Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 7110962955021584220 20 tats the Magician (level 3, 0/2 HPs) Began as a Djinni Fire Elementalist on Jan 15, 2026. Slain by a bat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:10:02 (523 turns). tats the Magician (Djinni Fire Elementalist) Turns: 523, Time: 00:10:02 Health: 0/2 AC: 0 Str: 7 XL: 3 Next: 0% Gold: 48 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . g - melded +2 dagger (elec) rCold x . . (offhand unavailable) rNeg . . . b - melded +0 ring mail rPois ∞ (no helmet) rElec . (no cloak) rCorr . (gloves unavailable) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.20/turn %: infuse magic (-1 HP) @: flux-form, flying, glowing A: contaminating, glow, flying, reduced hp, weak attacks, sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: End Transformation You were on level 1 of the Dungeon. You were overflowing with transmutational energy. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons g - a +2 dagger of electrocution (melded) Armour b - a +0 ring mail (melded) Jewellery d - a ring of see invisible Scrolls a - a scroll of identify {unknown} f - a scroll of immolation {unknown} Potions c - 3 potions of might {unknown} Baubles h - 2 flux baubles Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Forgecraft + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 12% 3 d - Inner Flame Hex/Fire 14% N/A 12% 3 e - Flame Wave Conj/Fire 14% 2d6 38% 4 f - Magic Dart Conj 56% 1d5 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are overflowing with transmutational energy. Foes you strike become dangerously contaminated with transmutational energy. You glow with energy, making you easy to see. You are flying. Your maximum health is decreased, since you lack skill for your form. Your attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapon, offhand, body armour and gloves are melded. You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You closely miss the bat. The foxfire hits the bat. You kill the bat! Your foxfire dissipates. a - a scroll labelled HYXIHE SAOQ An endoplasm comes into view. Found a blackened moonstone ring. You conjure some foxfire! The endoplasm quivers. Found a stone staircase leading down. The foxfire hits the endoplasm. The endoplasm is almost dead. The foxfire hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. You feel clever. x2 The power to cast Magic Dart wells up from within. Spell assigned to 'f'. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! Your foxfire dissipates. x2 A bat comes into view. You see here a ring of see invisible. d - a ring of see invisible The bat hits you. Ouch! That really hurt! You closely miss the bat. The bat barely misses you. x2 Found 7 gold pieces. The bat hits you. Ouch! That really hurt! You hit the bat. The bat begins to glow. The bat is moderately wounded. The bat misses you. You closely miss the bat. The bat is moderately wounded. The bat hits you. Ouch! That really hurt! You die... ....#................. ...................... ..................... ..................... .#........###...... .. ##....##........... ...####.....#....##....#. ................§......#. ........pb.......##...... ...........#.....##...... ..........##......#.....# ........>............##.# ..........#####...##.##.# ........... ..#....... #........... #....... #...........$ #....... .........#.. #.).)... You could see a bat (contam). Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:1) 3 ball pythons (D:1) 3 bats (D:1) 2 frilled lizards (D:1) A giant cockroach (D:1) 4 goblins (D:1) A kobold (D:1) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tats the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | tats set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 254 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 443 | D:1 | Found Ykyedd's Armour Boutique. 512 | D:1 | Reached XP level 3. HP: 2/25 MP: 0/0 512 | D:1 | Learned a level 1 spell: Magic Dart 523 | D:1 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_basic, serial_shops, nicolae_shop_well_armoured Skill XL: | | ---------------+-+----- Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Forgecraft | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Dodging | | 2.2 Stealth | | 1.6 Action || total ---------------------------++------- Melee: Unarmed || 5 Club || 1 Mace || 1 Cast: Foxfire || 37 Use: Scroll || 1 Armour: Robe || 2 Ring mail || 5 Skin || 3 Dodge: Dodged || 9