subdon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a +0 leather armour (59, 37, D) a +3 chain mail of poison resistance (unseen) (60, 36, D) a piece from Xom's chessboard (15/15) (60, 37, D) the Atlas of Congregated Transfiguration Spells Type Level a - Call Imp Summoning 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Statue Form Transmutation/Earth 6 d - Monstrous Menagerie Summoning 7 Trog disapproves of the use of such an item. (unseen) (61, 8, D) a +2 sling of freezing (61, 16, D) a staff of poison (61, 29, D) a basilisk corpse (61, 36, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. (unseen) (61, 37, D) the +8 plate armour of Lekhagorph {Harm rF+ Int+3} Int: It affects your intelligence (+3). rF: It protects you from fire. Harm: It increases damage dealt and taken. (unseen) (61, 42, D) a +0 trident (62, 0, D) a staff of poison (62, 1, D) a staff of poison (62, 8, D) a +2 robe of positive energy (62, 9, D) a +7 hand axe of electrocution (62, 16, D) a +2 quarterstaff of speed (62, 17, D) a Young Poisoner's Handbook (62, 23, D) an iguana corpse (62, 26, D) a There-And-Back Book (62, 27, D) a +0 mace of protection (62, 36, D) a +0 rapier of flaming (unseen) (62, 37, D) the +8 halberd of the Dozen Souls {drain, rPois rF- rN++} A truly terrible weapon, it drains the life of any living foe it strikes. rF: It makes you vulnerable to fire. rPois: It protects you from poison. rN: It greatly protects you from negative energy. (unseen) (63, 0, D) Sif Muna's Lessons on the Summer and the Commander Spells Type Level a - Scorch Fire 2 b - Call Imp Summoning 2 c - Fire Storm Conjuration/Fire 9 Trog disapproves of the use of such an item. (63, 16, D) a staff of fire (63, 17, D) the +1 plate armour of Courage {Dex+4} Dex: It affects your dexterity (+4). (63, 22, D) a water moccasin corpse (63, 23, D) an iguana corpse (63, 26, D) the +0 crystal plate armour "Juruomiav" {rC+ Regen+ Slay+4} Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rC: It protects you from cold. Regen: It increases your rate of health regeneration. (63, 27, D) a book of Ice (63, 29, D) a river rat corpse (63, 31, D) a wolf corpse (63, 33, D) a +5 antimagic short sword (63, 36, D) a phial of floods (63, 37, D) Great Wizards, Vol. II (64, 16, D) the +4 hand axe "Saus" {drain, rN++} A truly terrible weapon, it drains the life of any living foe it strikes. rN: It greatly protects you from negative energy. (64, 17, D) a +2 vorpal battleaxe (64, 21, D) a yak corpse (64, 22, D) a water moccasin corpse (64, 23, D) a +2 glaive of flaming (64, 26, D) a staff of air (64, 27, D) a staff of air (65, 21, D) an iguana corpse (65, 22, D) a cane toad corpse (67, 0, D) a +2 scale mail of cold resistance (67, 3, D) a +0 trident a draconian corpse (skeletalised by now) (68, 3, D) a +0 halberd a yellow draconian corpse (skeletalised by now) (69, 5, D) a +0 dagger a draconian corpse (skeletalised by now) (70, 8, D) a staff of air (70, 9, D) a staff of fire (70, 36, D) the +8 falchion "Transmigrator" {elec, rPois rF+ Str-4 Stlth+} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (-4). rF: It protects you from fire. rPois: It protects you from poison. Stlth: It makes you more stealthy. (70, 37, D) a +2 hand axe of freezing (71, 17, D) a staff of death (unseen) (71, 18, D) a +0 dagger a +0 robe (71, 26, D) a +1 ring mail of fire resistance (71, 27, D) a +0 club 2 boomerangs the +5 flail of the Boiling Point {protect, *Slow Str+4 Int+3} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+4). Int: It affects your intelligence (+3). *Slow: It may slow you when you take damage. an orc corpse (skeletalised by now) (71, 28, D) a +0 dagger an orc corpse (skeletalised by now) (71, 32, D) a +0 long sword a +0 plate armour an orc corpse (skeletalised by now) (71, 36, D) a +1 vampiric battleaxe (71, 42, D) a +3 flail (71, 43, D) a +6 antimagic eveningstar (72, 8, D) the Anthology of Collective Damage Dealing Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Fireball Conjuration/Fire 5 c - Monstrous Menagerie Summoning 7 Trog disapproves of the use of such an item. (72, 9, D) the Almanac of Changing Spells Type Level a - Alistair's Intoxication Transmutation/Poison 5 b - Statue Form Transmutation/Earth 6 c - Storm Form Transmutation/Air 7 Trog disapproves of the use of such an item. (72, 17, D) a There-And-Back Book (72, 19, D) a +0 dagger a +0 robe (72, 20, D) a +0 dagger a +0 robe (72, 22, D) a +2 vorpal dire flail (72, 26, D) a staff of death (72, 28, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 31, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 36, D) a book of Blasting (73, 1, D) a staff of death (73, 3, D) a +0 dagger (73, 16, D) a There-And-Back Book (73, 17, D) a +0 hand axe a +1 chain mail of fire resistance (73, 18, D) a +0 trident an orc corpse (skeletalised by now) (73, 20, D) a +0 whip an orc corpse (skeletalised by now) (73, 26, D) the Monograph on Geometric Changing Spells Type Level a - Apportation Translocation 1 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Passage of Golubria Translocation 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Statue Form Transmutation/Earth 6 Trog disapproves of the use of such an item. (73, 29, D) a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (73, 37, D) a +1 short sword of venom (74, 3, D) a +0 short sword