Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 5593092500091511239 32 strontium90w the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Mar 7, 2026. Slain by Terence ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:30 (958 turns). strontium90w the Conjurer (Deep Elf Conjurer) Turns: 958, Time: 00:02:31 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 10% Magic: 9/9 EV: 11 Int: 24 God: Gold: 22 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) b - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of noise {unknown} e - a scroll of teleportation {unknown} Potions d - 2 potions of enlightenment {unknown} Skills: + Level 0.2 Short Blades + Level 2.4 Dodging + Level 3.3 Stealth + Level 3.1 Spellcasting + Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 6% N/A 16% 2 Maxwell's Portable Pile Tloc 3% (3-9)d2 32% 3 Teleport Other Tloc 3% N/A 32% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Anguish Hex/Necr 1% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits Terence! Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 flail. Terence hits you with a +0 flail. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence barely misses you. Without enough magic to sustain it, your Searing Ray dissipates. Terence closely misses you. You closely miss Terence. Terence is almost dead. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence closely misses you. Magic courses through your body. Terence hits you with a +0 flail! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." .. #..# ###.. ...## . ##.... ....?.. ##......###.....#. #............#.... .##...........>... ...............### ...........@.#...# ..........@...# #.........#.# #....<...##.# ~.#.......## . .~.........# ~~ .≈.......>.### .. #≈#..........# ... # #..........# ##........## You could see Terence. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 7 hobgoblins 5 quokkas 3 ball pythons (D:1) 2 bats 3 goblins 2 kobolds (D:1) 6 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | strontium90w the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 186 | D:1 | You fall into a shaft and drop 1 floor! 203 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 235 | D:2 | Learned a level 2 spell: Searing Ray 251 | D:2 | Encountered Terence 313 | D:1 | Reached skill level 5 in Conjurations 774 | D:1 | Reached XP level 3. HP: 19/19 MP: 9/9 958 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_loops_ring, darby_ripple_courtyard D:2: layout_rooms, serial_rivers, chequers_serial_rivers_micro_a, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_b, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_d, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Stealth | 3 | 3.3 Short Blades | | 0.2 Dodging | | 2.4 Spellcasting | | 3.1 Action || total ---------------------------++------- Attack: Normal || 24 Melee: Short sword || 24 Cast: Magic Dart || 28 Searing Ray || 6 Drink: Magic || 1 Stab: Sleeping || 7 Armour: Robe || 18 Dodge: Dodged || 18