Dungeon Crawl Stone Soup version 0.34-a0-164-gb288c88578 (webtiles) character file. Game seed: 5632076065979788738 15 stuboo1 the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on June 26, 2025. Slain by Terence ... wielding a +0 hand axe (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:40 (657 turns). stuboo1 the Conjurer (Deep Elf Conjurer) Turns: 657, Time: 00:00:41 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 34% Magic: 1/8 EV: 11 Int: 22 God: Gold: 94 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 94 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of noise {unknown} e - a scroll of identify {unknown} f - a scroll of teleportation {unknown} Potions b - a potion of magic c - a potion of might {unknown} g - a potion of curing {unknown} h - a potion of moonshine {unknown} Skills: + Level 2.8 Dodging + Level 2.9 Stealth + Level 3.3 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 6% N/A 12% 1 Jinxbite Hex 6% N/A 19% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Alistair's Intoxication Alch 2% N/A 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Found a sling. You see here a +0 sling. Key pressed, stopping explore. Done exploring. Done exploring. Search for what [? for help]? . There is a stone staircase leading down here. You climb downwards. Terence shouts! You hear a shout! There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +1 scale mail of cold resistance (81% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) The searing ray hits Terence. Terence is lightly wounded. The searing ray misses Terence. The searing ray misses Terence. You finish channelling your searing ray. Terence screams, "Stand, coward! You want a fight, show some honour!" Terence hits you with a +0 hand axe! Ouch! That really hurt! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +1 scale mail of cold resistance (lightly wounded, 81% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. You die... Terence says, "And stay out!" #.# #.# #.# # #.#.# #.#. #.. #.# #@# #.@...... ###.##### .# . ## You could see Terence. Vanquished Creatures 3 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 3 giant cockroaches (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stuboo1 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 261 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 305 | D:1 | Learned a level 2 spell: Searing Ray 651 | D:2 | Noticed Terence 657 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_star, layout_basic D:2: layout_loops_ring, uniq_jessica, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 32 Searing Ray || 2 Armour: Robe || 4 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 656 | 649 | 7 | 0 | 575 | 2 | 328.0 | Dungeon | 656 | 649 | 7 | 0 | 575 | 2 | 328.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 651 daAuts D:2: 5 daAuts