Seeded DCSS version 0.35-a0-256-g859e8e3ba0 (webtiles) character file. Game seed: 4497340863769553396 (custom seed) 426226 tchen the Executioner (level 24, -1/222 HPs) Began as a Formicid Fighter on Apr 3, 2026. Was the Champion of the Shining One. Slain by a crawling flesh cage (4 damage) ... on level 5 of the Vaults on Apr 4, 2026. The game lasted 01:30:33 (44513 turns). tchen the Executioner (Formicid Fighter) Turns: 44513, Time: 01:30:33 Health: -1/222 AC: 48 Str: 38 XL: 24 Next: 98% Magic: 19/36 EV: 3 Int: 9 God: the Shining One [******] Gold: 2700 SH: 33 Dex: 22 Spells: 23/23 levels left rFire + + . (33%) E - +4 executioner's axe (sunder) rCold + + . (33%) F - +1 kite shield {AC+3} rNeg + + + (0%) U - +17 shadow dragon scales "Iczomi Toeg" {Bane rN+ Str+5 Dex+2 Stlth+} rPois + (33%) f - +2 cloak {rPois} rElec + (33%) w - +2 pair of gloves {Stlth+} rCorr + (50%) l - +0 pair of gloves {Str+3} SInv + n - +1 pair of boots of Qun Fif {rC+ rCorr Slay+2 Stlth+} Will ++... y - amulet of reflection Stlth ++ L - ring of the Tortoise {AC+8} HPRegen 0.57/turn Z - ring of Wu Jian's Whim {rElec rF+ Slay+4} MPRegen 0.25/turn N - blade talisman of the Monkey's Uncle {*Slow +Inv Dex+5 SInv} %: slow self (1%), reflection @: mighty, blade-form, resistant, corroded (-3), parry, glowing, constricted, studying Long Blades A: blade aux, blade parry, blade armour, permanent stasis, dig shafts and tunnels, antennae 3, four strong arms, iridescent scales 1, robust 1, subdued magic 2, efficient magic 1, lucky 1 }: 2/15 runes: decaying, gossamer a: Dig (0%), Shaft Self (0%), Renounce Religion (0%), Evoke Invisibility (28%), Divine Shield (0%), Cleansing Flame (0%), Summon Divine Warrior (0%) You were on level 5 of the Vaults. You worshipped the Shining One. The Shining One was exalted by your worship. You had blades growing out of your body. You visited 9 branches of the dungeon, and saw 42 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Trove and Wizlab. You collected 5871 gold pieces. You spent 3171 gold pieces at shops. Inventory: Hand Weapons C - a +9 executioner's axe of holy wrath D - the +11 battleaxe of Povant {elec, ^Drain rF+ Will+} (You found it in a treasure trove) ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. E - a +4 executioner's axe of sundering (weapon) Missiles k - 6 atropa-tipped darts o - 3 throwing nets s - 2 curare-tipped darts v - 7 darts of disjunction x - 15 boomerangs (quivered) Q - 13 datura-tipped darts Y - 6 javelins Armour a - a +0 tower shield b - a +0 cloak of willpower e - a scarf of resistance f - a +2 cloak of poison resistance (worn) l - a +0 pair of gloves of strength (worn) n - the +1 pair of boots of Qun Fif (worn) {rC+ rCorr Slay+2 Stlth+} (You found it on level 3 of the Elven Halls) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. w - a +2 pair of gloves of stealth (worn) B - the +9 storm dragon scales "Jaadidd" {Rampage rElec rPois rN+} (You found it in a treasure trove) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. F - a +1 kite shield of protection (worn) G - a +0 pair of boots M - the +0 cloak of Sadghiliy {rN+ MP+9 Int-3} (You found it in the Necropolis) rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Int-3: It affects your intelligence (-3). It cannot be enchanted further. U - the +17 shadow dragon scales "Iczomi Toeg" (worn) {Bane rN+ Str+5 Dex+2 Stlth+} (You bought it in a shop on level 3 of the Crypt) Bane: It inflicts you with a random bane when you equip it. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. Jewellery c - a ring of protection from cold d - a ring of flight g - a ring of magical power h - the ring of Civukhl Doso {rN+ Will- AC+4 Int+5} (You bought it in a shop on level 4 of the Dungeon) [ring of protection] rN+: It protects you from negative energy. Will-: It decreases your willpower. AC+4: It affects your AC (+4). Int+5: It affects your intelligence (+5). i - the ring of Wapad {^Contam rF+ Will+ Str+4} (You bought it in a shop on level 4 of the Dungeon) [ring of willpower] ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Will+: It increases your willpower. Str+4: It affects your strength (+4). j - the ring of Gyizef {rF++ rCorr Str+6} (You took it off a deep elf sorcerer on level 3 of the Elven Halls) [ring of strength] rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). m - a +6 ring of dexterity q - a ring of protection from fire r - a ring of poison resistance t - the amulet of Midsummer {Spirit rPois rF- Int+7 Dex-2} (You found it on level 1 of the Swamp) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+7: It affects your intelligence (+7). Dex-2: It affects your dexterity (-2). y - an amulet of reflection (worn) z - the ring "Qutwio" {Fly rElec rPois rF+} (You found it in a treasure trove) [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. A - the amulet "Fygeles" {Dissipate rElec} (You found it in a treasure trove) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rElec: It insulates you from electricity. I - an amulet of regeneration J - a +6 ring of strength K - the ring "Urphy" {rElec Slay+4} (You took it off a deep elf master archer on level 3 of the Elven Halls) [ring of slaying] rElec: It insulates you from electricity. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). L - the ring of the Tortoise (worn) {AC+8} (You found it in the Necropolis) [ring of protection] AC+8: It affects your AC (+8). P - a +4 ring of slaying R - a +4 ring of protection T - a ring of magical power V - an amulet of wildshape W - a ring of protection from cold Z - the ring of Wu Jian's Whim (worn) {rElec rF+ Slay+4} (You took it off a deep elf blademaster on level 3 of the Elven Halls) [ring of slaying] rElec: It insulates you from electricity. rF+: It protects you from fire. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Talismans N - the blade talisman of the Monkey's Uncle (worn) {*Slow +Inv Dex+5 SInv} (You found it in the Necropolis) [blade talisman] *Slow: It may slow you when you take damage. +Inv: It lets you turn invisible. Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. Wands b - a wand of light (18) a - a wand of flame (42) p - a wand of polymorph (25) e - a wand of charming (49) f - a wand of mindburst (30) d - a wand of digging (22) c - a wand of iceblast (28) Scrolls p - 9 scrolls of poison x - 5 scrolls of amnesia t - 23 scrolls of teleportation I - 7 scrolls of immolation r - 12 scrolls of revelation b - 9 scrolls of blinking g - 6 scrolls of fog f - 3 scrolls of fear T - 4 scrolls of torment V - 6 scrolls of vulnerability N - 9 scrolls of noise W - 2 scrolls of brand weapon a - a scroll of enchant armour s - 3 scrolls of summoning S - a scroll of silence i - 19 scrolls of identify Potions m - 4 potions of might g - 2 potions of magic a - 7 potions of ambrosia e - a potion of enlightenment i - 4 potions of invisibility b - 5 potions of brilliance h - 7 potions of haste B - 2 potions of berserk rage r - 4 potions of resistance M - 17 potions of mutation C - a potion of cancellation A - 7 potions of attraction L - 4 potions of lignification c - 11 potions of curing Miscellaneous h - a +0 Gell's gravitambourine (2/2) g - a +3 box of beasts i - a +0 phantom mirror Skills: + Level 19.5 Fighting - Level 23.2 Axes - Level 12.0 Throwing - Level 14.0 Armour - Level 7.0 Dodging - Level 15.0 Shields + Level 19.8 Invocations * Level 18.2 Shapeshifting You had 23 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 73% 1 Kinetic Grapnel Frge 0% 1d4 73% 1 Poisonous Vapours Alch/Air 0% 1d1 73% 1 Shock Conj/Air 0% 1d3 73% 1 Soul Splinter Necr 0% N/A 73% 1 Summon Small Mammal Summ 0% N/A 73% 1 Construct Spike Launche Frge 0% 2d3 87% 2 Grave Claw Necr 0% 2d7 87% 2 Jinxbite Hex 0% 2d2 87% 2 Lesser Beckoning Tloc 0% N/A 87% 2 Mercury Arrow Conj/Alch 0% 2d5 87% 2 Momentum Strike Conj/Tloc 0% 3d8 87% 2 Scorch Fire 0% 2d5 87% 2 Static Discharge Conj/Air 0% 3-3/arc 87% 2 Sublimation of Blood Necr 0% N/A 87% 2 Call Canine Familiar Summ 0% N/A 98% 3 Gloom Hex/Necr 0% N/A 98% 3 Hailstorm Conj/Ice 0% 3d5 98% 3 Launch Clockwork Bee Frge 0% N/A 98% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 98% 3 Sigil of Binding Hex 0% N/A 98% 3 Stone Arrow Conj/Erth 0% 3d7 98% 3 Summon Ice Beast Ice/Summ 0% N/A 98% 3 Animate Dead Necr 0% N/A 100% 4 Awaken Armour Erth/Frge 0% N/A 100% 4 Cause Fear Hex 0% N/A 100% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 100% 4 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Eringya's Surprising Cr Summ 0% N/A 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Ignite Poison Fire/Alch 0% N/A 100% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Martyr's Knell Necr/Summ 0% N/A 100% 4 Olgreb's Toxic Radiance Alch 0% N/A 100% 4 Sticky Flame Fire/Alch 0% 2d4 100% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Detonation Catalyst Fire/Alch 0% 2d12 100% 5 Hoarfrost Cannonade Ice/Frge 0% 3d6/3d12 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Summon Mana Viper Hex/Summ 0% N/A 100% 5 Death Channel Necr 0% N/A 100% 6 Eringya's Noxious Bog Alch 0% 4d6 100% 6 Forge Monarch Bomb Fire/Frge 0% 4d5 100% 6 Forge Phalanx Beetle Frge 0% N/A 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Magnavolt Erth/Air 0% 4d9 100% 7 Malign Gateway Summ/Tloc 0% N/A 100% 7 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Summon Hydra Summ 0% N/A 100% 7 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Ignition Fire 0% 3d3 100% 8 Chain Lightning Conj/Air 0% N/A 100% 9 Death's Door Necr 0% N/A 100% 9 Blink Tloc Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:9 Swamp (4/4) Lair:3 Spider (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (3/3) Vaults:3 Tomb (0/3) Crypt:3 Depths (0/4) D:15 WizLab (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:4 * D:8 !* Orc:1 =: Orc:2 :[*: Elf:1 :* Elf:2 [: Vaults:1 ( Vaults:4 (: Crypt:3 * Innate Abilities, Weirdness & Mutations You have blades growing out of your body. You can perform multiple auxiliary attacks with your blades. You gain SH while attacking, based on your slaying. Your body armour is much less effective at protecting you. You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. You are partially covered in iridescent scales. (AC +2) You are robust. (+10% HP) Your spells are easier to cast, but less powerful. Spells you cast cost 1 less MP (to a minimum of 1). You discover slightly more artefacts. Message History The yaktaur hits your angel! You block the vault warden's attack. The vault warden barely misses your angel. The deep troll shaman calls upon its god to speed up the deep troll earth mage. The deep troll earth mage seems to speed up. The frost giant hits you from afar with a +8 glaive of entangling! * * * LOW HITPOINT WARNING * * * The ironbound convoker hits you but does no damage. The vines constrict you. The crawling flesh cage tentacle-slaps you but does no damage. The crawling flesh cage tentacle-slaps your angel. Your angel is splashed with acid. The acid corrodes your angel! The crawling flesh cage tentacle-slaps you but does no damage. The vault guard hits you but does no damage. The vault sentinel blows a loud note on a signal horn! The undying armoury hits you! * * * LOW HITPOINT WARNING * * * The undying armoury hits you but does no damage. x2 The storm dragon bites you but does no damage. The storm dragon claws you. The Shining One protects you from harm! The storm dragon tramples you but does no damage. You hear a shout! You hear an angry hiss. You hear two shouts! Unknown command. Unknown command. You slice the vault guard!! You kill the vault guard! You cut the frost giant into ribbons!!! You kill the frost giant! You slice the storm dragon like a ripe choko!!! You slice the vault guard like a ripe choko!!! You kill the vault guard! You slash the vault warden! You slice the vault sentinel!! You slice the undying armoury!! You slice the deep troll!! You hear a deafening roar! The vault warden blocks your angel's attack. Your angel misses the vault warden. The yaktaur hits your angel! The vault sentinel blows a loud note on a signal horn! The ogre hits you but does no damage. The crawling flesh cage tentacle-slaps you from afar. You die... #....# . #....# . ..#####....#,.[ ....#....#p.. {............ #####.)eOC...## .....p)v