Dungeon Crawl Stone Soup version 0.35-a0-268-g36cf4e329c (webtiles) character file. Game seed: 3998566523776894302 1936 swiftloot the Arsonist (level 8, -4/59 HPs) Began as a Demigod Fire Elementalist on Apr 12, 2026. Slain by an orc warrior ... wielding a +0 scimitar (11 damage) ... on level 7 of the Dungeon. The game lasted 00:30:03 (7674 turns). swiftloot the Arsonist (Demigod Fire Elementalist) Turns: 7674, Time: 00:30:03 Health: -4/59 AC: 10 Str: 6 XL: 8 Next: 65% Magic: 9/15 EV: 11 Int: 25 God: Gold: 447 SH: 0 Dex: 14 Spells: 1/13 levels left rFire . . . (100%) m - +1 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) o - +2 robe {Will+} rPois + (33%) (no helmet) rElec . (100%) p - +2 cloak rCorr + (50%) h - +1 pair of gloves SInv . k - +0 pair of boots Will +++.. f - amulet of magic regeneration Stlth ++ i - ring of poison resistance HPRegen 0.29/turn a - ring of Nastymu {Will++ rCorr Str-3} MPRegen 0.54/turn %: no passive effects @: studying Shields A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 8 of its levels. You also visited: Sewer. You collected 447 gold pieces. Inventory: Hand Weapons l - a +2 dagger of holy wrath m - a +1 dagger of venom (weapon) n - a +5 falchion of freezing Missiles d - 20 poisoned darts Armour h - a +1 pair of gloves (worn) j - an orb of guile k - a +0 pair of boots (worn) o - a +2 robe of willpower (worn) p - a +2 cloak (worn) q - the +1 leather armour of the Sailor {Fly rElec} (You found it on level 8 of the Dungeon) Fly: It grants you flight. rElec: It insulates you from electricity. It cannot be enchanted further. Magical Staves c - a staff of air Jewellery a - the ring of Nastymu (worn) {Will++ rCorr Str-3} (You found it on level 3 of the Dungeon) [ring of resist corrosion] Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). f - an amulet of magic regeneration (worn) i - a ring of poison resistance (worn) r - a ring of protection from cold Talismans b - a spore talisman e - a rimehorn talisman g - a hive talisman s - the scarab talisman of Kaippiw {Rampage rElec Str-5} (You found it on level 8 of the Dungeon) [scarab talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Wands p - a wand of polymorph (22) e - a wand of charming (10) a - a wand of flame (2) Scrolls t - 7 scrolls of teleportation g - a scroll of fog V - 2 scrolls of vulnerability c - 2 scrolls of blinking {unknown} e - 2 scrolls of fear {unknown} h - 2 scrolls of amnesia {unknown} w - a scroll of enchant weapon Potions g - 2 potions of magic r - a potion of resistance d - 2 potions of attraction {unknown} L - 2 potions of lignification k - a potion of haste {unknown} l - 2 potions of curing {unknown} n - a potion of might {unknown} b - 2 potions of brilliance e - 4 potions of enlightenment B - a potion of berserk rage o - 2 potions of mutation {unknown} f - 2 potions of ambrosia {unknown} Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 3.0 Spellcasting - Level 4.0 Conjurations - Level 1.0 Hexes - Level 2.0 Summonings + Level 9.4 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Call Imp Summ 26% N/A 7% 2 c - Scorch Fire 100% 2d9 1% 2 d - Inner Flame Hex/Fire 29% N/A 3% 3 e - Flame Wave Conj/Fire 37% 2d10 6% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 54% 2d14 4% 3 Maxwell's Portable Pile Tloc 3% (3-9)d2 30% 3 Airstrike Air 1% 2d(1-17) 69% 4 Awaken Armour Erth/Frge 6% N/A 69% 4 Dispel Undead Necr 3% 3d7 69% 4 Irradiate Conj/Alch 6% 3d13 77% 5 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (0/1) D:6 Sewer (visited) Lair: D:8-11 The Realm of Zot is guarded by orbs of winter. Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You conjure some foxfire! The orc warrior hits you but does no damage. Your cerulean imp barely misses the orc warrior. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc warrior. The orc warrior resists. The orc warrior is heavily wounded. The orc warrior's fire resistance burns away. The foxfire burns the orc warrior but does no damage. The orc warrior is heavily wounded. The foxfire burns the orc warrior but does no damage. The orc warrior is heavily wounded. The orc warrior hits you with a +0 scimitar! * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the orc warrior but does no damage. Okay, then. Okay, then. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The orc warrior completely misses you. Your cerulean imp hits the orc warrior but does no damage. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the orc warrior. The orc warrior is heavily wounded. The foxfire burns the orc warrior but does no damage. The orc warrior is heavily wounded. The orc warrior hits you with a +0 scimitar. * * * LOW HITPOINT WARNING * * * Your cerulean imp barely misses the orc warrior. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The orc warrior is no longer more vulnerable to fire. The foxfire burns the orc warrior but does no damage. The orc warrior is heavily wounded. The foxfire burns the orc warrior. The orc warrior resists. The orc warrior is severely wounded. The orc warrior hits you with a +0 scimitar! You die... #.......####........# ##.# .......## #........# ##.# .#.....# #.#####..### #... .#.....#####.# #....#### #... .#.....##....# #.......# #... .#.....##....# #....##.#####... .......##....#####....##.#....... ###.#####.......§v............... .......##....5.o@§....##.#....... ..#.##.##......v§#.......###.#... ..#.##.##.......###.###### #.#... ..#.##.########## #.# #.#... ..#.##.# ##...## #.### #..... .......# #.....###.#.## #.##.# ###.#######..........#.## #.^... #........#.###.###.....####.#### #.........## ##.#.......##...... You could see an orc warrior (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures A steam dragon (D:8) A kobold geomancer (D:8) An ice beast (D:8) 2 ogres A crocodile (Sewer) A centaur (D:8) A kobold brigand (D:8) 2 bullfrogs 4 wights (D:8) A howler monkey (D:7) 3 hounds A jelly (D:6) 2 gnoll boudas 3 sleepcaps 2 drudes Jessica (D:2) 2 clockroaches (D:6) An orc wizard (D:8) A sickly merfolk siren (Sewer) A malarious merfolk avatar (Sewer) 9 adders 7 gnolls 2 river rats 9 dart slugs A ribbon worm (D:6) 3 hobgoblins (D:1) 6 jackals 8 orcs 3 quokkas 11 ball pythons 6 bats An endoplasm (D:2) 7 frilled lizards 10 goblins 12 kobolds 21 rats 148 creatures vanquished. Vanquished Creatures (collateral kills) An ogre (D:6) An iguana (D:4) 2 gnolls 4 creatures vanquished. Grand Total: 152 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | swiftloot the Demigod Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 11 | D:1 | Reached skill level 1 in Conjurations 76 | D:1 | Reached skill level 3 in Fire Magic 338 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 1102 | D:2 | Encountered Sigmund 1213 | D:2 | Reached XP level 3. HP: 26/26 MP: 5/8 1217 | D:2 | Reached skill level 4 in Fire Magic 1505 | D:2 | Encountered Jessica 1510 | D:2 | Killed Jessica 1511 | D:2 | Reached XP level 4. HP: 33/33 MP: 5/9 2429 | D:3 | Identified the ring of Nastymu {Will++ rCorr Str-3} 2961 | D:4 | Reached skill level 5 in Fire Magic 2961 | D:4 | Reached skill level 1 in Fighting 3081 | D:4 | Learned a level 2 spell: Call Imp 3209 | D:4 | Reached XP level 5. HP: 13/40 MP: 6/10 3211 | D:4 | Reached skill level 1 in Summonings 3968 | D:4 | Reached XP level 6. HP: 37/47 MP: 2/11 4419 | D:5 | Entered Level 5 of the Dungeon 4426 | D:5 | You fall into a shaft and drop 1 floor! 4483 | D:6 | Found a statue of an orb of winter. 4486 | D:6 | Found a staircase to the Ecumenical Temple. 4487 | D:6 | Found a statue of an orb of winter. 4641 | D:6 | Reached skill level 6 in Fire Magic 4668 | D:6 | Learned a level 2 spell: Scorch 4769 | D:6 | Found a glowing drain. 4782 | Sewer | Entered a sewer 5186 | Sewer | Reached XP level 7. HP: 52/52 MP: 10/12 5236 | Sewer | Reached skill level 7 in Fire Magic 5976 | D:6 | Reached skill level 8 in Fire Magic 5980 | D:6 | Learned a level 3 spell: Inner Flame 6263 | D:7 | Reached skill level 1 in Hexes 6759 | D:7 | Reached XP level 8. HP: 59/59 MP: 10/15 6935 | D:7 | Learned a level 4 spell: Flame Wave 7230 | D:8 | Reached skill level 9 in Fire Magic 7488 | D:8 | Identified the +1 leather armour of the Sailor {Fly rElec} 7631 | D:8 | Identified the scarab talisman of Kaippiw {Rampage rElec | Str-5} 7674 | D:7 | Slain by an orc warrior Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_basic, skrybe_limestone_x, corexii_hall_statues_i, columned_hall_lemuel D:2: serial_bayou_shore_a, layout_rooms, uniq_jessica, uniq_sigmund D:3: layout_loops_corners, mainiacjoe_overflow_tiny_flanked, grunt_temple_overflow_open D:4: layout_basic, dreamdust_mushroom_princess D:5: layout_rooms, minmay_hedge_maze, nicolae_eternal_life, uniq_blorkula_the_orcula, uniq_edmund D:6: layout_rooms, nicolae_ru_sacrificial_ziggurat, minmay_temple_entry_grid, gup_sewer_entry_spiral D:7: layout_loops_cross D:8: layout_gridville Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Conjurations | 1 2 4 | 4.0 Fire Magic | 3 4 5 6 8 9 | 9.4 Fighting | 1 | 1.0 Summonings | 2 | 2.0 Spellcasting | 2 3 | 3.0 Dodging | 2 | 2.0 Stealth | 2 | 2.0 Hexes | 1 | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 10 | 12 | || 22 Melee: Unarmed | 10 | | || 10 Dagger | | 12 | || 12 Cast: Foxfire | 65 | 154 | 117 || 336 Call Imp | | 6 | 21 || 27 Scorch | | 5 | 27 || 32 Inner Flame | | | 1 || 1 Drink: Heal wounds | | 4 | || 4 Magic | | 1 | || 1 Lignification | | | 1 || 1 Read: Teleportation | | 4 | || 4 Identify | | 4 | 2 || 6 Revelation | | 1 | || 1 Fog | | 1 | || 1 Armour: Robe | 23 | 97 | 42 || 162 Dodge: Dodged | 17 | 69 | 32 || 118 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7823 | 7166 | 657 | 807 | 4792 | 9 | 869.2 | Dungeon | 7110 | 6453 | 657 | 630 | 4496 | 8 | 888.8 | Sewer | 712 | 712 | 0 | 177 | 295 | 1 | 712.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1457 daAuts D:3: 1211 daAuts D:6: 1126 daAuts D:1: 1055 daAuts D:7: 824 daAuts D:8: 721 daAuts Sewer: 712 daAuts D:2: 707 daAuts D:5: 7 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+