Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 8770083463453604536 63 strontium90w the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Nov 22, 2025. Slain by Sigmund ... wielding a +0 scythe (11 damage) ... on level 2 of the Dungeon. The game lasted 00:04:03 (1224 turns). strontium90w the Conjurer (Deep Elf Conjurer) Turns: 1224, Time: 00:04:04 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 87% Magic: 1/10 EV: 11 Int: 24 God: Gold: 53 SH: 0 Dex: 13 Spells: 3/9 levels left rFire . . . d - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of torment {unknown} f - a scroll of vulnerability {unknown} g - 3 scrolls of identify {unknown} h - a scroll of immolation {unknown} j - a scroll of fog {unknown} k - a scroll of blinking {unknown} l - 3 scrolls of teleportation m - a scroll of noise {unknown} Potions b - 5 potions of magic c - 2 potions of brilliance {unknown} i - 2 potions of curing {unknown} n - a potion of ambrosia {unknown} Skills: + Level 2.7 Dodging + Level 3.0 Stealth + Level 3.6 Spellcasting + Level 5.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Mephitic Cloud Conj/Alch/Air 13% N/A 14% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 16% N/A 11% 1 Call Imp Summ 8% N/A 16% 2 Ensorcelled Hibernation Hex/Ice 8% N/A 16% 2 Call Canine Familiar Summ 4% N/A 30% 3 Dazzling Flash Hex/Fire 8% N/A 30% 3 Fugue of the Fallen Necr 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Anguish Hex/Necr 2% N/A 71% 4 Eringya's Surprising Cr Summ 4% N/A 71% 4 Curse of Agony Necr 4% N/A 96% 5 Silence Hex/Air 2% N/A 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ru Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (77% to hit) You focus your ray upon Sigmund. The searing ray hits Terence. Terence is lightly wounded. The searing ray hits Sigmund! Sigmund is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence! Terence is heavily wounded. The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Terence screams, "I fought strong elephant-riders! You're not strong!" Terence closely misses you. The searing ray hits Terence. Terence is severely wounded. The searing ray hits something. Terence hits you with a +0 hand axe. The searing ray misses Terence. You finish channelling your searing ray. Something hits you. Terence hits you with a +0 hand axe. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. The searing ray hits Terence but does no damage. Terence is severely wounded. The searing ray hits something. (Press . to maintain the ray.) Terence hits you but does no damage. Without enough magic to sustain it, your Searing Ray dissipates. Something barely misses you. Terence closely misses you. Something hits you! Ouch! That really hurt! You die... #.# # #.# #.# ############ #.# #.......†..# #.# #.########.## #.# # #.# #.#.## #.# .## #.# ##.###.#####.#?..# #.# #.## ##..@@{...# #.# ##†###.####.##....# #.# ##.#.....#.# #.#.# ##.# #..#.###.... ..... ...# #.##.# ##.#. #.# #### #.##.# <.... .@. #.##.# #.# #. #. #.##.# ... .. #.##.. You could see Terence. Vanquished Creatures Natasha (D:2) An adder (D:2) A dart slug (D:1) 7 endoplasms 2 giant cockroaches (D:1) 5 hobgoblins A quokka (D:1) 2 bats (D:1) 2 frilled lizards (D:2) A goblin (D:1) 4 kobolds (D:1) 3 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | strontium90w the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 124 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 127 | D:1 | Learned a level 2 spell: Searing Ray 586 | D:1 | Reached skill level 5 in Conjurations 969 | D:2 | Found a sacrificial altar of Ru. 1067 | D:2 | Noticed Natasha 1074 | D:2 | Killed Natasha 1075 | D:2 | Reached XP level 3. HP: 15/19 MP: 1/10 1115 | D:2 | Noticed Sigmund 1147 | D:2 | Learned a level 3 spell: Mephitic Cloud 1159 | D:2 | Noticed Terence 1224 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic, chequers_jeans, chequers_garden D:2: layout_loops_ring, basic_altar, shapermc_ecumenical_altar_rom_forum, st_stairs_10, minmay_goblin_kobold_house, uniq_natasha, uniq_sigmund, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.4 Stealth | 3 | 3.0 Dodging | | 2.7 Spellcasting | | 3.6 Action || total ---------------------------++------- Melee: Short sword || 3 Cast: Magic Dart || 47 Searing Ray || 6 Use: Scroll || 1 Stab: Sleeping || 2 Armour: Robe || 9 Dodge: Dodged || 5