Dungeon Crawl Stone Soup version 0.35-a0-326-g9da0311f7a (webtiles) character file. Game seed: 12707426325639193271 536928 tchen the Conqueror (level 26, -2/282 HPs) Began as an Oni Warper on Apr 29, 2026. Was the Champion of the Shining One. Slain by an ettin ... wielding a +9 double sword of freezing (from an undying armoury) (4 damage) ... on level 5 of the Vaults. The game lasted 02:08:53 (59689 turns). tchen the Conqueror (Oni Warper) Turns: 59689, Time: 02:08:53 Health: -2/282 AC: 27 Str: 26 XL: 26 Next: 41% Magic: 5/46 EV: 10 Int: 18 God: the Shining One [******] Gold: 4504 SH: 0 Dex: 11 Spells: 7/45 levels left rFire + + . (33%) t - +9 giant spiked club (holy) rCold + . . (50%) [offhand occupied] rNeg + + + (0%) f - +5 pearl dragon scales rPois + (33%) O - +2 hat "Naal" {Snipe, rElec Ice} rElec + (33%) H - +2 cloak of Charmed Miracles {rF+ rN+} rCorr . (100%) k - amulet of the Castellan {Wildshape rElec rC+ Regen+ SInv} SInv + B - ring of Optimism {Fly rPois rF+ Dex+3 Stlth+} Will +++.. C - ring of False Pretenses {+Blink rElec rN+ MP+9} Stlth + HPRegen 2.27/turn MPRegen 0.30/turn %: no passive effects @: lethally poisoned (-2 -> -5), about to teleport, flying, glowing, studying Spellcasting A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling, frail 1, strong-willed 1, regeneration 1 }: 2/15 runes: decaying, gossamer a: Renounce Religion (0%), Evoke Blink (28%), Divine Shield (0%), Cleansing Flame (0%), Summon Divine Warrior (0%) You were on level 5 of the Vaults. You worshipped the Shining One. The Shining One was exalted by your worship. You visited 10 branches of the dungeon, and saw 46 of its levels. You also visited: Ossuary, Bailey, Gauntlet, Ice Cave, Wizlab and Desolation. You collected 7353 gold pieces. You spent 2849 gold pieces at shops. Inventory: Hand Weapons a - a +0 mace l - a +3 giant spiked club of freezing r - a +4 mace t - a +9 giant spiked club of holy wrath (weapon) Missiles c - 6 darts of disjunction d - 15 boomerangs j - 6 javelins n - 43 poisoned darts p - 2 atropa-tipped darts u - 7 throwing nets D - 6 silver javelins E - 39 large rocks I - 11 curare-tipped darts Armour f - +5 pearl dragon scales (worn) g - a +1 cloak of corrosion resistance w - a +2 cloak of poison resistance y - a +0 cloak of cold resistance H - the +2 cloak of Charmed Miracles (worn) {rF+ rN+} (You bought it in a shop on level 2 of the Orcish Mines) rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. M - the crystal ball of Wucad Mu {Energy, Mindtap} (You found it in a wizard's laboratory) Mindtap: Whenever a successful spell causes magic to be channelled from it, it may also drain additional magic from other enemies in sight, with a chance increasing with spell level. O - the +2 hat "Naal" (worn) {Snipe, rElec Ice} (You took it off Wiglaf on level 2 of the Elven Halls) rElec: It insulates you from electricity. Ice: It increases the power of your Ice spells. It cannot be enchanted further. S - the +4 skin of Zhor {*Englaciate rC+++ SInv} (You took it off a spriggan berserker on level 3 of the Depths) *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. It cannot be enchanted further. Jewellery b - a ring of wizardry h - a ring of see invisible k - the amulet of the Castellan (worn) {Wildshape rElec rC+ Regen+ SInv} (You bought it in a shop on level 3 of the Crypt) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rElec: It insulates you from electricity. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. m - a +4 ring of slaying o - a +4 ring of protection q - an amulet of chemistry s - a +4 ring of slaying v - an amulet of guardian spirit x - a ring of willpower z - a ring of protection from cold A - the ring of Departure {rElec rC++ rN+ Str+2 Int-4} (You found it in an ice cave) [ring of positive energy] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). B - the ring of Optimism (worn) {Fly rPois rF+ Dex+3 Stlth+} (You found it on level 2 of the Lair of Beasts) [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. C - the ring of False Pretenses (worn) {+Blink rElec rN+ MP+9} (You took it off a minotaur in a Gauntlet) [ring of magical power] +Blink: It lets you blink. rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). F - a +4 ring of protection G - a +5 ring of evasion K - a ring of resist corrosion L - a ring of wizardry N - the amulet "Onatuude" {Wildshape Will+ Regen+ Dex+4} (You bought it in a shop on level 3 of the Crypt) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Dex+4: It affects your dexterity (+4). P - the dreamshard necklace {*Dream Acrobat} (You took it off a deep elf blademaster on level 3 of the Elven Halls) [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion after moving or waiting. Q - a ring of protection from fire R - a ring of poison resistance Talismans e - a medusa talisman i - a quill talisman J - the serpent talisman "Gotu" {rElec rF+++ Dex+5 Slay-3} (You took it off Aizul on level 1 of the Spider Nest) [serpent talisman] rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Dex+5: It affects your dexterity (+5). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). Wands f - a wand of mindburst (21) e - a wand of paralysis (55) a - a wand of flame (74) p - a wand of polymorph (46) c - a wand of iceblast (26) b - a wand of light (24) d - a wand of digging (41) Scrolls I - 8 scrolls of immolation S - 5 scrolls of silence V - 10 scrolls of vulnerability t - 7 scrolls of teleportation g - 5 scrolls of fog i - 20 scrolls of identify b - 4 scrolls of blinking x - 2 scrolls of amnesia p - 8 scrolls of poison N - 9 scrolls of noise r - 6 scrolls of revelation T - 2 scrolls of torment f - 6 scrolls of fear s - a scroll of butterflies w - a scroll of enchant weapon a - 3 scrolls of enchant armour W - a scroll of brand weapon Potions w - 2 potions of heal wounds b - 8 potions of brilliance m - 5 potions of might B - 5 potions of berserk rage g - 4 potions of magic h - 3 potions of haste e - 7 potions of enlightenment a - 9 potions of ambrosia i - 9 potions of invisibility L - 4 potions of lignification r - 7 potions of resistance x - 10 potions of moonshine C - 5 potions of cancellation c - 10 potions of curing A - 6 potions of attraction M - 4 potions of mutation Miscellaneous g - a +1 condenser vane h - a +2 lightning rod (4/4) i - a +1 box of beasts j - a +1 phial of floods Skills: O Level 27 Fighting - Level 21.0 Maces & Flails - Level 16.0 Throwing - Level 14.0 Armour - Level 10.0 Dodging - Level 10.3 Spellcasting * Level 18.4 Translocations - Level 8.0 Air Magic - Level 20.0 Invocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 100% N/A 0% 2 b - Maxwell's Portable P Tloc 66% (3-9)d7 1% 3 c - Vhi's Electric Charg Tloc/Air 100% N/A 1% 4 d - Lesser Beckoning Tloc 100% N/A 0% 2 e - Manifold Assault Tloc 33% N/A 7% 7 f - Passage of Golubria Tloc 66% N/A 1% 4 g - Gell's Gavotte Tloc 33% 2d(26-38) 1% 6 h - Dispersal Tloc 33% N/A 1% 6 i - Iskenderun's Mystic Conj/Tloc 42% 2d10 (+2d53% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 38% N/A 1% 3 Teleport Other Tloc 66% N/A 1% 3 Volatile Blastmotes Fire/Tloc 84% 2d17 1% 3 Shock Conj/Air 92% 1d8 3% 1 Dimensional Bullseye Hex/Tloc 21% N/A 3% 4 Airstrike Air 19% 2d(3-19) 6% 4 Kinetic Grapnel Frge 36% 1d5 16% 1 Sandblast Erth 18% 2d7 16% 1 Slow Hex 36% N/A 16% 1 Soul Splinter Necr 36% N/A 16% 1 Mephitic Cloud Conj/Alch/Air 18% N/A 16% 3 Call Imp Summ 18% N/A 24% 2 Construct Spike Launche Frge 18% 2d3 24% 2 Ensorcelled Hibernation Hex/Ice 28% N/A 24% 2 Grave Claw Necr 18% 2d8 24% 2 Jinxbite Hex 18% 2d2 24% 2 Mercury Arrow Conj/Alch 18% 2d6 24% 2 Scorch Fire 18% 2d5 24% 2 Call Canine Familiar Summ 9% N/A 43% 3 Fugue of the Fallen Necr 9% N/A 43% 3 Hailstorm Conj/Ice 14% 3d6 43% 3 Inner Flame Hex/Fire 9% N/A 43% 3 Launch Clockwork Bee Frge 9% N/A 43% 3 Ozocubu's Armour Ice 14% N/A 43% 3 Passwall Erth 9% N/A 43% 3 Sigil of Binding Hex 9% N/A 43% 3 Stone Arrow Conj/Erth 18% 3d8 43% 3 Summon Ice Beast Ice/Summ 14% N/A 43% 3 Tukima's Dance Hex 9% N/A 43% 3 Vampiric Draining Necr 9% 2d6 43% 3 Arcjolt Conj/Air 11% 1d21 63% 5 Silence Hex/Air 11% N/A 63% 5 Freezing Cloud Conj/Ice/Air 14% 6-21 82% 5 Anguish Hex/Necr 4% N/A 83% 4 Animate Dead Necr 9% N/A 83% 4 Awaken Armour Erth/Frge 18% N/A 83% 4 Brom's Barrelling Bould Conj/Erth 9% 2d4 83% 4 Cause Fear Hex 4% N/A 83% 4 Dispel Undead Necr 9% 3d8 83% 4 Eringya's Surprising Cr Summ 9% N/A 83% 4 Iskenderun's Battlesphe Conj/Frge 9% 2d8 83% 4 Leda's Liquefaction Alch/Erth 4% N/A 83% 4 Olgreb's Toxic Radiance Alch 9% N/A 83% 4 Petrify Alch/Erth 4% N/A 83% 4 Rending Blade Conj/Frge 9% 2d6 83% 4 Sticky Flame Fire/Alch 9% 2d5 83% 4 Alistair's Intoxication Alch 6% N/A 99% 5 Fireball Conj/Fire 4% 3d4 99% 5 Irradiate Conj/Alch 4% 3d13 99% 5 Lee's Rapid Deconstruct Erth 4% 3d5* 99% 5 Metabolic Englaciation Hex/Ice 7% N/A 99% 5 Nazja's Percussive Temp Frge 4% 4d4 99% 5 Summon Mana Viper Hex/Summ 9% N/A 99% 5 Yara's Violent Unravell Hex/Alch 4% 3d4 99% 5 Bombard Conj/Erth 4% 9d2 100% 6 Forge Phalanx Beetle Frge 4% N/A 100% 6 Fortress Blast Frge 12% 6d13 100% 6 Permafrost Eruption Ice/Erth 7% 2x4d2 100% 6 Sculpt Simulacrum Ice/Alch 7% N/A 100% 6 Summon Cactus Giant Summ 4% N/A 100% 6 Diamond Sawblades Frge 4% 4d4 100% 7 Haunt Necr/Summ 4% N/A 100% 7 Hellfire Mortar Fire/Erth/Frge 4% 4d5 100% 7 Rimeblight Ice/Necr 7% 2d4 (prima100% 7 Summon Hydra Summ 4% N/A 100% 7 Borgnjor's Revivificati Necr 4% N/A 100% 8 Fulsome Fusillade Conj/Alch 4% (3-5)d6 100% 8 Ignition Fire 4% 3d4 100% 8 Lehudib's Crystal Spear Conj/Erth 4% 10d3 100% 8 Maxwell's Capacitive Co Air 19% ∞ 100% 8 Platinum Paragon Frge 4% 4d10 100% 9 Polar Vortex Ice 7% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:9 Swamp (4/4) Lair:3 Spider (4/4) Lair:3 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (3/3) Vaults:2 Tomb (0/3) Crypt:3 Depths (4/4) D:15 Zot (0/5) Depths:4 Ossuary (visited) Bailey (visited) IceCv (visited) WizLab (visited) Desolation (visited) Gauntlet (visited) Slime: Lair:4-5 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:7 [ D:10 * D:11 [[=[[ Orc:2 *([ Vaults:4 :( Crypt:3 * Depths:4 =:=* Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:1 Depths:3 Pandemonium: Depths:2 Depths:4 Ziggurat: Depths:4 Annotations: Spider:1 Roxanne Depths:3 3 runed translucent doors Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. You are frail. (-10% HP) You are strong-willed. (Will+) Your natural rate of healing is unusually fast. Message History You bludgeon the vault guard!! The vault guard is severely wounded. You feel sick. The ironbound preserver casts a spell. The ironbound preserver begins to accept its allies' injuries. The vault guard closely misses you. The vault guard hits you with a +0 war axe. You encounter a stone giant. You encounter a deep troll. The ettin hits you with a +9 double sword of freezing!! The ettin freezes you. The ettin hits you but does no damage. The vault warden hits you with a +9 double sword of freezing!!! * * * LOW HITPOINT WARNING * * * The vault warden freezes you. * * * LOW HITPOINT WARNING * * * The vault guard hits you with a +9 double sword of freezing! * * * LOW HITPOINT WARNING * * * The vault guard freezes you. * * * LOW HITPOINT WARNING * * * The vault guard hits you with a +9 double sword of freezing! * * * LOW HITPOINT WARNING * * * The vault guard freezes you. * * * LOW HITPOINT WARNING * * * The vault guard hits you with a +2 great mace of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. The vault guard hits you with a +0 battleaxe! * * * LOW HITPOINT WARNING * * * You hear a shout! x2 You hit the vault guard. The vault guard is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. You encounter a deep troll. The vault guard hits you with a +0 battleaxe. * * * LOW HITPOINT WARNING * * * The vault guard barely misses you. The ettin completely misses you. The ettin hits you with a +9 double sword of freezing!! The Shining One protects you from harm! The ettin freezes you. You die... #.[TT# ... . #..T.# .... #. #...p###.). .#.#...e....# #v.....)..).# ##...).pCD..### ...).