subcouture Level 1 of the Dungeon [Shop] Mota's Magic Scroll Shoppe a scroll of noise (unknown) (13 gold) a scroll of identify (26 gold) a parchment of Gloom (114 gold) a scroll of identify (26 gold) a scroll of enchant weapon (97 gold) a scroll of identify (26 gold) a scroll of identify (26 gold) a parchment of Call Canine Familiar (114 gold) a scroll of noise (unknown) (13 gold) a scroll of brand weapon (unknown) (123 gold) a scroll of noise (unknown) (13 gold) (0, 0, D:1) a rat corpse (skeletalised by now) (3, 4, D:1) a rat skeleton (15, -8, D:1) a +0 leather armour (18, 31, D:1) a bat skeleton (19, 37, D:1) a +0 club a goblin skeleton (23, 36, D:1) a +0 hand axe (27, 1, D:1) a rat corpse (skeletalised by now) (32, 3, D:1) a +0 dagger (34, 5, D:1) a +0 dagger (35, -4, D:1) a +0 club a goblin skeleton (35, 13, D:1) a +0 whip (36, 10, D:1) a hobgoblin skeleton a frilled lizard skeleton (36, 11, D:1) a +0 trident (38, 42, D:1) a +0 short sword 4 stones (39, -4, D:1) a quokka skeleton (47, -2, D:1) a ball python skeleton (50, 31, D:1) a +0 dagger (51, 39, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger 4 stones (4, -3, D:2) a jackal corpse (skeletalised by now) (5, -3, D:2) a jackal corpse (skeletalised by now) (8, 14, D:2) a +0 dagger (9, -10, D:2) an adder corpse (skeletalised by now) (9, 6, D:2) an adder corpse (skeletalised by now) (11, 4, D:2) a +0 club (20, 22, D:2) a ball python corpse (skeletalised by now) (22, 16, D:2) a +0 whip (24, 14, D:2) a +0 spear (26, -9, D:2) a bat skeleton (27, 20, D:2) a +0 dagger 2 stones (33, 5, D:2) a bat skeleton (40, 9, D:2) a frilled lizard corpse (skeletalised by now) (41, 14, D:2) a +0 ring mail (44, 1, D:2) a +0 trident Level 3 of the Dungeon [Shop] Eraclaum's General Store 3 silver javelins (378 gold) the +2 helmet of the Loofah {Dex+3} (389 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a potion of heal wounds (112 gold) a +0 mace (42 gold) a +0 flail (49 gold) a +0 pair of gloves (63 gold) the +10 Black Knight's barding {Ponderous, rPois rN+} (887 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. Great Wizards, Vol. VII (417 gold) (1, 11, D:3) a +0 dagger a +0 sling a +0 club a +0 sling (1, 14, D:3) a +0 dagger (1, 15, D:3) a +0 club (4, 11, D:3) a +0 dagger (5, 10, D:3) a +0 dagger a goblin skeleton (12, 34, D:3) a +0 leather armour (34, -4, D:3) a +0 robe (35, 30, D:3) a +0 dagger (39, -2, D:3) a +0 spear (43, 23, D:3) a +0 trident (44, 37, D:3) a frilled lizard skeleton Level 4 of the Dungeon (6, -3, D:4) a +0 leather armour (11, -28, D:4) a quokka corpse (skeletalised by now) (16, -2, D:4) a scorpion corpse (18, -30, D:4) 4 large rocks (22, -33, D:4) a +0 leather armour (34, 8, D:4) a +0 ring mail (41, -29, D:4) a hobgoblin corpse (skeletalised by now) (41, -4, D:4) a +0 dagger (48, -25, D:4) a +0 war axe (52, -30, D:4) a +0 giant spiked club Level 5 of the Dungeon (12, 8, D:5) a +0 whip a gnoll corpse