Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 4525785039222037350 70 strontium90w the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on May 11, 2024. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:08 (1220 turns). strontium90w the Conjurer (Deep Elf Conjurer) Turns: 1220, Time: 00:03:08 Health: -3/24 AC: 2 Str: 4 XL: 4 Next: 3% Magic: 9/11 EV: 12 Int: 25 God: Gold: 46 SH: 0 Dex: 13 Spells: 6/10 levels left rFire . . . o - +2 short sword (speed) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... p - amulet of magic regeneration Stlth +++ q - ring "Zuibief" {Will+ Stlth+} HPRegen 0.24/turn (no ring) MPRegen 0.52/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons e - a +0 dagger o - a +2 short sword of speed (weapon) Missiles g - 3 poisoned darts j - 6 javelins Armour a - a +0 robe (worn) Jewellery p - an amulet of magic regeneration (around neck) q - the ring "Zuibief" (left hand) {Will+ Stlth+} (You found it on level 2 of the Dungeon) [ring of willpower] Will+: It increases your willpower. Stlth+: It makes you more stealthy. Scrolls c - 2 scrolls of enchant armour {unknown} d - a scroll of revelation {unknown} f - a scroll of fear {unknown} i - a scroll of enchant weapon {unknown} k - a scroll of teleportation {unknown} n - a scroll of identify {unknown} Potions b - a potion of magic h - a potion of curing {unknown} l - a potion of degeneration {unknown} m - a potion of brilliance {unknown} Skills: + Level 0.3 Fighting + Level 2.5 Dodging + Level 2.5 Stealth + Level 3.9 Spellcasting + Level 5.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Sting Conj/Alch 72% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 14% N/A 13% 3 Sublimation of Blood Necr 4% N/A 14% 2 Volatile Blastmotes Fire/Tloc 8% 2d10 28% 3 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 28% 4 Irradiate Conj/Alch 9% 3d14 63% 5 Petrify Alch/Erth 4% N/A 67% 4 Summon Lightning Spire Summ/Air 4% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You continue putting on your amulet of magic regeneration. x5 You finish putting on your amulet of magic regeneration. The amulet cannot attune itself to your exhausted body. p - an amulet of magic regeneration (around neck) Your amulet attunes itself to your body and you begin to regenerate magic more quickly. Things that are here: a +0 club; a gnoll corpse q - the ring "Zuibief" {Will+ Stlth+} q - the ring "Zuibief" (left hand) {Will+ Stlth+} A frilled lizard comes into view. A gnoll comes into view. It is wielding a +0 flail. A rat comes into view. The gnoll shouts! The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The frilled lizard hisses angrily. The rat barely misses you. The gnoll attacks as it pursues you! The gnoll barely misses you. The rat attacks as it pursues you! The rat misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (68% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray misses the rat. The searing ray hits the frilled lizard. You kill the frilled lizard! (Press . to maintain the ray.) The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the rat. You kill the rat! The gnoll hits you with a +0 flail! You die... ### #### .... ..# .#.. ##.### .....##....### #...#........ .........# ### #.##.....###### #.# ##.# #.......†.†g@.# #.# ##.#< #####...#####.# #[# ##.### ......## #.# ##.###.## # ####..######.#####.....## ..................###.## # ###..######)#####..# ##.### #..# #.# #..###..... #..######.### #)...#.#.). ..........###.##.#.###. You could see a gnoll. Vanquished Creatures An adder (D:2) 3 gnolls (D:2) 2 dart slugs (D:1) 3 bats (D:1) An endoplasm (D:1) A goblin (D:1) A hobgoblin (D:1) 4 quokkas 4 ball pythons (D:1) 4 frilled lizards (D:2) 5 kobolds 2 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | strontium90w the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 84 | D:1 | Got the Incunabulum of Bringing Forth and Conjuring 245 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 306 | D:1 | Learned a level 2 spell: Searing Ray 446 | D:1 | Reached skill level 5 in Conjurations 791 | D:1 | Learned a level 1 spell: Sting 912 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1005 | D:2 | Found a faded altar of an unknown god. 1111 | D:2 | Reached XP level 4. HP: 8/24 MP: 4/11 1195 | D:2 | Identified the ring "Zuibief" {Will+ Stlth+} 1220 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shattered_statue, layout_rooms, serial_forest, infiniplex_forest_straight_5, infiniplex_forest_lined_corner, infiniplex_forest_end_1, infiniplex_forest_lined_2, infiniplex_forest_straight_1, infiniplex_forest_lined_3_way, infiniplex_forest_clump_curved, infiniplex_forest_clump_small, infiniplex_forest_lined_4_way, infiniplex_forest_lined_room_3, serial_park_tiny_1 D:2: layout_loops_ring, shapermc_ecumenical_altar_mp_urbaneastern Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.5 Fighting | | 0.3 Dodging | | 2.5 Stealth | | 2.5 Spellcasting | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Short sword | 2 | || 2 Cast: Magic Dart | 48 | || 48 Sting | 5 | || 5 Searing Ray | | 1 || 1 Armour: Robe | 9 | 4 || 13 Dodge: Dodged | 7 | 4 || 11