Seeded DCSS version 0.31-a0-1612-g4aaf141 (webtiles) character file. Game seed: 1732258547108120200 (custom seed) 14 strontium90w the Firebug (level 2, -1/20 HPs) Began as a Ghoul Fire Elementalist on Jan 9, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:48 (388 turns). strontium90w the Firebug (Ghoul Fire Elementalist) Turns: 388, Time: 00:01:48 Health: -1/20 AC: 2 Str: 11 XL: 2 Next: 45% Magic: 0/5 EV: 12 Int: 14 God: Gold: 46 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . (no weapon) rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slightly contaminated, inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 46 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} f - 2 scrolls of identify {unknown} Potions b - a potion of magic d - a potion of curing {unknown} e - a potion of heal wounds {unknown} Skills: + Level 1.8 Dodging + Level 2.3 Stealth + Level 2.1 Spellcasting + Level 0.7 Conjurations + Level 2.7 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 24% 2x1d5 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 18% 2d5 12% 2 Inner Flame Hex/Fire 5% N/A 38% 3 Volatile Blastmotes Fire/Tloc 10% 2d10 38% 3 Flame Wave Conj/Fire 6% 2d5 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal misses you. x2 Your foxfire dissipates! The foxfire hits the jackal. You kill the jackal! You feel better. The jackal closely misses you. The jackal bites you. You see here a jackal corpse. The jackal attacks as it pursues you! The jackal barely misses you. The jackal attacks as it pursues you! The jackal bites you. The jackal barely misses you. Found 2 sapphire potions. Your magical contamination has completely faded away. The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal closely misses you. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. The jackal attacks as it pursues you! The jackal barely misses you. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal misses you. Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The foxfire hits the jackal. The jackal is almost dead. The foxfire hits the jackal but does no damage. The jackal is almost dead. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal bites you. You die... ####.###.##...#.######### #....†...######.........### #h##..# #####.......# ##.##..# #.###.#.# #.#.#..####### #.###.#.# # ##.##........####.##..#.###### #.##.##.###.....!.#.##.##.#..... #..†.†..# #...v...#.#......)#### ####.#### #...h@..#.........#.#. #.######...v...###........#.# #.....##.......# #.#....8.#8# #####.##.......# #...##...#.# #.##.......#####.#.###.#. #.######.....# #.##.8.### #.######.###.###.#.###.#. ####.#.......##.....##...#.# #..........).##.###....8†#8# You could see a jackal (ally target). Vanquished Creatures 2 dart slugs (D:1) 2 goblins (D:1) 3 jackals (D:1) A quokka (D:1) A frilled lizard (D:1) 9 creatures vanquished. Vanquished Creatures (others) 19 foxfires (D:1) 19 creatures vanquished. Grand Total: 28 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | strontium90w the Ghoul Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 183 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 388 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_loops_cross, minmay_door_square, nicolae_twisty_statue_hallways Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.1 Dodging | | 1.8 Stealth | | 2.3 Conjurations | | 0.7 Fire Magic | | 2.7 Action || total ---------------------------++------- Melee: Unarmed || 14 Cast: Foxfire || 16 Stab: Sleeping || 2 Armour: Robe || 19 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 388 | 388 | 0 | 38 | 239 | 1 | 388.0 | Dungeon | 388 | 388 | 0 | 38 | 239 | 1 | 388.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 388 daAuts