Dungeon Crawl Stone Soup version 0.34-a0-714-g343d659c68 (webtiles) character file. Game seed: 932382626868419108 805 steven32 the Magician (level 8, -1/59 HPs) Began as a Djinni Conjurer on Aug 28, 2025. Slain by Pikel ... wielding a +0 whip of flaming (9 damage) ... on level 5 of the Dungeon. The game lasted 00:04:31 (5018 turns). steven32 the Magician (Djinni Conjurer) Turns: 5018, Time: 00:04:31 Health: -1/59 AC: 6 Str: 6 XL: 8 Next: 14% Gold: 311 EV: 10 Int: 21 God: SH: 0 Dex: 13 rFire + + + (20%) b - +2 dagger (venom) rCold x . . (150%) (no offhand) rNeg . . . (100%) d - +1 leather armour {rF+} rPois ∞ (0%) e - +1 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.29/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 2 branches of the dungeon, and saw 6 of its levels. You also visited: Ossuary. You collected 311 gold pieces. Inventory: Hand Weapons b - a +2 dagger of venom (weapon) Armour a - a +0 robe d - a +1 leather armour of fire resistance (worn) e - a +1 helmet (worn) Magical Staves f - a staff of earth Jewellery c - a ring of resist corrosion Wands p - a wand of polymorph (12) Scrolls V - a scroll of vulnerability t - 4 scrolls of teleportation r - a scroll of revelation l - a scroll of enchant armour {unknown} m - 3 scrolls of blinking {unknown} q - a scroll of enchant weapon {unknown} c - a scroll of amnesia {unknown} p - 3 scrolls of poison i - a scroll of identify Potions d - a potion of might {unknown} f - a potion of heal wounds {unknown} e - 2 potions of enlightenment L - 2 potions of lignification n - 8 potions of moonshine o - 2 potions of invisibility {unknown} a - 2 potions of ambrosia B - 2 potions of berserk rage j - a potion of cancellation {unknown} M - 3 potions of mutation p - 2 potions of curing {unknown} Skills: + Level 5.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 6.0 Spellcasting - Level 6.0 Conjurations - Level 6.0 Hexes - Level 6.0 Summonings - Level 6.0 Necromancy - Level 6.0 Translocations - Level 6.0 Forgecraft - Level 6.0 Fire Magic - Level 6.0 Ice Magic - Level 6.0 Air Magic - Level 6.0 Earth Magic - Level 6.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Alch 15% 3d10 13% 4 d - Mercury Arrow Conj/Alch 62% 2d9 1% 2 e - Foxfire Conj/Fire 100% 2x1d9 1% 1 m - Iskenderun's Mystic Conj/Tloc 31% 2d8 (+2d4 13% 4 s - Scorch Fire 62% 2d7 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 25691 Temple (1/1) D:5 Zot: 5998 Ossuary (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Cheibriados Elyvilon Fedhas Gozag Okawaru Ru Trog Uskayaw Xom Yredelemnul Zin The Shining One Shops: D:4 [ Annotations: D:5 Pikel Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Items here: ))) [ ÷÷÷. There is a stone staircase leading down here. You fly downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! The orc wizard shouts! The jackal barks! x2; You hear an angry hiss. Found 9 gold pieces, 2 silvery potions and a parchment of Freeze. There is a stone staircase leading up here. The magic dart hits the dart slug! The dart slug is almost dead. The orc shouts! The jackal barks! x2 An orc comes into view. It is wielding a +0 club. You take 1 damage, and have 46/47 hp. The magic dart hits the dart slug! You kill the dart slug! The orc shouts! An adder comes into view. You take 1 damage, and have 45/47 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 21% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The adder hisses angrily. The jackal bites your fulminant prism. The jackal closely misses you. The jackal bites your fulminant prism. The jackal bites you but does no damage. x2 The jackal bites your fulminant prism. You take 3 damage, and have 42/47 hp. The jackal bites you but does no damage. The jackal barely misses you. Your fulminant prism crackles loudly. Casting: Fulminant Prism (quite dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc. You kill the orc! The mystic blast hits the jackal! You kill the jackal! The mystic blast hits the adder! The adder is severely wounded. The adder is knocked back by the mystic blast. The adder collides with your fulminant prism. Your fulminant prism is almost destroyed. You kill the adder! The mystic blast hits the jackal. You kill the jackal! The mystic blast hits the jackal. The jackal is severely wounded. The jackal is knocked back by the mystic blast. Your fulminant prism explodes! The blast of energy engulfs the orc wizard! You kill the orc wizard! The blast of energy engulfs the jackal! You kill the jackal! The blast of energy engulfs the jackal! You kill the jackal! The blast of energy engulfs the orc! You kill the orc! You hear an angry hiss. You have reached level 7! The power to cast Mercury Arrow wells up from within. Spell assigned to 'd'. A ball python comes into view. A ball python is nearby! A ball python is nearby! The magic dart hits the ball python. The ball python is severely wounded. The ball python hisses angrily. The magic dart hits the ball python. You kill the ball python! You take 1 damage, and have 42/52 hp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You hear a distant slurping noise. HP restored. You now have 173 gold pieces (gained 9). You see here an adder corpse. You hear the slow hiss of an avalanche of sand very nearby. j - 2 silvery potions Health restored: 52 A ball python comes into view. A ball python is nearby! The magic dart hits the ball python. You kill the ball python! You take 1 damage, and have 51/52 hp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a ball python corpse. t - 3 scrolls of teleportation (gained 1) You see here an orb of glass. Health restored: 52 Found a stone staircase leading up. Found a stone staircase leading down. Found an escape hatch in the floor. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 2 boomerangs. Found 6 poisoned darts. You hear the slow hiss of a very distant avalanche of sand. There is a stone staircase leading up here. m - 2 scrolls labelled XADIED HISTRAUSH (gained 1) A bombardier beetle comes into view. A bombardier beetle is nearby! The magic dart hits the bombardier beetle but does no damage. You take 1 damage, and have 51/52 hp. The magic dart hits the bombardier beetle but does no damage. You take 1 damage, and have 50/52 hp. The magic dart hits the bombardier beetle. The bombardier beetle is moderately wounded. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! You take 1 damage, and have 49/52 hp. The magic dart hits the bombardier beetle. The bombardier beetle is severely wounded. The liquid fire burns you! You hear a distant slurping noise. You take 1 damage, and have 48/52 hp. A ball python comes into view. You shake off some of the fire as you move. The liquid fire burns you! The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are even more covered in liquid fire! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A jelly comes into view. You shake off some of the fire as you move. The liquid fire burns you! The jelly quivers. The ball python hisses angrily. Unknown command. You shake off some of the fire as you move. The liquid fire burns you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bombardier beetle. You kill the bombardier beetle! The liquid fire burns you! Press: ? - help, v - describe, . - travel The floor. You take 2 damage, and have 46/52 hp. Unknown command. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ball python. You kill the ball python! The liquid fire burns you! You take 2 damage, and have 44/52 hp. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jelly. The jelly is heavily wounded. The jelly's fire resistance burns away. The liquid fire burns you! You take 2 damage, and have 42/52 hp. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. Nothing appears to happen. The liquid fire burns you! The jelly hits you but does no damage. You take 1 damage, and have 41/52 hp. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jelly. The jelly is burned terribly! You kill the jelly! The liquid fire burns you! You take 2 damage, and have 39/52 hp. You shake off the liquid fire. Found an opulent altar of Gozag and a hide-covered altar of Uskayaw. Found a knobbly jewelled staff and 17 gold pieces. You hear the slow hiss of a very distant avalanche of sand. You see here a staff of earth. f - a staff of earth You now have 190 gold pieces (gained 17). You regained 2 hp, and now have 46/52 hp. Found 8 gold pieces. You now have 198 gold pieces (gained 8). HP restored. Found 10 gold pieces and a robe. Health restored: 52 You now have 208 gold pieces (gained 10). You see here a +0 robe. You hear the slow hiss of a very distant avalanche of sand. Found a stone staircase leading down. Found Xelirita's Antique Armour Shoppe. There is an entrance to Xelirita's Antique Armour Shoppe here. You can access your shopping list by pressing '$'. Unknown command. Found a parchment of Sphinx Sisters. You hear the hiss of an avalanche of sand. You reach down and open the door. Found a sand-covered staircase. There is an open door here. There is a sand-covered staircase here. The world spins around you as you enter the gateway. You enter an ossuary! Found a gate leading back out of this place. There is an empty arch of ancient stone here. Unknown command. You reach down and open the door. There is an open door here. You reach down and open the door. 2 mummies come into view. Found four items. There are monsters nearby! There are monsters nearby! There are monsters nearby! No reachable target in view! There is an open door here. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the mummy. The mummy is burned terribly! The mummy is severely damaged. The mummy's fire resistance burns away. You take 1 damage, and have 51/52 hp. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the mummy. The mummy is burned terribly! You destroy the mummy! You take 2 damage, and have 49/52 hp. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. Nothing appears to happen. You take 2 damage, and have 47/52 hp. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the mummy. The mummy is burned terribly! The mummy is moderately damaged. The mummy's fire resistance burns away. The mummy pulls the alarm! The alarm trap emits a blaring wail! A sentinel's mark forms upon you. You hear a shout! x2 You take 1 damage, and have 46/52 hp. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the mummy. The mummy is burned terribly! The mummy is severely damaged. You take 2 damage, and have 44/52 hp. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the mummy. The mummy is severely damaged. The mummy barely misses you. You take 2 damage, and have 42/52 hp. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the mummy. The mummy is burned terribly! The mummy is almost destroyed. The mummy hits you! You take 11 damage, and have 31/52 hp. MASSIVE DAMAGE!! Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the mummy. The mummy is burned terribly! You destroy the mummy! You take 1 damage, and have 30/52 hp. A burial acolyte opens the gate. x2 An orc zombie comes into view. The burial acolyte drones a funeral chant. A mummy comes into view. An orc zombie comes into view. The burial acolyte drones a funeral chant. The orc zombie is empowered. The mummy is empowered. A kobold zombie comes into view. The burial acolyte utters a dark prayer and points at you. Your life force is offered up. You take 9 damage, and have 22/52 hp. A kobold zombie comes into view. The kobold zombie no longer looks unusually strong. The kobold zombie is no longer moving quickly. The mummy no longer looks unusually strong. The mummy is no longer moving quickly. The orc zombie sets off the alarm! The alarm trap emits a blaring wail! The mark upon you grows brighter. There is an open door here. The orc zombie no longer looks unusually strong. The orc zombie is no longer moving quickly. A burial acolyte opens the door. The burial acolyte recites a funeral chant. The orc zombie is empowered. x2; The kobold zombie is empowered. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 16% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Nothing appears to happen. You take 3 damage, and have 20/52 hp. Unknown command. It was a potion of enlightenment. You feel more buoyant. f -> e - 2 potions of enlightenment It was a potion of ambrosia. You are confused. You feel invigorated. j -> a - a potion of ambrosia The kobold zombie no longer looks unusually strong. The kobold zombie is no longer moving quickly. You regained 5 hp, and now have 25/52 hp. The orc zombie no longer looks unusually strong. The orc zombie is no longer moving quickly. The burial acolyte barely misses you. The orc zombie hits you but does no damage. The burial acolyte closely misses you. You regained 5 hp, and now have 30/52 hp. The orc zombie no longer looks unusually strong. The orc zombie is no longer moving quickly. The burial acolyte hits you but does no damage. The orc zombie barely misses you. The burial acolyte hits you with a +0 dagger. You regained 3 hp, and now have 33/52 hp. The burial acolyte hits you but does no damage. The burial acolyte hits you with a +0 dagger. The orc zombie closely misses you. You regained 4 hp, and now have 37/52 hp. The burial acolyte hits you with a +0 dagger. x2 You feel less invigorated. You feel less confused. The burial acolyte hits you with a +0 dagger. The orc zombie hits you but does no damage. The burial acolyte utters a dark prayer and points at you. Your life force is offered up. You take 8 damage, and have 30/52 hp. Casting: Fulminant Prism (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc zombie. The orc zombie is severely damaged. The orc zombie is knocked back by the mystic blast. The orc zombie collides with the mummy. The mummy is moderately damaged. You destroy the orc zombie! The mystic blast hits the kobold zombie. The kobold zombie is heavily damaged. The kobold zombie is knocked back by the mystic blast. The mystic blast hits the burial acolyte! The burial acolyte is severely wounded. The burial acolyte is knocked back by the mystic blast. The burial acolyte slams into the stone wall. The burial acolyte is severely wounded. The mystic blast hits the burial acolyte. The burial acolyte is moderately wounded. The burial acolyte is knocked back by the mystic blast. The burial acolyte slams into the stone wall. The burial acolyte is heavily wounded. The mystic blast hits the orc zombie. The orc zombie is severely damaged. The orc zombie is knocked back by the mystic blast. The orc zombie slams into the stone wall. You destroy the orc zombie! The burial acolyte recites a funeral chant. The mummy is empowered. The kobold zombie is empowered. x2 You take 4 damage, and have 26/52 hp. Casting: Iskenderun's Mystic Blast (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Nothing appears to happen. The burial acolyte barely misses you. The burial acolyte hits you with a +0 dagger. You take 5 damage, and have 21/52 hp. Casting: Iskenderun's Mystic Blast (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the kobold zombie! You destroy the kobold zombie! The mystic blast hits the burial acolyte! You kill the burial acolyte! The mystic blast hits the mummy! You destroy the mummy! The mystic blast hits the burial acolyte! The burial acolyte is almost dead. The burial acolyte is knocked back by the mystic blast. The burial acolyte slams into the stone wall. The burial acolyte is almost dead. You take 3 damage, and have 18/52 hp. Casting: Iskenderun's Mystic Blast (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the kobold zombie! You destroy the kobold zombie! The mystic blast hits the burial acolyte. You kill the burial acolyte! * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 14/52 hp. You start resting. The sentinel's mark upon you fades away. You regained 7 hp, and now have 21/52 hp. You start resting. Your enlightenment fades. You regained 2 hp, and now have 23/52 hp. You start resting. HP restored. Health restored: 52 Things that are here: a +0 dagger; a +0 robe There is an open door here. There is an open door here. Found a scroll of noise. f - a viscous ruby potion a - 2 potions of ambrosia (gained 1) m - 3 scrolls labelled XADIED HISTRAUSH (gained 1) You now have enough gold to buy a pair of runed gloves on D:4. You can access your shopping list by pressing '$'. You now have 224 gold pieces (gained 16). c - a scroll labelled CIYREILIYL n - 2 viscous inky potions (gained 1) i - 2 scrolls of identify (gained 1) You now have 227 gold pieces (gained 3). You see here a scroll of noise. You see here a scroll of noise. There is an open door here. There is an open gate here. Found 2 scrolls of noise. You learned that your 2 viscous inky potions are actually 2 potions of moonshine. There is a large open door here. There is a large open door here. You reach down and open the large door. Found a scroll of noise. A gnoll zombie comes into view. There is a large open door here. A gnoll zombie is nearby! The magic dart hits the gnoll zombie! The gnoll zombie is heavily damaged. The gnoll zombie closely misses you. You take 1 damage, and have 51/52 hp. The magic dart hits the gnoll zombie. The gnoll zombie is heavily damaged. An orc zombie comes into view. The gnoll zombie hits you but does no damage. You take 1 damage, and have 50/52 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc zombie! You destroy the orc zombie! The mystic blast hits the gnoll zombie! You destroy the gnoll zombie! You take 3 damage, and have 47/52 hp. Casting: Iskenderun's Mystic Blast (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a large open door here. There is an open gate here. There is an open gate here. Found a scroll of noise. Health restored: 52 There is a large open door here. j - a sapphire potion n - 3 potions of moonshine (gained 1) t - 4 scrolls of teleportation (gained 1) There is a large open door here. You reach down and open the large door. A human zombie comes into view. A gnoll zombie comes into view. The human zombie moves out of view. Found a scroll of poison, 3 potions of mutation and a potion of moonshine. A gnoll zombie is nearby! A gnoll zombie is nearby! The magic dart hits the gnoll zombie. The gnoll zombie is moderately damaged. The gnoll zombie closely misses you. You take 1 damage, and have 51/52 hp. The magic dart hits the gnoll zombie. The gnoll zombie is heavily damaged. The gnoll zombie closely misses you. You take 1 damage, and have 50/52 hp. You miscast Magic Dart. Nothing appears to happen. The magic dart hits the gnoll zombie. The gnoll zombie is severely damaged. The gnoll zombie hits you but does no damage. You take 1 damage, and have 49/52 hp. The magic dart hits the gnoll zombie. The gnoll zombie is almost destroyed. The gnoll zombie completely misses you. You take 1 damage, and have 48/52 hp. The magic dart hits the gnoll zombie! You destroy the gnoll zombie! Training target 6.0 for Spellcasting reached! Your Spellcasting skill increases to level 6! Your Conjurations skill increases to level 6! Your Hexes skill increases to level 6! Your Summonings skill increases to level 6! Your Necromancy skill increases to level 6! Your Translocations skill increases to level 6! Your Forgecraft skill increases to level 6! Your Fire Magic skill increases to level 6! Your Ice Magic skill increases to level 6! Your Air Magic skill increases to level 6! Your Earth Magic skill increases to level 6! Your Alchemy skill increases to level 6! You need to enable at least one skill for training. You hit the human zombie but do no damage. The human zombie hits you but does no damage. You hit the human zombie. The human zombie is lightly damaged. You hit the human zombie. The human zombie is lightly damaged. The human zombie hits you. You take 6 damage, and have 42/52 hp. You hit the human zombie. The human zombie is lightly damaged. The human zombie hits you. You take 4 damage, and have 38/52 hp. You hit the human zombie. The human zombie is lightly damaged. The human zombie hits you. You take 1 damage, and have 37/52 hp. You hit the human zombie. The human zombie is moderately damaged. The human zombie hits you. You take 5 damage, and have 32/52 hp. You hit the human zombie. The human zombie is moderately damaged. You completely miss the human zombie. The human zombie is moderately damaged. The human zombie barely misses you. You barely miss the human zombie. The human zombie is moderately damaged. The human zombie hits you. You take 1 damage, and have 32/52 hp. You hit the human zombie. The human zombie is moderately damaged. The human zombie hits you. You take 2 damage, and have 30/52 hp. You hit the human zombie. The human zombie is heavily damaged. The human zombie hits you. You take 4 damage, and have 26/52 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the human zombie! The human zombie is severely damaged. The human zombie is knocked back by the mystic blast. The human zombie slams into the stone wall. The human zombie is severely damaged. You take 4 damage, and have 22/52 hp. Casting: Iskenderun's Mystic Blast (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the human zombie. You destroy the human zombie! You take 2 damage, and have 20/52 hp. Key pressed, stopping explore. There is a large open door here. Key pressed, stopping explore. p - a scroll of poison Health restored: 52 n - 4 potions of moonshine (gained 1) M - 2 potions of mutation M - 3 potions of mutation (gained 1) There is a large open door here. There is an open gate here. There is an open gate here. There is a large open door here. There is a large open door here. There is a large open door here. Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. You set off the alarm! The alarm trap emits a blaring wail! A sentinel's mark forms upon you. You see here a scroll of noise. p - a glowing amethyst potion n - 5 potions of moonshine (gained 1) p - 2 scrolls of poison (gained 1) You start waiting. The sentinel's mark upon you fades away. You start waiting. You start waiting. Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. There is a large open door here. There is a large open door here. You set off the alarm! The alarm trap emits a blaring wail! A sentinel's mark forms upon you. n - 6 potions of moonshine (gained 1) n - 7 potions of moonshine (gained 1) You see here a scroll of noise. f - 2 viscous ruby potions (gained 1) n - 8 potions of moonshine (gained 1) p - 3 scrolls of poison (gained 1) There is a large open door here. There is an open gate here. There is an open door here. The sentinel's mark upon you fades away. Things that are here: a +0 dagger; a +0 robe There is an empty arch of ancient stone here. There is a gate leading back out of this place here. Welcome back to the Dungeon! There is a collapsed entrance here. As you read the scroll of identify, it crumbles to dust. f -> B - 2 potions of berserk rage As you read the scroll of identify, it crumbles to dust. k -> L - 2 potions of lignification There is an open door here. A kobold comes into view. It is wielding a +0 club. A kobold is nearby! A kobold is nearby! A kobold is nearby! The magic dart hits the kobold. You kill the kobold! No target in view! You take 1 damage, and have 51/52 hp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. A jelly and a drude come into view. Health restored: 52 There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! The magic dart hits the jelly. The jelly is lightly wounded. The drude shouts! You take 1 damage, and have 51/52 hp. The magic dart hits the jelly. The jelly is lightly wounded. Found a short sword and 10 gold pieces. The magic dart hits the jelly. The jelly is lightly wounded. The jelly barely misses you. You take 1 damage, and have 50/52 hp. The magic dart hits the jelly. The jelly is moderately wounded. The jelly hits you but does no damage. The drude hits you. Your doom draws closer. The drude hits you. Your doom draws closer. You take 5 damage, and have 45/52 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. The world appears momentarily distorted. You are magically locked in place. The drude hits you but does no damage. x2 The jelly jiggles. The jelly closely misses you. You take 4 damage, and have 41/52 hp. Casting: Iskenderun's Mystic Blast (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Nothing appears to happen. The drude hits you. Your doom draws closer. The drude misses you. The jelly hits you but does no damage. The drude hits you but does no damage. The drude barely misses you. You take 8 damage, and have 33/52 hp. Casting: Iskenderun's Mystic Blast (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the jelly. The jelly is severely wounded. The jelly is knocked back by the mystic blast. The mystic blast hits the drude. The drude is moderately wounded. The drude is knocked back by the mystic blast. You take 4 damage, and have 29/52 hp. Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the jelly. The jelly is almost dead. The jelly is knocked back by the mystic blast. You take 3 damage, and have 26/52 hp. Casting: Iskenderun's Mystic Blast (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jelly. You kill the jelly! You are no longer firmly anchored in space. You are able to move again. You take 2 damage, and have 24/53 hp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the drude. The drude resists. The drude is heavily wounded. The drude's fire resistance burns away. The drude closely misses you. The drude barely misses you. You take 1 damage, and have 23/53 hp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the drude. The drude is heavily wounded. The drude barely misses you. The drude hits you but does no damage. You take 2 damage, and have 21/53 hp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the drude. The drude is almost dead. The drude barely misses you. The drude hits you. * * * LOW HITPOINT WARNING * * * Your doom draws closer. The drude hits you. * * * LOW HITPOINT WARNING * * * Your doom draws closer. The drude hits you. * * * LOW HITPOINT WARNING * * * Your doom draws closer. You take 11 damage, and have 10/53 hp. MASSIVE DAMAGE!! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the drude. You kill the drude! * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 9/53 hp. You start resting. You start resting. You start resting. HP restored. Health restored: 53 You start waiting. You see here a +0 short sword. Found a stone staircase leading up. You now have 237 gold pieces (gained 10). o - 2 metallic blue potions (gained 1) You now have 247 gold pieces (gained 10). Found a sacrificial altar of Ru. You now have 256 gold pieces (gained 9). Found a stone staircase leading down. There is an open door here. p - 2 glowing amethyst potions (gained 1) Found a leather armour. Found a flail. You see here a +0 flail. As you open the door, it creaks loudly! Found an escape hatch in the ceiling. There is an open door here. There is an escape hatch in the ceiling here. There is an escape hatch in the ceiling here. You see here 6 poisoned darts. You see here 2 boomerangs. Key pressed, stopping explore. There is an escape hatch in the floor here. There is a stone staircase leading down here. Key pressed, stopping explore. There is a stone staircase leading down here. You see here 2 boomerangs. You see here 6 poisoned darts. There is an escape hatch in the ceiling here. Key pressed, stopping explore. You reach down and open the door. There is an open door here. Key pressed, stopping explore. An adder comes into view. An adder is nearby! An adder is nearby! An adder is nearby! Search for what [Enter for "armour", or ? for help]? makh Can't find anything matching that. Unknown command. The magic dart hits the adder. The adder is moderately wounded. The adder hisses angrily. The magic dart hits the adder! You kill the adder! You have reached level 8! You feel agile. You regained 4 hp, and now have 57/58 hp. HP restored. You now have 272 gold pieces (gained 16). Key pressed, stopping explore. There is an open door here. Things that are here: a +0 club; 5 stones Key pressed, stopping explore. There is a stone staircase leading down here. Key pressed, stopping explore. You see here a ball python skeleton. You see here an orb of glass. Key pressed, stopping explore. You reach down and open the door. There is an open door here. You now have 287 gold pieces (gained 15). There is an open door here. There is an open door here. Key pressed, stopping explore. Key pressed, stopping explore. Done exploring. Health restored: 58 Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. You see here a +0 robe. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Found a stone staircase leading down. A hound comes into view. A hound is nearby! A hound is nearby! A hound is nearby! The magic dart hits the hound but does no damage. The hound barks! You take 1 damage, and have 57/58 hp. The magic dart hits the hound but does no damage. A shadow imp comes into view. The magic dart hits the hound but does no damage. You take 1 damage, and have 56/58 hp. The hound bites you. You take 1 damage, and have 55/58 hp. The magic dart hits the hound. The hound is lightly wounded. The hound bites you but does no damage. The hound closely misses you. You take 1 damage, and have 54/58 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the shadow imp! The shadow imp is almost dead. The shadow imp is knocked back by the mystic blast. The shadow imp slams into the rock wall. You kill the shadow imp! The mystic blast hits the hound! The hound is severely wounded. The hound is knocked back by the mystic blast. You take 3 damage, and have 51/58 hp. Casting: Iskenderun's Mystic Blast (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hound is nearby! The magic dart hits the hound. The hound is severely wounded. You take 1 damage, and have 50/58 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the hound! You kill the hound! You hear an angry hiss. You take 4 damage, and have 46/58 hp. An iguana comes into view. An iguana is nearby! An iguana is nearby! The magic dart hits the iguana. The iguana is moderately wounded. You take 1 damage, and have 46/58 hp. The magic dart hits the iguana but does no damage. The iguana is moderately wounded. You take 1 damage, and have 45/58 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the iguana. The iguana is moderately wounded. The iguana is knocked back by the mystic blast. You take 3 damage, and have 42/58 hp. An iguana is nearby! The magic dart hits the iguana. The iguana is severely wounded. You take 1 damage, and have 41/58 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the iguana! You kill the iguana! Your Fighting skill increases to level 5! You take 3 damage, and have 38/59 hp. HP restored. You see here an iguana corpse. You now have 303 gold pieces (gained 16). Found a bloodstained altar of Trog. Health restored: 59 A hound comes into view. A hound is nearby! A hound is nearby! A hound is nearby! The magic dart hits the hound. The hound is lightly wounded. Found 5 javelins. The magic dart hits the hound. The hound is heavily wounded. You take 1 damage, and have 58/59 hp. The magic dart hits the hound. The hound is severely wounded. You take 1 damage, and have 57/59 hp. The magic dart hits the hound. The hound is almost dead. The hound bites you. You take 4 damage, and have 53/59 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the hound! You kill the hound! You take 4 damage, and have 49/59 hp. f - a viscous red potion Found a staircase to the Ecumenical Temple. Health restored: 59 You now have 311 gold pieces (gained 8). i - a scroll of identify Found a leather armour. 3 lemures come into view. The lemure shouts! x3 A lemure comes into view. The lemure moves out of view. x2 Pikel, Merchant of Souls comes into view. He is wielding a +0 whip of flaming. Pikel moves out of view. There is a staircase to the Ecumenical Temple here. You can't go up here! You fly downwards. Welcome to the Ecumenical Temple! Found a staircase back to the Dungeon. There is a staircase back to the Dungeon here. Search for what [Enter for "makh", or ? for help]? makh Can't find anything matching that. You fly upwards. Welcome back to the Dungeon! Level annotation: Pikel There is a staircase to the Ecumenical Temple here. Pikel shouts! The lemure hits you. You take 2 damage, and have 57/59 hp. The lemure shouts! The lemure misses you. Casting: Iskenderun's Mystic Blast (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Pikel. Pikel is lightly wounded. Pikel is knocked back by the mystic blast. Pikel collides with the lemure. The mystic blast hits the lemure. The lemure is lightly wounded. The lemure is knocked back by the mystic blast. The mystic blast hits the lemure! The lemure is heavily wounded. The lemure is knocked back by the mystic blast. The lemure slams into the rock wall. The lemure is severely wounded. You take 3 damage, and have 54/59 hp. Casting: Iskenderun's Mystic Blast (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the lemure. The lemure is almost dead. The lemure is knocked back by the mystic blast. The lemure slams into the rock wall. The mystic blast hits the lemure. The lemure is lightly wounded. The lemure is knocked back by the mystic blast. You take 4 damage, and have 50/59 hp. You hit the lemure but do no damage. The lemure is almost dead. The lemure closely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Pikel but does no damage. Pikel is lightly wounded. The mystic blast hits the lemure! The lemure is heavily wounded. The lemure is knocked back by the mystic blast. The mystic blast hits the lemure. The lemure is almost dead. The lemure is knocked back by the mystic blast. The lemure slams into the rock wall. You kill the lemure! That felt strangely unrewarding. You take 4 damage, and have 46/59 hp. You hit Pikel. Pikel is lightly wounded. Pikel misses you. The lemure hits you. You take 5 damage, and have 41/59 hp. You hit Pikel. Pikel is poisoned. Pikel is moderately wounded. Pikel hits you with a +0 whip of flaming. The lemure hits you but does no damage. You take 5 damage, and have 36/59 hp. You hit Pikel but do no damage. Pikel looks as sick as possible! Pikel is moderately wounded. Pikel hits you with a +0 whip of flaming. The lemure hits you. You take 7 damage, and have 29/59 hp. Casting: Iskenderun's Mystic Blast (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the lemure! The lemure is moderately wounded. The lemure is knocked back by the mystic blast. The mystic blast hits Pikel! Pikel is heavily wounded. Pikel is knocked back by the mystic blast. Pikel slams into the rock wall. The mystic blast hits the lemure. The lemure is severely wounded. The lemure is knocked back by the mystic blast. You take 3 damage, and have 26/59 hp. Casting: Iskenderun's Mystic Blast (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Pikel but does no damage. Pikel is heavily wounded. Pikel barely misses you. You take 4 damage, and have 22/59 hp. Casting: Iskenderun's Mystic Blast (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. A wave of violent energy washes through your body! * * * LOW HITPOINT WARNING * * * x2 Pikel hits you with a +0 whip of flaming! You die... Pikel says, "Another soul for the market." #.#.#..#..≈≈§≈≈..#..... #.#.....#########..[... #.###...........#...... #.###.....#####...=...# #.........# #.....# #####.....# ###.....# #..######.....# #.......K.5##.# #..##..@##.# .. #..##.55##.# ..K #.....ß....# 55# ##....>....# .. #....ß....## . #.##...##..# #.##...##......... #.........#######. ########### You could see Pikel (very poisoned) and 3 lemures. Vanquished Creatures Sigmund (D:2) A lemure (D:5) 2 burial acolytes (Ossuary) A human zombie (Ossuary) A bombardier beetle (D:4) 2 jellies (D:4) 2 hounds (D:5) Jessica (D:2) A drude (D:4) An iguana (D:5) Natasha (thrice) (D:3) 2 orc wizards 3 mummies (Ossuary) 4 adders A shadow imp (D:5) 3 dart slugs 2 gnoll zombies (Ossuary) 11 orcs 7 endoplasms 4 hobgoblins 6 jackals 3 quokkas 5 ball pythons 3 bats 3 goblins 5 kobolds 2 kobold zombies (Ossuary) 3 orc zombies (Ossuary) 2 rats 85 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | steven32 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | steven32 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 214 | D:1 | Reached skill level 1 in Fighting 221 | D:1 | Reached XP level 2. HP: 12/22 MP: 0/0 761 | D:1 | You are sucked into a shaft and drop 1 floor! 1110 | D:2 | Reached XP level 3. HP: 20/29 MP: 0/0 1110 | D:2 | Learned a level 1 spell: Foxfire 1274 | D:2 | Noticed Sigmund 1441 | D:2 | Noticed Jessica 1447 | D:2 | Killed Jessica 1448 | D:2 | Reached XP level 4. HP: 30/35 MP: 0/0 1865 | D:3 | Found a glowing golden altar of the Shining One. 1894 | D:3 | Found an iron altar of Okawaru. 2096 | D:3 | Noticed Natasha 2103 | D:3 | Killed Natasha 2104 | D:3 | Reached XP level 5. HP: 30/41 MP: 0/0 2104 | D:3 | Learned a level 2 spell: Scorch 2155 | D:3 | Noticed Natasha 2394 | D:2 | Killed Sigmund 2395 | D:2 | Reached XP level 6. HP: 37/47 MP: 0/0 2498 | D:3 | Killed Natasha 2641 | D:3 | Found a blossoming altar of Fedhas. 2666 | D:3 | Noticed Natasha 2670 | D:3 | Killed Natasha 2671 | D:3 | Reached skill level 5 in Spellcasting 2671 | D:3 | Reached skill level 5 in Conjurations 2671 | D:3 | Reached skill level 5 in Hexes 2671 | D:3 | Reached skill level 5 in Summonings 2671 | D:3 | Reached skill level 5 in Necromancy 2671 | D:3 | Reached skill level 5 in Translocations 2671 | D:3 | Reached skill level 5 in Forgecraft 2671 | D:3 | Reached skill level 5 in Fire Magic 2671 | D:3 | Reached skill level 5 in Ice Magic 2671 | D:3 | Reached skill level 5 in Air Magic 2671 | D:3 | Reached skill level 5 in Earth Magic 2671 | D:3 | Reached skill level 5 in Alchemy 2844 | D:4 | Reached XP level 7. HP: 42/52 MP: 0/0 2844 | D:4 | Learned a level 2 spell: Mercury Arrow 2989 | D:4 | Found an opulent altar of Gozag. 2989 | D:4 | Found a hide-covered altar of Uskayaw. 3055 | D:4 | Found Xelirita's Antique Armour Shoppe. 3111 | D:4 | Found a sand-covered staircase. 3116 | Ossuary | Entered an ossuary 4130 | D:4 | Found a sacrificial altar of Ru. 4441 | D:4 | Reached XP level 8. HP: 57/58 MP: 0/0 4816 | D:5 | Entered Level 5 of the Dungeon 4843 | D:5 | Reached skill level 5 in Fighting 4924 | D:5 | Found a bloodstained altar of Trog. 4973 | D:5 | Found a staircase to the Ecumenical Temple. 4974 | D:5 | Found a statue of an orb of entropy. 4977 | D:5 | Found a statue of an orb of entropy. 4995 | D:5 | Noticed Pikel 5003 | Temple | Entered the Ecumenical Temple 5018 | D:5 | Slain by Pikel Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_corners, serial_aquarium, aquarium_bridge_long_joined [aquarium_subvault_window, aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_wall], aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_window_fake, aquarium_window_corner, aquarium_view_2b, aquarium_balcony_1b, kennysheep_pointless_box D:2: layout_loops_cross, uniq_sigmund, uniq_jessica D:3: layout_basic, lemuel_tele_altar, mainiacjoe_overflow_catwalk, mainiacjoe_overflow_six_doors_small, uniq_natasha D:4: layout_basic, nicolae_ru_sacrificial_ziggurat, chequers_temple_overflow_statue_of_worship, enter_ossuary_5, serial_shops, nicolae_diamond_shop D:5: layout_basic, mainiacjoe_overflow_paths, mainiacjoe_overflow_brackets, minmay_temple_entry_stoned_glass, serial_shops, shop, minmay_misc_feat_columns, uniq_pikel, uniq_ijyb Temple: nicolae_temple_great_sept Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 4 5 | 5.3 Spellcasting | 4 5 6 | 6.0 Conjurations | 4 5 6 | 6.0 Hexes | 4 5 6 | 6.0 Summonings | 4 5 6 | 6.0 Necromancy | 4 5 6 | 6.0 Translocations | 4 5 6 | 6.0 Forgecraft | 4 5 6 | 6.0 Fire Magic | 4 5 6 | 6.0 Ice Magic | 4 5 6 | 6.0 Air Magic | 4 5 6 | 6.0 Earth Magic | 4 5 6 | 6.0 Alchemy | 4 5 6 | 6.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | | 15 || 15 Melee: Dagger | | | 15 || 15 Cast: Magic Dart | 38 | 55 | 33 || 126 Iskenderun's Myst | | 2 | 17 || 19 Scorch | | 19 | 17 || 36 Fulminant Prism | | 2 | || 2 Drink: Enlightenment | | | 1 || 1 Ambrosia | | | 1 || 1 Read: Identify | | 3 | 2 || 5 Armour: Leather armour | 2 | 9 | 44 || 55 Dodge: Dodged | 10 | 9 | 24 || 43 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5015 | 4897 | 118 | 755 | 3575 | 7 | 716.4 | Dungeon | 4307 | 4189 | 118 | 427 | 3310 | 5 | 861.4 | Temple | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Ossuary | 706 | 706 | 0 | 328 | 265 | 1 | 706.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1270 daAuts D:1: 1059 daAuts D:2: 955 daAuts D:3: 822 daAuts Ossuary: 706 daAuts D:5: 200 daAuts Temple: 1 daAuts