Dungeon Crawl Stone Soup version 0.34-a0-956-g0af764086a (webtiles) character file. Game seed: 12980640827704692536 16 tchen the Magician (level 2, 22/22 HPs) Began as a Djinni Conjurer on Oct 12, 2025. Quit the game on level 1 of the Dungeon on Oct 17, 2025. The game lasted 00:01:37 (678 turns). tchen the Magician (Djinni Conjurer) Turns: 678, Time: 00:01:37 Health: 22/22 AC: 3 Str: 6 XL: 2 Next: 75% Gold: 33 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) c - +1 short sword (elec) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) b - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons c - a +1 short sword of electrocution (weapon) Armour a - a +0 robe (worn) b - a +0 helmet (worn) Scrolls c - 2 scrolls of blinking {unknown} d - 2 scrolls of fear {unknown} e - a scroll of identify {unknown} h - a scroll of immolation {unknown} Potions f - a potion of haste {unknown} Skills: + Level 0.8 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm is almost dead. The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. A kobold comes into view. It is wielding a +0 club. The kobold shouts! A kobold is nearby! A kobold is nearby! A kobold is nearby! A kobold is nearby! The magic dart hits the kobold. The kobold is heavily wounded. The magic dart hits the kobold but does no damage. The kobold is heavily wounded. The kobold throws a stone. The stone closely misses you. The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 club; 5 stones Key pressed, stopping explore. Found an escape hatch in the floor. Found a parchment of Sigil of Binding. There is an escape hatch in the floor here. There is an escape hatch in the floor here. Key pressed, stopping explore. Key pressed, stopping explore. A frilled lizard comes into view. Welcome back, tchen the Djinni Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.##.......##..####.# #.##.##.#..##..####.. #.##.##.##.##........ #..........##.#####.# ####.########.### #.# #.# #.....# #.# #.# #.....# #.. #.# #.....# ### #@# #....)# # #.# #.....# #.# ####### #.# #.# #.# #.# #l# You could see a frilled lizard (asleep). Vanquished Creatures 2 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) 3 bats (D:1) 3 endoplasms (D:1) A frilled lizard (D:1) 3 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tchen the Djinni Conjurer began the quest for the Orb. 0 | D:1 | tchen set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 10 | D:1 | Found a faded altar of an unknown god. 221 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 678 | D:1 | Upgraded the game from 0.34-a0-935-g04fd3a23e9 to | 0.34-a0-956-g0af764086a 678 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_loops_cross, ebering_ecumenical_altar_sacrificial Action || total ---------------------------++------- Cast: Magic Dart || 38 Armour: Robe || 3 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 676 | 676 | 0 | 0 | 562 | 1 | 676.0 | Dungeon | 676 | 676 | 0 | 0 | 562 | 1 | 676.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 676 daAuts