subdon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +3 plate armour of willpower (61, 2, D) a +0 arbalest (61, 8, D) an Everburning Encyclopedia (61, 10, D) a +0 trident (61, 12, D) a +0 trident (61, 16, D) a +3 scale mail of willpower (unseen) (62, 2, D) a +0 shortbow (62, 8, D) a +3 dagger of venom (62, 9, D) a +1 chain mail of fire resistance (62, 10, D) a +0 trident (62, 16, D) a book of Touch (62, 17, D) the Unrestrained Analects (63, 2, D) a +0 arbalest (63, 3, D) a +0 shortbow (63, 9, D) a +0 trident 3 boomerangs (63, 16, D) a book of Vapours (63, 17, D) a staff of air (unseen) (64, 16, D) a +1 ring mail of cold resistance (unseen) (64, 17, D) 4 potions of heal wounds (67, 0, D) the +6 battleaxe of Saenadgh {flame, Will+ Stlth+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Will: It increases your willpower. Stlth: It makes you more stealthy. (68, 2, D) a +0 trident 3 boomerangs (69, 1, D) a +0 trident a boomerang (69, 2, D) a +0 trident (70, 9, D) the +5 long sword of Doors {vorpal, Drain rElec Int-5 Dex+9} It inflicts extra damage upon your enemies. Int: It affects your intelligence (-5). Dex: It affects your dexterity (+9). rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. (70, 13, D) a +0 giant spiked club a +0 giant club a two-headed ogre skeleton (70, 30, D) a +0 dagger (71, 8, D) a staff of cold (71, 12, D) a +0 giant club an ogre skeleton (71, 21, D) a +0 spear (71, 22, D) a +1 rapier of flaming a +0 robe (71, 26, D) a +1 antimagic spear (72, 8, D) a +1 mace of holy wrath (72, 9, D) a +5 vorpal arbalest (72, 12, D) a +0 giant spiked club a +0 giant club a two-headed ogre skeleton (72, 13, D) a +0 giant spiked club an ogre skeleton (72, 21, D) a +0 spear a hornet corpse (72, 27, D) a +0 plate armour of fire resistance (72, 29, D) a +0 dagger a +0 robe an orc corpse (72, 30, D) a +0 trident a +0 plate armour an orc corpse (72, 31, D) a +0 dagger a +0 robe an orc corpse (73, 2, D) a +0 hand axe a +0 scale mail (73, 16, D) a staff of earth (73, 17, D) a +2 robe of willpower (73, 21, D) a wolf corpse (73, 22, D) a wolf corpse (73, 26, D) a staff of fire (73, 27, D) a +0 vorpal sling (73, 31, D) a +0 flail a +0 ring mail an orc corpse (73, 32, D) a +1 war axe of flaming (still there?) an orc corpse (still there?) (74, 2, D) a +0 dagger a +0 robe (75, 1, D) the +9 short sword of Ereyn {protect, Will+ Str+2 Dex+3} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+2). Dex: It affects your dexterity (+3). Will: It increases your willpower.