do no damage. The orc wizard hits you with a +0 dagger. You take 2 damage, and have 49/62 hp. You hit the orc wizard. The orc wizard is moderately wounded. The orc wizard hits you but does no damage. You barely miss the orc wizard. The orc wizard is moderately wounded. You hit the orc wizard but do no damage. The orc wizard is moderately wounded. The orc wizard hits you with a +0 dagger. You take 1 damage, and have 48/62 hp. The orc wizard resists with significant effort. The orc wizard hits you with a +0 dagger. You take 1 damage, and have 47/62 hp. You now have 10/12 mp. The orc wizard looks drowsy... You feel bolstered by spreading misfortune. You now have 8/12 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The helpless orc wizard fails to defend itself. You stick the orc wizard like a pincushion!!! You kill the orc wizard! You hit the orc. The orc is severely wounded. The orc barely misses you. You hit the orc. You kill the orc! Your Ice Magic skill increases to level 9! The orc hits you with a +0 flail. The orc barely misses you. Items here: )) [ †. You take 2 damage, and have 46/62 hp. You hit the orc but do no damage. The orc hits you but does no damage. The orc barely misses you. You hit the orc. The orc is heavily wounded. The orc closely misses you. The orc completely misses you. You hit the orc. The orc is almost dead. You barely miss the orc. The orc is almost dead. The orc barely misses you. The orc hits you but does no damage. You hit the orc but do no damage. The orc is almost dead. The orc hits you with a +0 flail. The orc closely misses you. You take 3 damage, and have 44/62 hp. You hit the orc. You kill the orc! You hit the orc but do no damage. The orc barely misses you. You barely miss the orc. The orc closely misses you. You hit the orc. The orc is heavily wounded. The orc closely misses you. You barely miss the orc. The orc is heavily wounded. You barely miss the orc. The orc is heavily wounded. The orc hits you with a +0 short sword. You take 5 damage, and have 40/62 hp. You closely miss the orc. The orc is heavily wounded. You feel your existence waver again. The orc hits you with a +0 short sword. You take 3 damage, and have 37/62 hp. You barely miss the orc. The orc is heavily wounded. You hit the orc but do no damage. The orc is heavily wounded. The orc hits you but does no damage. You hit the orc. The orc is heavily wounded. The orc completely misses you. You hit the orc but do no damage. The orc is heavily wounded. An orc is nearby! An orc is nearby! You hit the orc. You kill the orc! No target in view! No target in view! Magic restored. Key pressed, stopping explore. HP restored. You see here a +0 flail. v - a scroll labelled GEILAO MASTRUNI Health restored: 62; MP restored: 12 i - 5 scrolls of identify (gained 1) Key pressed, stopping explore. You see here a +0 flail. Items here: )) [ †. Things that are here: a +0 flail; a +0 leather armour Items here: )) [ †. You see here a +0 flail. You see here a +0 orcbow. Key pressed, stopping explore. Done exploring. Done exploring. Done exploring. As you read the scroll of identify, it crumbles to dust. c -> I - 2 scrolls of immolation As you read the scroll of identify, it crumbles to dust. e -> w - a scroll of enchant weapon As you read the scroll of identify, it crumbles to dust. h -> t - 2 scrolls of teleportation As you read the scroll of identify, it crumbles to dust. m -> N - 2 scrolls of noise As you read the scroll of identify, it crumbles to dust. u -> x - 2 scrolls of amnesia Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Found 11 gold pieces. You now have 363 gold pieces (gained 17). You see here a staff of alchemy. You now have 374 gold pieces (gained 11). You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. An iguana comes into view. There is an open door here. An iguana is nearby! Found 9 gold pieces. The iguana hisses angrily. Unknown command. Unknown command. The iguana looks drowsy... You feel bolstered by spreading misfortune. An iguana is nearby! You now have 10/12 mp. The helpless iguana fails to defend itself. You perforate the iguana like a sieve!!! You kill the iguana! No target in view! Okay, then. Unknown command. Magic restored. You see here an iguana corpse. You feel your existence waver again. You now have 383 gold pieces (gained 9). A hound comes into view. MP restored: 12 A hound is nearby! A hound is nearby! A hound is nearby! A water moccasin comes into view. The helpless water moccasin fails to defend itself. You perforate the water moccasin like a sieve!!! You kill the water moccasin! Your Necromancy skill increases to level 1! A water moccasin comes into view. The water moccasin hisses angrily. A water moccasin is nearby! A water moccasin is nearby! No reachable target in view! No reachable target in view! The water moccasin barely misses you. The water moccasin looks drowsy... You feel bolstered by spreading misfortune. You now have 10/12 mp. The helpless water moccasin fails to defend itself. You perforate the water moccasin like a sieve!!! You kill the water moccasin! Your Necromancy skill increases to level 2! A hound is nearby! A hound is nearby! A hound is nearby! The hound barks! You hit the hound. The hound is lightly wounded. The hound barely misses you. The hound looks drowsy... You now have 9/12 mp. The helpless hound fails to defend itself. You spit the hound like a pig!!! You kill the hound! Your Necromancy skill increases to level 3! No target in view! You feel your existence waver again. You see here a water moccasin corpse. Found a ring mail. MP restored: 12 You see here a +0 ring mail. An orc comes into view. It is wielding a +0 hand axe. An orc is nearby! An orc is nearby! An orc is nearby! An orc is nearby! The orc shouts! You hit the orc. The orc is moderately wounded. The orc hits you with a +0 hand axe. You take 3 damage, and have 59/62 hp. You closely miss the orc. The orc is moderately wounded. You hit the orc. The orc is heavily wounded. The orc barely misses you. You hit the orc but do no damage. The orc is heavily wounded. The orc barely misses you. You hit the orc. The orc is severely wounded. The orc hits you with a +0 hand axe. You take 2 damage, and have 58/62 hp. You hit the orc. You kill the orc! No target in view! HP restored. You see here a +0 hand axe. e - a wand of charming (4) Health restored: 62 Found a stone staircase leading down. There is a stone staircase leading down here. A shadow imp and a scorpion come into view. The shadow imp shouts, "Slither hence, thou droning shard-borne scavenger!" A scorpion comes into view. There are monsters nearby! There are monsters nearby! Found a scroll of teleportation. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your tendrils begin to glow red. You now have 9/12 mp. You hit the shadow imp but do no damage. The shadow imp hits you. You take 1 damage, and have 61/62 hp. You barely miss the shadow imp. The shadow imp closely misses you. The scorpion looks drowsy... You feel bolstered by spreading misfortune. The shadow imp completely misses you. You now have 7/12 mp. The helpless scorpion fails to defend itself. You hit the scorpion but do no damage. The scorpion appears confused. Health restored: 62 The scorpion looks drowsy... The shadow imp hits you but does no damage. The scorpion stings the scorpion. You now have 5/12 mp. The shadow imp hits you but does no damage. The scorpion stings you but does no damage. The helpless scorpion fails to defend itself. You spit the scorpion like a pig!!! You kill the scorpion! The shadow imp barely misses you. The shadow imp attacks as it pursues you! The shadow imp closely misses you. You hit the scorpion. The scorpion is lightly wounded. The shadow imp closely misses you. You catch the helpless scorpion completely off-guard! You impale the scorpion!! You kill the scorpion! You barely miss the shadow imp. The shadow imp hits you but does no damage. You barely miss the shadow imp. The shadow imp hits you but does no damage. You hit the shadow imp. The shadow imp is moderately wounded. You closely miss the shadow imp. The shadow imp is moderately wounded. The shadow imp hits you but does no damage. You hit the shadow imp but do no damage. The shadow imp is moderately wounded. The shadow imp closely misses you. You closely miss the shadow imp. The shadow imp is moderately wounded. You hit the shadow imp. The shadow imp is heavily wounded. The shadow imp hits you but does no damage. You hit the shadow imp but do no damage. The shadow imp is heavily wounded. The shadow imp hits you but does no damage. You closely miss the shadow imp. The shadow imp is heavily wounded. The shadow imp hits you. You take 2 damage, and have 60/62 hp. You hit the shadow imp. The shadow imp is severely wounded. You hit the shadow imp. The shadow imp is almost dead. The shadow imp summons a swarm of flies. The shadow imp hits you. You take 3 damage, and have 58/62 hp. You hit the shadow imp. You kill the shadow imp! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You feel your existence waver again. Key pressed, stopping explore. A black bear comes into view. Health restored: 62; MP restored: 12 Search for what [Enter for "dith", or ? for help]? scroll A black bear is nearby! You hit the fungus. The fungus begins to die. The fungus is lightly damaged. A nearby fungus withers and dies. You hit the withered plant. The withered plant begins to crumble. The withered plant begins to die. The withered plant is lightly damaged. You hit the withered plant. The withered plant is lightly damaged. You hit the withered plant. The withered plant is lightly damaged. You hit the withered plant but do no damage. The withered plant is lightly damaged. You start waiting. The withered plant crumbles away. Done waiting. t - 3 scrolls of teleportation (gained 1) Key pressed, stopping explore. Unknown command. Unknown command. Key pressed, stopping explore. You see here an iguana skeleton. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. Found a hide-covered altar of Uskayaw. There is an open door here. You reach down and open the door. Found a war axe. There is an open door here. You see here a ring of poison resistance. You reach down and open the door. There is an open door here. A water moccasin comes into view. Found an escape hatch in the ceiling. Found a stone staircase leading up. A water moccasin is nearby! You aren't carrying any jewellery or talismans. Search for what [Enter for "scroll", or ? for help]? ring Unknown command. The water moccasin hisses angrily. The water moccasin barely misses you. There is an escape hatch in the ceiling here. You hit the water moccasin but do no damage. The water moccasin barely misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (chance to affect: 61%) The water moccasin resists with significant effort. The water moccasin bites you. You take 1 damage, and have 61/62 hp. You now have 10/12 mp. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (chance to affect: 61%) The water moccasin looks drowsy... You feel bolstered by spreading misfortune. Health restored: 62 You now have 8/12 mp. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The helpless water moccasin fails to defend itself. You spit the water moccasin like a pig!!! You kill the water moccasin! Training target 4.0 for Necromancy reached! Your Necromancy skill increases to level 4! You need to enable at least one skill for training. Unknown command. Key pressed, stopping explore. You feel your existence waver again. Key pressed, stopping explore. Key pressed, stopping explore. Magic restored. There is a stone staircase leading up, spattered with blood here. You see here a water moccasin corpse. You reach down and open the door. There is an open door here. As you open the door, it creaks loudly! MP restored: 12 There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. A bullfrog comes into view. There is an open door here. Okay, then. The bullfrog gives a loud, deep croak! The bullfrog closely misses you. You hit the bullfrog. The bullfrog is moderately wounded. The bullfrog hits you but does no damage. The bullfrog hits you. You take 2 damage, and have 60/62 hp. The bullfrog resists with significant effort. The bullfrog hits you but does no damage. You now have 10/12 mp. You barely miss the bullfrog. The bullfrog is moderately wounded. The bullfrog hits you but does no damage. You hit the bullfrog. The bullfrog is moderately wounded. The bullfrog misses you. A bullfrog is nearby! The bullfrog looks drowsy... You feel bolstered by spreading misfortune. The helpless bullfrog fails to defend itself. You spit the bullfrog like a pig!!! You kill the bullfrog! Your Hexes skill increases to level 6! You now have 8/12 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! No target in view! HP restored. Key pressed, stopping explore. You see here a bullfrog corpse. You feel your existence waver again. Key pressed, stopping explore. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. A phantom comes into view. Health restored: 62; MP restored: 12 A phantom is nearby! A phantom is nearby! A phantom is nearby! The helpless phantom fails to defend itself. You perforate the phantom like a sieve!!! You destroy the phantom! Key pressed, stopping explore. Found a stone staircase leading down. You pick up a parchment of Call Imp and begin reading... You add the spell Call Imp to your library. A jelly comes into view. The jelly moves out of view. Found a stone staircase leading down. You see here a +1 pair of boots. Key pressed, stopping explore. Found a leather armour. You see here a +0 leather armour. A two-headed ogre comes into view. It is wielding two +0 giant clubs. A two-headed ogre is nearby! A two-headed ogre is nearby! A two-headed ogre is nearby! A two-headed ogre is nearby! A water moccasin comes into view. You see here a +0 leather armour. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Gloom (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate Look: a two-headed ogre, wielding two +0 giant clubs (chance to dazzle: 43%) Okay, then. Unknown command. Casting: Gloom (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Gloom (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Gloom (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate You feel bolstered by spreading misfortune. The two-headed ogre is enveloped in gloom. You now have 9/12 mp. Casting: Gloom (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Gloom (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate The water moccasin is enveloped in gloom. The two-headed ogre closely misses you. x2 You now have 6/12 mp. You hit the two-headed ogre but do no damage. You barely miss the two-headed ogre. The two-headed ogre closely misses you. The two-headed ogre barely misses you. Press: ? - help, v - describe, . - travel Here: a two-headed ogre, wielding two +0 giant clubs (blind) The floor. Unknown command. Unknown command. Press: ? - help, v - describe, . - travel Here: a two-headed ogre, wielding two +0 giant clubs (blind) The floor. Unknown command. You hit the two-headed ogre but do no damage. You strike the helpless two-headed ogre from behind! You impale the two-headed ogre!! The two-headed ogre is moderately wounded. The water moccasin is no longer blind. The two-headed ogre hits you with a +0 giant club! The two-headed ogre completely misses you. You take 11 damage, and have 51/62 hp. You strike the helpless two-headed ogre from behind! You impale the two-headed ogre!! The two-headed ogre is severely wounded. You hit the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre hits you with a +0 giant club! x2 You take 19 damage, and have 32/62 hp. MASSIVE DAMAGE!! You hit the two-headed ogre. The two-headed ogre is almost dead. You completely miss the two-headed ogre. The two-headed ogre is almost dead. The two-headed ogre is no longer blind. The two-headed ogre closely misses you. The two-headed ogre hits you with a +0 giant club! You take 11 damage, and have 21/62 hp. Aiming: Charm Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant clubs (almost dead, chance to affect: 31%) Okay, then. Unknown command. Unknown command. Casting: Gloom (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You fade into invisibility! You hit the two-headed ogre but do no damage. The two-headed ogre is almost dead. The two-headed ogre hits you with a +0 giant club. * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant club!! You die... #.#.......## #.# #.#.####...# #.# #.#.####...####.# #.#[##.......##.## #.#.##............ #.#.##.......###.# #S#.####...### #.. #O#.####...####### #@#.##............ #.#.............>. #..>...##.###.#### ###..####.# # #..####.## #...##...## ##..#.....#.# #..........# #..........# You could see a two-headed ogre (wandering, unable to see you) and a water moccasin (unable to see you). Vanquished Creatures Grinder (D:3) 4 yaks (D:6) Eustachio (D:4) 3 water moccasins (D:7) 2 sky beasts (D:6) A black bear (D:4) An ice beast (D:6) An ogre (D:4) A centaur (D:4) 3 phantoms 2 bullfrogs 3 scorpions A howler monkey (D:6) 2 bombardier beetles 5 hounds Crazy Yiuf (D:2) A jelly (D:6) 2 orc priests An iguana (D:7) 5 orc wizards 3 gnolls 5 adders A shadow imp (D:7) 2 dart slugs A ribbon worm (D:2) 19 orcs 8 endoplasms 10 hobgoblins 12 jackals (D:1) 4 quokkas 12 ball pythons 5 bats A frilled lizard (D:3) 2 giant cockroaches 7 goblins 7 kobolds 7 rats 147 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | steven32 the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 376 | D:1 | Reached skill level 5 in Hexes 385 | D:1 | Reached XP level 2. HP: 17/18 MP: 5/5 485 | D:1 | Reached skill level 1 in Fighting 612 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 749 | D:1 | Found a faded altar of an unknown god. 810 | D:1 | Reached XP level 3. HP: 17/24 MP: 1/6 893 | D:1 | Learned a level 3 spell: Confusing Touch 1692 | D:2 | Reached XP level 4. HP: 26/31 MP: 1/7 2120 | D:2 | Reached XP level 5. HP: 37/37 MP: 8/8 2182 | D:2 | Noticed Crazy Yiuf 2248 | D:2 | Killed Crazy Yiuf 3618 | D:3 | Noticed Grinder 3631 | D:3 | Paralysed by Grinder for 3 turns 3648 | D:3 | Killed Grinder 3649 | D:3 | Reached XP level 6. HP: 38/43 MP: 9/9 3761 | D:3 | Identified the +8 whip of Nooma {vamp, rCorr} 3801 | D:3 | Found a blossoming altar of Fedhas. 4648 | D:4 | Found a broken altar of Ashenzari. 4708 | D:4 | Learned a level 3 spell: Passwall 4757 | D:4 | Reached skill level 5 in Short Blades 4757 | D:4 | Reached XP level 7. HP: 48/48 MP: 7/10 5202 | D:4 | Noticed Eustachio 5225 | D:4 | Killed Eustachio 5226 | D:4 | Reached skill level 5 in Fighting 5482 | D:4 | Found a radiant altar of Vehumet. 5604 | D:4 | Reached XP level 8. HP: 35/57 MP: 7/11 5686 | D:5 | Entered Level 5 of the Dungeon 5710 | D:5 | Learned a level 3 spell: Gloom 5712 | D:5 | Found Isexkul's Jewellery Boutique. 5783 | D:5 | Found a shimmering altar of Xom. 5809 | D:5 | Found a shadowy altar of Dithmenos. 5864 | D:5 | Reached skill level 1 in Ice Magic 5878 | D:5 | Reached skill level 2 in Ice Magic 5969 | D:5 | Reached skill level 3 in Ice Magic 6017 | D:5 | Identified the +9 trident of Adiagurch {protect, rPois rF+ | rC+} 6213 | D:5 | Found a statue of an orb of winter. 6217 | D:5 | Found a staircase to the Ecumenical Temple. 6218 | D:5 | Found a statue of an orb of winter. 6224 | Temple | Entered the Ecumenical Temple 6512 | D:5 | Became a worshipper of Dithmenos the Shrouded 6750 | D:5 | Reached skill level 4 in Ice Magic 6826 | D:6 | Reached skill level 5 in Ice Magic 7126 | D:6 | Reached skill level 6 in Ice Magic 7131 | D:6 | Reached skill level 7 in Ice Magic 7131 | D:6 | Reached XP level 9. HP: 62/62 MP: 5/12 7177 | D:6 | Reached skill level 8 in Ice Magic 7783 | D:6 | Reached * piety under Dithmenos 7819 | D:6 | Reached skill level 9 in Ice Magic 8133 | D:7 | Reached skill level 1 in Necromancy 8585 | D:7 | Found a hide-covered altar of Uskayaw. 8843 | D:7 | Noticed a two-headed ogre 8889 | D:7 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_loops_ring, basic_ecumenical_altar, minmay_misc_feat_encased D:2: layout_rooms, kennysheep_generic_room_11, uniq_crazy_yiuf_cottage D:3: layout_basic, mainiacjoe_overflow_concentric_impassable, guppyfry_early_lair_pool, uniq_grinder D:4: layout_gridville, nicolae_vehumet_radiance, ashenzari_conservatory_becter, uniq_eustachio D:5: layout_rooms, mainiacjoe_overflow_alcove_4, amcnicky_altar_gilded, minmay_temple_entry_arrows, serial_shops, nicolae_shop_flopsided D:6: layout_basic, serial_curves, eino_curves_01, eino_curves_02, small_statue_intersection, nicolae_letterblocks [nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock] D:7: bobbens_index_wilting_gardens, layout_loops_ring, mainiacjoe_overflow_24_doors Temple: grunt_temple_mini_profane Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Hexes | 5 6 | 6.5 Fighting | 1 3 4 6 | 6.0 Short Blades | 4 5 6 | 6.0 Stealth | 6 | 6.1 Ice Magic | 7 9 | 9.0 Necromancy | 4 | 4.0 Dodging | | 2.1 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 181 | 130 | 238 || 549 Whip | | 7 | || 7 Cast: Ensorcelled Hiber | 14 | 27 | 46 || 87 Confusing Touch | | | 6 || 6 Gloom | | | 3 || 3 Evoke: Wand | | 3 | || 3 Use: Scroll | | 3 | 5 || 8 Potion | | 1 | 1 || 2 Stab: Sleeping | 15 | 24 | 41 || 80 Invisible | | 2 | || 2 Confused | | | 6 || 6 Blind | | | 3 || 3 Armour: Skin | 99 | 67 | 135 || 301 Dodge: Dodged | 121 | 73 | 107 || 301 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8798 | 8577 | 221 | 2542 | 4507 | 8 | 1099.8 | Dungeon | 8535 | 8316 | 219 | 2308 | 4507 | 7 | 1219.3 | Temple | 262 | 260 | 2 | 234 | 0 | 1 | 262.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1717 daAuts D:2: 1596 daAuts D:6: 1276 daAuts D:3: 1257 daAuts D:4: 1249 daAuts D:7: 807 daAuts D:5: 632 daAuts Temple: 262 daAuts