Dungeon Crawl Stone Soup version 0.35-a0-1308-g77a9b5a25e (webtiles) character file. Game seed: 5121858949393553919 440054 tchen the Warrior (level 24, -3/238 HPs) Began as an Oni Air Elementalist on Oct 18, 2026. Was the Champion of Hepliaklqana. Slain by a hell knight ... wielding a +1 halberd of flaming (10 damage) ... on level 1 of the Depths. The game lasted 02:14:18 (86337 turns). tchen the Warrior (Oni Air Elementalist) Turns: 86337, Time: 02:14:19 Health: -3/238 AC: 10 Str: 24 XL: 24 Next: 9% Magic: 30/56 EV: 9 Int: 37 God: Hepliaklqana [******] Gold: 1075 SH: 0 Dex: 13 Spells: 2/63 levels left rFire + + + (20%) L - fire staff of Wilak {rF+ Str+3 Int+5 Fire} rCold + . . (50%) N - orb "Cout" {Attunement, rF+ rN+ Earth} rNeg + . . (50%) j - +2 robe {Will+} rPois + (33%) K - +2 hat of Grace {Harm Will- Int+8 Ice} rElec . (100%) U - +2 cloak {rPois} rCorr + (50%) S - amulet of Zaecloc {rPois rC- RegenMP+ Str+2 Dex+2} SInv . R - ring of Kicwatej {rF++ MP+9 Dex+2} Will ++... Q - ring of Nemennok {*Slow rPois rC++ rCorr} Stlth ++ HPRegen 0.59/turn MPRegen 0.75/turn %: slow self (1%), harm (+30% outgoing, +20% incoming) @: lethally poisoned (-3 -> -7), slowed, studying 2 skills, very slow A: reduced essence, large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling, mutation resistance 1 }: 2/15 runes: decaying, serpentine a: Imbue Servitor (0%), Renounce Religion (0%), Recall Ancestor (0%), Ancestor Identity (0%), Transference (0%), Idealise (4%) You were on level 1 of the Depths. You worshipped Hepliaklqana. Hepliaklqana was exalted by your worship. You visited 10 branches of the dungeon, and saw 42 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Ossuary, Gauntlet, Ice Cave and Desolation. You collected 7127 gold pieces. You spent 6052 gold pieces at shops. Inventory: Hand Weapons g - the +7 great mace "Undeadhunter" {deathbane, rN+} (You found it on level 3 of the Dungeon) rN+: It protects you from negative energy. It cannot be enchanted further. Missiles c - 64 poisoned darts i - 3 throwing nets r - 3 curare-tipped darts A - 14 javelins Armour d - +4 storm dragon scales {Bai Suzhen} e - a +1 cloak of corrosion resistance j - a +2 robe of willpower (worn) l - an orb of stardust o - +0 steam dragon scales q - a +2 cloak t - a +1 robe of cold resistance I - +2 storm dragon scales J - +2 ice dragon scales K - the +2 hat of Grace (worn) {Harm Will- Int+8 Ice} (You found it in the Necropolis) Harm: It increases damage dealt and taken. Will-: It decreases your willpower. Int+8: It affects your intelligence (+8). Ice: It increases the power of your Ice spells. It cannot be enchanted further. N - the orb "Cout" (worn) {Attunement, rF+ rN+ Earth} (You took it off a servant of whispers in the Desolation of Salt) rF+: It protects you from fire. rN+: It protects you from negative energy. Earth: It increases the power of your Earth spells. U - a +2 cloak of poison resistance (worn) Magical Staves f - a staff of air v - a staff of cold L - the fire staff of Wilak (weapon) {rF+ Str+3 Int+5 Fire} (You found it in the Necropolis) [staff of fire] rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). Fire: It increases the power of your Fire spells. Jewellery a - the ring of Puheuss {rF+ Dex+3 Slay+4} (You took it off a deep elf demonologist on level 3 of the Elven Halls) [ring of protection from fire] rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). b - an amulet of regeneration h - a +6 ring of intelligence k - a +6 ring of dexterity m - a +4 ring of protection n - an amulet of chemistry p - the ring of the Neverending Knaves {rC+ SInv} (You took it off Josephina on level 3 of the Crypt) [ring of protection from cold] rC+: It protects you from cold. SInv: It lets you see invisible. y - the ring of the Hare {EV+10} (You found it in a Gauntlet) [ring of evasion] EV+10: It affects your evasion (+10). z - a ring of protection from cold B - a +4 ring of slaying C - the ring "Ushrudotse" {rElec rN+++ Str-4 Int+3} (You took it off an ironbound convoker in the Desolation of Salt) [ring of positive energy] rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). D - a ring of wizardry G - a +4 ring of slaying M - the ring "Ricwos" {Will- rCorr Wiz Dex+3} (You found it in the Desolation of Salt) [ring of wizardry] Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. Dex+3: It affects your dexterity (+3). O - the ring "Luowyxoa" {rN+ Will+} (You found it on level 1 of the Snake Pit) [ring of positive energy] rN+: It protects you from negative energy. Will+: It increases your willpower. P - an amulet of reflection Q - the ring of Nemennok (worn) {*Slow rPois rC++ rCorr} (You acquired it on level 2 of the Snake Pit) [ring of resist corrosion] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. R - the ring of Kicwatej (worn) {rF++ MP+9 Dex+2} (You acquired it on level 2 of the Snake Pit) [ring of magical power] rF++: It greatly protects you from fire. MP+9: It affects your magic capacity (+9). Dex+2: It affects your dexterity (+2). S - the amulet of Zaecloc (worn) {rPois rC- RegenMP+ Str+2 Dex+2} (You bought it in a shop on level 2 of the Snake Pit) [amulet of magic regeneration] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. RegenMP+: It increases your rate of magic regeneration. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). T - a ring of poison resistance V - a ring of resist corrosion W - the ring "Aczyuf" {Fly rF+ rC+ rN+ Will-} (You took it off a deep elf death mage on level 3 of the Elven Halls) [ring of protection from cold] Fly: It grants you flight. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will-: It decreases your willpower. Y - the amulet of Femyij {Spirit rF+ rN+ Regen+} (You took it off an orc warrior on level 3 of the Elven Halls) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rF+: It protects you from fire. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Z - the ring "Meyshrom" {Int+5 Slay+4} (You took it off a deep elf blademaster on level 3 of the Elven Halls) [ring of slaying] Int+5: It affects your intelligence (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Talismans s - the death talisman of Grace {rC+ Str+3} (You took it off Josephina on level 3 of the Crypt) [talisman of death] rC+: It protects you from cold. Str+3: It affects your strength (+3). Wands c - a wand of warping (11) d - a wand of digging (13) p - a wand of polymorph (28) f - a wand of mindburst (37) e - a wand of charming (27) a - a wand of flame (62) b - a wand of light (2) Scrolls w - 8 scrolls of enchant weapon I - 7 scrolls of immolation a - 3 scrolls of enchant armour f - 4 scrolls of fear N - 10 scrolls of noise T - 3 scrolls of torment x - 2 scrolls of amnesia t - 6 scrolls of teleportation V - 7 scrolls of vulnerability p - 7 scrolls of poison g - 7 scrolls of fog S - a scroll of silence s - 3 scrolls of butterflies i - 19 scrolls of identify W - a scroll of brand weapon r - 5 scrolls of revelation Potions r - a potion of resistance B - 4 potions of berserk rage e - 2 potions of enlightenment L - 7 potions of lignification m - 4 potions of might M - 6 potions of mutation C - 2 potions of cancellation A - 4 potions of attraction h - 4 potions of haste i - 4 potions of invisibility b - 4 potions of brilliance o - 3 potions of moonshine c - 2 potions of curing Miscellaneous g - a +0 phantom mirror h - a +0 tin of tremorstones (2/2) Skills: - Level 20.0 Fighting - Level 4.0 Armour - Level 2.0 Dodging - Level 1.4 Stealth - Level 20.0 Spellcasting * Level 18.7 Conjurations - Level 4.0 Hexes - Level 13.0 Forgecraft * Level 18.7 Fire Magic - Level 13.0 Air Magic - Level 6.0 Alchemy - Level 8.0 Invocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ignition Fire 78% 3d20 2% 8 b - Fire Storm Conj/Fire 78% 8d20 34% 9 c - Spellspark Servitor Conj/Frge 50% N/A 1% 7 d - Airstrike Air 46% 2d(7-23) 1% 4 e - Blink Tloc 74% N/A 1% 2 f - Olgreb's Toxic Radia Alch 69% N/A 1% 4 g - Freezing Cloud Conj/Ice/Air 53% 6-21 1% 5 h - Forge Lightning Spir Air/Frge 93% 3d12 1% 4 i - Yara's Violent Unrav Hex/Alch 32% 3d13 2% 5 j - Shock Conj/Air 100% 1d9 0% 1 k - Plasma Beam Fire/Air 74% 2x1d91 1% 6 l - Bombard Conj/Erth 51% 9d9 2% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 0% 1 Kinetic Grapnel Frge 100% 1d8 0% 1 Kiss of Death Conj/Necr 100% 2d13 0% 1 Magic Dart Conj 100% 1d8 0% 1 Mercury Arrow Conj/Alch 100% 2d11 0% 2 Scorch Fire 100% 2d9 0% 2 Static Discharge Conj/Air 100% 3-8/arc 0% 2 Freeze Ice 100% 1d10 1% 1 Soul Splinter Necr 100% N/A 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Jinxbite Hex 100% 2d4 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Sublimation of Blood Necr 37% N/A 1% 2 Mephitic Cloud Conj/Alch/Air 92% N/A 0% 3 Swiftness Air 93% N/A 0% 3 Flame Wave Conj/Fire 100% 2d21 0% 4 Iskenderun's Battlesphe Conj/Frge 100% 2d18 0% 4 Fireball Conj/Fire 78% 3d29 0% 5 Confusing Touch Hex 61% N/A 1% 3 Dragon Veins Fire/Ice/Erth/A100% 3d(15/15/11% 3 Hailstorm Conj/Ice 100% 3d16 1% 3 Inner Flame Hex/Fire 100% N/A 1% 3 Sigil of Binding Hex 61% N/A 1% 3 Brom's Barrelling Bould Conj/Erth 100% 2d14 1% 4 Cigotuvi's Putrefaction Necr/Air 71% N/A 1% 4 Fulminant Prism Conj/Alch 45% 3d21 1% 4 Ignite Poison Fire/Alch 100% N/A 1% 4 Iskenderun's Mystic Bla Conj/Tloc 82% 2d16 (+2d91% 4 Sticky Flame Fire/Alch 100% 2d15 1% 4 Vhi's Electric Charge Tloc/Air 100% N/A 1% 4 Alistair's Intoxication Alch 46% N/A 1% 5 Detonation Catalyst Fire/Alch 100% 2d5 1% 5 Irradiate Conj/Alch 45% 3d26 1% 5 Nazja's Percussive Temp Frge 46% 4d11 1% 5 Conjure Ball Lightning Conj/Air 50% 3x3d17 1% 6 Forge Monarch Bomb Fire/Frge 74% 4d23 1% 6 Forge Phalanx Beetle Frge 46% N/A 1% 6 Call Canine Familiar Summ 37% N/A 2% 3 Frozen Ramparts Ice 100% 1d16 2% 3 Maxwell's Portable Pile Tloc 37% (3-9)d5 2% 3 Ozocubu's Armour Ice 53% N/A 2% 3 Passwall Erth 53% N/A 2% 3 Summon Ice Beast Ice/Summ 53% N/A 2% 3 Teleport Other Tloc 37% N/A 2% 3 Petrify Alch/Erth 36% N/A 2% 4 Anguish Hex/Necr 25% N/A 3% 4 Dimensional Bullseye Hex/Tloc 25% N/A 3% 4 Diamond Sawblades Frge 46% 4d9 3% 7 Animate Dead Necr 37% N/A 8% 4 Eringya's Surprising Cr Summ 37% N/A 8% 4 Martyr's Knell Necr/Summ 37% N/A 8% 4 Metabolic Englaciation Hex/Ice 33% N/A 10% 5 Summon Mana Viper Hex/Summ 51% N/A 10% 5 Eringya's Noxious Bog Alch 34% 4d6 10% 6 Lee's Rapid Deconstruct Erth 26% 3d14* 22% 5 Summon Forest Summ/Tloc 18% N/A 22% 5 Fulsome Fusillade Conj/Alch 45% (3-5)d16 32% 8 Magnavolt Erth/Air 45% 4d18 41% 7 Splinterfrost Shell Ice/Frge 45% 6d16 41% 7 Death Channel Necr 18% N/A 75% 6 Dispersal Tloc 18% N/A 75% 6 Sphinx Sisters Hex/Summ 25% N/A 96% 7 Malign Gateway Summ/Tloc 18% N/A 100% 7 Ozocubu's Refrigeration Ice 26% 4d13 100% 7 Rimeblight Ice/Necr 26% 2d7 (prima100% 7 Summon Hydra Summ 18% N/A 100% 7 Discord Hex 30% N/A 100% 8 Infestation Necr 18% N/A 100% 8 Shatter Erth 26% 3d22* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:6 Lair (5/5) D:8 Swamp (4/4) Lair:3 Snake (4/4) Lair:2 Slime (1/5) Lair:5 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (4/5) D:13 Crypt (3/3) Vaults:3 Tomb (0/3) Crypt:3 Depths (1/4) D:15 Ossuary (visited) IceCv (visited) Desolation (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of winter. Altars: Cheibriados Elyvilon Fedhas Hepliaklqana Kikubaaqudgha Nemelex Xobeh Okawaru Ru Trog Vehumet Wu Jian Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:1 !* D:3 : D:7 ?*!( Orc:1 * Orc:2 [*:(:: Elf:2 : Elf:3 * Snake:2 :=:( Snake:3 [[ Snake:4 [=* Vaults:3 :* Vaults:4 :* Crypt:3 * Portals: Abyss: D:15** Trove: Snake:1 (give +3 shadow dragon scales) Annotations: D:10 6 transporters Lair:5 exclusion: obsidian statue Elf:2 3 runed translucent doors Vaults:2 2 transporters Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a potion, you attack all enemies around you. You are somewhat resistant to further mutation. Message History The troll leather armour is intact enough to wear. The hell knight invokes the aid of Makhleb against you. The bolt of fire misses you. Casting: Ignition (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Ignition (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a strong surge of power! The air bursts into flame! The fireball engulfs the fire giant. The fire giant resists. The fire giant is moderately wounded. The fireball engulfs the golden dragon. The golden dragon resists. The golden dragon is almost dead. The fireball engulfs the hell knight. The hell knight completely resists. The fireball engulfs the golden dragon! The golden dragon resists. You kill the golden dragon! The golden dragon scales are intact enough to wear. The fireball engulfs the fire giant! The fire giant resists. The fire giant is moderately wounded. You feel very sick. The hell knight hits you from afar with a +1 halberd of flaming!! * * * LOW HITPOINT WARNING * * * You encounter a caustic shrike. The hell knight hits you from afar with a +1 halberd of flaming! * * * LOW HITPOINT WARNING * * * Casting: Ignition (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fire Storm (dangerous; 34% risk of failure) Press: ? - help, Dir - move target You feel a strong surge of power! You miscast Fire Storm. You are blasted with searing flames. You resist. * * * LOW HITPOINT WARNING * * * You feel very sick. You encounter a chonchon. The caustic shrike barely misses fodder. The hell knight hits you from afar with a +1 halberd of flaming! * * * LOW HITPOINT WARNING * * * The hell knight hits fodder with a +3 long sword!! The hell knight hits you from afar with a +1 halberd of flaming! You die... Hepliaklqana delivers you to your ancestors. ## #.## ##.@# #....# +...ψ# #.C..## #.[...## #bÆ....# ##[ψ(#+ #