Dungeon Crawl Stone Soup version 0.34-a0-3-g68670cc5b6 (webtiles) character file. Game seed: 15830305460266221134 27 stone111 the Conjurer (level 2, 0/22 HPs) Began as a Deep Elf Conjurer on Apr 28, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:21 (334 turns). stone111 the Conjurer (Deep Elf Conjurer) Turns: 334, Time: 00:02:22 Health: 0/22 AC: 21 Str: 4 XL: 2 Next: 93% Magic: 2/9 EV: 2 Int: 22 God: Gold: 28 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . - Branches rCold . . . (no offhand) rNeg . . . a - melded +0 robe rPois + (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (0 -> -3), tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons d - a +1 short sword of venom Armour a - a +0 robe (melded) Jewellery e - an amulet of faith Scrolls f - a scroll of vulnerability {unknown} g - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting + Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11666 Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You regenerate magic rapidly. Message History The adder poisons you! You take 1 HP, and have [13/22] HP; You lose 2MP, and have [6/9] MP The searing ray hits Sigmund. Sigmund is severely wounded. You feel sick. The adder bites you but does no damage. Sigmund hits you from afar with a +0 scythe. The adder bites you but does no damage. You take 6 HP, and have [7/22] HP !!!!! HP Warning !!!!! You lose 1MP, and have [5/9] MP The searing ray hits Sigmund. Sigmund is almost dead. You feel sick. The adder bites you but does no damage. Sigmund points at you and mumbles some strange words. You resist with significant effort. The searing ray hits Sigmund. Sigmund is almost dead. You finish channelling your searing ray. You feel sick. The adder bites you but does no damage. Sigmund points at you and mumbles some strange words. The puff of flame hits you. * * * LOW HITPOINT WARNING * * * You take 6 HP, and have [1/22] HP !!!!! HP Warning !!!!! You lose 1MP, and have [4/9] MP Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, 77% to hit) Okay, then. Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, 77% to hit) You focus your ray upon Sigmund. The searing ray misses Sigmund. (Press . to maintain the ray.) You die... #.....................# ###..........########.####### #.......##.######.......... ##########.#......#.#..#### #.#.†....#.#..# #.#.....<#.#..#### #.#.####.#.....††. #.# #.######### #♣# #.. #.....S.@.# ... #......#..# .... #.........# .... #.#..#.. .#...... # #..#..#.# #..#..# # #..#..# You could see Sigmund and an adder. Vanquished Creatures A gnoll (D:1) A dart slug (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:1) 3 jackals (D:2) A quokka (D:1) 2 bats (D:1) A frilled lizard (D:1) 4 rats 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stone111 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 112 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 115 | D:1 | Learned a level 2 spell: Searing Ray 323 | D:2 | Noticed Sigmund 333 | D:2 | HP: 1/22 [Sigmund/puff of flame (5)] 334 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_basic, serial_shops, shop D:2: layout_basic, serial_curves, eino_curves_03, eino_curves_03, chequers_serial_rivers_micro_b, nicolae_twisty_statue_hallways, uniq_sigmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.9 Action || total ---------------------------++------- Cast: Magic Dart || 25 Searing Ray || 5 Use: Potion || 1 Armour: Robe || 12 Skin || 10 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 333 | 333 | 0 | 0 | 0 | 2 | 166.5 | Dungeon | 333 | 333 | 0 | 0 | 0 | 2 | 166.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 219 daAuts D:2: 114 daAuts