Seeded DCSS version 0.34.1 (webtiles) character file. Game seed: 14107328625766323767 (custom seed) 384204 tchen the Skinwalker (level 22, -4/249 (254) HPs) Began as a Merfolk Gladiator on Apr 1, 2026. Was a High Priest of Yredelemnul. Slain by a vault guard ... wielding a +0 halberd (10 damage) ... while paralysed by a guardian sphinx ... on level 5 of the Vaults on Apr 2, 2026. The game lasted 01:33:26 (37852 turns). tchen the Skinwalker (Merfolk Gladiator) Turns: 37852, Time: 01:33:27 HP: -4/249 (254) AC: 44 Str: 27 XL: 22 Next: 96% MP: 35/38 EV: 2 Int: 8 God: Yredelemnul [*****.] Gold: 1221 SH: 0 Dex: 29 Spells: 16/21 levels left rFire . . . (100%) k - +8 demon trident "Rift" {distort, reach+} rCold + . . (50%) j - +4 tower shield {AC+3} rNeg + . . (50%) n - melded +3 ring mail {rPois} rPois ∞ (0%) M - +2 helmet {Ice} rElec + (33%) (no cloak) rCorr . (100%) C - melded +2 pair of gloves {Parrying} SInv . B - melded +3 pair of boots "Fumyz" {rF++ rN+} Will +.... S - amulet of Ciajuxku {Wildshape rPois MP+4 Dex+3} Stlth +++ s - ring of protection from cold HPRegen 0.61/turn z - +6 ring of dexterity MPRegen 0.26/turn G - granite talisman %: no passive effects @: paralysed, statue-form, marked, wreathed by umbra, studying Long Blades, lightly drained, lit torch A: powerful, torment resistance 1, boosted hp, slow, reduced EV, (nimble swimmer 2), mertail }: 2/15 runes: serpentine, barnacled a: Renounce Religion (0%), Light the Black Torch (0%), Recall Undead Harvest (0%), Hurl Torchlight (0%), Bind Soul (0%), Fathomless Shackles (1%) You were on level 5 of the Vaults. You worshipped Yredelemnul. Yredelemnul was extremely pleased with you. You were a living statue of rough stone. You visited 8 branches of the dungeon, and saw 39 of its levels. You visited the Abyss 1 time. You visited 1 bazaar. You visited the chambers of the Necropolis 1 time. You also visited: Sewer, Bailey, Gauntlet, Ice Cave, Volcano and Wizlab. You collected 5203 gold pieces. You spent 3982 gold pieces at shops. Inventory: Hand Weapons a - a +0 trident k - the +8 demon trident "Rift" (weapon) {distort, reach+} (You found it in a sewer) It cannot be enchanted further. I - the +8 trident of Tein {flame, rElec rF+ Int+4} (You found it in a Gauntlet) rElec: It insulates you from electricity. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). It cannot be enchanted further. Missiles d - 13 throwing nets (quivered) e - 29 javelins f - 6 silver javelins o - 50 boomerangs Armour b - a +2 chain mail of poison resistance c - the +2 tower shield of the Stone Wall {rC+ Int+8} (You found it in an ice cave) rC+: It protects you from cold. Int+8: It affects your intelligence (+8). It cannot be enchanted further. i - the +0 leather armour of Iruatexuocy {rCorr Str+4 Int+3} (You found it on level 2 of the Dungeon) rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). It cannot be enchanted further. j - a +4 tower shield of protection (worn) n - a +3 ring mail of poison resistance (melded) A - +0 fire dragon scales B - the +3 pair of boots "Fumyz" (melded) {rF++ rN+} (You bought it in a shop on level 2 of the Orcish Mines) rF++: It greatly protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. C - a +2 pair of gloves of parrying (melded) D - a +3 plate armour M - a +2 helmet of ice (worn) Jewellery g - a ring of positive energy h - an amulet of the acrobat l - an amulet of reflection m - a ring of resist corrosion p - a ring of poison resistance s - a ring of protection from cold (worn) u - a +6 ring of dexterity v - a ring of protection from fire w - a +4 ring of slaying x - a ring of protection from fire y - a ring of positive energy z - a +6 ring of dexterity (worn) E - the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} (You found it in a Gauntlet) [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). F - the dreamdust necklace {Acrobat} (You found it in a Gauntlet) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. H - a ring of magical power J - a +5 ring of evasion L - a ring of protection from cold N - a ring of magical power P - a ring of flight Q - a ring of see invisible R - the amulet of the Duke {Reflect rF- Slay+5 SH+5} (You found it on level 4 of the Shoals) [amulet of reflection] Reflect: It reflects blocked missile attacks. rF-: It makes you vulnerable to fire. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). SH+5: It affects your SH (+5). S - the amulet of Ciajuxku (worn) {Wildshape rPois MP+4 Dex+3} (You found it in an ice cave) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rPois: It protects you from poison. MP+4: It affects your magic capacity (+4). Dex+3: It affects your dexterity (+3). T - a ring of willpower Talismans q - the medusa talisman "Fiadd" {+Inv rElec rCorr Dex+4} (You bought it in a shop on level 4 of the Dungeon) [medusa talisman] +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). G - a granite talisman (worn) K - a wellspring talisman O - a talisman of death Wands c - a wand of iceblast (43) b - a wand of light (23) p - a wand of polymorph (7) e - a wand of charming (32) a - a wand of flame (41) f - a wand of mindburst (32) d - a wand of digging (11) Scrolls I - 12 scrolls of immolation N - 12 scrolls of noise V - 9 scrolls of vulnerability f - 5 scrolls of fear w - 13 scrolls of enchant weapon b - 8 scrolls of blinking S - 5 scrolls of silence t - 16 scrolls of teleportation s - a scroll of summoning g - 9 scrolls of fog a - 3 scrolls of enchant armour p - 4 scrolls of poison x - 5 scrolls of amnesia T - 2 scrolls of torment W - 3 scrolls of brand weapon i - 17 scrolls of identify r - 9 scrolls of revelation Potions M - 7 potions of mutation A - 7 potions of attraction c - 14 potions of curing h - 5 potions of haste l - 8 potions of moonshine L - 11 potions of lignification b - 6 potions of brilliance C - 6 potions of cancellation B - 5 potions of berserk rage m - 2 potions of might i - 4 potions of invisibility g - 2 potions of magic e - 5 potions of enlightenment r - 7 potions of resistance a - 2 potions of ambrosia Miscellaneous g - a +3 lightning rod (4/4) h - a +0 sack of spiders i - a +2 condenser vane (inert) j - a +0 phantom mirror Skills: + Level 22.0 Fighting - Level 14.0 Polearms - Level 2.0 Throwing - Level 5.5 Armour - Level 22.0 Dodging * Level 16.3 Shields - Level 10.0 Fire Magic - Level 12.0 Alchemy * Level 16.2 Invocations - Level 22.0(27) Shapeshifting You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Detonation Catalyst Fire/Alch 17% 2d7 26% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Olgreb's Toxic Radiance Alch 19% N/A 6% 4 Ignite Poison Fire/Alch 17% N/A 10% 4 Foxfire Conj/Fire 32% 2x1d5 12% 1 Mercury Arrow Conj/Alch 18% 2d6 12% 2 Leda's Liquefaction Alch/Erth 4% N/A 58% 4 Kinetic Grapnel Frge 0% 1d4 65% 1 Kiss of Death Conj/Necr 0% 2d5 65% 1 Shock Conj/Air 0% 1d3 65% 1 Slow Hex 0% N/A 65% 1 Soul Splinter Necr 0% N/A 65% 1 Summon Small Mammal Summ 0% N/A 65% 1 Eringya's Noxious Bog Alch 9% 4d6 69% 6 Flame Wave Conj/Fire 8% 2d5 75% 4 Forge Blazeheart Golem Fire/Frge 8% N/A 75% 4 Blink Tloc 0% N/A 80% 2 Call Imp Summ 0% N/A 80% 2 Construct Spike Launche Frge 0% 2d3 80% 2 Grave Claw Necr 0% 2d7 80% 2 Jinxbite Hex 0% 2d2 80% 2 Lesser Beckoning Tloc 0% N/A 80% 2 Momentum Strike Conj/Tloc 0% 3d8 80% 2 Static Discharge Conj/Air 0% 3-3/arc 80% 2 Sublimation of Blood Necr 0% N/A 80% 2 Alistair's Walking Alem Alch/Frge 9% N/A 91% 5 Confusing Touch Hex 0% N/A 95% 3 Frozen Ramparts Ice 0% 1d1 95% 3 Gloom Hex/Necr 0% N/A 95% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 95% 3 Ozocubu's Armour Ice 0% N/A 95% 3 Passwall Erth 0% N/A 95% 3 Stone Arrow Conj/Erth 0% 3d7 95% 3 Summon Ice Beast Ice/Summ 0% N/A 95% 3 Swiftness Air 0% N/A 95% 3 Airstrike Air 0% 2d(0-16) 100% 4 Anguish Hex/Necr 0% N/A 100% 4 Awaken Armour Erth/Frge 0% N/A 100% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Cause Fear Hex 0% N/A 100% 4 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Dispel Undead Necr 0% 3d6 100% 4 Eringya's Surprising Cr Summ 0% N/A 100% 4 Forge Lightning Spire Air/Frge 0% 3d4 100% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Rending Blade Conj/Frge 0% 2d6 100% 4 Summon Seismosaurus Egg Summ/Erth 0% N/A 100% 4 Vhi's Electric Charge Tloc/Air 0% N/A 100% 4 Arcjolt Conj/Air 0% 1d10 100% 5 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Hoarfrost Cannonade Ice/Frge 0% 3d6/3d12 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Silence Hex/Air 0% N/A 100% 5 Summon Forest Summ/Tloc 0% N/A 100% 5 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Forge Phalanx Beetle Frge 0% N/A 100% 6 Sculpt Simulacrum Ice/Alch 7% N/A 100% 6 Starburst Conj/Fire 4% 6d3 100% 6 Summon Cactus Giant Summ 0% N/A 100% 6 Haunt Necr/Summ 0% N/A 100% 7 Spellspark Servitor Conj/Frge 0% N/A 100% 7 Summon Hydra Summ 0% N/A 100% 7 Borgnjor's Revivificati Necr 0% N/A 100% 8 Ignition Fire 8% 3d5 100% 8 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Summon Horrible Things Summ 0% N/A 100% 8 Dragon's Call Summ 0% N/A 100% 9 Fire Storm Conj/Fire 4% 8d1 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:8 Shoals (4/4) Lair:3 Snake (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (0/4) D:15 Sewer (visited) Bailey (visited) IceCv (visited) Volcano (visited) WizLab (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:4 * D:6 * Orc:1 ! Orc:2 [*=( Elf:2 : Elf:3 (: Shoals:1 :[ Snake:3 :! Vaults:2 :? Annotations: Vaults:5 Mennas, Saint Roka Abyss:1 Jorgrun, Maurice, Polyphemus Innate Abilities, Weirdness & Mutations You are a living statue of rough stone. Your melee attacks are powerful. You are resistant to unholy torment. Your maximum health is greatly increased. All of your actions are slow. Your evasion is reduced. Your body armour, gloves and boots are melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The vault guard hits the vault guard with a +2 great sword! The titan is engulfed in noxious fumes. The vault guard is engulfed in freezing vapours. The vault guard is engulfed in noxious fumes. The vault guard appears confused. The vault guard barely misses itself. Okay, then. Okay, then. Okay, then. Blink to where? Press: ? - help, Dir - move target You encounter an ogre mage, an ironbound convoker, an ettin and 2 ironbound preservers. The ettin is wielding a +2 dire flail of protection and a +0 dire flail. An ironbound preserver is wielding a +1 great mace of protection. As you read the scroll of blinking, it crumbles to dust. The vault warden is no longer deflecting missiles. The guardian sphinx is engulfed in noxious fumes. The guardian sphinx casts a spell. You suddenly lose the ability to move! The guardian sphinx is engulfed in noxious fumes. The guardian sphinx mumbles some strange words. You resist with significant effort. The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt barely misses you. The titan is engulfed in poison gas. The titan is poisoned. The vault warden hits you with a +7 long sword of draining. * * * LOW HITPOINT WARNING * * * The lich points at you and mumbles some strange words. The bolt of cold hits you! You resist. * * * LOW HITPOINT WARNING * * * Your surroundings suddenly seem different. You encounter a stone giant. The orc sorcerer hits you but does no damage. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The vault guard hits you but does no damage. You encounter a phantasmal warrior. You encounter a deep elf sorcerer. It is wielding a +4 long sword. The orc sorcerer hits you but does no damage. The orc priest miscasts a cantrip. The vault guard hits you from afar with a +0 halberd! You die... Your body vanishes in a gout of umbral fire. ..# .......Cp# ..# ..pp..p.T# p## .........# .# .........#....##T.. {# ........#.... .p .[......#T.. 2p. ...W..p...T m### ###########ep...pp.TT### .. .....poIpp9....pppp..... ......o.o...!...<