Dungeon Crawl Stone Soup version 0.34-a0-360-g1c8910b83b (webtiles) character file. Game seed: 18264713684274288638 22 stuboo1 the Shield-Bearer (level 3, 22/26 HPs) Began as a Formicid Fighter on July 12, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:06 (530 turns). stuboo1 the Shield-Bearer (Formicid Fighter) Turns: 530, Time: 00:01:07 Health: 22/26 AC: 4 Str: 26 XL: 3 Next: 7% Magic: 3/3 EV: 8 Int: 6 God: Gold: 44 SH: 4 Dex: 12 Spells: 2/2 levels left rFire . . . (100%) a - +0 long sword rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms, deformed body, frail 1, strong 1, subdued magic 1 a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls e - 2 scrolls of enchant weapon {unknown} Potions d - 2 potions of might Skills: + Level 3.6 Fighting + Level 2.3 Long Blades + Level 3.5 Armour + Level 4.4 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Armour fits poorly on your strangely shaped body. You are frail. (-10% HP) You are strong. (Str +4, Int/Dex -1) Your spells are a little easier to cast, but a little less powerful. Message History You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 20, Int 7, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You sense a monster nearby. As you open the door, it creaks loudly! Found a stone staircase leading down. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. f - a potion of mutation There is an open door here. A quokka comes into view. Found a stone staircase leading down. You feel extremely strange. You feel clever. Your magical essence no longer links to wands of the dungeon. Your body twists and deforms. You feel frail. You feel stronger. The quokka closely misses you. You closely miss the quokka. You block the quokka's attack. You closely miss the quokka. The quokka bites you but does no damage. You block the quokka's attack. You completely miss the quokka. The quokka barely misses you. You hit the quokka but do no damage. The quokka bites you. The quokka barely misses you. You barely miss the quokka. The quokka bites you but does no damage. You hit the quokka. The quokka is almost dead. You block the quokka's attack. The quokka barely misses you. You hit the quokka. You kill the quokka! Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #......... #####..######.# ###...#..#...#.. #.#...#..#...#.. #.#...'..'.>.#.. #.#...#..#...#.# #.#...####...#.# #.##'######'##.# ###....##.⌠##...@# .................# ###....##⌠.##....# #...#++######'##.# ..#.#...####...#.# .##.#...'..#...#># ....#.<.'..+...#.# ...##...#..#...#.# ##.##...#..#...#.# There were no monsters in sight! Vanquished Creatures 4 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 2 jackals (D:1) 3 quokkas (D:1) 4 ball pythons (D:1) A bat (D:1) A goblin (D:1) 3 kobolds (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stuboo1 the Formicid Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 91 | D:1 | Reached XP level 2. HP: 20/24 MP: 2/2 303 | D:1 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 303 | D:1 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 303 | D:1 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 490 | D:1 | Reached XP level 3. HP: 29/29 MP: 3/3 520 | D:1 | Lost mutation: You are dopey. (Int -2) [potion of mutation] 520 | D:1 | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 520 | D:1 | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 520 | D:1 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 520 | D:1 | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 530 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_rooms Action || total ---------------------------++------- Melee: Long sword || 71 Use: Potion || 3 Armour: Scale mail || 51 Dodge: Dodged || 39 Block: Buckler || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 553 | 553 | 0 | 0 | 394 | 1 | 553.0 | Dungeon | 553 | 553 | 0 | 0 | 394 | 1 | 553.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 553 daAuts