tchen Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (1, 5, D:1) 4 stones (9, -24, D:1) a ball python skeleton (16, -16, D:1) 3 flux baubles (18, -30, D:1) a frilled lizard skeleton (20, -22, D:1) a jackal skeleton (21, -23, D:1) a jackal skeleton a jackal skeleton (22, -28, D:1) 6 stones (26, -26, D:1) 2 flux baubles (29, -30, D:1) a +0 club a kobold skeleton (29, -7, D:1) a +0 whip (30, -31, D:1) a +0 club a kobold skeleton (31, -32, D:1) a +0 short sword (33, -12, D:1) 6 stones (34, -21, D:1) a +0 robe (45, -32, D:1) a hobgoblin skeleton (45, -18, D:1) a +0 club Level 2 of the Dungeon (7, -1, D:2) a +0 club a goblin skeleton (18, 25, D:2) a quokka skeleton (21, 26, D:2) a +0 falchion (31, 7, D:2) a +0 robe (41, 21, D:2) the +2 whip "Tuduaruf" {freeze, +Blink rC++ rCorr SInv} +Blink: It lets you blink. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (50, 26, D:2) a jackal corpse (skeletalised by now) (63, -7, D:2) 3 stones Level 3 of the Dungeon (2, -5, D:3) the +1 robe of Izum {rCorr Str+2 Stlth+} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (3, -26, D:3) a +0 ring mail (6, -10, D:3) a stone (10, -20, D:3) a hobgoblin corpse (skeletalised by now) (12, 6, D:3) a +0 dagger (14, 2, D:3) an adder corpse (skeletalised by now) (24, 19, D:3) a +0 dagger (32, -4, D:3) a +0 robe (32, 2, D:3) a rat corpse (skeletalised by now) (36, -19, D:3) a +0 dagger a goblin skeleton (37, -19, D:3) a hobgoblin skeleton (39, -30, D:3) 5 stones (42, 18, D:3) a +0 leather armour