subcouture Level 1 of the Dungeon (0, 0, D:1) a +0 whip (4, 19, D:1) a +0 robe (10, 1, D:1) a rat corpse (skeletalised by now) (11, -11, D:1) a +0 dagger a goblin skeleton (13, -3, D:1) a quokka skeleton (22, 11, D:1) a quill talisman (22, 22, D:1) a rat corpse (skeletalised by now) (24, 8, D:1) a +0 whip (32, 11, D:1) a frilled lizard skeleton (32, 17, D:1) a frilled lizard skeleton (33, 17, D:1) a quokka skeleton (34, 11, D:1) a bat skeleton (35, -1, D:1) a +0 dagger a jackal skeleton a goblin skeleton a jackal skeleton (35, 0, D:1) a jackal skeleton a hobgoblin skeleton (36, -1, D:1) a jackal skeleton (41, -17, D:1) a +0 spear (48, 3, D:1) a rat skeleton (49, 4, D:1) a rat skeleton (49, 5, D:1) a rat skeleton (50, 5, D:1) a rat skeleton (50, 10, D:1) a +0 long sword (50, 20, D:1) a hobgoblin corpse (skeletalised by now) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (11, 6, D:2) a ball python corpse (skeletalised by now) (20, -6, D:2) a rat corpse (skeletalised by now) (25, -12, D:2) a +0 scale mail (31, -29, D:2) a ball python skeleton (33, -41, D:2) a +0 robe (40, -37, D:2) a rat skeleton (43, -30, D:2) a +0 hand axe (50, -11, D:2) a hobgoblin corpse (skeletalised by now) (51, -13, D:2) a +0 whip (51, -12, D:2) the inkwell talisman of Vuttofe {Harm Str-4 Int+9 Dex-3} [inkwell talisman] Harm: It increases damage dealt and taken. Str-4: It affects your strength (-4). Int+9: It affects your intelligence (+9). Dex-3: It affects your dexterity (-3). (51, -10, D:2) a +0 short sword 4 stones Level 3 of the Dungeon [Shop] Oteg's Armour Shoppe a +3 chain mail of poison resistance (350 gold) a +1 cloak of stealth (231 gold) a +0 scale mail (56 gold) a +2 buckler of fire resistance (301 gold) a +0 robe (12 gold) a +0 ring mail (56 gold) a +0 helmet (63 gold) [Shop] Haiwk's Armour Shoppe a +0 ring mail (56 gold) a +2 hat of willpower (294 gold) a +0 ring mail (56 gold) a +0 robe (12 gold) a +1 tower shield of reflection (238 gold) a +0 cloak (63 gold) a +0 scale mail of poison resistance (112 gold) an orb of glass (364 gold) a +0 ring mail (56 gold) (20, -34, D:3) a +0 short sword (21, -14, D:3) a rat skeleton (21, 7, D:3) a +0 dagger (23, -31, D:3) a quokka skeleton (24, -16, D:3) a bat skeleton (28, -9, D:3) a +0 sling (30, -3, D:3) a bat skeleton (33, -19, D:3) a bat skeleton (35, 0, D:3) a +0 hand axe (41, -2, D:3) a +0 short sword (43, -10, D:3) a +0 hand axe (45, -5, D:3) a +0 whip (49, -7, D:3) a +0 robe Level 4 of the Dungeon [Shop] Tounlebb's Firing Range the +1 arbalest "Wyulaqam" {elec, ^Drain rCorr Stlth+} (435 gold) ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. 3 large rocks (58 gold) 2 boomerangs (52 gold) a throwing net (39 gold) a +0 orcbow (52 gold) (8, -6, D:4) the inkwell talisman of the Desolation of Salt {Harm rC+++ Str-3 Int-2} [inkwell talisman] Harm: It increases damage dealt and taken. rC+++: It renders you almost immune to cold. Str-3: It affects your strength (-3). Int-2: It affects your intelligence (-2). (9, 5, D:4) a +0 sling (13, -1, D:4) a +0 club an orc corpse (skeletalised by now) (14, 0, D:4) a +0 short sword a +0 leather armour (15, 0, D:4) a +0 short sword a +0 short sword a +0 leather armour a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (15, 21, D:4) 18 gold pieces (15, 29, D:4) a hound corpse (skeletalised by now) (17, 19, D:4) 14 gold pieces (17, 20, D:4) a manual of Shields (17, 21, D:4) a +4 ring of protection (18, 17, D:4) a scroll of identify (31, 7, D:4) a +0 short sword (43, 15, D:4) a +0 spear (46, 29, D:4) a +0 club an adder corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (46, 30, D:4) a +0 flail a +0 flail a gnoll corpse (skeletalised by now) Level 5 of the Dungeon (2, 36, D:5) 11 gold pieces a +0 club a +0 club a +0 scale mail a +0 club an orc corpse (2, 37, D:5) a +0 club (3, 35, D:5) a +0 club a +0 club a kobold corpse (3, 36, D:5) a +0 club a +0 club a kobold corpse (3, 37, D:5) a +0 club (5, 36, D:5) a +0 club a gnoll corpse (10, -7, D:5) the +1 scale mail of Saewaneb {rC- Str+5 SInv} rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). SInv: It lets you see invisible. It cannot be enchanted further. (11, 35, D:5) a +0 club 2 stones (12, 24, D:5) a kobold skeleton a kobold skeleton a kobold skeleton (14, 24, D:5) a kobold skeleton (16, 22, D:5) a +0 club a +0 club a kobold skeleton (17, 22, D:5) a +0 club a kobold skeleton (17, 34, D:5) a +0 club a +0 club a kobold skeleton (17, 36, D:5) a +0 club a +0 club a +0 short sword a kobold corpse a kobold skeleton (18, 35, D:5) a +0 club a gnoll skeleton (18, 38, D:5) a stone (21, -5, D:5) a +0 short sword (23, -9, D:5) an adder skeleton (24, 38, D:5) a +0 club a +0 club 4 stones a +0 spear a kobold corpse (24, 39, D:5) 2 stones (still there?) a +0 club (still there?) a curare-tipped dart (still there?) a kobold corpse (still there?) a kobold corpse (still there?) (27, 25, D:5) a +0 falchion (30, 2, D:5) a +0 club a +0 club a gnoll corpse (skeletalised by now) (30, 3, D:5) a +0 club a +0 spear a gnoll corpse (skeletalised by now) (38, 35, D:5) a kobold corpse (38, 37, D:5) 6 stones (39, 36, D:5) a kobold corpse (43, 32, D:5) a +0 club a +0 club 3 scrolls of identify (43, 34, D:5) a +0 club a +0 leather armour (43, 38, D:5) a +0 club a +0 club (44, 32, D:5) a +0 spear (44, 33, D:5) a +0 club a +0 club a kobold corpse (44, 37, D:5) a +0 club (44, 38, D:5) a +0 dagger (still there?) 2 poisoned darts (still there?) a kobold corpse (still there?) (45, 32, D:5) a +0 spear a gnoll corpse (45, 38, D:5) a +0 club a +0 club a kobold corpse