Dungeon Crawl Stone Soup version 0.34-a0-43-g6640704bf3 (webtiles) character file. Game seed: 8234360960204518944 33 stuboo1 the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on May 13, 2025. Killed from afar by an orc wizard (5 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:04:07 (1012 turns). stuboo1 the Conjurer (Deep Elf Conjurer) Turns: 1012, Time: 00:04:07 Health: -4/19 AC: 2 Str: 4 XL: 3 Next: 12% Magic: 4/10 EV: 11 Int: 24 God: Gold: 42 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . c - +2 short sword (drain) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons c - a +2 short sword of draining (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of revelation {unknown} f - a scroll of fog {unknown} Potions b - a potion of magic d - a potion of moonshine {unknown} g - a potion of cancellation {unknown} Skills: + Level 3.0 Dodging + Level 3.1 Stealth + Level 3.5 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 66% to hit) Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. The adder bites you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! The orc throws a boomerang. The boomerang hits you. Your Dodging skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (79% to hit) The searing ray hits something. The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) The orc throws a boomerang. The boomerang hits you. * * * LOW HITPOINT WARNING * * * A puff of flame appears from out of thin air! The puff of flame hits you. You die... #.......# #...... #.####### ###.### #.# #.# # #.# #.# # #.# #.# # #.# #.# # ####.#####.. ..# # #..........# #.# # #.##@####### #.. # #†# ##.## #.{o####### #.)........ #........?# ###.#####.# #.# #.# You could see an orc. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 2 hobgoblins (D:1) 4 jackals (D:1) An orc (D:2) A ball python (D:1) 5 endoplasms A frilled lizard (D:1) 7 goblins 2 kobolds A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stuboo1 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 270 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 853 | D:2 | Learned a level 2 spell: Searing Ray 1012 | D:2 | Reached XP level 3. HP: 6/19 MP: 5/10 1012 | D:2 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ternary, layout_basic D:2: layout_loops_ring, ebering_ecumenical_altar_sacrificial Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.0 Spellcasting | | 3.5 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 3 Short sword || 6 Cast: Magic Dart || 59 Searing Ray || 1 Armour: Robe || 28 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1011 | 994 | 17 | 0 | 848 | 2 | 505.5 | Dungeon | 1011 | 994 | 17 | 0 | 848 | 2 | 505.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 769 daAuts D:2: 241 daAuts