Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.32-a0-558-g233958a Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 15613122969964609756, deterministic pregen: 1 Version history: Game started: 0.32-a0-557-g68838b5 0.32-a0-558-g233958a Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name stone111 -rc /var/dcss/gamedata/dcss-trunk/rc-files/stone111.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/stone111.macro -morgue /var/dcss/gamedata/dcss/morgue/stone111/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /var/dcss/sockets/stone111:2024-02-29.07:52:28.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 15 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x7ae1f8]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x3de) [0x7b7eee]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x7ae660]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354c0) [0x7fe0b0b0e4c0]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z16armour_type_proph11armour_flag+0x14) [0x9ae9c4]: armour_type_prop(unsigned char, armour_flag) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12equip_effect14equipment_typeibb+0x2de) [0xbe75ee]: equip_effect(equipment_type, int, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z10equip_item14equipment_typeibb+0x5a) [0xbe7d7a]: equip_item(equipment_type, int, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN12EquipOnDelay6finishEv+0xda) [0x7ce65a]: EquipOnDelay::finish() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN5Delay6handleEv+0x46) [0x7cf6d6]: Delay::handle() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12handle_delayv+0x35) [0x7d0345]: handle_delay() /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xe2a2f3] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xe2af5d] /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x18c) [0x7027dc]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7fe0b0af9840]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x29) [0x7032c9]: Trying to run gdb. GNU gdb (Ubuntu 8.2-0ubuntu1~16.04.1) 8.2 Copyright (C) 2018 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fe0b0eb3f2a in __waitpid (pid=10575, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007fe0b0eb3f2a in __waitpid (pid=10575, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 sc_ret = #1 0x00000000007ae075 in call_gdb (file=file@entry=0x7fe0b0e9e540 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 9021\000\000\000\000\000\000\000\000" #2 0x00000000007b7f0a in do_crash_dump () at dbg-asrt.cc:692 t = 1709195961 dir = "/var/dcss/gamedata/dcss/morgue/stone111/" name = "/var/dcss/gamedata/dcss/morgue/stone111/crash-stone111-20240229-083921.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7fe0b0e9e540 <_IO_2_1_stderr_> #3 0x00000000007ae660 in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00000000009ae9c4 in _armour_type_flags (arm=44 ',') at item-prop.cc:3339 No locals. #6 armour_type_prop (arm=44 ',', prop=prop@entry=ARMF_REGENERATION) at item-prop.cc:3339 No locals. #7 0x0000000000be75ee in _handle_regen_item_equip (item=...) at item-def.h:102 regen_hp = eq_slot = plural = item_name = regen_mp = activate = regen_hp = regen_mp = eq_slot = plural = item_name = activate = #8 equip_effect (slot=EQ_AMULET, item_slot=, unmeld=false, msg=) at player-equip.cc:235 item = @0x1328e88: {base_type = OBJ_JEWELLERY, sub_type = 44 ',', {plus = 0, mon_type = MONS_PROGRAM_BUG, skill = SK_FIGHTING, charges = 0, net_durability = 0, tithe_state = 0}, {plus2 = 0, net_placed = 0, skill_points = 0, stash_freshness = 0}, {special = 183, unrand_idx = 183, subtype_rnd = 183, brand = 183, freshness = 183}, rnd = 64 '@', quantity = 1, flags = 536871439, pos = {x = -1, y = -1}, link = 15, slot = 112, orig_place = {branch = BRANCH_LAIR, depth = 3}, orig_monnum = 0, inscription = "", props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 0 elements, }} eq = block_unmeld_interrupts = {m_block = false, static interrupts_blocked = 0} #9 0x0000000000be7d7a in equip_item (slot=slot@entry=EQ_AMULET, item_slot=, msg=msg@entry=true, skip_effects=skip_effects@entry=false) at player-equip.cc:79 No locals. #10 0x00000000007ce65a in EquipOnDelay::finish (this=0x2f38b80) at delay.cc:755 old_talents = 5 is_amulet = eq_slot = EQ_AMULET #11 0x00000000007cf6d6 in Delay::handle (this=0x2f38b80) at delay.cc:685 No locals. #12 Delay::handle (this=0x2f38b80) at delay.cc:660 No locals. #13 0x00000000007d0345 in handle_delay () at delay.cc:704 delay = #14 0x0000000000e2a2f3 in _input () at main.cc:1144 time_is_frozen = player_disabled = {was_disabled = false} #15 0x0000000000e2af5d in _launch_game () at main.cc:486 game_start = ccon = {cstate = false} #16 0x00000000007027dc in _launch_game_loop () at main.cc:385 game_ended = false game_ended = ge = fe = E = #17 main (argc=, argv=0x7fff676ad168) at main.cc:335 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }, static t = , static f = }} [Inferior 1 (process 9021) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 6, depth = 4 Level id: Swamp:4 Level build method = random_map_for_place, level layout type = swamp, absdepth0 = 18 Level vaults: byrel_swamp_growth_death_and_undeath layout_basic_swamp infiniplex_staircase_pool uniq_bai_suzhen Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #2, type 9 at (48, 45): Terrain change marker (33->32, 231) Marker #3, type 9 at (48, 46): Terrain change marker (33->32, 265) Marker #4, type 9 at (49, 46): Terrain change marker (33->32, 194) Marker #5, type 9 at (50, 46): Terrain change marker (33->32, 221) Marker #6, type 9 at (58, 40): Terrain change marker (33->32, 350) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You open the door. A tyrant leech comes into view. You slice the tyrant leech!! The tyrant leech looks as sick as possible! The tyrant leech is heavily wounded. You barely miss the tyrant leech. The tyrant leech is heavily wounded. The tyrant leech bites you! The tyrant leech draws strength from your injuries! You hit the tyrant leech. The tyrant leech looks as sick as possible! The tyrant leech is heavily wounded. The tyrant leech bites you but does no damage. You slice the tyrant leech!! The tyrant leech looks as sick as possible! The tyrant leech is almost dead. You kill the tyrant leech! Makhleb accepts your kill. You feel better. No target in view! There is an open door here. You see here a tyrant leech corpse. As you open the door, it creaks loudly! You hear a shout! An eleionoma comes into view. The eleionoma shouts! The eleionoma flows through the trees. There is an open door here. Found a wand of mindburst (9). The eleionoma hits you but does no damage. You closely miss the eleionoma. The eleionoma hits you but does no damage. You barely miss the eleionoma. The eleionoma hits you but does no damage. You closely miss the eleionoma. You block the eleionoma's attack. You slice the eleionoma!! The eleionoma looks as sick as possible! The eleionoma is moderately wounded. You closely miss the eleionoma. The eleionoma is moderately wounded. The eleionoma closely misses you. You hit the eleionoma. The eleionoma looks as sick as possible! The eleionoma is heavily wounded. You block the eleionoma's attack. You hit the eleionoma but do no damage. The eleionoma looks as sick as possible! The eleionoma is heavily wounded. The eleionoma hits you but does no damage. You slash the eleionoma! The eleionoma looks as sick as possible! The eleionoma is severely wounded. You closely miss the eleionoma. The eleionoma is severely wounded. The eleionoma hurls a spray of splinters at you. The spray of wooden splinters hits you. You slash the eleionoma! The eleionoma looks as sick as possible! The eleionoma is almost dead. The eleionoma touches a tree and draws upon its vitality. The eleionoma is healed. You slice the eleionoma!! The eleionoma looks as sick as possible! The eleionoma is moderately wounded. The eleionoma hits you! You barely miss the eleionoma. The eleionoma is moderately wounded. You hit the eleionoma but do no damage. The eleionoma looks as sick as possible! The eleionoma is moderately wounded. The eleionoma splashes around in the water. You hit the eleionoma. The eleionoma looks as sick as possible! The eleionoma is heavily wounded. The eleionoma hits you! You slash the eleionoma! The eleionoma looks as sick as possible! The eleionoma is severely wounded. The eleionoma hurls a spray of splinters at you. The spray of wooden splinters misses you. There is an open door here. You slice the eleionoma!! The eleionoma looks as sick as possible! The eleionoma is almost dead. You kill the eleionoma! Makhleb accepts your kill. An eleionoma bone magically twists into a wand of paralysis (8). h - a wand of paralysis (21) (gained 8 charges) There is an open door, spattered with blood here. You see here an eleionoma corpse. You enter the shallow water. Moving in this stuff is going to be slow. O - a wand of mindburst (26) (gained 9 charges) As you open the door, it creaks loudly! There is an open door here. There is an open door here. You open the door. Found a leather armour. There is an open door here. There is an open door here. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. An eleionoma comes into view. The eleionoma shouts! The eleionoma flows through the trees. The eleionoma hits you but does no damage. You slice the eleionoma!! The eleionoma looks as sick as possible! The eleionoma is moderately wounded. You hit the eleionoma. The eleionoma looks as sick as possible! The eleionoma is moderately wounded. You block the eleionoma's attack. You hit the eleionoma. The eleionoma looks as sick as possible! The eleionoma is moderately wounded. The eleionoma hits you but does no damage. You closely miss the eleionoma. The eleionoma is heavily wounded. The eleionoma closely misses you. You enter the shallow water. Moving in this stuff is going to be slow. You slash the eleionoma! The eleionoma looks as sick as possible! The eleionoma is severely wounded. You slice the eleionoma!! The eleionoma looks as sick as possible! The eleionoma is almost dead. The eleionoma hurls a spray of splinters at you. The spray of wooden splinters hits you. You slash the eleionoma! You kill the eleionoma! Makhleb accepts your kill. You feel better. An eleionoma bone magically twists into a wand of quicksilver (14). Your lightning rod (4/4) has regained one charge. G - a wand of quicksilver (19) (gained 14 charges) You see here an eleionoma corpse. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Aizul the Neglectful Guardian comes into view. Found 27 gold pieces. Aizul shouts! Aizul winks several times. Aizul moves out of view. You see here 24 gold pieces. Aizul is nearby! Aiming: Major Destruction (0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Aizul Aim: Aizul The bolt of magma hits Aizul! Aizul is lightly wounded. Aizul is engulfed in a cloud of scalding steam. Unknown command. Unknown command. Okay, then. Aiming: Major Destruction (0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Aizul Aim: Aizul (lightly wounded) The bolt of negative energy hits Aizul! Aizul is drained! Aizul is moderately wounded. Aizul coils herself and waves her upper body at you. The poison arrow hits you. You are poisoned. You partially resist. Unknown command. Unknown command. Aiming: Major Destruction (0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Aizul Aim: Aizul (moderately wounded, lightly drained) The bolt of magma hits Aizul!! Aizul is moderately wounded. You feel very sick. Aizul coils herself and waves her upper body at you. The bolt of poison hits you. You resist. Unknown command. Aiming: Major Destruction (0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Aizul Aim: Aizul (moderately wounded, lightly drained) The bolt of negative energy misses Aizul. You feel sick. Unknown command. Unknown command. You closely miss Aizul. Aizul is moderately wounded. You feel sick. Aizul coils herself and waves her upper body at you. The bolt of poison hits you but does no damage. You are more poisoned. You resist. You closely miss Aizul. Aizul is moderately wounded. You feel very sick. Aizul hits you but does no damage. Unknown command. You slash Aizul! Aizul looks as sick as possible! Aizul is heavily wounded. You feel very sick. Aizul casts a spell at you. The poison arrow misses you. Unknown command. Unknown command. You slice Aizul!! Aizul is severely wounded. You feel very sick. Aizul coils herself and waves her upper body at you. The poison arrow hits you. You are more poisoned. You partially resist. Unknown command. You feel better. Aizul hits you! Aizul coils herself and waves her upper body at you. The bolt of poison hits you. You are poisoned. You resist. Unknown command. Unknown command. You completely miss Aizul. Aizul is severely wounded. You feel very sick. Aizul hits you. Unknown command. Unknown command. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line, f/p - Aizul Aim: Aizul (severely wounded, extremely poisoned, lightly drained) The roots erupt in riotous growth! Roots grab Aizul. The grasping roots constrict Aizul! You feel very sick. Aizul casts a spell at you. The bolt of poison hits you. You resist. Unknown command. Unknown command. Unknown command. You hit Aizul but do no damage. Aizul is severely wounded. The grasping roots constrict Aizul. You feel very sick. Aizul hits you but does no damage. Unknown command. Unknown command. You completely miss Aizul. Aizul is severely wounded. The grasping roots constrict Aizul! You feel sick. Aizul casts a spell at you. You block the poison arrow. Unknown command. Unknown command. You slice Aizul!! You kill Aizul! Makhleb accepts your kill. You feel better. You feel sick. Your Fighting skill increases to level 18! Unknown command. You feel very sick. Things that are here: the serpent talisman of the Tundras {Will++}; the guardian serpent corpse of Aizul You feel sick. You now have 1359 gold pieces (gained 24). You feel sick. You start resting. You feel sick. x6 You are no longer poisoned. You start resting. HP restored. You now have 1386 gold pieces (gained 27). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A six-headed hydra comes into view. Found a potion of heal wounds. The +2 war axe of Vauclaza {venom, rN+ Dex+2} stops dripping with poison. Your +0 war axe of flaming bursts into flame! Y - a +0 war axe of flaming (weapon) Unknown command. Unknown command. You lop one of the six-headed hydra's heads off! The flame cauterises the wound! You hit the five-headed hydra. You burn the five-headed hydra. The five-headed hydra is lightly wounded. You block the five-headed hydra's attack. The five-headed hydra bites you but does no damage. The five-headed hydra closely misses you. The five-headed hydra bites you but does no damage. The five-headed hydra bites you. Unknown command. You hack one of the five-headed hydra's heads off! The flame cauterises the wound! You slice the four-headed hydra!! You burn the four-headed hydra! The four-headed hydra is moderately wounded. The four-headed hydra barely misses you. The four-headed hydra bites you but does no damage. You block the four-headed hydra's attack. The four-headed hydra bites you but does no damage. Unknown command. You slice one of the four-headed hydra's heads off! The flame cauterises the wound! You hit the three-headed hydra. You burn the three-headed hydra. The three-headed hydra is heavily wounded. Unknown command. You chop one of the three-headed hydra's heads off! The flame cauterises the wound! You slice the two-headed hydra!! You burn the two-headed hydra. The two-headed hydra is almost dead. You block the two-headed hydra's attack. The two-headed hydra bites you but does no damage. Unknown command. You hit the two-headed hydra. You burn the two-headed hydra. The two-headed hydra is almost dead. The two-headed hydra completely misses you. You block the two-headed hydra's attack. Unknown command. You chop one of the two-headed hydra's heads off! The flame cauterises the wound! You slice the one-headed hydra!! You burn the one-headed hydra. You kill the one-headed hydra! Makhleb accepts your kill. You feel better. Unknown command. You see here a hydra corpse. g - 9 scrolls of blinking (gained 1) m - 6 potions of heal wounds (gained 1) You see here a hydra corpse. z - 3 scrolls of fear (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You open the door. There is an open door here. There is an open door here. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +1 falchion of holy wrath. You enter the shallow water. Moving in this stuff is going to be slow. Done exploring. Okay, then. Search for what [Enter for "."]? . Done exploring. There is a stone staircase leading down here. You climb downwards. The bunyip gives a hideous shriek! The spriggan rider shouts! x2 The seven-headed hydra roars! There is a stone staircase leading up here. There are monsters nearby! A demon appears! You enter the shallow water. Moving in this stuff is going to be slow. Bai Suzhen, Madame White Snake comes into view. She is wielding a +2 quarterstaff of draining. Found a beast talisman. The spriggan rider barely misses you. The spriggan rider hits you but does no damage. Unknown command. Your unstable footing causes you to fumble your attack. You block the spriggan rider's attack. The spriggan rider hits you with a +0 spear! The teleport trap disappears. The thorn hunter disappears! Unknown command. Unknown command. Unknown command. The spriggan rider blocks your attack. You slice the bunyip!! You burn the bunyip. You barely miss the spriggan rider. The bunyip claws you but does no damage. The bunyip barely misses you. The bunyip closely misses you. Your blizzard demon hits the spriggan rider! The spriggan rider blocks your blizzard demon's attack. The spriggan rider hits you with a +0 spear! The spriggan rider barely misses you. Unknown command. Unknown command. Unknown command. You completely miss the bunyip. The bunyip is moderately wounded. You hit the spriggan rider. You burn the spriggan rider. The spriggan rider blocks your attack. Bai Suzhen roars! Send 'em back where they came from! Your blizzard demon disappears in a puff of smoke! Unknown command. Unknown command. The spriggan rider hits you from afar with a +0 spear. x3 You block the spriggan rider's attack. There is a stone staircase leading up here. Unknown command. Unknown command. There are monsters nearby! Unknown command. Unknown command. The spriggan rider hits you but does no damage. x2 The bunyip barely misses you. The bunyip claws you but does no damage. You block the bunyip's attack. You climb upwards. There is a stone staircase leading down here. Unknown command. Unknown command. You start resting. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +1 falchion of holy wrath. There is a stone staircase leading down here. Okay, then. You climb downwards. Level annotation: Bai Suzhen There is a stone staircase leading up here. You enter the shallow water. Moving in this stuff is going to be slow. A seven-headed hydra and an eleionoma come into view. The seven-headed hydra roars! The eleionoma shouts! A demon appears! Unknown command. Unknown command. The eleionoma flows through the trees. Your Executioner hits the eleionoma. Your Executioner barely misses the eleionoma. Your Executioner hits the eleionoma. You hit the eleionoma. You burn the eleionoma. The eleionoma is lightly wounded. Your Executioner hits the eleionoma. Your Executioner closely misses the eleionoma. Your Executioner hits the eleionoma. The seven-headed hydra bites your Executioner! x2 The seven-headed hydra bites your Executioner. The seven-headed hydra barely misses your Executioner. x2 The seven-headed hydra closely misses your Executioner. The seven-headed hydra bites your Executioner but does no damage. The eleionoma hurls a spray of splinters at you. The spray of wooden splinters hits you!! You slash the eleionoma! You burn the eleionoma. The eleionoma is heavily wounded. Your Executioner gestures. Your Executioner seems to speed up. The seven-headed hydra barely misses your Executioner. The seven-headed hydra completely misses your Executioner. The seven-headed hydra bites your Executioner! The seven-headed hydra closely misses your Executioner. The seven-headed hydra completely misses your Executioner. The seven-headed hydra closely misses your Executioner. The seven-headed hydra barely misses your Executioner. Unknown command. You slice the eleionoma!! You burn the eleionoma. The eleionoma is severely wounded. Your Executioner hits the seven-headed hydra!! Your Executioner hits the seven-headed hydra. x2 Your Executioner hits the seven-headed hydra!! Your Executioner hits the seven-headed hydra! x2 The eleionoma touches a tree and draws upon its vitality. The eleionoma is healed. You slash the eleionoma! You burn the eleionoma! The eleionoma is heavily wounded. Your Executioner hits the seven-headed hydra!! The seven-headed hydra dies! Makhleb accepts your kill. Your Executioner hits the eleionoma!! Your Executioner hits the eleionoma. x2 The eleionoma touches a tree and draws upon its vitality. The eleionoma is healed. Your Executioner hits the eleionoma! x2 Your Executioner barely misses the eleionoma. You closely miss the eleionoma. The eleionoma is moderately wounded. Your Executioner hits the eleionoma! Your Executioner hits the eleionoma. x2 Your Executioner hits the eleionoma! Your Executioner hits the eleionoma. Your Executioner barely misses the eleionoma. The eleionoma hurls a spray of splinters at your Executioner. The spray of wooden splinters hits your Executioner. You hit the eleionoma. You burn the eleionoma. The eleionoma is severely wounded. Your Executioner hits the eleionoma!! Your Executioner hits the eleionoma. The eleionoma dies! Makhleb accepts your kill. Unknown command. You swap places. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Your Executioner disappears in a puff of smoke! You enter the shallow water. Moving in this stuff is going to be slow. You start resting. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. A swamp worm comes into view. You enter the shallow water. Moving in this stuff is going to be slow. You block the swamp worm's attack. The swamp worm bites you! You hit the swamp worm. You burn the swamp worm. The swamp worm is lightly wounded. The swamp worm barely misses you. You closely miss the swamp worm. The swamp worm is lightly wounded. You barely miss the swamp worm. The swamp worm is lightly wounded. The swamp worm barely misses you. You hit the swamp worm. You burn the swamp worm. The swamp worm is moderately wounded. The swamp worm bites you but does no damage. Your unstable footing causes you to fumble your attack. The swamp worm bites you but does no damage. You closely miss the swamp worm. The swamp worm is moderately wounded. The swamp worm bites you but does no damage. Your unstable footing causes you to fumble your attack. You block the swamp worm's attack. You hit the swamp worm. You burn the swamp worm. The swamp worm is heavily wounded. The swamp worm bites you. Your unstable footing causes you to fumble your attack. You block the swamp worm's attack. You closely miss the swamp worm. The swamp worm is heavily wounded. You slash the swamp worm! You burn the swamp worm. The swamp worm is almost dead. The swamp worm bites you but does no damage. You closely miss the swamp worm. The swamp worm is almost dead. The swamp worm bites you. Your unstable footing causes you to fumble your attack. You block the swamp worm's attack. Your unstable footing causes you to fumble your attack. The swamp worm bites you but does no damage. You hit the swamp worm. You burn the swamp worm. The swamp worm is almost dead. The swamp worm closely misses you. Your unstable footing causes you to fumble your attack. The swamp worm bites you. Your unstable footing causes you to fumble your attack. You slash the swamp worm! You burn the swamp worm. You kill the swamp worm! Makhleb accepts your kill. You feel better. No target in view! You see here a swamp worm corpse. An alligator comes into view. Your +0 war axe of flaming stops flaming. You feel agile. The +2 war axe of Vauclaza {venom, rN+ Dex+2} begins to drip with poison! Z - the +2 war axe of Vauclaza (weapon) {venom, rN+ Dex+2} You slash the alligator! The alligator is poisoned. The alligator is lightly wounded. The alligator barely misses you. The alligator closely misses you. You hit the alligator. The alligator looks as sick as possible! The alligator is lightly wounded. You block the alligator's attack. The alligator barely misses you. You slash the alligator! The alligator is heavily wounded. The alligator tail-slaps you but does no damage. You block the alligator's attack. You closely miss the alligator. The alligator is heavily wounded. You block the alligator's attack. The alligator barely misses you. You slice the alligator!! The alligator looks as sick as possible! The alligator is almost dead. The alligator barely misses you. The alligator bites you but does no damage. You closely miss the alligator. The alligator is almost dead. You slash the alligator! You kill the alligator! Makhleb accepts your kill. No target in view! You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A seven-headed hydra is nearby! The +2 war axe of Vauclaza {venom, rN+ Dex+2} stops dripping with poison. Your +0 war axe of flaming bursts into flame! Y - a +0 war axe of flaming (weapon) Aiming: Minor Destruction (0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - seven-headed hydra Aim: a seven-headed hydra The puff of flame hits the seven-headed hydra! The seven-headed hydra is lightly wounded. The seven-headed hydra is engulfed in a cloud of scalding steam. x2 The seven-headed hydra completely misses you. You block the seven-headed hydra's attack. The seven-headed hydra bites you! The seven-headed hydra bites you. The seven-headed hydra barely misses you. The seven-headed hydra bites you but does no damage. x2 Unknown command. You barely miss the seven-headed hydra. The seven-headed hydra is moderately wounded. Unknown command. You barely miss the seven-headed hydra. The seven-headed hydra is moderately wounded. The seven-headed hydra is engulfed in a cloud of scalding steam. You block the seven-headed hydra's attack. The seven-headed hydra bites you. You block the seven-headed hydra's attack. The seven-headed hydra bites you but does no damage. x4 You hack one of the seven-headed hydra's heads off! The flame cauterises the wound! You hit the six-headed hydra. You burn the six-headed hydra. The six-headed hydra is heavily wounded. The six-headed hydra bites you but does no damage. x4 The six-headed hydra closely misses you. You block the six-headed hydra's attack. You chop one of the six-headed hydra's heads off! The flame cauterises the wound! You slice the five-headed hydra!! You burn the five-headed hydra. The five-headed hydra is almost dead. You block the five-headed hydra's attack. x2 The five-headed hydra bites you but does no damage. The five-headed hydra barely misses you. The five-headed hydra bites you! You slice one of the five-headed hydra's heads off! The flame cauterises the wound! You hit the four-headed hydra. You burn the four-headed hydra. The four-headed hydra is almost dead. Unknown command. You slice one of the four-headed hydra's heads off! The flame cauterises the wound! You slice the three-headed hydra!! You burn the three-headed hydra. You kill the three-headed hydra! Makhleb accepts your kill. You feel better. Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. A will-o-the-wisp comes into view. The will-o-the-wisp gives a chilling moan. You hear a shout! Aiming: Polymorph Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f - will-o-the-wisp Aim: a will-o-the-wisp (74% to hit) The puff of flame hits the will-o-the-wisp. The will-o-the-wisp resists. The will-o-the-wisp is lightly damaged. An eleionoma comes into view. Unknown command. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line, f - you, p - will-o-the-wisp Okay, then. Okay, then. Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. You are engulfed in a cloud of scalding steam. The will-o-the-wisp gestures. The will-o-the-wisp conjures some marshlight! 2 foxfires come into view. Unknown command. Unknown command. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - will-o-the-wisp Aim: a will-o-the-wisp (lightly damaged, 74% to hit) Okay, then. Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line, f/p - will-o-the-wisp Aim: a will-o-the-wisp (lightly damaged, 74% to hit) The bolt of dispelling energy misses the foxfire. The bolt of dispelling energy hits the will-o-the-wisp!! The will-o-the-wisp is heavily damaged. You are engulfed in a cloud of scalding steam. The foxfire hits you!! The foxfire hits you! Unknown command. Unknown command. Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line, f/p - will-o-the-wisp Aim: a will-o-the-wisp (wisps of flame, heavily damaged, 74% to hit) The bolt of dispelling energy hits the will-o-the-wisp!! You destroy the will-o-the-wisp! Makhleb accepts your kill. You feel better. You are engulfed in a cloud of scalding steam. Unknown command. Unknown command. Throw: 8 darts (curare) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - eleionoma Aim: an eleionoma (63% to hit) You throw a curare-tipped dart. The curare-tipped dart closely misses the eleionoma. You hear a splash. Unknown command. You slash the eleionoma! You burn the eleionoma. The eleionoma is moderately wounded. You hit the eleionoma. You burn the eleionoma. The eleionoma is moderately wounded. The eleionoma hits you but does no damage. You slash the eleionoma! You burn the eleionoma. The eleionoma is moderately wounded. You slash the eleionoma! You burn the eleionoma. The eleionoma is heavily wounded. The eleionoma hits you but does no damage. You slash the eleionoma! You burn the eleionoma! The eleionoma is almost dead. The eleionoma hurls a spray of splinters at you. The spray of wooden splinters hits you! You hit the eleionoma. You burn the eleionoma. The eleionoma is almost dead. You hit the eleionoma. You burn the eleionoma. The eleionoma is almost dead. The eleionoma splashes around in the water. You completely miss the eleionoma. The eleionoma is almost dead. The eleionoma completely misses you. You hit the eleionoma. You burn the eleionoma. You kill the eleionoma! Makhleb accepts your kill. You feel better. You hear a splash. An eleionoma bone magically twists into a wand of flame (4). You enter the shallow water. Moving in this stuff is going to be slow. Found an escape hatch in the ceiling. Things that are here: a wand of flame (4); an eleionoma corpse L - 8 curare-tipped darts (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. You start resting. Bai Suzhen is nearby! Throw: 8 darts (curare) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Bai Suzhen Aim: Bai Suzhen, wielding a +0 great sword (wandering, hasn't noticed you, 70% to hit) You throw a curare-tipped dart. The curare-tipped dart barely misses Bai Suzhen. You hear a splash. Bai Suzhen roars! Unknown command. Unknown command. Throw: 7 darts (curare) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Bai Suzhen Aim: Bai Suzhen, wielding a +0 great sword (70% to hit) Okay, then. Okay, then. Unknown command. Throw: 7 darts (curare) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Bai Suzhen Aim: Bai Suzhen, wielding a +0 great sword (70% to hit) You throw a curare-tipped dart. The curare-tipped dart hits Bai Suzhen. Bai Suzhen whispers to herself, "Everyone I saved... Everyone I doomed..." Bai Suzhen roars! An eight-headed hydra appears. Unknown command. Unknown command. Unknown command. Unknown command. Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line, f/p - Bai Suzhen Aim: Bai Suzhen, wielding a +0 great sword (81% to hit) Okay, then. Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line, f/p - Bai Suzhen Aim: Bai Suzhen, wielding a +0 great sword (81% to hit) The bolt of dispelling energy hits Bai Suzhen!! Bai Suzhen is lightly wounded. Unknown command. Unknown command. Unknown command. Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line, f/p - Bai Suzhen Aim: Bai Suzhen, wielding a +0 great sword (lightly wounded, 81% to hit) The bolt of dispelling energy hits Bai Suzhen!! Bai Suzhen is moderately wounded. The bolt of dispelling energy hits the eight-headed hydra!! The eight-headed hydra is moderately wounded. Unknown command. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line, f/p - Bai Suzhen Aim: Bai Suzhen, wielding a +0 great sword (moderately wounded) The roots erupt in riotous growth! Roots grab Bai Suzhen. Roots grab the eight-headed hydra. The grasping roots constrict Bai Suzhen. The grasping roots constrict the eight-headed hydra! Bai Suzhen escapes! The eight-headed hydra struggles to escape constriction. Unknown command. Unknown command. Unknown command. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line, f/p - Bai Suzhen Aim: Bai Suzhen, wielding a +0 great sword (moderately wounded, chance to affect: 5%) Okay, then. Aiming: Major Destruction (0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Bai Suzhen Aim: Bai Suzhen, wielding a +0 great sword (moderately wounded) The bolt of negative energy hits Bai Suzhen! Bai Suzhen is drained! Bai Suzhen roars in fury and transforms into a fierce dragon! Bai Suzhen is moderately wounded. The grasping roots constrict the eight-headed hydra. The eight-headed hydra struggles to escape constriction. The eight-headed hydra escapes! Unknown command. Unknown command. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line, f/p - Bai Suzhen Aim: Bai Suzhen (moderately wounded, surrounded by thunder, lightly drained, chance to affect: 21%) Okay, then. Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line, f/p - Bai Suzhen Aim: Bai Suzhen (moderately wounded, surrounded by thunder, lightly drained, 94% to hit) The bolt of dispelling energy hits Bai Suzhen. Bai Suzhen is moderately wounded. Unknown command. Unknown command. Unknown command. Okay, then. You hit Bai Suzhen. You burn Bai Suzhen. Bai Suzhen is moderately wounded. Unknown command. Unknown command. Unknown command. Okay, then. Okay, then. Okay, then. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You are engulfed in a thunderstorm. The eight-headed hydra disappears in a puff of smoke! Bai Suzhen bites you but does no damage. You block Bai Suzhen's attack. Bai Suzhen barely misses you. Unknown command. Unknown command. Unknown command. You completely miss Bai Suzhen. Bai Suzhen is moderately wounded. Bai Suzhen breathes water at you. The torrent of water hits you but does no damage. You shrug off the wave. The wave splashes down. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You hear a shout! Unknown command. You hit Bai Suzhen but do no damage. Bai Suzhen is moderately wounded. You are engulfed in a thunderstorm. Unknown command. Unknown command. Your unstable footing causes you to fumble your attack. You are engulfed in a thunderstorm. Bai Suzhen grumbles, "Damn that jealous turtle monk." Bai Suzhen completely misses you. Bai Suzhen claws you but does no damage. Bai Suzhen tramples you but does no damage. Unknown command. You carve Bai Suzhen like a ham!!! You burn Bai Suzhen! Bai Suzhen is severely wounded. You are engulfed in a thunderstorm. Unknown command. You hit Bai Suzhen but do no damage. Bai Suzhen is severely wounded. Bai Suzhen breathes water at you. The torrent of water hits you!!! You are knocked back by the torrent of water. Splash! The wave splashes down. Unknown command. Unknown command. Okay, then. Unknown command. Unknown command. You feel a strong urge to attack something. Bai Suzhen closely misses you. Bai Suzhen claws you but does no damage. Bai Suzhen tramples you. You stumble backwards! Splash! You barely miss Bai Suzhen. Bai Suzhen is severely wounded. Bai Suzhen bites you but does no damage. You block Bai Suzhen's attack. Bai Suzhen tramples you but does no damage. Unknown command. Your unstable footing causes you to fumble your attack. Unknown command. You hit Bai Suzhen but do no damage. Bai Suzhen is heavily wounded. You block Bai Suzhen's attack. Bai Suzhen claws you but does no damage. Bai Suzhen tramples you but does no damage. Unknown command. Your unstable footing causes you to fumble your attack. Unknown command. Your unstable footing causes you to fumble your attack. You are engulfed in a thunderstorm. * * * LOW HITPOINT WARNING * * * Bai Suzhen breathes water at you. The torrent of water hits you!!! * * * LOW HITPOINT WARNING * * * The wave splashes down. You hear a shout! Unknown command. You barely miss Bai Suzhen. Bai Suzhen is heavily wounded. Unknown command. Unknown command. You are no longer berserk. You are exhausted. You feel yourself slow down. Bai Suzhen bites you. * * * LOW HITPOINT WARNING * * * You block Bai Suzhen's attack. Bai Suzhen tramples you but does no damage. Unknown command. Blink to where? Press: ? - help, Dir - move target, p - Bai Suzhen Splash! As you read the scroll of blinking, it crumbles to dust. You start putting on your amulet. You continue putting on your amulet of guardian spirit. x3 Bai Suzhen breathes water at you. You stop putting on your amulet. The torrent of water misses you. The wave splashes down. You hear a shout! x3 Unknown command. Okay, then. Blink to where? Press: ? - help, Dir - move target Splash! As you read the scroll of blinking, it crumbles to dust. The spriggan rider shouts! x2 The spriggan rider hits you but does no damage. The spriggan rider hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. Okay, then. Unknown command. Okay, then. Unknown command. Blink to where? Press: ? - help, Dir - move target Splash! You fall into the shallow water. Moving in this stuff is going to be slow. As you read the scroll of blinking, it crumbles to dust. Unknown command. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. You start putting on your amulet. You continue putting on your amulet of guardian spirit. x4 The spriggan rider hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The spriggan rider hits you but does no damage. x2 You continue putting on your amulet of guardian spirit. The spriggan rider hits you but does no damage. You block the spriggan rider's attack. The spriggan rider hits you but does no damage. You finish putting on your amulet of guardian spirit. You feel your power drawn to a protective spirit. p - an amulet of guardian spirit (around neck) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-557-g68838b5 0.32-a0-558-g233958a Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_WEAR_JEWELLERY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [stone111] Species: Mountain Dwarf Job: Fighter HP: 14/157; mods: 0/0 MP: 29/29; mod: 0 Stats: 31 (31) 17 (17) 9 (9) Position: (65, 23), god: Makhleb (8), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading up Delayed (1): type: armour_on duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 34 | 18 | 8299 | 164/1030 Short Blades | X | 0 | 0 | 0 | 0 | 0/70 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 1 | 33 | 15 | 5075 | 462/690 Maces & Flails | X | 0 | 0 | 19 | 8052 | 345/937 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/42 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/70 Armour | X | 0 | 0 | 9 | 2190 | 298/441 Dodging | X | 0 | 0 | 0 | 0 | 0/84 Stealth | X | 0 | 0 | 0 | 0 | 0/70 Shields | X | 0 | 0 | 7 | 1300 | 123/336 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 0 | 0 | 0/70 Conjurations | X | 0 | 0 | 0 | 0 | 0/59 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 0 | 0 | 0/70 Fire Magic | X | 0 | 0 | 0 | 0 | 0/35 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/84 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/70 Invocations | X | 1 | 33 | 18 | 5987 | 235/729 Evocations | X | 0 | 0 | 5 | 631 | 1/252 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #3: 135 #142: 245 Attributes: #12: 2877 #13: 1491 #23: 24199 #24: 1980805581 #49: 2714 Mutations: runic magic: 1 (innate) artefact enchanting: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #50: +0 war axe of flaming eq slot #1, inv slot #19: +2 cloak of preservation eq slot #2, inv slot #11: +2 helmet of intelligence eq slot #3, inv slot #16: +0 pair of gloves eq slot #4, inv slot #28: +2 pair of boots eq slot #5, inv slot #39: +3 buckler of cold resistance eq slot #6, inv slot #0: +3 chain mail of poison resistance eq slot #7, inv slot #20: +4 ring of protection eq slot #8, inv slot #42: ring "Goabeute" {Will+ Str+6 Int+3} eq slot #9, inv slot #15: amulet of guardian spirit }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .~ ~~. ~~~♣ ~~~.. ♣♣♣ #~~~.♣♣~♣♣♣♣♣♣♣ #~~~...~§~.i.♣♣ #~~~§~~~...i~@♣ ##~~~~§.♣♣.~~.♣ #♣~~~~.♣♣♣♣♣♣♣ ##§~~~..♣ ##~~~~.♣♣ ##~~~~~♣ ##~~§~♣ ##~i♣♣ ##~~♣ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (40, 34): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 1 at (40, 36): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} >>>>>>>>>>>>>>>>>>>>>>