Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 12104564905588356469 0 summonmedaddyxom the Magician (level 1, 15/15 HPs) Began as a Djinni Wanderer on June 23, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:22 (0 turns). summonmedaddyxom the Magician (Djinni Wanderer) Turns: 0, Time: 00:00:23 Health: 15/15 AC: 3 Str: 8 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 13 God: SH: 0 Dex: 15 rFire + + . a - +0 dagger rCold x . . (no offhand) rNeg . . . c - +0 robe rPois ∞ (no helmet) rElec . d - +0 cloak rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 cloak (worn) Potions b - a potion of attraction Skills: + Level 1.0 Throwing + Level 2.1 Dodging + Level 3.2 Spellcasting - Level 3.2 Conjurations - Level 3.2 Hexes - Level 3.2 Summonings - Level 3.2 Necromancy - Level 3.2 Translocations - Level 3.2 Forgecraft - Level 3.2 Fire Magic + Level 3.2 Ice Magic - Level 3.2 Air Magic + Level 3.2 Earth Magic - Level 3.2 Alchemy + Level 1.0 Shapeshifting You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 40% 1d6 6% 1 b - Summon Ice Beast Ice/Summ 10% N/A 19% 3 c - Stone Arrow Conj/Erth 20% 3d8 19% 3 d - Ensorcelled Hibernat Hex/Ice 20% N/A 9% 2 e - Sandblast Erth 20% 2d7 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, summonmedaddyxom the Djinni Wanderer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found a robe. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of attraction, a +0 robe, a +0 cloak; and the following spells memorised: Freeze, Summon Ice Beast, Stone Arrow, Ensorcelled Hibernation, Sandblast. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ####+#### #.......# #.ß.ß.ß.# #.......# +.ß.@.ß.+ #.......# #.ß.ß.ß.# #......[# ####+#### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | summonmedaddyxom the Djinni Wanderer began the quest for | the Orb. 0 | D:1 | summonmedaddyxom set off with the following items: a +0 | dagger, a potion of attraction, a +0 robe, a +0 cloakthe | following spells memorised: Freeze, Summon Ice Beast, Stone | Arrow, Ensorcelled Hibernation, Sandblast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_rooms, hellmonk_ecumenical_altar_run_dry