Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 14306071016075974654 80 strontium90w the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Aug 13, 2024. Slain by a water moccasin (6 damage) ... on level 3 of the Dungeon. The game lasted 00:03:28 (2104 turns). strontium90w the Conjurer (Deep Elf Conjurer) Turns: 2104, Time: 00:03:29 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 18% Magic: 4/11 EV: 12 Int: 25 God: Gold: 97 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . f - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: lethally poisoned (0 -> -6), hasted, very quick A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Missiles l - 2 silver javelins Armour a - a +0 robe (worn) Scrolls d - a scroll of amnesia {unknown} e - a scroll of fear {unknown} g - a scroll of immolation {unknown} i - a scroll of enchant armour {unknown} k - a scroll of enchant weapon {unknown} m - a scroll of identify {unknown} Potions b - a potion of magic h - a potion of ambrosia {unknown} j - 2 potions of haste n - a potion of attraction {unknown} Skills: + Level 2.5 Dodging + Level 2.7 Stealth + Level 3.7 Spellcasting + Level 5.8 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d6 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History It was a potion of curing. You feel better. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You feel better. The water moccasin misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line Okay, then. You aren't carrying any items that you can evoke. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) The water moccasin barely misses you. The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. The water moccasin closely misses you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! You feel better. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! It was a potion of haste. You feel yourself speed up. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. You die... #.# #.......# . #.#. #.###.###.### . #$#. #.#.#.###.# . ... #.#.....#.# S #.. #.#.#.#.#.# . #.# #.#.#.#.#.### . #.########.#...#....<# .##..........#######.### /............††S@....# ###################### You could see a water moccasin. Vanquished Creatures 4 adders A dart slug (D:2) A ribbon worm (D:2) 4 ball pythons 3 endoplasms (D:2) 2 giant cockroaches 4 goblins (D:1) 2 hobgoblins 3 jackals (D:3) 3 bats (D:2) 4 frilled lizards 7 kobolds 4 rats (D:2) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | strontium90w the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 427 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 430 | D:1 | Learned a level 2 spell: Searing Ray 1049 | D:2 | Reached skill level 5 in Conjurations 1051 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 1980 | D:3 | Reached XP level 4. HP: 24/24 MP: 5/11 2079 | D:3 | Noticed a water moccasin 2102 | D:3 | HP: 1/24 [water moccasin (4)] 2104 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_loops_ring, nicolae_eternal_life, eino_curves_02 D:2: layout_basic D:3: corexii_shack_village, layout_basic, yredelemnul_forgotten_temple_becter, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.8 Dodging | | 2.5 Stealth | | 2.7 Spellcasting | | 3.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 2 || 2 Cast: Magic Dart | 69 | 5 || 74 Searing Ray | 1 | 2 || 3 Use: Potion | | 4 || 4 Armour: Robe | | 12 || 12 Dodge: Dodged | 2 | 5 || 7