[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f9935e5af2a in __waitpid (pid=31897, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007f9935e5af2a in __waitpid (pid=31897, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 sc_ret = #1 0x0000000000790ba5 in call_gdb (file=file@entry=0x7f9935e45540 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 15018\000\000\000\000\000\000\000" #2 0x000000000079a82a in do_crash_dump () at dbg-asrt.cc:692 t = 1713204001 dir = "/var/dcss/gamedata/dcss/morgue/strontium90w/" name = "/var/dcss/gamedata/dcss/morgue/strontium90w/crash-strontium90w-20240415-180001.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7f9935e45540 <_IO_2_1_stderr_> #3 0x0000000000791190 in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 0x00007f9935ab5438 in __GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:54 resultvar = 0 pd = pid = 15018 selftid = 15018 #6 0x00007f9935ab703a in __GI_abort () at abort.c:89 save_stage = 2 act = {__sigaction_handler = {sa_handler = 0x0, sa_sigaction = 0x0}, sa_mask = {__val = {0 }}, sa_flags = 0, sa_restorer = 0x13fe940 } sigs = {__val = {32, 0 }} #7 0x00007f9936621dde in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #8 0x00007f993662d7a6 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #9 0x00007f993662c809 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #10 0x00007f993662d1a4 in __gxx_personality_v0 () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #11 0x00007f9936076ff3 in ?? () from /lib/x86_64-linux-gnu/libgcc_s.so.1 No symbol table info available. #12 0x00007f9936077856 in _Unwind_Resume () from /lib/x86_64-linux-gnu/libgcc_s.so.1 No symbol table info available. #13 0x00000000005778cb in __gnu_cxx::new_allocator::deallocate (this=, __p=) at errors.cc:39 No locals. #14 std::allocator_traits >::deallocate (__a=..., __n=, __p=) at /usr/include/c++/9/bits/alloc_traits.h:469 No locals. #15 std::__cxx11::basic_string, std::allocator >::_M_destroy (__size=, this=) at /usr/include/c++/9/bits/basic_string.h:241 No locals. #16 std::__cxx11::basic_string, std::allocator >::_M_dispose (this=) at /usr/include/c++/9/bits/basic_string.h:236 No locals. #17 std::__cxx11::basic_string, std::allocator >::~basic_string (this=, __in_chrg=) at /usr/include/c++/9/bits/basic_string.h:662 No locals. #18 sysfail (msg=msg@entry=0xe332c8 "write error while saving") at errors.cc:33 args = {{gp_offset = 8, fp_offset = 48, overflow_arg_area = 0x7ffd54a8f3d0, reg_save_area = 0x7ffd54a8f300}} buf = "\000.~\001\000\000\000\000\060\207w\001\000\000\000\000e saving: Bad file descriptor" #19 0x0000000000bad1f7 in chunk_writer::raw_write (this=this@entry=0x21233d0, data=0x21b1750, len=3305) at package.cc:760 space = 3305 #20 0x0000000000bad353 in chunk_writer::~chunk_writer (this=0x21233d0, __in_chrg=) at package.cc:728 res = 1 #21 chunk_writer::~chunk_writer (this=0x21233d0, __in_chrg=) at package.cc:704 res = #22 0x000000000086e2e5 in writer::~writer (this=0x7ffd54a8f430, __in_chrg=) at tags.h:72 No locals. #23 _write_tagged_chunk (chunkname=..., tag=) at files.cc:1045 outf = {_filename = "", _file = 0x0, _chunk = 0x21233d0, _ignore_errors = false, _pbuf = 0x6faea6 , std::allocator >::_M_construct(char const*, char const*, std::forward_iterator_tag)+166>, failed = false} #24 0x0000000000874771 in _save_game_base () at /usr/include/c++/9/bits/char_traits.h:342 No locals. #25 save_game (leave_game=leave_game@entry=true, farewellmsg=farewellmsg@entry=0xe36056 "Game saved, see you later!") at files.cc:2591 saving_game = {val = , oldval = false} #26 0x0000000000dee245 in _input () at main.cc:1231 cmd = CMD_NO_CMD real_prev_cmd = player_disabled = {was_disabled = false} #27 0x0000000000def14d in _launch_game () at main.cc:486 game_start = ccon = {cstate = false} #28 0x00000000006e898c in _launch_game_loop () at main.cc:385 game_ended = false game_ended = ge = fe = E = #29 main (argc=, argv=0x7ffd54a8fad8) at main.cc:335 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }, static t = , static f = }} [Inferior 1 (process 15018) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -DEXPERIMENTAL_BRANCH="HEAD" -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 0 Level vaults: moated_graveyard_arrival layout_basic minmay_door_square Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (52, 33): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, strontium90w the Hill Orc Fighter. Are you destined to find the fabled Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a helmet. Found a staircase leading out of the dungeon. There is a staircase leading out of the dungeon here. A bat comes into view. A bat is nearby! Why would you want to do that? You block the bat's attack. You closely miss the bat. The bat hits you but does no damage. x2 You slash the bat! You kill the bat! You see here a bat corpse. Found a stone staircase leading down. A rat comes into view. The rat squeaks loudly. A rat is nearby! A bat comes into view. The bat moves out of view. You closely miss the rat. You block the rat's attack. The rat bites you but does no damage. You closely miss the rat. The rat bites you but does no damage. You hit the rat. The rat is moderately wounded. The rat bites you. The rat barely misses you. You closely miss the rat. The rat is moderately wounded. You block the rat's attack. You hit the rat. You kill the rat! You block the bat's attack. The bat barely misses you. You see here a rat corpse. A bat comes into view. The bat barely misses you. You completely miss the bat. The bat hits you but does no damage. The bat barely misses you. The bat hits you. You block the bat's attack. The bat barely misses you. You closely miss the bat. You hit the bat but do no damage. The bat hits you but does no damage. x2 You closely miss the bat. The bat hits you but does no damage. x2 The bat closely misses you. You closely miss the bat. The bat hits you but does no damage. The bat barely misses you. You block the bat's attack. The bat hits you but does no damage. You hit the bat. The bat is severely wounded. You slash the bat! You kill the bat! You block the bat's attack. The bat hits you but does no damage. You hit the bat. You kill the bat! Things that are here: a bat corpse; a rat corpse You now have 7 gold pieces. Found 4 stones. A goblin comes into view. It is wielding a +0 club. Found a club and 15 gold pieces. A goblin is nearby! You block the goblin's attack. You closely miss the goblin. The goblin hits you with a +0 club. You barely miss the goblin. The goblin closely misses you. You slash the goblin! You kill the goblin! HP restored. Key pressed, stopping explore. You now have 22 gold pieces (gained 15). You now have 33 gold pieces (gained 11). You open the door. There is an open door here. You open the door. You open the door. You open the door. You open the door. You open the door. There is an open door here. e - a bubbling silvery potion An endoplasm comes into view. The endoplasm quivers. You barely miss the endoplasm. The endoplasm freezes you. You are frozen. You slash the endoplasm! You kill the endoplasm! Your Axes skill increases to level 3! A goblin comes into view. It is wielding a +0 club. The goblin shouts! A goblin is nearby! Found 8 gold pieces. Found a scroll labelled SOPHAU AXTAB. The goblin hits you but does no damage. You slash the goblin! You kill the goblin! You have reached level 2! f - a scroll labelled SOPHAU AXTAB You now have 41 gold pieces (gained 8). A hobgoblin comes into view. The hobgoblin shouts! You block the hobgoblin's attack. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. You slash the hobgoblin! You kill the hobgoblin! You see here a hobgoblin corpse. A kobold comes into view. It is wielding a +0 club. The kobold shouts! The kobold throws a stone. The stone hits you but does no damage. The kobold misses you. You slash the kobold! You kill the kobold! Things that are here: a +0 club; 3 stones Found a stone staircase leading down. g - a scroll labelled CAHAMO ITAICOPP An endoplasm comes into view. The endoplasm quivers. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.31.0-1-g2c135a0 Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 1, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_EXPLORE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [strontium90w] Species: Hill Orc Job: Fighter HP: 27/27; mods: 0/0 MP: 2/2; mod: 0 Stats: 18 (18) 8 (8) 10 (10) Position: (50, 20), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 3 | 338 | 126/141 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/42 Axes | X | 1 | 20 | 3 | 181 | 3/119 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/42 Polearms | X | 1 | 0 | 0 | 0 | 0/42 Staves | X | 1 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 1 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 29 | 3 | 351 | 99/168 Dodging | X | 1 | 3 | 0 | 0 | 0/70 Stealth | X | 1 | 0 | 0 | 0 | 0/59 Shields | X | 1 | 23 | 3 | 312 | 60/168 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/42 Spellcasting | X | 1 | 0 | 0 | 0 | 0/84 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/70 Fire Magic | X | 1 | 0 | 0 | 0 | 0/42 Ice Magic | X | 1 | 0 | 0 | 0 | 0/59 Air Magic | X | 1 | 0 | 0 | 0 | 0/70 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/70 Invocations | X | 1 | 0 | 0 | 0 | 0/29 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: Attributes: #12: 41 #49: 58 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #0: +0 war axe eq slot #5, inv slot #2: +0 buckler eq slot #6, inv slot #1: +0 scale mail }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ... ... ...### .... J... ..... .>.. ....# ...# #..#### #..# #....#####.####### #####............... #.....#)..##@# #.....###....#### #.....# ###.....# #####.# #...#.#### #.# ###......# #########.# #........ ........#.# #........[ ........#.# ###....... ........#.# ####...#...#. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>