Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. steven32 the Fighter (DsFE) Turns: 46857, Time: 01:00:10 Health: 120/120 AC: 11 Str: 13 XL: 15 Next: 99% Magic: 30/30 EV: 14 Int: 24 God: Gozag Gold: 542 SH: 0 Dex: 17 Spells: 5/37 levels left rFire + + + E - +3 falchion of the Protecting Hero {chaos, Str+3 Int+4, !a !*} rCold + + + (no shield) rNeg + . . Q - +2 leather armour {rN+} rPois . T - +0 hat {Stlth+} rElec + W - +2 cloak of Wicked Music {Rampage} rCorr + (gloves unavailable) SInv + R - +1 pair of boots of Nizxu {rElec SInv} Will +++.. A - necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} Stlth ++++ a - ring "Zyhuseat" {rC+++ Str-2 Int+6 Dex+3 Stlth+} HPRegen 0.40/turn Z - ring of the Empty Page {rElec rF+++ rCorr Str+2 Int-4} MPRegen 0.22/turn %: random rage (50%), rampage @: no status effects A: horns 2, powered by death 2, powered by pain 1, weakness stinger 1, demonic touch 3 a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You are on level 15 of the Dungeon. You worship Gozag. Gozag is pleased with you. You have visited 4 branches of the dungeon, and seen 23 of its levels. You have also visited: Sewer, Ossuary and Volcano. You have collected 8818 gold pieces. You have spent 2788 gold pieces at shops. You have paid 5488 gold pieces to Gozag. Inventory: Hand Weapons E - the +3 falchion of the Protecting Hero (weapon) {chaos, Str+3 Int+4, !a !*} (You found it on level 5 of the Dungeon) Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Missiles H - a throwing net K - 3 curare-tipped darts Armour j - a +2 leather armour of poison resistance N - the +2 robe "Eqovom" {Rampage rN+ Will- Archmagi} (You bought it in a shop on level 15 of the Dungeon) rN+: It protects you from negative energy. Will-: It decreases your willpower. Rampage: It bestows one free step when moving towards enemies. Archmagi: It increases the power of your magical spells. Q - a +2 leather armour of positive energy (worn) R - the +1 pair of boots of Nizxu (worn) {rElec SInv} (You acquired it on level 5 of the Lair of Beasts) rElec: It insulates you from electricity. SInv: It lets you see invisible. T - a +0 hat of stealth (worn) W - the +2 cloak of Wicked Music (worn) {Rampage} (You bought it in a shop on level 15 of the Dungeon) Rampage: It bestows one free step when moving towards enemies. Jewellery a - the ring "Zyhuseat" (left hand) {rC+++ Str-2 Int+6 Dex+3 Stlth+} (You bought it in a shop on level 4 of the Lair of Beasts) [ring of intelligence] Str-2: It affects your strength (-2). Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). rC+++: It renders you almost immune to cold. Stlth+: It makes you more stealthy. z - a +4 ring of protection A - the necklace of Bloodlust (around neck) {Fury *Rage Will++ Int-3 Slay+6} (You bought it in a shop on level 2 of the Orcish Mines) [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+50% chance). D - a ring of positive energy L - a ring of poison resistance V - a +4 ring of protection Y - a ring of resist corrosion Z - the ring of the Empty Page (right hand) {rElec rF+++ rCorr Str+2 Int-4} (You found it on level 5 of the Lair of Beasts) [ring of resist corrosion] Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). rF+++: It renders you almost immune to fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Wands k - a wand of mindburst (3) n - a wand of paralysis (21) o - a wand of polymorph (19) x - a wand of flame (83) B - a wand of digging (7) C - a wand of acid (7) O - a wand of iceblast (6) Scrolls b - 2 scrolls of poison c - 4 scrolls of fog d - 6 scrolls of noise e - 3 scrolls of blinking g - 5 scrolls of revelation i - 5 scrolls of enchant armour l - 4 scrolls of enchant weapon q - 6 scrolls of immolation r - a scroll of brand weapon y - 8 scrolls of teleportation G - a scroll of silence J - 4 scrolls of amnesia M - 3 scrolls of torment U - 3 scrolls of vulnerability Potions f - 3 potions of enlightenment h - 2 potions of cancellation m - a potion of heal wounds s - 13 potions of curing t - 4 potions of haste u - 3 potions of magic v - 2 potions of attraction w - 3 potions of invisibility F - 6 potions of might I - a potion of resistance P - a potion of brilliance S - 3 potions of mutation X - 3 potions of ambrosia Miscellaneous p - a sack of spiders Skills: - Level 12.0 Fighting - Level 8.0 Armour - Level 6.0 Dodging - Level 1.7 Stealth + Level 11.8 Spellcasting - Level 10.0 Conjurations - Level 6.0 Translocations - Level 12.0 Fire Magic - Level 12.0 Air Magic You have 5 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Arcjolt Conj/Air 30% 1d40 1% 5 b - Blink Tloc 86% N/A 1% 2 c - Mephitic Cloud Conj/Alch/Air 49% N/A 1% 3 d - Foxfire Conj/Fire 100% 2x1d9 1% 1 e - Plasma Beam Fire/Air 32% 2x1d45 6% 6 k - Starburst Conj/Fire 30% 6d9 9% 6 r - Swiftness Air 64% N/A 1% 3 s - Scorch Fire 100% 2d9 1% 2 w - Flame Wave Conj/Fire 61% 2d14 1% 4 Your spell library contains the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 1% 1 Dazzling Flash Conj/Hex 76% N/A 1% 3 Gell's Gravitas Tloc 43% N/A 1% 3 Hailstorm Conj/Ice 38% 3d9 1% 3 Inner Flame Hex/Fire 43% N/A 1% 3 Teleport Other Tloc 43% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Vhi's Electric Charge Tloc/Air 100% N/A 1% 4 Summon Blazeheart Golem Fire/Summ 43% N/A 4% 4 Summon Small Mammal Summ 56% N/A 5% 1 Call Imp Summ 28% N/A 9% 2 Ensorcelled Hibernation Hex/Ice 28% N/A 9% 2 Silence Hex/Air 21% N/A 13% 5 Call Canine Familiar Summ 14% N/A 16% 3 Passwall Erth 14% N/A 16% 3 Summon Ice Beast Ice/Summ 14% N/A 16% 3 Irradiate Conj/Alch 19% 3d18 19% 5 Curse of Agony Necr 14% N/A 83% 5 Dispersal Tloc 21% N/A 56% 6 Ignition Fire 32% 3d10 95% 8 Maxwell's Capacitive Co Air 32% ∞ 95% 8 Sculpt Simulacrum Ice/Alch 7% N/A 100% 6 Malign Gateway Summ/Tloc 14% N/A 100% 7 Summon Horrible Things Summ 7% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 23430 Temple (1/1) D:4 Zot: 5958 Lair (5/5) D:9 Zot: 14946 Swamp (0/4) Lair:3 Snake (0/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:11 Zot: 7819 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Sewer (visited) Ossuary (visited) Volcano (visited) Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Jiyva Lugonu Shops: D:11 ? D:15 :=[ Orc:2 [=*( Lair:4 = Portals: Abyss: Lair:5 Annotations: D:3 1 runed translucent door Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You regenerate health from kills. You sometimes gain a little power by taking damage. You have a small tail. Your touch may irresistibly damage your foes and sap their willpower. Message History Casting: Starburst (dangerous; 10% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of fire hits the sphinx zombie!! You destroy the sphinx zombie! The bolt of fire hits the boulder beetle! The boulder beetle is almost dead. The centaur shoots an arrow. The arrow misses you. The centaur is distracted by your dazzling golden aura. The centaur shouts! You now have 6/30 mp. Casting: Starburst (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the centaur!!! You kill the centaur! The bolt of lightning hits the centaur! The centaur is severely wounded. The centaur is no longer distracted by gold. The fiery plasma misses the centaur. You hear a shout! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. The boulder beetle leaps! You take 2 damage, and have 81/120 hp. You now have 1/30 mp. The centaur shoots an arrow. The arrow completely misses you. The boulder beetle is distracted by your dazzling golden aura. The centaur shoots an arrow. The arrow completely misses you. You climb upwards. There is a stone staircase leading down here. You regained 3 hp, and now have 84/120 hp. You start resting. You start resting. You start resting. HP restored. Health restored: 120 You regained 18 mp, and now have 19/30 mp. You start resting. Magic restored. You climb downwards. The centaur shoots an arrow. The arrow hits you. The boulder beetle leaps! The centaur shoots an arrow. The arrow hits you. There is a stone staircase leading up, spattered with blood here. You take 6 damage, and have 114/120 hp. MP restored: 30 Casting: Plasma Beam (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Plasma Beam (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the skeletal warrior! The skeletal warrior is lightly damaged. The fiery plasma misses the skeletal warrior. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you but does no damage. You take 7 damage, and have 107/120 hp. You now have 24/30 mp. Casting: Plasma Beam (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the boulder beetle but does no damage. The boulder beetle is lightly wounded. The fiery plasma hits the boulder beetle! The boulder beetle is moderately wounded. The centaur shoots an arrow. The arrow barely misses you. You now have 18/30 mp. Casting: Plasma Beam (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the centaur. The centaur is lightly wounded. The fiery plasma hits the centaur!!! You kill the centaur! You hear a shout! You now have 12/30 mp. Casting: Plasma Beam (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the boulder beetle! The boulder beetle is heavily wounded. The fiery plasma hits the boulder beetle! The boulder beetle is severely wounded. You now have 7/30 mp. Casting: Plasma Beam (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the boulder beetle!! The boulder beetle is almost dead. The fiery plasma hits the boulder beetle!! You kill the boulder beetle! The skeletal warrior is distracted by your dazzling golden aura. You now have 1/30 mp. You climb upwards. There is a stone staircase leading down here. You start resting. You start resting. HP restored. Health restored: 120 You regained 6 mp, and now have 7/30 mp. You start resting. Magic restored. MP restored: 30 You climb downwards. There is a stone staircase leading up, spattered with blood here. Casting: Plasma Beam (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Plasma Beam (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start waiting. A meliai simulacrum comes into view. A necromancer comes into view. It is wielding a +0 dagger. Casting: Plasma Beam (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the meliai simulacrum!! The meliai simulacrum vaporises! You hear a sizzling sound! You now have 24/30 mp. Casting: Plasma Beam (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the necromancer! The necromancer is moderately wounded. The fiery plasma hits the necromancer. The necromancer is moderately wounded. You hear a shout! The necromancer gestures wildly while chanting. The necromancer binds the souls of nearby monsters. You now have 18/30 mp. Casting: Plasma Beam (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the necromancer. The necromancer is moderately wounded. The fiery plasma hits the necromancer!! The necromancer is almost dead. You now have 12/30 mp. Casting: Plasma Beam (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning misses the necromancer. The fiery plasma hits the necromancer!! You kill the necromancer! You now have 7/30 mp. A skeletal warrior is nearby! You regained 3 mp, and now have 10/30 mp. A skeletal warrior is nearby! A skeletal warrior is nearby! Casting: Plasma Beam (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Plasma Beam. You are very lightly contaminated with residual magic. You are caught in an explosion of electrical discharges. You resist. You take 2 damage, and have 118/120 hp. You now have 4/30 mp. Casting: Plasma Beam (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You climb upwards. There is a stone staircase leading down here. HP restored. You climb downwards. There is a stone staircase leading up, spattered with blood here. Health restored: 120 You climb upwards. There is a stone staircase leading down here. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 30 You climb downwards. There is a stone staircase leading up, spattered with blood here. Casting: Plasma Beam (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the skeletal warrior. The skeletal warrior is lightly damaged. The fiery plasma hits the skeletal warrior!!! The skeletal warrior is heavily damaged. You now have 24/30 mp. Casting: Plasma Beam (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Plasma Beam. You are very lightly contaminated with residual magic. Sparks of electricity dance around you. You resist. The skeletal warrior hits you from afar with a +0 halberd! You take 17 damage, and have 103/120 hp. You now have 18/30 mp. Casting: Plasma Beam (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the skeletal warrior but does no damage. The skeletal warrior is heavily damaged. The fiery plasma hits the skeletal warrior but does no damage. The skeletal warrior is heavily damaged. The skeletal warrior closely misses you. You now have 12/30 mp. Casting: Plasma Beam (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the skeletal warrior! The skeletal warrior is almost destroyed. The fiery plasma hits the skeletal warrior! You destroy the skeletal warrior! You regained 2 hp, and now have 105/120 hp. You now have 7/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You climb upwards. There is a stone staircase leading down here. Your magical contamination has completely faded away. HP restored. Key pressed, stopping explore. Key pressed, stopping explore. Magic restored. Done exploring. Health restored: 120; MP restored: 30 You climb downwards. A centaur comes into view. There is a stone staircase leading up, spattered with blood here. A centaur is nearby! A centaur is nearby! A centaur is nearby! Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the centaur!!! You kill the centaur! You now have 24/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Magic restored. You now have 3896 gold pieces (gained 16). You see here a +0 shortbow. You now have 3901 gold pieces (gained 5). You now have 3905 gold pieces (gained 4). You now have 3913 gold pieces (gained 8). You see here a +0 halberd. You now have 3919 gold pieces (gained 6). Things that are here: a +0 robe; a +0 dagger Things that are here: 21 gold pieces; a +0 shortbow A spark wasp zombie is nearby! A spark wasp zombie is nearby! MP restored: 30 A spark wasp zombie is nearby! A spark wasp zombie is nearby! Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Found 7 stones. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the spark wasp zombie! The spark wasp zombie is heavily damaged. The fiery plasma hits the spark wasp zombie!! The spark wasp zombie is almost destroyed. You now have 24/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning misses the flayed ghost. The fiery plasma hits the flayed ghost!! The flayed ghost is moderately damaged. You now have 18/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning misses the spark wasp zombie. The bolt of lightning hits the flayed ghost!! The flayed ghost is severely damaged. The fiery plasma misses the spark wasp zombie. The fiery plasma misses the flayed ghost. You hear a shout! The spark wasp zombie hits you but does no damage. The flayed ghost stares at you with tortured malice. Terrible wounds open up all over your body! You focus on the pain. You feel your power returning. You take 29 damage, and have 91/120 hp. MASSIVE DAMAGE!! Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the spark wasp zombie!! You destroy the spark wasp zombie! The bolt of lightning hits the flayed ghost! The flayed ghost is almost destroyed. The fiery plasma misses the flayed ghost. You hear a shout! You now have 13/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the flayed ghost!! You destroy the flayed ghost! The terrible wounds on your body vanish. You hear a shout! Training target 12.0 for Air Magic reached! Your Air Magic skill increases to level 12! You need to enable at least one skill for training. Health restored: 120 You now have 8/30 mp. A centaur comes into view. You regained 2 mp, and now have 10/30 mp. A centaur is nearby! A centaur is nearby! A centaur is nearby! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow closely misses you. A centaur warrior comes into view. It is wielding a +2 long sword of flaming. The centaur shoots an arrow. The arrow misses you. A centaur comes into view. The centaur shoots an arrow. The arrow hits you. The centaur shouts! You take 6 damage, and have 114/120 hp. The centaur shoots an arrow. The arrow misses you. Things that are here: a +0 robe; a +0 dagger The centaur unwields a +0 orcbow. The centaur hits you. The centaur kicks you but does no damage. You see here a +0 halberd. You take 3 damage, and have 112/120 hp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Starburst (dangerous; 10% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of fire hits the centaur!! You kill the centaur! The bolt of fire hits the centaur!! You kill the centaur! The centaur warrior unwields a +2 long sword of flaming. It stops flaming. The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow. The arrow hits you!! The centaur warrior shoots an arrow. The arrow hits you!! You take 35 damage, and have 77/120 hp. MASSIVE DAMAGE!! You now have 5/30 mp. Things that are here: 19 gold pieces; a +0 orcbow The centaur warrior shoots an arrow. The arrow completely misses you. The centaur warrior shoots an arrow. The arrow barely misses you. There is a stone staircase leading up, spattered with blood here. Things that are here: 14 gold pieces; a +0 shortbow You can't go down here! The centaur warrior shoots an arrow. The arrow closely misses you. You climb upwards. There is a stone staircase leading down here. You start resting. You start resting. You start resting. HP restored. Health restored: 120 You regained 22 mp, and now have 28/30 mp. You start resting. Magic restored. MP restored: 30 You climb downwards. The centaur warrior shoots an arrow. The arrow hits you. There is a stone staircase leading up, spattered with blood here. Things that are here: 14 gold pieces; a +0 shortbow You take 2 damage, and have 118/120 hp. Casting: Starburst (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Plasma Beam. You are very lightly contaminated with residual magic. The wind whips around you. You resist. The centaur warrior shoots an arrow. The arrow barely misses you. You take 3 damage, and have 115/120 hp. You now have 24/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning misses the centaur warrior. The fiery plasma hits the centaur warrior! The centaur warrior is lightly wounded. The centaur warrior shoots an arrow. The arrow hits you!! You take 21 damage, and have 94/120 hp. You now have 18/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the centaur warrior!! The centaur warrior is heavily wounded. The fiery plasma hits the centaur warrior. The centaur warrior is heavily wounded. The centaur warrior shoots an arrow. The arrow hits you! The centaur warrior shoots an arrow. The arrow hits you! You focus on the pain. You feel very mighty all of a sudden. You take 24 damage, and have 70/120 hp. You now have 12/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning misses the centaur warrior. The fiery plasma hits the centaur warrior!! You kill the centaur warrior! You now have 7/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Your magical contamination has completely faded away. You feel a little less mighty now. Key pressed, stopping explore. Key pressed, stopping explore. Magic restored. HP restored. You now have 3933 gold pieces (gained 14). There is a stone staircase leading up, spattered with blood here. You see here a +0 shortbow. You now have 3952 gold pieces (gained 19). You see here a +0 orcbow. You see here a +0 halberd. Things that are here: a +0 robe; a +0 dagger You now have 3963 gold pieces (gained 11). Things that are here: a +0 orcbow; a +2 long sword of flaming Health restored: 120; MP restored: 30 You now have 3984 gold pieces (gained 21). You see here a +0 shortbow. You now have 3993 gold pieces (gained 9). You now have 4002 gold pieces (gained 9). You now have 4018 gold pieces (gained 16). C - a wand of acid (7) (gained 5 charges) You pick up a book of Callings and begin reading... You add the spells Summon Small Mammal, Call Canine Familiar and Summon Blazeheart Golem to your library. A meliai comes into view. It is wielding a +0 war axe. A meliai is nearby! Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the withered plant!! The withered plant begins to crumble. The withered plant is lightly damaged. The bolt of lightning misses the meliai. The fiery plasma hits the withered plant!! The withered plant is moderately damaged. The fiery plasma misses the meliai. The meliai invokes the aid of its god against something. Something smites you! You take 15 damage, and have 105/120 hp. You now have 24/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The meliai unwields a +0 war axe. The meliai wields a +0 shortbow. The meliai shoots an arrow. The arrow closely misses you. A meliai comes into view. It is wielding a +0 war axe. The meliai shoots an arrow. The arrow hits you. You take 3 damage, and have 103/120 hp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the withered plant! The withered plant begins to crumble. The withered plant is lightly damaged. The bolt of lightning misses the meliai. The bolt of lightning hits the meliai!!! You kill the meliai! The fiery plasma hits the withered plant!! The withered plant is lightly damaged. The fiery plasma hits the meliai. The meliai is lightly wounded. You hear an angry buzzing noise. The meliai shoots an arrow. The arrow closely misses you. The meliai shoots an arrow. The arrow hits you! You take 7 damage, and have 96/120 hp. You now have 19/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the withered plant!! The withered plant is moderately damaged. The bolt of lightning hits the meliai!!! You kill the meliai! The fiery plasma hits the withered plant!!! The withered plant is heavily damaged. The withered plant crumbles away. You now have 13/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. S - 2 potions of mutation (gained 1) You regained 2 hp, and now have 99/120 hp. The withered plant crumbles away. You start resting. A meliai comes into view. It is wielding a +0 war axe. You regained 8 hp, and now have 108/120 hp. You regained 4 mp, and now have 18/30 mp. A meliai is nearby! A meliai is nearby! Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the meliai!! You kill the meliai! You now have 13/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. HP restored. Key pressed, stopping explore. Magic restored. You now have 4021 gold pieces (gained 3). Things that are here: a +0 shortbow; a +0 war axe; a +0 leather armour You now have 4046 gold pieces (gained 25). You see here 7 stones. A cyclops comes into view. Things that are here: 6 gold pieces; a +0 war axe; a +0 leather armour Health restored: 120; MP restored: 30 A cyclops is nearby! A cyclops is nearby! A cyclops is nearby! Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Plasma Beam. You are very lightly contaminated with residual magic. Flames sear your flesh. You resist. The cyclops shouts! The cyclops throws a large rock. The large rock hits you! You take 17 damage, and have 103/120 hp. You now have 24/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the cyclops!! The cyclops is severely wounded. The fiery plasma hits the cyclops!! You kill the cyclops! You now have 18/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Your magical contamination has completely faded away. You now have 4052 gold pieces (gained 6). Things that are here: a +0 war axe; a +0 leather armour Key pressed, stopping explore. You now have 4058 gold pieces (gained 6). Things that are here: a +0 war axe; a +0 robe You now have 4075 gold pieces (gained 17). You see here 4 large rocks. Found 5 stones. Health restored: 120; MP restored: 30 You now have 4090 gold pieces (gained 15). You see here 5 stones. A boulder beetle comes into view. Found an escape hatch in the ceiling. A boulder beetle is nearby! Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the boulder beetle. The boulder beetle is lightly wounded. The fiery plasma hits the boulder beetle. The boulder beetle is lightly wounded. You now have 24/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the boulder beetle. The boulder beetle is moderately wounded. The fiery plasma hits the boulder beetle. The boulder beetle is moderately wounded. You now have 18/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the boulder beetle but does no damage. The boulder beetle is moderately wounded. The fiery plasma hits the boulder beetle!!! The boulder beetle is almost dead. You now have 12/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the boulder beetle!! You kill the boulder beetle! You now have 7/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Key pressed, stopping explore. You now have 4102 gold pieces (gained 12). You now have 4118 gold pieces (gained 16). You see here a +0 shortbow. You now have 4124 gold pieces (gained 6). You now have 4149 gold pieces (gained 25). Things that are here: a +0 shortbow; a +0 shortbow You now have 4169 gold pieces (gained 20). You see here a +0 orcbow. You see here a +0 shortbow. You now have 4183 gold pieces (gained 14). You see here a +0 shortbow. Key pressed, stopping explore. You see here a +0 orcbow. Things that are here: a +0 shortbow; a +0 shortbow You see here a +0 shortbow. Your pack is full. You see here a sack of spiders. MP restored: 30 Your pack is full. You see here a sack of spiders. Okay, then. You drop a +6 ring of dexterity. You drop a ring of wizardry. p - a sack of spiders G - a scroll labelled DYTEUG HOEWNU S - 3 potions of mutation (gained 1) There is an escape hatch in the ceiling here. t - 4 potions of haste (gained 1) Key pressed, stopping explore. You now have 4205 gold pieces (gained 22). You see here 5 large rocks. J - 4 scrolls of amnesia (gained 1) You see here a +2 long sword of electrocution. A four-headed hydra comes into view. A four-headed hydra is nearby! A four-headed hydra is nearby! Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the four-headed hydra. The four-headed hydra is lightly wounded. The four-headed hydra roars! The fiery plasma hits the four-headed hydra. The four-headed hydra is lightly wounded. You now have 24/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the four-headed hydra!! The four-headed hydra is moderately wounded. The fiery plasma hits the four-headed hydra!!! The four-headed hydra is almost dead. You now have 18/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the four-headed hydra. You kill the four-headed hydra! You now have 12/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You now have 4232 gold pieces (gained 27). Key pressed, stopping explore. Your pack is full. You see here a scroll of identify. MP restored: 30 Your pack is full. You see here a scroll of identify. Okay, then. As you read the scroll of identify, it crumbles to dust. X - 3 potions of ambrosia Unknown command. A red ugly thing comes into view. A red ugly thing is nearby! A red ugly thing is nearby! Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the red ugly thing! The red ugly thing is lightly wounded. The fiery plasma misses the red ugly thing. A red ugly thing comes into view. You now have 24/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the red ugly thing!!! The red ugly thing is severely wounded. The bolt of lightning hits the red ugly thing!!! The red ugly thing is severely wounded. The fiery plasma hits the red ugly thing. The red ugly thing resists. The red ugly thing is severely wounded. The fiery plasma hits the red ugly thing!! The red ugly thing resists. The red ugly thing is almost dead. You now have 18/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the red ugly thing! The red ugly thing is almost dead. The bolt of lightning hits the red ugly thing!! You kill the red ugly thing! The fiery plasma hits the red ugly thing! The red ugly thing resists. You kill the red ugly thing! A red ugly thing comes into view. You now have 12/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning misses the red ugly thing. The fiery plasma hits the red ugly thing. The red ugly thing resists. The red ugly thing is lightly wounded. The red ugly thing gurgles horribly! A red ugly thing comes into view. You now have 6/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the red ugly thing! The red ugly thing is moderately wounded. The bolt of lightning misses the red ugly thing. The fiery plasma hits the red ugly thing!! The red ugly thing resists. The red ugly thing is heavily wounded. The fiery plasma hits the red ugly thing! The red ugly thing resists. The red ugly thing is lightly wounded. The red ugly thing is distracted by your dazzling golden aura. You now have 1/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You start resting. A red ugly thing is nearby! A red ugly thing is nearby! You regained 11 mp, and now have 15/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the red ugly thing!!! The red ugly thing is severely wounded. The red ugly thing gurgles horribly! The fiery plasma hits the red ugly thing! The red ugly thing resists. The red ugly thing is almost dead. You now have 9/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning misses the red ugly thing. The bolt of lightning hits the red ugly thing!! The red ugly thing is moderately wounded. The red ugly thing gurgles horribly! The fiery plasma misses the red ugly thing. The fiery plasma hits the red ugly thing!! The red ugly thing resists. The red ugly thing is severely wounded. You now have 3/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the red ugly thing!!! You kill the red ugly thing! The bolt of lightning hits the red ugly thing!! The red ugly thing is almost dead. The fiery plasma misses the red ugly thing. You now have 0/30 mp. The red ugly thing is distracted by your dazzling golden aura. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. MP restored: 30 You climb downwards. There is a stone staircase leading up, spattered with blood here. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the red ugly thing! The red ugly thing is lightly wounded. The fiery plasma hits the red ugly thing. The red ugly thing resists. The red ugly thing is lightly wounded. You now have 24/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the red ugly thing!!! The red ugly thing is severely wounded. The fiery plasma hits the red ugly thing. The red ugly thing resists. The red ugly thing is severely wounded. You now have 18/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the red ugly thing! The red ugly thing is almost dead. The fiery plasma misses the red ugly thing. The red ugly thing gores you. You are engulfed in flames. You resist. You take 4 damage, and have 116/120 hp. You now have 12/30 mp. Casting: Plasma Beam (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of lightning hits the red ugly thing!!! You kill the red ugly thing! You regained 3 hp, and now have 119/120 hp. You now have 6/30 mp. HP restored. Key pressed, stopping explore. Magic restored. You now have 4239 gold pieces (gained 7). You now have 4247 gold pieces (gained 8). Key pressed, stopping explore. You see here 5 stones. Key pressed, stopping explore. You see here a +0 shortbow. Your pack is full. You see here a scroll of identify. Health restored: 120; MP restored: 30 Your pack is full. You see here a scroll of identify. Okay, then. As you read the scroll of identify, it crumbles to dust. G - a scroll of silence You now have 4252 gold pieces (gained 5). You now have 4260 gold pieces (gained 8). Key pressed, stopping explore. Your pack is full. You see here a scroll of identify. Your pack is full. You see here a scroll of identify. Okay, then. Okay, then. Your pack is full. You see here a scroll of identify. Autopickup disabled for scrolls of identify. You open the door. There is an open door here. You open the door. There is an open door here. Done exploring. Done exploring. Done exploring. Done exploring. Okay, then. [a] 850 gold - Bali's Antique Weapon Boutique [b] 613 gold - Jiur's Antique Armour Emporium [c] 757 gold - Mosu Pir's Armour Shop Fund which merchant? Jiur invites you to visit his Antique Armour Emporium. Okay, then. Thank you for shopping at Jiur's Antique Armour Emporium! Your pack is full. There is an entrance to Jiur's Antique Armour Emporium here. Things that are here: the +6 scale mail of Doyc Qaeps {Harm Stlth+}; the +2 cloak of Wicked Music {Rampage} Okay, then. You drop a ring of protection from fire. W - the +2 cloak of Wicked Music {Rampage} There is an entrance to Jiur's Antique Armour Emporium here. You see here the +6 scale mail of Doyc Qaeps {Harm Stlth+}. There is an entrance to Jiur's Antique Armour Emporium here. You see here the +6 scale mail of Doyc Qaeps {Harm Stlth+}. You can't carry that many items. You start removing your armour. You continue taking off your +0 cloak. x4 You finish taking off your +0 cloak. You start putting on your armour. You continue putting on the +2 cloak of Wicked Music {Rampage}. x5 You finish putting on the +2 cloak of Wicked Music {Rampage}. You feel ready to rampage towards enemies. Okay, then. You drop a +0 cloak. Unknown command. Done exploring. Done exploring. Okay, then. Done exploring. Done exploring. Okay, then. You no longer have enough gold to bribe branches to halt enemies' attacks and recruit allies. N - the +2 robe "Eqovom" {Rampage rN+ Will- Archmagi} Thank you for shopping at Jiur's Antique Armour Emporium! There is an entrance to Jiur's Antique Armour Emporium here. Things that are here: the +1 robe of Damp Happiness {+Blink rCorr}; a +0 cloak; the +6 scale mail of Doyc Qaeps {Harm Stlth+} Okay, then. Okay, then. Unknown command. Done exploring. Done exploring. Done exploring. Okay, then. [a] 991 gold - Xiroffoth's Assorted Antiques [b] 1110 gold - Dutrodde's General Store [c] 1008 gold - Deoppyof's Jewellery Shoppe Fund which merchant? Deoppyof invites you to visit her Jewellery Shoppe. [a] 1130 gold - Yce Capn's Antique Weapon Shoppe [b] 1200 gold - Xagaoz's Book Shop [c] 1170 gold - Letar's Jewellery Shop Fund which merchant? You no longer have enough gold to fund merchants seeking to open stores in the dungeon. Xagaoz invites you to visit his Book Shop. You can access your shopping list by pressing '$'. Unknown command. Done exploring. Done exploring. Done exploring. #...## #=# ###########.# #....###.# #.....?.....# ##....#...# ######.########### ..###.#.### #......# ..# #.#.# #.####.# ..# #.#.# #.# #.### .<###.#.# #.# #...# ......#.# #'######.# ........# ##.@=.≈#.# .......########.∩∩.≈#.# ######........#....≈#.## ##########≈≈≈≈≈#..# ######'#.# #.#.# #...# ##### There are no monsters in sight! Vanquished Creatures Gastronok (Lair:3) An orc warlord (Orc:2) Snorg (Lair:4) An ettin (Orc:2) Fannar (Orc:1) Josephine (Lair:4) 5 hydras An ogre mage (D:14) A sphinx zombie (D:15) A catoblepas (Lair:1) 3 two-headed ogres 4 boulder beetles 3 centaur warriors An orc high priest (Orc:2) 10 death yaks 2 thrashing horrors (Lair:5) Urug (Orc:1) 2 skeletal warriors A deep elf knight (D:14) A skyshark (Lair:2) A flayed ghost (D:15) 2 bog bodies (Lair:3) A lindwurm (Lair:3) Pikel (D:9) 2 spark wasp zombies (D:15) 3 deep elf pyromancers 5 orc knights (Orc:2) A necromancer (D:15) 24 ugly things 3 orc sorcerers (Orc:2) Maurice (D:9) 8 cyclopes 8 elephants A salamander (shapeshifter) (Lair:5) 6 meliai 2 manticores 4 kobold blastminers A toenail golem (Lair:4) 7 black mambas 2 torpor snails A black mamba (shapeshifter) (Lair:5) 12 cane toads Maggie (D:8) A smoke demon (Lair:5) Jeremiah (D:7) 2 kobold demonologists 7 komodo dragons 3 yaktaurs (D:14) An efreet (D:14) 8 trolls A polar bear (Lair:2) 2 hornets (D:10) 41 blink frogs A raiju (Lair:5) 5 saltlings (Orc:2) Prince Ribbit (D:7) 15 dream sheep 9 wraiths 66 yaks 2 shadows 5 wyverns A water elemental (D:14) 2 ynoxinuls (Lair:5) A spriggan (shapeshifter) (D:14) A hog (shapeshifter) (D:14) 12 basilisks A human (Volcano) 14 vampire mosquitoes 2 steam dragons (D:8) A warg (Orc:2) 18 water moccasins A meliai simulacrum (D:15) 21 orc warriors 2 ice beasts 3 black bears 11 centaurs 21 wolves 8 ogres The ghost of Biscolet the Caller, an amateur MfSu (D:3) 3 lemures (D:9) 5 kobold brigands 2 elf zombies (Ossuary) 12 bullfrogs A gnoll sergeant (D:6) 8 small abominations (Lair:5) 2 scorpions (D:6) A burial acolyte (Ossuary) A killer bee (D:11) 3 bombardier beetles A howler monkey (D:13) 3 centaur zombies (Ossuary) 3 jellies 7 hounds 14 orc priests 2 human zombies (Ossuary) A gnoll bouda (D:3) 17 orc wizards 2 sleepcaps 5 iguanas A crocodile zombie (Ossuary) 2 hound zombies (Ossuary) 3 mummies (Ossuary) A river rat (D:5) 13 adders 17 gnolls A shadow imp (D:6) 3 white imps 2 ufetubi (D:6) 5 adder zombies (Ossuary) 9 dart slugs A ribbon worm (shapeshifter) (Lair:5) A ribbon worm (D:5) 46 orcs 8 bats 16 endoplasms 12 giant cockroaches 7 goblins 10 hobgoblins 5 quokkas 14 ball pythons 5 ball python zombies (Ossuary) 16 frilled lizards 2 jackal zombies (Ossuary) 14 kobolds 3 kobold zombies (Ossuary) 3 orc zombies (Ossuary) 4 rats 748 creatures vanquished. Vanquished Creatures (others) A water elemental (D:14) 32 foxfires 33 creatures vanquished. Grand Total: 781 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | steven32 the Demonspawn Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 237 | D:1 | Discovered your monstrous ancestry. 237 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 237 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 295 | D:1 | Learned a level 2 spell: Scorch 989 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/6 2012 | D:3 | Found an iron altar of Okawaru. 2015 | D:3 | Gained mutation: Your touch may inflict irresistible damage | on your foes. [demonic ancestry] 2015 | D:3 | Reached XP level 4. HP: 30/30 MP: 4/7 2436 | D:3 | Found a runed translucent door. 2439 | D:3 | Noticed Biscolet's ghost (amateur MfSu) 2610 | D:3 | Reached XP level 5. HP: 35/35 MP: 5/8 2989 | D:3 | Found a runed translucent door. 3386 | D:3 | Killed Biscolet's ghost 3542 | D:3 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 3542 | D:3 | Reached XP level 6. HP: 37/41 MP: 1/11 3684 | D:4 | Found a sand-covered staircase. 3714 | Ossuary | Entered an ossuary 3735 | Ossuary | Learned a level 4 spell: Flame Wave 3930 | Ossuary | Reached skill level 1 in Fighting 4097 | Ossuary | Reached XP level 7. HP: 41/52 MP: 2/13 4595 | Ossuary | Reached skill level 5 in Fire Magic 5232 | D:4 | You fall into a shaft and drop 2 floors! 5424 | D:6 | Gained mutation: You have a small tail. [demonic ancestry] 5424 | D:6 | Reached XP level 8. HP: 43/60 MP: 3/14 5540 | D:6 | HP: 3/60 [centaur/arrow (10)] 5542 | D:6 | Reached skill level 5 in Conjurations 5550 | D:5 | Entered Level 5 of the Dungeon 5900 | D:5 | Found a glowing drain. 5914 | Sewer | Entered a sewer 7141 | D:5 | Identified the +3 falchion of the Protecting Hero {chaos, | Str+3 Int+4} 7256 | D:5 | Found a snail-covered altar of Cheibriados. 8315 | D:4 | Found a staircase to the Ecumenical Temple. 8456 | D:4 | Found a hazy altar of Hepliaklqana. 8581 | Temple | Entered the Ecumenical Temple 8615 | Temple | Became a worshipper of Gozag Ym Sagoz the Greedy 8677 | D:5 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 8677 | D:5 | Reached XP level 9. HP: 35/66 MP: 7/15 8881 | D:6 | Reached skill level 5 in Fighting 9234 | D:6 | Learned a level 6 spell: Starburst 10139 | D:7 | Noticed Prince Ribbit 10146 | D:7 | Killed Prince Ribbit 10522 | D:7 | Noticed Jeremiah 11722 | D:7 | Killed Jeremiah 12756 | D:8 | Noticed Maggie 12779 | D:8 | Killed Maggie 12780 | D:8 | Reached XP level 10. HP: 60/80 MP: 1/16 13549 | D:9 | Found an ornate altar of the Wu Jian Council. 13573 | D:9 | Found a staircase to the Lair. 13633 | D:9 | Noticed Maurice 13635 | D:9 | Paralysed by Maurice for 2 turns 13696 | D:9 | Maurice stole a +4 whip 13703 | D:9 | Killed Maurice 13870 | D:9 | Found a basalt altar of Yredelemnul. 14036 | D:9 | Noticed Pikel 14492 | D:9 | Reached skill level 5 in Spellcasting 14667 | D:9 | Killed Pikel 14877 | D:9 | Found a hide-covered altar of Uskayaw. 14908 | D:10 | Entered Level 10 of the Dungeon 14923 | D:10 | Paralysed by a hornet for 3 turns 16363 | D:11 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 16363 | D:11 | Reached XP level 11. HP: 62/89 MP: 2/23 16504 | D:11 | Found Zibruphe's Magic Scroll Shop. 16512 | D:11 | Bought a scroll of identify for 30 gold pieces 16512 | D:11 | Bought a scroll of identify for 30 gold pieces 16512 | D:11 | Bought a scroll of teleportation for 45 gold pieces 16512 | D:11 | Bought a scroll of teleportation for 45 gold pieces 16517 | D:11 | Noticed a white ugly thing 16518 | D:11 | Found a staircase to the Orcish Mines. 16531 | D:11 | Killed a white ugly thing 18051 | D:11 | Noticed a two-headed ogre 18089 | D:11 | Killed a two-headed ogre 18221 | D:11 | Reached skill level 10 in Fire Magic 18310 | D:11 | Noticed a two-headed ogre 18328 | D:11 | Killed a two-headed ogre 18885 | Lair:1 | Entered Level 1 of the Lair of Beasts 18890 | Lair:1 | Reached skill level 5 in Dodging 19451 | Lair:1 | Gained mutation: You have a pair of horns on your head. | [demonic ancestry] 19451 | Lair:1 | Reached XP level 12. HP: 92/95 MP: 18/25 19991 | Lair:1 | Reached skill level 10 in Conjurations 20060 | Lair:1 | Noticed a catoblepas 20863 | Lair:2 | Reached skill level 10 in Fighting 22160 | Lair:2 | Reached skill level 1 in Armour 22414 | Lair:3 | Noticed a six-headed hydra 22632 | Lair:3 | Found a staircase to the Swamp. 22742 | Lair:3 | Learned a level 5 spell: Arcjolt 22764 | Lair:3 | Found a staircase to the Snake Pit. 22960 | Lair:3 | Noticed Gastronok 23083 | Lair:3 | Killed Gastronok 23084 | Lair:3 | Reached XP level 13. HP: 38/108 MP: 19/26 23293 | Lair:3 | Reached skill level 5 in Armour 25333 | Lair:3 | Reached skill level 1 in Air Magic 26112 | Lair:4 | Found a dark tunnel. 26121 | Volcano | Entered a volcano 26549 | Lair:4 | Noticed Josephine 26951 | Lair:4 | Learned a level 3 spell: Swiftness 26954 | Lair:4 | Learned a level 2 spell: Blink 27029 | Lair:4 | Reached skill level 1 in Translocations 27205 | Lair:4 | Noticed Snorg 27333 | Lair:4 | Learned a level 3 spell: Mephitic Cloud 27405 | Lair:4 | Found a viscous altar of Jiyva. 27406 | Lair:4 | Found a staircase to the Slime Pits. 27486 | Lair:4 | Killed Josephine 28150 | Lair:5 | Entered Level 5 of the Lair of Beasts 28520 | Lair:5 | Reached skill level 5 in Translocations 29102 | Lair:5 | Gained mutation: You regenerate health from kills. [demonic | ancestry] 29102 | Lair:5 | Reached XP level 14. HP: 93/115 MP: 11/27 29104 | Lair:5 | Reached skill level 5 in Air Magic 31087 | Lair:5 | Identified 3 scrolls of acquirement 31094 | Lair:5 | Acquired 775 gold pieces 31095 | Lair:5 | Acquired a book of Spontaneous Combustion 31100 | Lair:5 | Acquired the +1 pair of boots of Nizxu {rElec SInv} 32302 | Lair:5 | Reached skill level 10 in Spellcasting 32606 | Lair:5 | Found a one-way gate to the infinite horrors of the Abyss. 32781 | Lair:5 | Found a corrupted altar of Lugonu. 32789 | Lair:5 | Identified the ring of the Empty Page {rElec rF+++ rCorr | Str+2 Int-4} 33732 | Lair:4 | Bought the ring "Zyhuseat" {rC+++ Str-2 Int+6 Dex+3 Stlth+} | for 1243 gold pieces 33770 | Lair:4 | Learned a level 6 spell: Plasma Beam 33903 | Orc:1 | Entered Level 1 of the Orcish Mines 34202 | Orc:2 | Entered Level 2 of the Orcish Mines 35059 | Orc:2 | Found a staircase to the Elven Halls. 35084 | Orc:1 | Noticed Urug 35108 | Orc:1 | Killed Urug 35467 | Orc:1 | Noticed Fannar 35478 | Orc:1 | Killed Fannar 36646 | Orc:2 | Gained mutation: Your touch may irresistibly damage your | foes and sap their willpower. [demonic ancestry] 36646 | Orc:2 | Reached XP level 15. HP: 120/120 MP: 17/30 37489 | Orc:2 | Found Alufityt's Weapon Shoppe. 37508 | Orc:2 | Found Nuap Exa's Jewellery Boutique. 37510 | Orc:2 | Found Jejeneep's Antique Armour Boutique. 37520 | Orc:2 | Bought the necklace of Bloodlust {Fury *Rage Will++ Int-3 | Slay+6} for 498 gold pieces 37520 | Orc:2 | Found the necklace of Bloodlust {Fury *Rage Will++ Int-3 | Slay+6} 37564 | Orc:2 | Found Leogoorch's Assorted Antiques. 41382 | D:14 | Reached skill level 10 in Air Magic 42453 | D:14 | Found a gate to the Vaults. 42944 | D:15 | Entered Level 15 of the Dungeon 43212 | D:14 | Identified the +0 chain mail of the Watchman {Dex+4} 44055 | Lair:4 | Killed Snorg 44326 | D:15 | Found a staircase to the Depths. 46832 | D:15 | Bought an encrusted cloak for 285 gold pieces 46832 | D:15 | Identified the +2 cloak of Wicked Music {Rampage} (You | bought it in a shop on level 15 of the Dungeon) 46832 | D:15 | Bought a pitted scale mail for 270 gold pieces 46832 | D:15 | Identified the +6 scale mail of Doyc Qaeps {Harm Stlth+} | (You bought it in a shop on level 15 of the Dungeon) 46851 | D:15 | Bought a heavily runed robe for 171 gold pieces 46851 | D:15 | Identified the +2 robe "Eqovom" {Rampage rN+ Will- | Archmagi} (You bought it in a shop on level 15 of the | Dungeon) 46851 | D:15 | Bought a fading robe for 171 gold pieces 46851 | D:15 | Identified the +1 robe of Damp Happiness {+Blink rCorr} | (You bought it in a shop on level 15 of the Dungeon) Illustrated notes Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | ---------------+----------------------------------------------+----- Fire Magic | 3 4 6 8 10 11 12 | 12.0 Conjurations | 2 3 4 6 8 10 | 10.0 Spellcasting | 3 4 8 9 11 | 11.8 Fighting | 3 4 8 9 12 | 12.0 Dodging | 6 | 6.0 Armour | 4 8 | 8.0 Air Magic | 4 8 12 | 12.0 Translocations | 6 | 6.0 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total ---------------------------+-------+-------+-------+-------+-------++------- Melee: Unarmed | 31 | | | | || 31 Touch | 4 | 8 | 12 | 8 | 5 || 37 Punch | 1 | 1 | 1 | 1 | 1 || 5 Whip | 7 | 48 | 40 | | || 95 Headbutt | | 5 | 7 | 12 | 7 || 31 Falchion | | | 5 | 22 | 40 || 67 Tailslap | | | | 5 | 6 || 11 Throw: Dart | | | 1 | | || 1 Cast: Foxfire | 13 | 4 | 1 | 2 | || 20 Scorch | 33 | 71 | 236 | 108 | 352 || 800 Flame Wave | | 2 | 15 | 17 | 13 || 47 Starburst | | | 2 | 99 | 124 || 225 Arcjolt | | | | | 75 || 75 Plasma Beam | | | | | 162 || 162 Mephitic Cloud | | | | | 4 || 4 Blink | | | | | 4 || 4 Invoke: Potion Petition | | | | | 7 || 7 Call Merchant | | | | | 4 || 4 Evoke: Wand | | | 6 | 1 | 7 || 14 Use: Scroll | | 4 | 3 | 8 | 22 || 37 Potion | | 2 | | 1 | 1 || 4 Stab: Sleeping | 1 | | | | || 1 Paralysed | | | | 4 | || 4 Armour: Robe | 30 | 93 | 141 | 147 | 452 || 863 Leather armour | | | | | 115 || 115 Dodge: Dodged | 36 | 89 | 109 | 121 | 431 || 786