Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 10770272361363130487 33 strontium90w the Conjurer (level 3, -8/19 HPs) Began as a Deep Elf Conjurer on Mar 2, 2025. Was an Initiate of Ashenzari. Killed from afar by Terence (10 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:02:43 (762 turns). strontium90w the Conjurer (Deep Elf Conjurer) Turns: 762, Time: 00:02:43 Health: -8/19 AC: 2 Str: 4 XL: 3 Next: 12% Magic: 9/9 EV: 11 Int: 24 God: Ashenzari [......] Gold: 74 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . c - +0 dagger "Omniscient Awkwardness" {Melee, Sorc} (curse) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion, Shatter the Chains You were on level 2 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons c - the cursed +0 dagger "Omniscient Awkwardness" (weapon) {Melee, Sorc} (You found it on level 1 of the Dungeon) It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Sorcery: Conjurations and Alchemy. Armour a - a +0 robe (worn) Scrolls e - a scroll of enchant armour {unknown} f - a scroll of noise {unknown} g - 2 scrolls of teleportation {unknown} Potions d - a potion of might {unknown} h - 2 potions of curing {unknown} Skills: + Level 0.1 Short Blades + Level 2.5 Dodging + Level 2.6 Stealth + Level 3.1 Spellcasting + Level 5.3(5.7) Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 13% N/A 14% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Cigotuvi's Putrefaction Necr/Air 3% N/A 71% 4 Freezing Cloud Conj/Ice/Air 6% 6-21 80% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ashenzari Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Done exploring. Done exploring. There is a stone staircase leading down here. Search for what [? for help]? . You climb downwards. There is a stone staircase leading up here. h - 2 coppery potions A quokka comes into view. The magic dart hits the quokka. The quokka is moderately wounded. The magic dart hits the quokka. The quokka is almost dead. The magic dart hits the quokka. You kill the quokka! The magic dart hits the kobold but does no damage. The kobold shouts! You hear a shout! The magic dart hits the kobold. The kobold is moderately wounded. The magic dart hits the kobold. You kill the kobold! Terence the Veteran comes into view. He is wielding a +0 mace and carrying a wand of flame. The magic dart hits Terence. Terence is lightly wounded. Terence zaps a wand. The puff of flame hits you! The magic dart hits Terence. Terence is moderately wounded. The magic dart hits Terence. Terence is heavily wounded. Terence zaps a wand. The puff of flame misses you. The magic dart hits Terence. Terence is severely wounded. Terence screams, "I'm retired! Go away!" Terence zaps a wand. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Magic courses through your body. Terence zaps a wand. The puff of flame hits you! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." # #.#.########..# #.#.#.#.#.........# ##.#.#.#.#.#######.# #....#.#.#.#...†.).# ##....#.#.#.##.###### ......#.#.#.# #........#.# ..##+#...###.# .......@.....# ........###### ......... ......)### ......> ###.).. #.@.. #.... You could see Terence. Vanquished Creatures A dart slug (D:1) 3 bats 2 endoplasms (D:1) 2 goblins (D:1) 2 hobgoblins 5 jackals (D:1) A quokka (D:2) A ball python (D:1) 2 frilled lizards (D:1) 4 kobolds 7 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | strontium90w the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 126 | D:1 | Reached XP level 2. HP: 15/15 MP: 8/8 130 | D:1 | Learned a level 2 spell: Searing Ray 147 | D:1 | You fall into a shaft and drop 1 floor! 244 | D:1 | Reached skill level 5 in Conjurations 530 | D:1 | Found a faded altar of an unknown god. 535 | D:1 | Prayed at the altar of an unknown god. 535 | D:1 | Became a worshipper of Ashenzari the Shackled 602 | D:1 | Reached XP level 3. HP: 19/19 MP: 9/9 757 | D:2 | Noticed Terence 762 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_forest, layout_rooms, shapermc_ecumenical_altar_petra, minmay_rat_gold_closets D:2: layout_basic, basic_altar, uniq_terence, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Short Blades | | 0.1 Dodging | | 2.5 Stealth | | 2.6 Spellcasting | | 3.1 Action || total ---------------------------++------- Melee: Dagger || 9 Cast: Magic Dart || 48 Searing Ray || 1 Invoke: Curse Item || 1 Use: Potion || 1 Stab: Sleeping || 3 Armour: Robe || 10 Dodge: Dodged || 11