stuboo1 Level 1 of the Dungeon (0, 0, D:1) a +0 club a kobold corpse (skeletalised by now) (8, 4, D:1) a rat corpse (skeletalised by now) (11, -10, D:1) a +0 dagger a kobold corpse (skeletalised by now) (12, -8, D:1) a bat corpse (skeletalised by now) (18, -19, D:1) a +0 whip 5 stones a kobold skeleton (22, -13, D:1) a rat skeleton (25, -11, D:1) a +0 dagger a frilled lizard skeleton a kobold skeleton (31, -4, D:1) a ball python skeleton (31, -1, D:1) a hobgoblin skeleton (32, 6, D:1) a +0 spear (34, -4, D:1) a rat skeleton (37, 23, D:1) a +0 dagger a kobold skeleton (40, -20, D:1) a bat skeleton (43, -22, D:1) a +0 whip (48, 25, D:1) a +0 dagger (49, -14, D:1) a +0 dagger a goblin skeleton (58, -13, D:1) a +0 dagger (68, 9, D:1) 4 large rocks (71, 26, D:1) a +0 mace Level 2 of the Dungeon (4, 6, D:2) a +0 robe (6, 11, D:2) 4 boomerangs (7, 21, D:2) an adder corpse (skeletalised by now) a bat corpse (skeletalised by now) (12, 25, D:2) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. EV+5: It affects your evasion (+5). (13, 21, D:2) a +0 mace (16, -8, D:2) a +0 giant club (28, -3, D:2) a +0 short sword (29, 7, D:2) a +0 short sword (30, 4, D:2) a +0 club a goblin skeleton (30, 6, D:2) a +0 club a +0 robe the human skeleton of Jessica a ball python skeleton (31, 8, D:2) a hobgoblin skeleton (33, 4, D:2) a rat skeleton (34, -2, D:2) a +0 dagger (43, 19, D:2) a +0 robe a human skeleton Level 3 of the Dungeon (3, 19, D:3) a +0 leather armour (12, -13, D:3) a +0 club a +0 club a +0 robe a gnoll skeleton a gnoll skeleton (12, -12, D:3) a +0 spear a +0 spear a gnoll skeleton a jackal skeleton a jackal skeleton a jackal skeleton a gnoll skeleton (14, -12, D:3) a +0 dagger a +0 dagger a stone a kobold skeleton (15, 19, D:3) a +0 hand axe (20, 13, D:3) 2 poisoned darts (22, -11, D:3) a +0 orcbow (23, 0, D:3) 6 stones a +0 chain mail (24, 22, D:3) a bat skeleton (25, -5, D:3) a +0 hand axe a +0 ring mail (26, 16, D:3) 5 stones (28, 19, D:3) a hobgoblin skeleton (30, 19, D:3) a rat skeleton (34, -7, D:3) a +0 club (40, 6, D:3) a quokka skeleton (41, -11, D:3) a +0 sling (41, 9, D:3) a +0 robe (41, 11, D:3) a +0 flail a +0 whip a gnoll skeleton a gnoll skeleton (42, 12, D:3) a +0 halberd a +0 ring mail a +0 leather armour a +0 robe (43, 2, D:3) a frilled lizard skeleton (48, -9, D:3) a +0 club Level 4 of the Dungeon (4, -14, D:4) a +0 dagger a stone (16, -17, D:4) a +0 plate armour (18, -6, D:4) 4 stones (26, -16, D:4) 2 stones (28, -10, D:4) 4 stones a +1 dagger of freezing (30, -2, D:4) 7 stones (32, -19, D:4) a +0 ring mail (36, -16, D:4) a +0 club a +0 dagger a +0 dagger a +0 club (37, -16, D:4) a +0 club (38, -16, D:4) a +0 animal skin (38, -5, D:4) a +0 club (39, -17, D:4) a +0 dagger (39, -16, D:4) a +0 club a +0 club (40, -16, D:4) a +0 club a +0 sling (51, 13, D:4) a maw talisman (52, -2, D:4) 8 stones Level 5 of the Dungeon [Shop] Poyfewasch's Antique Weapon Boutique a +0 arbalest (172 gold) a +0 whip (57 gold) a +0 war axe (80 gold) a +0 shortbow (69 gold) a +0 quarterstaff (115 gold) a +0 shortbow (69 gold) a +0 hand axe (69 gold) a +0 scimitar (138 gold) a +0 giant spiked club (59 gold) (0, 0, D:5) a +0 dagger a +0 robe (0, 1, D:5) a +0 short sword a +0 short sword a +0 whip a +0 leather armour (6, -19, D:5) 3 stones (14, -14, D:5) a +0 leather armour a +0 dagger (15, -12, D:5) a +0 dagger (16, -12, D:5) 5 stones a +0 leather armour a +0 flail (17, -11, D:5) a +0 leather armour a +0 mace (27, 5, D:5) a +0 dagger (36, 22, D:5) a +2 whip of freezing a +0 robe (37, 3, D:5) a +0 giant spiked club (59, -13, D:5) a +0 heavy mace (66, 16, D:5) a +0 dagger Level 6 of the Dungeon [Shop] Sout's General Store a scroll of noise (14 gold) 4 poisoned darts (33 gold) a lightning rod (4/4) (560 gold) a scroll of identify (28 gold) a +0 shortbow (42 gold) a +0 plate armour (252 gold) a scroll of blinking (133 gold) a +0 barding (322 gold) the ring "Asok" {rF+++ rC+ Slay-2} (820 gold) [ring of protection from cold] rF+++: It renders you almost immune to fire. rC+: It protects you from cold. Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). (14, 17, D:6) a +0 buckler (18, 7, D:6) a +0 leather armour a +0 rapier (24, 30, D:6) a +0 dagger (24, 31, D:6) a +0 dagger a +0 trident (37, 51, D:6) a +0 heavy trident (38, 25, D:6) a +0 whip 2 stones (38, 26, D:6) a +0 whip a +0 club 11 poisoned darts (39, 24, D:6) a +0 club (40, 11, D:6) a +0 dagger a +0 ring mail (42, 32, D:6) a +0 dagger (43, 32, D:6) a +0 club (51, -7, D:6) 5 poisoned darts (51, 50, D:6) a +0 orcbow (59, 6, D:6) a quill talisman (59, 39, D:6) a +0 chain mail Level 7 of the Dungeon (0, 0, D:7) 6 stones (3, -42, D:7) a +0 whip (7, -5, D:7) a potion of moonshine (14, -25, D:7) a +0 club (16, -45, D:7) a +2 spear a +0 robe a +3 halberd a +0 robe (17, -49, D:7) a +0 great sword a +0 robe (18, -44, D:7) a +3 falchion a +0 robe (19, -48, D:7) a +0 long sword a +0 robe a +0 club (20, -48, D:7) a +0 flail (22, -37, D:7) a +0 robe of resistance (31, -30, D:7) a +3 hand axe 6 stones a +0 robe (33, -29, D:7) a +0 halberd a +0 robe (34, -29, D:7) a +0 scimitar a +0 robe (37, -45, D:7) a +0 robe (38, -45, D:7) a +0 war axe (40, -28, D:7) a +0 morningstar a +0 robe (40, -27, D:7) a +3 flail of freezing a +0 robe (41, -27, D:7) a +0 mace (46, 1, D:7) a +0 helmet Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +0 animal skin (4, -12, D:8) a +3 flail a +0 robe (5, -12, D:8) a +1 falchion a +0 robe (6, -12, D:8) a +4 flail a +0 robe (8, -20, D:8) a +0 ring mail (9, -14, D:8) a +0 club a +0 chain mail (12, -13, D:8) a +1 long sword of freezing a +0 robe (13, -1, D:8) a +0 flail (15, -2, D:8) a +0 quarterstaff a +0 sling a +3 ring mail of cold resistance (16, 4, D:8) a +4 falchion a +0 robe (18, 7, D:8) a +0 dagger a +0 robe (18, 8, D:8) a +1 spear a +0 robe (19, -6, D:8) a +0 orcbow (19, 7, D:8) a +0 flail a +0 robe (19, 9, D:8) a +4 hand axe a +0 robe (22, 6, D:8) 4 large rocks (26, -21, D:8) a +0 robe (28, -2, D:8) a +0 war axe a boomerang (34, -23, D:8) the quill talisman of Hide-and-Seek {rF+ rN+++ Dex+7 Stlth-} [quill talisman] rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Dex+7: It affects your dexterity (+7). Stlth-: It makes you less stealthy. (34, 13, D:8) 3 stones (51, 14, D:8) a +4 halberd a +0 robe (51, 15, D:8) a +3 halberd a +0 robe (52, 14, D:8) a +1 dagger a +0 robe a +0 battleaxe a +0 robe (53, -8, D:8) a +0 flail (53, -7, D:8) a +0 mace (54, -10, D:8) a +0 dagger a +0 robe (56, -13, D:8) a +0 short sword 3 poisoned darts (56, -11, D:8) a +0 hand axe (57, -15, D:8) a +0 club 2 stones (57, -14, D:8) a +0 short sword a +0 short sword a +2 whip of flaming (57, -13, D:8) a +0 whip a +0 whip 7 stones (57, -11, D:8) a +0 mace a +0 plate armour Level 9 of the Dungeon [Shop] Keatas's Antique Weapon Emporium the +1 great sword "Uvveb" {flame, Int+2} (718 gold) Int+2: It affects your intelligence (+2). a +1 demon whip of pain (1459 gold) a +2 mace of protection (327 gold) a +2 heavy mace (365 gold) a +3 rapier of holy wrath (564 gold) a +2 mace of holy wrath (365 gold) a +3 mace of protection (432 gold) [Shop] Rikoitab's Antique Weapon Boutique a +1 arbalest of freezing (471 gold) a +0 flail of protection (142 gold) a +1 morningstar of protection (326 gold) a +0 war axe of freezing (190 gold) a +4 rapier of electrocution (821 gold) the +3 hand axe of Drought {drain, rN+ Int+4} (920 gold) rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). a +1 partisan of protection (354 gold) (1, -29, D:9) a +0 whip (1, -27, D:9) a +0 club (2, -27, D:9) a +0 spear (2, -26, D:9) a +0 spear a +0 ring mail a +0 trident (6, 3, D:9) a +0 short sword (10, 0, D:9) 3 stones (14, -32, D:9) the +1 quarterstaff of the Shore {flame, Str+5 Dex+3} Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). (15, -41, D:9) a +0 whip (15, -34, D:9) the +1 flail "Idam" {flame, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (18, -29, D:9) the +5 flail "Rawota" {antimagic, Will+ Str+2 Int-4 SInv} Will+: It increases your willpower. Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. (22, -26, D:9) a +0 whip (24, -34, D:9) a scarab talisman (25, -22, D:9) a +0 club 4 poisoned darts (30, -41, D:9) 3 large rocks (31, -1, D:9) a +0 dagger (34, -15, D:9) a +0 dagger (34, 0, D:9) 20 gold pieces (34, 1, D:9) a ring of magical power (34, 2, D:9) a +0 scale mail (35, 0, D:9) 10 gold pieces (35, 1, D:9) a storm talisman (35, 2, D:9) a scroll of enchant weapon (36, -21, D:9) a curare-tipped dart a +0 short sword (36, 0, D:9) 13 gold pieces (36, 1, D:9) 10 gold pieces (36, 2, D:9) a scroll of identify (37, -22, D:9) a +0 robe a +0 great sword (37, -21, D:9) a +0 robe a +0 flail (37, -2, D:9) a +0 robe (38, -22, D:9) a +0 flail 7 poisoned darts 3 stones a +0 whip (38, -21, D:9) a +0 long sword 2 stones (39, -22, D:9) a +0 robe a +0 dire flail (39, -21, D:9) a +0 robe a +0 war axe (52, -22, D:9) a +0 dagger Level 1 of the Lair of Beasts (0, 0, Lair:1) 4 boomerangs (7, 1, Lair:1) a +0 mace (21, 13, Lair:1) the +1 scimitar of Gin and Tonic {antimagic, Stlth+} Stlth+: It makes you more stealthy. (29, 10, Lair:1) a +0 war axe (31, -6, Lair:1) 4 javelins (33, -35, Lair:1) a +0 helmet (33, -9, Lair:1) a +0 short sword (43, 16, Lair:1) 2 poisoned darts (47, -18, Lair:1) a +0 dagger (53, -5, Lair:1) a +0 rapier Level 2 of the Lair of Beasts (0, 0, Lair:2) a potion of moonshine (6, 2, Lair:2) 7 gold pieces (9, 1, Lair:2) 7 gold pieces (15, -4, Lair:2) a +3 war axe a +0 leather armour (17, 3, Lair:2) 5 gold pieces (18, 3, Lair:2) 22 gold pieces