Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 18053610478726242013 6 summonmedaddyxom the Magician (level 2, -5/21 HPs) Began as a Djinni Conjurer on June 19, 2025. Slain by a gnoll ... wielding a +0 spear (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:38 (261 turns). summonmedaddyxom the Magician (Djinni Conjurer) Turns: 261, Time: 00:00:39 Health: -5/21 AC: 2 Str: 6 XL: 2 Next: 0% Gold: 33 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 33 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of identify {unknown} Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The gnoll shouts! A kobold comes into view. It is wielding a +0 short sword. Your line of fire to the goblin is blocked by a demonic plant. Your line of fire to the goblin is blocked by a demonic plant. Your line of fire to the goblin is blocked by a demonic plant. Your line of fire to the goblin is blocked by a demonic plant. Your line of fire to the goblin is blocked by a demonic plant. Your line of fire to the goblin is blocked by a demonic plant. Your line of fire to the goblin is blocked by a demonic plant. The goblin shouts! The kobold shouts! The magic dart hits the goblin. You kill the goblin! You have reached level 2! The magic dart hits the gnoll. The gnoll is lightly wounded. A goblin comes into view. It is wielding a +0 dagger. The magic dart hits the gnoll. The gnoll is moderately wounded. The goblin shouts! The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. The gnoll hits you from afar with a +0 spear. You die... ##.## ####### #####†.## ....... #.......# #... #.......## # ##'' #........### #...#... #..........## #.#..< #.......##..### #.#... #######........ #.#... #.P@.###.#..# #.##++ #PP...P.#.. # #..jPP..# ... #g....P..P#.# ._..)P....P# # P..#.........# .K.#...P.P.##.# .P #....P.P# .. #...P###. You could see a gnoll, a goblin and a kobold. Vanquished Creatures An endoplasm (D:1) A quokka (D:1) A bat (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | summonmedaddyxom the Djinni Conjurer began the quest for | the Orb. 0 | D:1 | summonmedaddyxom set off with the following spells | memorised: Magic Dart, Searing Ray, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 251 | D:1 | Found a faded altar of an unknown god. 257 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 260 | D:1 | HP: 1/21 [gnoll/+0 spear (6)] 261 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_basic, shapermc_ecumenical_altar_gd Action || total ---------------------------++------- Cast: Magic Dart || 16 Searing Ray || 1 Armour: Robe || 3