Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 2299072124821853233 57 strontium90w the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Apr 3, 2026. Slain by a sleepcap (7 damage) ... on level 4 of the Dungeon. The game lasted 00:02:34 (998 turns). strontium90w the Conjurer (Deep Elf Conjurer) Turns: 998, Time: 00:02:34 Health: -4/19 AC: 2 Str: 4 XL: 3 Next: 73% Magic: 1/10 EV: 11 Int: 24 God: Gold: 60 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles c - 2 javelins Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of noise {unknown} e - a scroll of teleportation {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of identify {unknown} Potions d - 2 potions of curing {unknown} Skills: + Level 2.6 Dodging + Level 3.1 Stealth + Level 4.0 Spellcasting + Level 5.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Conjure Ball Lightning Conj/Air 8% 3x3d6 99% 6 Summon Cactus Giant Summ 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the sleepcap but does no damage. The sleepcap is moderately damaged. The magic dart hits the sleepcap. The sleepcap is moderately damaged. The sleepcap barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (moderately damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap releases spores at you but does no damage. The searing ray hits the sleepcap. The sleepcap is severely damaged. The sleepcap misses you. The searing ray hits the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The sleepcap releases spores at you! You wake up. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (severely damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is almost destroyed. (Press . to maintain the ray.) The sleepcap barely misses you. The searing ray hits the sleepcap. The sleepcap is almost destroyed. The sleepcap releases spores at you! You die... .. ..##### #.....###≈ #......... #......... #......... #.f....... ##@######### #....#.....# +....'.....# #+ ##...##†...# .##.###...##....# ................# ................# ................# .##.###..###....# You could see a sleepcap. Vanquished Creatures A gnoll (D:1) An adder (D:2) 3 dart slugs 8 endoplasms 2 hobgoblins (D:1) A quokka (D:1) 6 ball pythons 3 bats 2 frilled lizards 3 goblins 6 kobolds 2 rats (D:2) 38 creatures vanquished. Vanquished Creatures (others) An elf (D:4) A human (D:4) A naga (D:4) A dwarf (D:4) An oni (D:4) 2 orcs (D:4) 7 creatures vanquished. Grand Total: 45 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | strontium90w the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 19 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 245 | D:1 | Reached skill level 5 in Conjurations 405 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 756 | D:2 | Encountered Sigmund 786 | D:2 | Learned a level 2 spell: Searing Ray 952 | D:2 | You fall into a shaft and drop 2 floors! 959 | D:4 | Killed a dwarf 961 | D:4 | Killed an oni 963 | D:4 | Killed an elf 966 | D:4 | Killed a human 967 | D:4 | Killed a naga 998 | D:4 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_basic, serial_glass, glass_columns_a, glass_columns_a, hangedman_decor_points D:2: layout_loops_ring, shapermc_ecumenical_altar_rom_forum, st_stairs_13, nrook_loot_triangle, uniq_sigmund D:4: kennysheep_goblin_castle, layout_gridville, nicolae_uskayaw_OPEN_UP_THE_PIT, serial_shops, shop, uniq_eustachio, uniq_natasha, uniq_pikel Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.2 Stealth | 3 | 3.1 Spellcasting | 4 | 4.0 Dodging | | 2.6 Action || total ---------------------------++------- Cast: Magic Dart || 81 Searing Ray || 2 Drink: Magic || 1 Armour: Robe || 6 Dodge: Dodged || 5